Direct3D: recover better from command list submission failure
If a command list failed to submit, it was remaining the current command list, which put things in an invalid state. This CL sets things back to something reasonable. Bug: skia:12359 Change-Id: Ia64d993925999b69eded790358ee0d922bc45bcf Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448377 Auto-Submit: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -155,6 +155,7 @@ bool GrD3DGpu::submitDirectCommandList(SyncQueue sync) {
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GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get());
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if (result == GrD3DDirectCommandList::SubmitResult::kFailure) {
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fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList();
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return false;
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} else if (result == GrD3DDirectCommandList::SubmitResult::kNoWork) {
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if (sync == SyncQueue::kForce) {
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