detach blur result texture when it is the same texture used to render path mask

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/26968006

git-svn-id: http://skia.googlecode.com/svn/trunk@11805 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2013-10-16 13:53:54 +00:00
parent 6001ee3a34
commit 6397217b30
3 changed files with 112 additions and 0 deletions

102
gm/skbug1719.cpp Normal file
View File

@ -0,0 +1,102 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkColorFilter.h"
#include "SkBlurMaskFilter.h"
namespace skiagm {
/**
* This test exercises bug 1719. An anti-aliased blurred path is rendered through a soft clip. On
* the GPU a scratch texture was used to hold the original path mask as well as the blurred path
* result. The same texture is then incorrectly used to generate the soft clip mask for the draw.
* Thus the same texture is used for both the blur mask and soft mask in a single draw.
*
* The correct image should look like a thin stroked round rect.
*/
class SkBug1719GM : public GM {
public:
SkBug1719GM() {}
protected:
virtual SkString onShortName() SK_OVERRIDE {
return SkString("skbug1719");
}
virtual SkISize onISize() SK_OVERRIDE {
return make_isize(300, 100);
}
virtual void onDrawBackground(SkCanvas* canvas) SK_OVERRIDE {
SkPaint bgPaint;
bgPaint.setColor(0xFF303030);
canvas->drawPaint(bgPaint);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->translate(SkIntToScalar(-800), SkIntToScalar(-650));
// The data is lifted from an SKP that exhibited the bug.
// This is a round rect.
SkPath clipPath;
clipPath.moveTo(832.f, 654.f);
clipPath.lineTo(1034.f, 654.f);
clipPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f);
clipPath.lineTo(1042.f, 724.f);
clipPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f);
clipPath.lineTo(832.f, 732.f);
clipPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f);
clipPath.lineTo(824.f, 662.f);
clipPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f);
clipPath.close();
// This is a round rect nested inside a rect.
SkPath drawPath;
drawPath.moveTo(823.f, 653.f);
drawPath.lineTo(1043.f, 653.f);
drawPath.lineTo(1043.f, 733.f);
drawPath.lineTo(823.f, 733.f);
drawPath.lineTo(823.f, 653.f);
drawPath.close();
drawPath.moveTo(832.f, 654.f);
drawPath.lineTo(1034.f, 654.f);
drawPath.cubicTo(1038.4183f, 654.f, 1042.f, 657.58173f, 1042.f, 662.f);
drawPath.lineTo(1042.f, 724.f);
drawPath.cubicTo(1042.f, 728.41827f, 1038.4183f, 732.f, 1034.f, 732.f);
drawPath.lineTo(832.f, 732.f);
drawPath.cubicTo(827.58173f, 732.f, 824.f, 728.41827f, 824.f, 724.f);
drawPath.lineTo(824.f, 662.f);
drawPath.cubicTo(824.f, 657.58173f, 827.58173f, 654.f, 832.f, 654.f);
drawPath.close();
drawPath.setFillType(SkPath::kEvenOdd_FillType);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFF000000);
paint.setMaskFilter(
SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
0.78867501f,
SkBlurMaskFilter::kHighQuality_BlurFlag))->unref();
paint.setColorFilter(
SkColorFilter::CreateModeFilter(0xBFFFFFFF, SkXfermode::kSrcIn_Mode))->unref();
canvas->clipPath(clipPath, SkRegion::kIntersect_Op, true);
canvas->drawPath(drawPath, paint);
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new SkBug1719GM;)
}

View File

@ -115,6 +115,7 @@
'../gm/shadows.cpp',
'../gm/shallowgradient.cpp',
'../gm/simpleaaclip.cpp',
'../gm/skbug1719.cpp',
'../gm/stringart.cpp',
'../gm/spritebitmap.cpp',
'../gm/srcmode.cpp',

View File

@ -951,8 +951,17 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
GrTexture* filtered;
if (paint.getMaskFilter()->filterMaskGPU(mask.texture(), maskRect, &filtered, true)) {
// filterMaskGPU gives us ownership of a ref to the result
SkAutoTUnref<GrTexture> atu(filtered);
// If the scratch texture that we used as the filter src also holds the filter
// result then we must detach so that this texture isn't recycled for a later
// draw.
if (filtered == mask.texture()) {
mask.detach();
filtered->unref(); // detach transfers GrAutoScratchTexture's ref to us.
}
if (draw_mask(fContext, maskRect, &grPaint, filtered)) {
// This path is completely drawn
return;