[graphite] Add failure mode to Recorder::snap
Bug: skia:12701 Change-Id: Ib7e52f26b31cfed8fb4da1929755035a69951ca5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524220 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -317,9 +317,11 @@ struct GraphiteTarget : public Target {
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void endTiming() override {
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if (context && recorder) {
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std::unique_ptr<skgpu::Recording> recording = this->recorder->snap();
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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this->context->insertRecording(info);
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if (recording) {
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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this->context->insertRecording(info);
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}
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context->submit(skgpu::SyncToCpu::kNo);
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}
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}
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@ -328,9 +330,11 @@ struct GraphiteTarget : public Target {
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// TODO: have a way to sync work with out submitting a Recording which is currently
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// required.
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std::unique_ptr<skgpu::Recording> recording = this->recorder->snap();
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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this->context->insertRecording(info);
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if (recording) {
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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this->context->insertRecording(info);
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}
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this->context->submit(skgpu::SyncToCpu::kYes);
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}
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}
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@ -2167,6 +2167,10 @@ Result GraphiteSink::draw(const Src& src,
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}
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std::unique_ptr<skgpu::Recording> recording = recorder->snap();
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if (!recording) {
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return Result::Fatal("Could not create a recording.");
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}
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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context->insertRecording(info);
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@ -53,13 +53,22 @@ std::unique_ptr<Recorder> Context::makeRecorder() {
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}
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void Context::insertRecording(const InsertRecordingInfo& info) {
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sk_sp<RefCntedCallback> callback;
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if (info.fFinishedProc) {
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callback = RefCntedCallback::Make(info.fFinishedProc, info.fFinishedContext);
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}
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SkASSERT(info.fRecording);
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if (!info.fRecording) {
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return;
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}
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SkASSERT(!fCurrentCommandBuffer);
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// For now we only allow one CommandBuffer. So we just ref it off the InsertRecordingInfo and
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// hold onto it until we submit.
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fCurrentCommandBuffer = info.fRecording->fCommandBuffer;
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if (info.fFinishedProc) {
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fCurrentCommandBuffer->addFinishedProc(RefCntedCallback::Make(info.fFinishedProc,
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info.fFinishedContext));
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if (callback) {
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fCurrentCommandBuffer->addFinishedProc(std::move(callback));
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}
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}
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@ -39,12 +39,13 @@ CopyTextureToBufferTask::CopyTextureToBufferTask(sk_sp<Texture> texture,
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CopyTextureToBufferTask::~CopyTextureToBufferTask() {}
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void CopyTextureToBufferTask::addCommands(ResourceProvider*, CommandBuffer* commandBuffer) {
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bool CopyTextureToBufferTask::addCommands(ResourceProvider*, CommandBuffer* commandBuffer) {
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commandBuffer->copyTextureToBuffer(std::move(fTexture),
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fSrcRect,
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std::move(fBuffer),
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fBufferOffset,
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fBufferRowBytes);
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return true;
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}
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} // namespace skgpu
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@ -28,7 +28,7 @@ public:
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~CopyTextureToBufferTask() override;
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void addCommands(ResourceProvider*, CommandBuffer*) override;
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bool addCommands(ResourceProvider*, CommandBuffer*) override;
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private:
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CopyTextureToBufferTask(sk_sp<Texture>,
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@ -465,7 +465,7 @@ std::unique_ptr<DrawPass> DrawPass::Make(Recorder* recorder,
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return drawPass;
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}
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void DrawPass::addCommands(ResourceProvider* resourceProvider,
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bool DrawPass::addCommands(ResourceProvider* resourceProvider,
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CommandBuffer* buffer,
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const RenderPassDesc& renderPassDesc) const {
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// TODO: Validate RenderPass state against DrawPass's target and requirements?
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@ -500,12 +500,14 @@ void DrawPass::addCommands(ResourceProvider* resourceProvider,
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for (int i = 0; i < d.fTextureBlock->numTextures(); ++i) {
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const auto &texture = d.fTextureBlock->texture(i);
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if (!texture.fProxy->texture()) {
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return false;
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}
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sk_sp<Sampler> sampler = resourceProvider->findOrCreateCompatibleSampler(
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texture.fSamplingOptions, texture.fTileModes[0], texture.fTileModes[1]);
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SkASSERT(texture.fProxy->texture());
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SkASSERT(sampler);
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buffer->bindTextureAndSampler(texture.fProxy->refTexture(),
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std::move(sampler),
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i);
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@ -542,6 +544,8 @@ void DrawPass::addCommands(ResourceProvider* resourceProvider,
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}
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}
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}
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return true;
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}
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} // namespace skgpu
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@ -79,7 +79,8 @@ public:
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// Transform this DrawPass into commands issued to the CommandBuffer. Assumes that the buffer
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// has already begun a correctly configured render pass matching this pass's target.
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void addCommands(ResourceProvider*, CommandBuffer*, const RenderPassDesc&) const;
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// Returns true on success; false on failure
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bool addCommands(ResourceProvider*, CommandBuffer*, const RenderPassDesc&) const;
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private:
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class SortKey;
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@ -54,7 +54,17 @@ std::unique_ptr<Recording> Recorder::snap() {
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auto commandBuffer = fResourceProvider->createCommandBuffer();
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fGraph->addCommands(fResourceProvider.get(), commandBuffer.get());
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if (!fGraph->addCommands(fResourceProvider.get(), commandBuffer.get())) {
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// Leaving 'fTrackedDevices' alone since they were flushed earlier and could still be
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// attached to extant SkSurfaces.
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size_t requiredAlignment = fGpu->caps()->requiredUniformBufferAlignment();
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fDrawBufferManager.reset(new DrawBufferManager(fResourceProvider.get(), requiredAlignment));
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fTextureDataCache = std::make_unique<TextureDataCache>();
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// We leave the UniformDataCache alone
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fGraph->reset();
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return nullptr;
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}
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fDrawBufferManager->transferToCommandBuffer(commandBuffer.get());
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fGraph->reset();
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@ -35,7 +35,7 @@ RenderPassTask::RenderPassTask(std::vector<std::unique_ptr<DrawPass>> passes,
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RenderPassTask::~RenderPassTask() = default;
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void RenderPassTask::addCommands(ResourceProvider* resourceProvider, CommandBuffer* commandBuffer) {
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bool RenderPassTask::addCommands(ResourceProvider* resourceProvider, CommandBuffer* commandBuffer) {
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// TBD: Expose the surfaces that will need to be attached within the renderpass?
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// TODO: for task execution, start the render pass, then iterate passes and
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@ -48,7 +48,7 @@ void RenderPassTask::addCommands(ResourceProvider* resourceProvider, CommandBuff
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SKGPU_LOG_W("Given invalid texture proxy. Will not create renderpass!");
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SKGPU_LOG_W("Dimensions are (%d, %d).",
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fTarget->dimensions().width(), fTarget->dimensions().height());
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return;
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return false;
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}
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}
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@ -59,7 +59,7 @@ void RenderPassTask::addCommands(ResourceProvider* resourceProvider, CommandBuff
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fTarget->dimensions(), fRenderPassDesc.fDepthStencilAttachment.fTextureInfo);
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if (!depthStencilTexture) {
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SKGPU_LOG_W("Could not get DepthStencil attachment for RenderPassTask");
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return;
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return false;
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}
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}
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@ -68,11 +68,16 @@ void RenderPassTask::addCommands(ResourceProvider* resourceProvider, CommandBuff
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// Assuming one draw pass per renderpasstask for now
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SkASSERT(fDrawPasses.size() == 1);
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for (const auto& drawPass: fDrawPasses) {
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drawPass->addCommands(resourceProvider, commandBuffer, fRenderPassDesc);
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if (!drawPass->addCommands(resourceProvider, commandBuffer, fRenderPassDesc)) {
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commandBuffer->endRenderPass();
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return false;
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}
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}
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commandBuffer->endRenderPass();
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}
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return true;
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}
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} // namespace skgpu
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@ -35,7 +35,7 @@ public:
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~RenderPassTask() override;
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void addCommands(ResourceProvider*, CommandBuffer*) override;
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bool addCommands(ResourceProvider*, CommandBuffer*) override;
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private:
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RenderPassTask(std::vector<std::unique_ptr<DrawPass>> passes,
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@ -19,7 +19,8 @@ class Task : public SkRefCnt {
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public:
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~Task() override;
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virtual void addCommands(ResourceProvider*, CommandBuffer*) = 0;
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// Returns true on success; false on failure.
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virtual bool addCommands(ResourceProvider*, CommandBuffer*) = 0;
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protected:
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Task();
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@ -16,10 +16,14 @@ void TaskGraph::add(sk_sp<Task> task) {
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fTasks.emplace_back(std::move(task));
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}
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void TaskGraph::addCommands(ResourceProvider* resourceProvider, CommandBuffer* commandBuffer) {
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bool TaskGraph::addCommands(ResourceProvider* resourceProvider, CommandBuffer* commandBuffer) {
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for (const auto& task: fTasks) {
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task->addCommands(resourceProvider, commandBuffer);
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if (!task->addCommands(resourceProvider, commandBuffer)) {
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return false;
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}
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}
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return true;
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}
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void TaskGraph::reset() {
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@ -21,7 +21,9 @@ public:
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~TaskGraph();
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void add(sk_sp<Task>);
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void addCommands(ResourceProvider*, CommandBuffer*);
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// Returns true on success; false on failure
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bool addCommands(ResourceProvider*, CommandBuffer*);
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void reset();
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protected:
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@ -154,9 +154,11 @@ bool ReadPixelsHelper(FlushPendingWorkCallback&& flushPendingWork,
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flushPendingWork();
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recorder->priv().add(std::move(task));
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auto recording = recorder->snap();
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// TODO: Can snapping ever fail?
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std::unique_ptr<Recording> recording = recorder->snap();
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if (!recording) {
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return false;
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}
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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context->insertRecording(info);
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@ -201,11 +201,13 @@ UploadTask::UploadTask(const UploadInstance& instance) {
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UploadTask::~UploadTask() {}
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void UploadTask::addCommands(ResourceProvider* resourceProvider,
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bool UploadTask::addCommands(ResourceProvider* resourceProvider,
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CommandBuffer* commandBuffer) {
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for (unsigned int i = 0; i < fInstances.size(); ++i) {
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fInstances[i].addCommand(resourceProvider, commandBuffer);
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}
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return true;
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}
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} // namespace skgpu
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@ -95,7 +95,7 @@ public:
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~UploadTask() override;
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void addCommands(ResourceProvider*, CommandBuffer*) override;
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bool addCommands(ResourceProvider*, CommandBuffer*) override;
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private:
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UploadTask(std::vector<UploadInstance>);
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@ -302,6 +302,12 @@ func (b *taskBuilder) dmFlags(internalHardwareLabel string) {
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// TODO: re-enable - currently fails with "Failed to make lazy image"
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skip(ALL, "gm", ALL, "image_subset")
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// TODO: re-enable - currently fails readback from surface
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skip(ALL, "gm", ALL, "blurrect_compare")
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skip(ALL, "gm", ALL, "lattice_alpha")
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skip(ALL, "gm", ALL, "localmatriximageshader")
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skip(ALL, "gm", ALL, "savelayer_f16")
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if b.extraConfig("ASAN") {
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// skbug.com/12507 (Neon UB during JPEG compression on M1 ASAN Graphite bot)
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skip(ALL, "gm", ALL, "yuv420_odd_dim") // Oddly enough yuv420_odd_dim_repeat doesn't crash
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File diff suppressed because one or more lines are too long
@ -100,9 +100,11 @@ void GraphiteMetalWindowContext::swapBuffers() {
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// This chunk of code should not be in this class but higher up either in Window or
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// WindowContext
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std::unique_ptr<skgpu::Recording> recording = fGraphiteRecorder->snap();
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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fGraphiteContext->insertRecording(info);
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if (recording) {
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skgpu::InsertRecordingInfo info;
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info.fRecording = recording.get();
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fGraphiteContext->insertRecording(info);
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}
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fGraphiteContext->submit(skgpu::SyncToCpu::kNo);
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id<CAMetalDrawable> currentDrawable = (id<CAMetalDrawable>)fDrawableHandle;
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