Simplify decal for gradients
Previous change extended the stored array of colors/positions, and lost the information that the intent was decal. This variant just uses custom stages already developed for imageshader, keeping the intent of decal. Bug: skia:7638 Change-Id: Ie3f30b42f4c1793487f08039cd3cea8e31aafc40 Reviewed-on: https://skia-review.googlesource.com/108280 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
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@ -149,40 +149,24 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
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fColorCount += dummyFirst + dummyLast;
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}
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bool decal_mode = (desc.fTileMode == SkShader::kDecal_TileMode);
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bool need_pos = (desc.fPos != nullptr);
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if (decal_mode) {
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fColorCount += 2; // extra first and last stops
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need_pos = true;
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}
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size_t storageSize = fColorCount * (sizeof(SkColor4f) + (need_pos ? sizeof(SkScalar) : 0));
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size_t storageSize = fColorCount * (sizeof(SkColor4f) + (desc.fPos ? sizeof(SkScalar) : 0));
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fOrigColors4f = reinterpret_cast<SkColor4f*>(fStorage.reset(storageSize));
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fOrigPos = need_pos ? reinterpret_cast<SkScalar*>(fOrigColors4f + fColorCount)
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fOrigPos = desc.fPos ? reinterpret_cast<SkScalar*>(fOrigColors4f + fColorCount)
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: nullptr;
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SkASSERT(need_pos == (fOrigPos != nullptr));
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// Now copy over the colors, adding the dummies as needed
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SkColor4f* origColors = fOrigColors4f;
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if (decal_mode) {
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*origColors++ = { 0, 0, 0, 0 };
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}
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if (dummyFirst) {
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*origColors++ = desc.fColors[0];
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}
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for (int i = 0; i < desc.fCount; ++i) {
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*origColors++ = desc.fColors[i];
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origColors[i] = desc.fColors[i];
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fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1);
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}
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if (dummyLast) {
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*origColors++ = desc.fColors[desc.fCount - 1];
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origColors += desc.fCount;
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*origColors = desc.fColors[desc.fCount - 1];
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}
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if (decal_mode) {
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*origColors++ = { 0, 0, 0, 0 };
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fColorsAreOpaque = false;
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}
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SkASSERT(fColorCount == (origColors - fOrigColors4f));
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if (!desc.fColorSpace) {
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// This happens if we were constructed from SkColors, so our colors are really sRGB
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@ -194,13 +178,9 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
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fColorSpace = desc.fColorSpace;
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}
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SkScalar* origPosPtr = fOrigPos;
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if (decal_mode) {
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*origPosPtr++ = 0;
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}
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if (desc.fPos) {
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SkScalar prev = 0;
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SkScalar* origPosPtr = fOrigPos;
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*origPosPtr++ = prev; // force the first pos to 0
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int startIndex = dummyFirst ? 0 : 1;
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@ -217,33 +197,9 @@ SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatri
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}
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// If the stops are uniform, treat them as implicit.
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if (uniformStops && !decal_mode) {
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if (uniformStops) {
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fOrigPos = nullptr;
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}
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} else if (decal_mode) {
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// we need to create evenly spaced positions, since decal has forced extra start/ends
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int n = fColorCount - 2; // subtract off the extra 2 decal added
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float dt = 1.0f / (n - 1);
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float t = 0;
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for (int i = 0; i < n - 1; ++i) {
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*origPosPtr++ = t;
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t += dt;
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}
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*origPosPtr++ = 1.0f; // store the last explicitly, so we always hit 1.0 exactly
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}
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if (decal_mode) {
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SkASSERT(origPosPtr[-1] == 1.0f);
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*origPosPtr++ = SkBits2Float(SkFloat2Bits(1.0f) + 1);
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}
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if (fOrigPos) {
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SkASSERT(fColorCount == (origPosPtr - fOrigPos));
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}
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// Now that we've munged the stops, pretend we're clamp
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// (so we don't do this again via serialization)
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if (decal_mode) {
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fTileMode = SkShader::kClamp_TileMode;
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}
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}
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@ -323,6 +279,7 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
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SkRasterPipeline* p = rec.fPipeline;
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SkArenaAlloc* alloc = rec.fAlloc;
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SkColorSpace* dstCS = rec.fDstCS;
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SkJumper_DecalTileCtx* decal_ctx = nullptr;
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SkMatrix matrix;
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if (!this->computeTotalInverse(rec.fCTM, rec.fLocalM, &matrix)) {
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@ -336,12 +293,15 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
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p->append_matrix(alloc, matrix);
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this->appendGradientStages(alloc, p, &postPipeline);
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switch (fTileMode) {
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switch(fTileMode) {
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case kMirror_TileMode: p->append(SkRasterPipeline::mirror_x_1); break;
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case kRepeat_TileMode: p->append(SkRasterPipeline::repeat_x_1); break;
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case kDecal_TileMode:
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// TODO: need decal stages
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// fall-through for now
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decal_ctx = alloc->make<SkJumper_DecalTileCtx>();
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decal_ctx->limit_x = SkBits2Float(SkFloat2Bits(1.0f) + 1);
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// reuse mask + limit_x stage, or create a custom decal_1 that just stores the mask
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p->append(SkRasterPipeline::decal_x, decal_ctx);
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// fall-through to clamp
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case kClamp_TileMode:
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if (!fOrigPos) {
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// We clamp only when the stops are evenly spaced.
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@ -350,6 +310,7 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
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// which is the only stage that will correctly handle unclamped t.
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p->append(SkRasterPipeline::clamp_x_1);
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}
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break;
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}
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const bool premulGrad = fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag;
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@ -440,6 +401,10 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
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}
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}
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if (decal_ctx) {
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p->append(SkRasterPipeline::check_decal_mask, decal_ctx);
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}
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if (!premulGrad && !this->colorsAreOpaque()) {
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p->append(SkRasterPipeline::premul);
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}
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@ -451,7 +416,14 @@ bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
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bool SkGradientShaderBase::isOpaque() const {
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return fColorsAreOpaque;
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return fColorsAreOpaque && (this->getTileMode() != SkShader::kDecal_TileMode);
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}
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bool SkGradientShaderBase::onIsRasterPipelineOnly(const SkMatrix& ctm) const {
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if (this->getTileMode() == SkShader::kDecal_TileMode) {
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return true;
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}
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return this->INHERITED::onIsRasterPipelineOnly(ctm);
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}
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static unsigned rounded_divide(unsigned numer, unsigned denom) {
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@ -559,13 +531,6 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType
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SkASSERT(prevIndex == kGradientTextureSize - 1);
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}
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bool SkGradientShaderBase::onIsRasterPipelineOnly(const SkMatrix& ctm) const {
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if (this->getTileMode() == SkShader::kDecal_TileMode) {
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return true;
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}
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return this->INHERITED::onIsRasterPipelineOnly(ctm);
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}
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SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const {
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if (dstCS) {
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return to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS);
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