fix float <---> uint16_t conversion, with Mike's tests.
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1679713002 patch from issue 1679713002 at patchset 1 (http://crrev.com/1679713002#ps1) CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review URL: https://codereview.chromium.org/1676893002
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@ -350,7 +350,16 @@ template<> inline Sk4i SkNx_cast<int, float, 4>(const Sk4f& src) {
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template<> inline Sk4h SkNx_cast<uint16_t, float, 4>(const Sk4f& src) {
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auto _32 = _mm_cvttps_epi32(src.fVec);
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return _mm_packus_epi16(_32, _32);
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// Ideally we'd use _mm_packus_epi32 here. But that's SSE4.1+.
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#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
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// With SSSE3, we can just shuffle the low 2 bytes from each lane right into place.
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const int _ = ~0;
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return _mm_shuffle_epi8(_32, _mm_setr_epi8(0,1, 4,5, 8,9, 12,13, _,_,_,_,_,_,_,_));
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#else
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// With SSE2, we have to emulate _mm_packus_epi32 with _mm_packs_epi32:
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_32 = _mm_sub_epi32(_32, _mm_set1_epi32((int)0x00008000));
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return _mm_add_epi16(_mm_packs_epi32(_32, _32), _mm_set1_epi16((short)0x8000));
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#endif
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}
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template<> inline Sk4b SkNx_cast<uint8_t, float, 4>(const Sk4f& src) {
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@ -224,3 +224,50 @@ DEF_TEST(SkNx_abs, r) {
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REPORTER_ASSERT(r, fs.kth<2>() == 2.0f);
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REPORTER_ASSERT(r, fs.kth<3>() == 4.0f);
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}
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#include "SkRandom.h"
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static void dump(const Sk4f& f4, const Sk4h& h4) {
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SkDebugf("%g %g %g %g --> %d %d %d %d\n",
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f4.kth<0>(), f4.kth<1>(), f4.kth<2>(), f4.kth<3>(),
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h4.kth<0>(), h4.kth<1>(), h4.kth<2>(), h4.kth<3>());
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}
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DEF_TEST(SkNx_u16_float, r) {
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{
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// u16 --> float
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auto h4 = Sk4h(15, 17, 257, 65535);
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auto f4 = SkNx_cast<float>(h4);
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dump(f4, h4);
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REPORTER_ASSERT(r, f4.kth<0>() == 15.0f);
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REPORTER_ASSERT(r, f4.kth<1>() == 17.0f);
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REPORTER_ASSERT(r, f4.kth<2>() == 257.0f);
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REPORTER_ASSERT(r, f4.kth<3>() == 65535.0f);
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}
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{
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// float -> u16
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auto f4 = Sk4f(15, 17, 257, 65535);
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auto h4 = SkNx_cast<uint16_t>(f4);
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dump(f4, h4);
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REPORTER_ASSERT(r, h4.kth<0>() == 15);
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REPORTER_ASSERT(r, h4.kth<1>() == 17);
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REPORTER_ASSERT(r, h4.kth<2>() == 257);
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REPORTER_ASSERT(r, h4.kth<3>() == 65535);
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}
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// starting with any u16 value, we should be able to have a perfect round-trip in/out of floats
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//
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SkRandom rand;
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for (int i = 0; i < 0; ++i) {
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const uint16_t s16[4] {
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(uint16_t)rand.nextU16(), (uint16_t)rand.nextU16(),
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(uint16_t)rand.nextU16(), (uint16_t)rand.nextU16(),
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};
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auto u4_0 = Sk4h::Load(s16);
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auto f4 = SkNx_cast<float>(u4_0);
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auto u4_1 = SkNx_cast<uint16_t>(f4);
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uint16_t d16[4];
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u4_1.store(d16);
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REPORTER_ASSERT(r, !memcmp(s16, d16, sizeof(s16)));
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}
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}
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