Added dashing fast path
https://codereview.appspot.com/6844067/ git-svn-id: http://skia.googlecode.com/svn/trunk@6585 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -171,9 +171,87 @@ protected:
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//////////////////////////////////////////////////////////////////////////////
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// Test out the on/off line dashing Chrome if fond of
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class Dashing3GM : public skiagm::GM {
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public:
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Dashing3GM() {}
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protected:
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SkString onShortName() {
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return SkString("dashing3");
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}
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SkISize onISize() { return skiagm::make_isize(640, 480); }
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// Draw a 100x100 block of dashed lines. The horizontal ones are BW
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// while the vertical ones are AA.
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void drawDashedLines(SkCanvas* canvas, SkScalar length, SkScalar phase) {
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SkPaint p;
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p.setColor(SK_ColorBLACK);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SK_Scalar1);
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SkScalar intervals[2] = { SK_Scalar1, SK_Scalar1 };
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p.setPathEffect(new SkDashPathEffect(intervals, 2, phase, false));
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SkPoint pts[2];
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for (int y = 0; y < 100; y += 5) {
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pts[0].set(0, SkIntToScalar(y));
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pts[1].set(length, SkIntToScalar(y));
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
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}
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p.setAntiAlias(true);
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for (int x = 0; x < 100; x += 7) {
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pts[0].set(SkIntToScalar(x), 0);
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pts[1].set(SkIntToScalar(x), length);
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canvas->drawPoints(SkCanvas::kLines_PointMode, 2, pts, p);
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}
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}
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virtual void onDraw(SkCanvas* canvas) {
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// fast path should work on this run
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canvas->save();
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this->drawDashedLines(canvas, 100, SK_Scalar1);
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canvas->restore();
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// non-1 phase should break the fast path
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canvas->save();
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canvas->translate(110, 0);
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this->drawDashedLines(canvas, 100, SK_ScalarHalf);
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canvas->restore();
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// non-integer length should break the fast path
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canvas->save();
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canvas->translate(220, 0);
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this->drawDashedLines(canvas, 99.5, SK_ScalarHalf);
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canvas->restore();
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// rotation should break the fast path
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canvas->save();
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canvas->translate(110+SK_ScalarRoot2Over2*100, 110+SK_ScalarRoot2Over2*100);
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canvas->rotate(45);
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canvas->translate(-50, -50);
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this->drawDashedLines(canvas, 100, SK_Scalar1);
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canvas->restore();
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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static skiagm::GM* F0(void*) { return new DashingGM; }
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static skiagm::GM* F1(void*) { return new Dashing2GM; }
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static skiagm::GM* F2(void*) { return new Dashing3GM; }
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static skiagm::GMRegistry gR0(F0);
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static skiagm::GMRegistry gR1(F1);
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static skiagm::GMRegistry gR2(F2);
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@ -12,6 +12,10 @@
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#include "SkFlattenable.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkTDArray.h"
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class SkPath;
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@ -129,6 +133,47 @@ public:
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*/
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virtual void computeFastBounds(SkRect* dst, const SkRect& src);
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/** \class PointData
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PointData aggregates all the information needed to draw the point
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primitives returned by an 'asPoints' call.
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*/
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class PointData {
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public:
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PointData()
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: fFlags(0) {
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fSize.set(SK_Scalar1, SK_Scalar1);
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// 'asPoints' needs to initialize/fill-in 'fClipRect' if it sets
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// the kUseClip flag
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};
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~PointData() {};
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// TODO: consider using passed-in flags to limit the work asPoints does.
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// For example, a kNoPath flag could indicate don't bother generating
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// stamped solutions.
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// Currently none of these flags are supported.
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enum PointFlags {
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kCircles_PointFlag = 0x01, // draw points as circles (instead of rects)
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kUsePath_PointFlag = 0x02, // draw points as stamps of the returned path
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kUseClip_PointFlag = 0x04, // apply 'fClipRect' before drawing the points
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};
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uint32_t fFlags; // flags that impact the drawing of the points
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// TODO: consider replacing the TDArray with either SkData or a ptr/len field
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SkTDArray<SkPoint> fPoints; // the center point of each generated point
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SkVector fSize; // the size to draw the points
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SkRect fClipRect; // clip required to draw the points (if kUseClip is set)
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SkPath fPath; // 'stamp' to be used at each point (if kUsePath is set)
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};
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/**
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* Does applying this path effect to 'src' yield a set of points? If so,
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* optionally return the points in 'results'.
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*/
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virtual bool asPoints(PointData* results, const SkPath& src,
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const SkStrokeRec&, const SkMatrix&) const;
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protected:
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SkPathEffect(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
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@ -41,6 +41,9 @@ public:
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virtual bool filterPath(SkPath* dst, const SkPath& src, SkStrokeRec*) SK_OVERRIDE;
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virtual bool asPoints(PointData* results, const SkPath& src,
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const SkStrokeRec&, const SkMatrix&) const SK_OVERRIDE;
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// overrides for SkFlattenable
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// This method is not exported to java.
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virtual Factory getFactory();
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@ -635,6 +635,39 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
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break;
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}
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case SkCanvas::kLines_PointMode:
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#ifndef SK_DISABLE_DASHING_OPTIMIZATION
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if (2 == count && NULL != paint.getPathEffect()) {
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// most likely a dashed line - see if it is one of the ones
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// we can accelerate
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SkStrokeRec rec(paint);
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SkPathEffect::PointData dst;
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SkPath path;
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path.moveTo(pts[0]);
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path.lineTo(pts[1]);
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if (paint.getPathEffect()->asPoints(&dst, path, rec, *fMatrix) &&
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SK_Scalar1 == dst.fSize.fX && SK_Scalar1 == dst.fSize.fY &&
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!(SkPathEffect::PointData::kUsePath_PointFlag & dst.fFlags)) {
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SkPaint newP(paint);
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newP.setPathEffect(NULL);
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if (SkPathEffect::PointData::kCircles_PointFlag & dst.fFlags) {
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newP.setStrokeCap(SkPaint::kRound_Cap);
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} else {
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newP.setStrokeCap(SkPaint::kButt_Cap);
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}
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this->drawPoints(SkCanvas::kPoints_PointMode,
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dst.fPoints.count(),
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dst.fPoints.begin(),
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newP,
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forceUseDevice);
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break;
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}
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}
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#endif // DISABLE_DASHING_OPTIMIZATION
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// couldn't take fast path so fall through!
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case SkCanvas::kPolygon_PointMode: {
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count -= 1;
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SkPath path;
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@ -116,6 +116,11 @@ void SkPathEffect::computeFastBounds(SkRect* dst, const SkRect& src) {
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*dst = src;
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}
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bool SkPathEffect::asPoints(PointData* results, const SkPath& src,
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const SkStrokeRec&, const SkMatrix&) const {
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkPairPathEffect::SkPairPathEffect(SkPathEffect* pe0, SkPathEffect* pe1)
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@ -227,6 +227,82 @@ bool SkDashPathEffect::filterPath(SkPath* dst, const SkPath& src,
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return true;
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}
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// Currently asPoints is more restrictive then it needs to be. In the future
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// we need to:
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// allow kRound_Cap capping (could allow rotations in the matrix with this)
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// loosen restriction on initial dash length
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// allow cases where (stroke width == interval[0]) and return size
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// allow partial first and last pixels
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bool SkDashPathEffect::asPoints(PointData* results,
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const SkPath& src,
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const SkStrokeRec& rec,
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const SkMatrix& matrix) const {
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if (rec.isFillStyle() || fInitialDashLength < 0 || SK_Scalar1 != rec.getWidth()) {
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return false;
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}
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if (fIntervalLength != 2 || SK_Scalar1 != fIntervals[0] || SK_Scalar1 != fIntervals[1]) {
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return false;
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}
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if (fScaleToFit || 0 != fInitialDashLength) {
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return false;
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}
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SkPoint pts[2];
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if (rec.isHairlineStyle() || !src.isLine(pts)) {
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return false;
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}
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if (SkPaint::kButt_Cap != rec.getCap()) {
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return false;
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}
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if (!matrix.rectStaysRect()) {
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return false;
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}
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SkPathMeasure meas(src, false);
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SkScalar length = meas.getLength();
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if (!SkScalarIsInt(length)) {
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return false;
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}
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if (NULL != results) {
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results->fFlags = 0; // don't use clip rect & draw rects
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results->fSize.set(SK_Scalar1, SK_Scalar1);
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SkVector tangent = pts[1] - pts[0];
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if (tangent.isZero()) {
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return false;
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}
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tangent.scale(SkScalarInvert(length));
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SkScalar ptCount = SkScalarDiv(length, SkIntToScalar(2));
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results->fPoints.setReserve(SkScalarCeilToInt(ptCount));
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// +1 b.c. fInitialDashLength is zero so the initial segment will be skipped
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int index = fInitialDashIndex+1;
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for (SkScalar distance = SK_ScalarHalf; distance < length; distance += SK_Scalar1) {
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SkASSERT(index <= fCount);
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if (0 == index) {
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SkScalar x0 = pts[0].fX + SkScalarMul(tangent.fX, distance);
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SkScalar y0 = pts[0].fY + SkScalarMul(tangent.fY, distance);
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results->fPoints.append()->set(x0, y0);
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}
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index ^= 1; // 0 -> 1 -> 0 ...
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}
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}
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return true;
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}
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SkFlattenable::Factory SkDashPathEffect::getFactory() {
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return fInitialDashLength < 0 ? NULL : CreateProc;
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}
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