Make all GrFragmentProcessors GL independent.

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1434313002
This commit is contained in:
egdaniel 2015-11-13 06:54:19 -08:00 committed by Commit bot
parent 6b90df6b1c
commit 64c4728c70
70 changed files with 335 additions and 318 deletions

View File

@ -20,7 +20,7 @@
#include "GrInvariantOutput.h"
#include "SkGr.h"
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -620,7 +620,7 @@ void SkPerlinNoiseShader2::PerlinNoiseShaderContext::shadeSpan16(
#if SK_SUPPORT_GPU
class GrGLPerlinNoise2 : public GrGLFragmentProcessor {
class GrGLPerlinNoise2 : public GrGLSLFragmentProcessor {
public:
GrGLPerlinNoise2(const GrProcessor&);
virtual ~GrGLPerlinNoise2() {}
@ -641,7 +641,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
@ -670,7 +670,7 @@ public:
const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLPerlinNoise2(*this);
}
@ -1050,7 +1050,7 @@ void GrGLPerlinNoise2::onSetData(const GrGLSLProgramDataManager& pdman,
/////////////////////////////////////////////////////////////////////
class GrGLImprovedPerlinNoise : public GrGLFragmentProcessor {
class GrGLImprovedPerlinNoise : public GrGLSLFragmentProcessor {
public:
GrGLImprovedPerlinNoise(const GrProcessor&);
virtual ~GrGLImprovedPerlinNoise() {}
@ -1070,7 +1070,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
@ -1095,7 +1095,7 @@ public:
const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLImprovedPerlinNoise(*this);
}

View File

@ -11,7 +11,7 @@
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "effects/GrXfermodeFragmentProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -64,8 +64,8 @@ public:
this->initClassID<DCFP>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override {
class DCGLFP : public GrGLFragmentProcessor {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
class DCGLFP : public GrGLSLFragmentProcessor {
void emitCode(EmitArgs& args) override {
GrGLSLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuilder();
fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoords, 0).c_str());

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@ -288,8 +288,6 @@
'<(skia_src_path)/gpu/gl/GrGLAssembleInterface.cpp',
'<(skia_src_path)/gpu/gl/GrGLAssembleInterface.h',
'<(skia_src_path)/gpu/gl/GrGLSLBlend.cpp',
'<(skia_src_path)/gpu/gl/GrGLSLBlend.h',
'<(skia_src_path)/gpu/gl/GrGLBufferImpl.cpp',
'<(skia_src_path)/gpu/gl/GrGLBufferImpl.h',
'<(skia_src_path)/gpu/gl/GrGLCaps.cpp',
@ -307,8 +305,6 @@
'<(skia_src_path)/gpu/gl/GrGLGpu.h',
'<(skia_src_path)/gpu/gl/GrGLGpuProgramCache.cpp',
'<(skia_src_path)/gpu/gl/GrGLExtensions.cpp',
'<(skia_src_path)/gpu/gl/GrGLFragmentProcessor.cpp',
'<(skia_src_path)/gpu/gl/GrGLFragmentProcessor.h',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h',
'<(skia_src_path)/gpu/gl/GrGLInterface.cpp',
@ -359,8 +355,12 @@
'<(skia_src_path)/gpu/glsl/GrGLSL.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSL.h',
'<(skia_src_path)/gpu/glsl/GrGLSL_impl.h',
'<(skia_src_path)/gpu/glsl/GrGLSLBlend.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLBlend.h',
'<(skia_src_path)/gpu/glsl/GrGLSLCaps.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLCaps.h',
'<(skia_src_path)/gpu/glsl/GrGLSLFragmentProcessor.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLFragmentProcessor.h',
'<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLFragmentShaderBuilder.h',
'<(skia_src_path)/gpu/glsl/GrGLSLGeometryShaderBuilder.cpp',
@ -373,6 +373,8 @@
'<(skia_src_path)/gpu/glsl/GrGLSLShaderBuilder.h',
'<(skia_src_path)/gpu/glsl/GrGLSLShaderVar.h',
'<(skia_src_path)/gpu/glsl/GrGLSLTextureSampler.h',
'<(skia_src_path)/gpu/glsl/GrGLSLUtil.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLUtil.h',
'<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.cpp',
'<(skia_src_path)/gpu/glsl/GrGLSLVertexShaderBuilder.h',

View File

@ -12,7 +12,7 @@
class GrCoordTransform;
class GrGLSLCaps;
class GrGLFragmentProcessor;
class GrGLSLFragmentProcessor;
class GrInvariantOutput;
class GrProcessorKeyBuilder;
@ -63,7 +63,7 @@ public:
~GrFragmentProcessor() override;
GrGLFragmentProcessor* createGLInstance() const;
GrGLSLFragmentProcessor* createGLInstance() const;
void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
this->onGetGLProcessorKey(caps, b);
@ -166,7 +166,7 @@ private:
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrFragmentProcessor; caller is responsible for deleting
the object. */
virtual GrGLFragmentProcessor* onCreateGLInstance() const = 0;
virtual GrGLSLFragmentProcessor* onCreateGLInstance() const = 0;
/** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,

View File

@ -41,7 +41,7 @@ private:
this->initClassID<GrConstColorProcessor>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -130,7 +130,7 @@ private:
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "GrTextureAccess.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -168,7 +168,7 @@ public:
this->initClassID<LightingFP>();
}
class LightingGLFP : public GrGLFragmentProcessor {
class LightingGLFP : public GrGLSLFragmentProcessor {
public:
LightingGLFP() {
fLightDir.fX = 10000.0f;
@ -297,7 +297,7 @@ public:
const SkVector& invNormRotation() const { return fInvNormRotation; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override { return new LightingGLFP; }
GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new LightingGLFP; }
bool onIsEqual(const GrFragmentProcessor& proc) const override {
const LightingFP& lightingFP = proc.cast<LightingFP>();

View File

@ -13,12 +13,12 @@
#include "GrContext.h"
#include "GrTextureProvider.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLCircleBlurFragmentProcessor : public GrGLFragmentProcessor {
class GrGLCircleBlurFragmentProcessor : public GrGLSLFragmentProcessor {
public:
GrGLCircleBlurFragmentProcessor(const GrProcessor&) {}
void emitCode(EmitArgs&) override;
@ -29,7 +29,7 @@ protected:
private:
GrGLSLProgramDataManager::UniformHandle fDataUniform;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
@ -93,7 +93,7 @@ GrCircleBlurFragmentProcessor::GrCircleBlurFragmentProcessor(const SkRect& circl
this->setWillReadFragmentPosition();
}
GrGLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrCircleBlurFragmentProcessor::onCreateGLInstance() const {
return new GrGLCircleBlurFragmentProcessor(*this);
}

View File

@ -48,7 +48,7 @@ private:
GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma,
float offset, GrTexture* blurProfile);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;

View File

@ -57,7 +57,7 @@ SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
#include "SkGr.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -101,7 +101,7 @@ private:
this->addTextureAccess(&fMaskTextureAccess);
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -121,7 +121,7 @@ private:
typedef GrFragmentProcessor INHERITED;
};
class GrGLAlphaThresholdEffect : public GrGLFragmentProcessor {
class GrGLAlphaThresholdEffect : public GrGLSLFragmentProcessor {
public:
GrGLAlphaThresholdEffect(const GrFragmentProcessor&) {}
@ -135,7 +135,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar;
GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) {
@ -208,7 +208,7 @@ void AlphaThresholdEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLAlphaThresholdEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* AlphaThresholdEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* AlphaThresholdEffect::onCreateGLInstance() const {
return new GrGLAlphaThresholdEffect(*this);
}

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@ -13,9 +13,8 @@
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
#include "GrTexture.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLXferProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -54,7 +53,7 @@ static void add_arithmetic_code(GrGLSLFragmentBuilder* fsBuilder,
}
}
class GLArithmeticFP : public GrGLFragmentProcessor {
class GLArithmeticFP : public GrGLSLFragmentProcessor {
public:
GLArithmeticFP(const GrArithmeticFP& arithmeticFP)
: fEnforcePMColor(arithmeticFP.enforcePMColor()) {}
@ -92,7 +91,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fKUni;
bool fEnforcePMColor;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
@ -111,7 +110,7 @@ void GrArithmeticFP::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyB
GLArithmeticFP::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrArithmeticFP::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrArithmeticFP::onCreateGLInstance() const {
return new GLArithmeticFP(*this);
}

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@ -47,7 +47,7 @@ public:
bool enforcePMColor() const { return fEnforcePMColor; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;

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@ -27,7 +27,7 @@
#include "SkGrPixelRef.h"
#include "SkDraw.h"
#include "effects/GrSimpleTextureEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -655,7 +655,7 @@ private:
GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile,
GrSLPrecision fPrecision);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
@ -675,7 +675,7 @@ private:
typedef GrFragmentProcessor INHERITED;
};
class GrGLRectBlurEffect : public GrGLFragmentProcessor {
class GrGLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLRectBlurEffect(const GrProcessor&, GrSLPrecision precision)
: fPrecision(precision) {
@ -694,7 +694,7 @@ private:
UniformHandle fProfileSizeUniform;
GrSLPrecision fPrecision;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fsBuilder,
@ -821,7 +821,7 @@ void GrRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLRectBlurEffect::GenKey(fPrecision, b);
}
GrGLFragmentProcessor* GrRectBlurEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLInstance() const {
return new GrGLRectBlurEffect(*this, fPrecision);
}
@ -912,7 +912,7 @@ public:
float getSigma() const { return fSigma; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
GrRRectBlurEffect(float sigma, const SkRRect&, GrTexture* profileTexture);
@ -1043,7 +1043,7 @@ const GrFragmentProcessor* GrRRectBlurEffect::TestCreate(GrProcessorTestData* d)
//////////////////////////////////////////////////////////////////////////////
class GrGLRRectBlurEffect : public GrGLFragmentProcessor {
class GrGLRRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLRRectBlurEffect(const GrProcessor&) {}
@ -1056,7 +1056,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fProxyRectUniform;
GrGLSLProgramDataManager::UniformHandle fCornerRadiusUniform;
GrGLSLProgramDataManager::UniformHandle fBlurRadiusUniform;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrGLRRectBlurEffect::emitCode(EmitArgs& args) {
@ -1135,7 +1135,7 @@ void GrRRectBlurEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK
GrGLRRectBlurEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrRRectBlurEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLInstance() const {
return new GrGLRRectBlurEffect(*this);
}

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@ -18,7 +18,7 @@
#include "GrInvariantOutput.h"
#include "GrTexturePriv.h"
#include "SkGr.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -175,7 +175,7 @@ public:
void onComputeInvariantOutput(GrInvariantOutput*) const override;
class GLProcessor : public GrGLFragmentProcessor {
class GLProcessor : public GrGLSLFragmentProcessor {
public:
GLProcessor(const GrProcessor&);
virtual ~GLProcessor();
@ -191,14 +191,14 @@ public:
GrGLSLProgramDataManager::UniformHandle fColorCubeSizeUni;
GrGLSLProgramDataManager::UniformHandle fColorCubeInvSizeUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
private:
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override;
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
@ -224,7 +224,7 @@ void GrColorCubeEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorK
GLProcessor::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrColorCubeEffect::onCreateGLInstance() const {
return new GLProcessor(*this);
}

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@ -385,7 +385,7 @@ SkColorFilter* SkColorMatrixFilter::newComposed(const SkColorFilter* innerFilter
#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -400,7 +400,7 @@ public:
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
class GLProcessor : public GrGLFragmentProcessor {
class GLProcessor : public GrGLSLFragmentProcessor {
public:
// this class always generates the same code.
static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {}
@ -458,7 +458,7 @@ public:
GrGLSLProgramDataManager::UniformHandle fMatrixHandle;
GrGLSLProgramDataManager::UniformHandle fVectorHandle;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
private:
@ -466,7 +466,7 @@ private:
this->initClassID<ColorMatrixEffect>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {

View File

@ -17,7 +17,7 @@
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "effects/GrTextureDomain.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -304,7 +304,7 @@ void SkDisplacementMapEffect::toString(SkString* str) const {
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
class GrGLDisplacementMapEffect : public GrGLFragmentProcessor {
class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor {
public:
GrGLDisplacementMapEffect(const GrProcessor&);
virtual ~GrGLDisplacementMapEffect();
@ -324,7 +324,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fScaleUni;
GrTextureDomain::GLDomain fGLDomain;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
@ -352,7 +352,7 @@ public:
const GrTextureDomain& domain() const { return fDomain; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLDisplacementMapEffect(*this);
}

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@ -21,7 +21,7 @@
#include "GrInvariantOutput.h"
#include "GrPaint.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -531,7 +531,7 @@ public:
SkScalar kd() const { return fKD; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -564,7 +564,7 @@ public:
const char* name() const override { return "SpecularLighting"; }
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
SkScalar ks() const { return fKS; }
SkScalar shininess() const { return fShininess; }
@ -1508,7 +1508,7 @@ SkString emitNormalFunc(BoundaryMode mode,
}
class GrGLLightingEffect : public GrGLFragmentProcessor {
class GrGLLightingEffect : public GrGLSLFragmentProcessor {
public:
GrGLLightingEffect(const GrProcessor&);
virtual ~GrGLLightingEffect();
@ -1526,7 +1526,7 @@ protected:
virtual void emitLightFunc(GrGLSLFPBuilder*, SkString* funcName) = 0;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
UniformHandle fImageIncrementUni;
UniformHandle fSurfaceScaleUni;
@ -1619,7 +1619,7 @@ void GrDiffuseLightingEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLDiffuseLightingEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrDiffuseLightingEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrDiffuseLightingEffect::onCreateGLInstance() const {
return new GrGLDiffuseLightingEffect(*this);
}
@ -1820,7 +1820,7 @@ void GrSpecularLightingEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLSpecularLightingEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrSpecularLightingEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrSpecularLightingEffect::onCreateGLInstance() const {
return new GrGLSpecularLightingEffect(*this);
}

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@ -13,7 +13,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrInvariantOutput.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#endif
@ -61,7 +61,7 @@ public:
const char* name() const override { return "Luminance-to-Alpha"; }
class GLProcessor : public GrGLFragmentProcessor {
class GLProcessor : public GrGLSLFragmentProcessor {
public:
GLProcessor(const GrProcessor&) {}
@ -84,7 +84,7 @@ public:
}
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
private:
@ -92,7 +92,7 @@ private:
this->initClassID<LumaColorFilterEffect>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {

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@ -17,8 +17,7 @@
#if SK_SUPPORT_GPU
#include "GrInvariantOutput.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -75,7 +74,7 @@ private:
this->initClassID<GrMagnifierEffect>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -99,7 +98,7 @@ private:
// For brevity
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
class GrGLMagnifierEffect : public GrGLFragmentProcessor {
class GrGLMagnifierEffect : public GrGLSLFragmentProcessor {
public:
GrGLMagnifierEffect(const GrProcessor&);
@ -114,7 +113,7 @@ private:
UniformHandle fInvInsetVar;
UniformHandle fBoundsVar;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLMagnifierEffect::GrGLMagnifierEffect(const GrProcessor&) {
@ -186,7 +185,7 @@ void GrMagnifierEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLMagnifierEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrMagnifierEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLInstance() const {
return new GrGLMagnifierEffect(*this);
}

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@ -19,7 +19,7 @@
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "effects/Gr1DKernelEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -236,7 +236,7 @@ protected:
float fRange[2];
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -255,7 +255,7 @@ private:
///////////////////////////////////////////////////////////////////////////////
class GrGLMorphologyEffect : public GrGLFragmentProcessor {
class GrGLMorphologyEffect : public GrGLSLFragmentProcessor {
public:
GrGLMorphologyEffect(const GrProcessor&);
@ -276,7 +276,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fPixelSizeUni;
GrGLSLProgramDataManager::UniformHandle fRangeUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLMorphologyEffect::GrGLMorphologyEffect(const GrProcessor& proc) {
@ -427,7 +427,7 @@ void GrMorphologyEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessor
GrGLMorphologyEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrMorphologyEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrMorphologyEffect::onCreateGLInstance() const {
return new GrGLMorphologyEffect(*this);
}
bool GrMorphologyEffect::onIsEqual(const GrFragmentProcessor& sBase) const {

View File

@ -20,7 +20,7 @@
#include "GrInvariantOutput.h"
#include "SkGr.h"
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -484,7 +484,7 @@ void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16(
#if SK_SUPPORT_GPU
class GrGLPerlinNoise : public GrGLFragmentProcessor {
class GrGLPerlinNoise : public GrGLSLFragmentProcessor {
public:
GrGLPerlinNoise(const GrProcessor&);
virtual ~GrGLPerlinNoise() {}
@ -505,7 +505,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
@ -534,7 +534,7 @@ public:
const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLPerlinNoise(*this);
}

View File

@ -335,7 +335,7 @@ SkColorFilter* SkTable_ColorFilter::newComposed(const SkColorFilter* innerFilter
#include "GrInvariantOutput.h"
#include "SkGr.h"
#include "effects/GrTextureStripAtlas.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -352,7 +352,7 @@ public:
int atlasRow() const { return fRow; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -375,7 +375,7 @@ private:
typedef GrFragmentProcessor INHERITED;
};
class GLColorTableEffect : public GrGLFragmentProcessor {
class GLColorTableEffect : public GrGLSLFragmentProcessor {
public:
GLColorTableEffect(const GrProcessor&);
@ -388,7 +388,7 @@ protected:
private:
UniformHandle fRGBAYValuesUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLColorTableEffect::GLColorTableEffect(const GrProcessor&) {
@ -506,7 +506,7 @@ void ColorTableEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLColorTableEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* ColorTableEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* ColorTableEffect::onCreateGLInstance() const {
return new GLColorTableEffect(*this);
}

View File

@ -296,7 +296,7 @@ static inline int next_dither_toggle16(int toggle) {
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GrInvariantOutput;
@ -396,7 +396,7 @@ private:
///////////////////////////////////////////////////////////////////////////////
// Base class for GL gradient effects
class GrGLGradientEffect : public GrGLFragmentProcessor {
class GrGLGradientEffect : public GrGLSLFragmentProcessor {
public:
GrGLGradientEffect();
virtual ~GrGLGradientEffect();
@ -450,7 +450,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fColorMidUni;
GrGLSLProgramDataManager::UniformHandle fColorEndUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
#endif

View File

@ -487,7 +487,7 @@ private:
this->initClassID<GrLinearGradient>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLLinearGradient(*this);
}

View File

@ -459,7 +459,7 @@ private:
this->initClassID<GrRadialGradient>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLRadialGradient(*this);
}

View File

@ -208,7 +208,7 @@ private:
this->initClassID<GrSweepGradient>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GrGLSweepGradient(*this);
}

View File

@ -79,7 +79,7 @@ public:
SkScalar radius() const { return fRadius0; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -174,7 +174,7 @@ void Edge2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLEdge2PtConicalEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* Edge2PtConicalEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* Edge2PtConicalEffect::onCreateGLInstance() const {
return new GLEdge2PtConicalEffect(*this);
}
@ -385,7 +385,7 @@ public:
SkScalar focal() const { return fFocalX; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -451,7 +451,7 @@ void FocalOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLFocalOutside2PtConicalEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* FocalOutside2PtConicalEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* FocalOutside2PtConicalEffect::onCreateGLInstance() const {
return new GLFocalOutside2PtConicalEffect(*this);
}
@ -595,7 +595,7 @@ public:
typedef GLFocalInside2PtConicalEffect GLProcessor;
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -655,7 +655,7 @@ void FocalInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLFocalInside2PtConicalEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* FocalInside2PtConicalEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* FocalInside2PtConicalEffect::onCreateGLInstance() const {
return new GLFocalInside2PtConicalEffect(*this);
}
@ -828,7 +828,7 @@ public:
SkScalar C() const { return fInfo.fC; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override;
@ -897,7 +897,7 @@ void CircleInside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLCircleInside2PtConicalEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* CircleInside2PtConicalEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* CircleInside2PtConicalEffect::onCreateGLInstance() const {
return new GLCircleInside2PtConicalEffect(*this);
}
@ -1040,7 +1040,7 @@ public:
bool isFlipped() const { return fIsFlipped; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -1122,7 +1122,7 @@ void CircleOutside2PtConicalEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLCircleOutside2PtConicalEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* CircleOutside2PtConicalEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* CircleOutside2PtConicalEffect::onCreateGLInstance() const {
return new GLCircleOutside2PtConicalEffect(*this);
}

View File

@ -9,10 +9,10 @@
#include "GrInvariantOutput.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLUtil.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
#include "glsl/GrGLSLUtil.h"
/*
* The default Geometry Processor simply takes position and multiplies it by the uniform view
@ -140,7 +140,7 @@ public:
if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
fViewMatrix = dgp.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}

View File

@ -8,7 +8,7 @@
#include "GrFragmentProcessor.h"
#include "GrCoordTransform.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -50,8 +50,8 @@ bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that,
return true;
}
GrGLFragmentProcessor* GrFragmentProcessor::createGLInstance() const {
GrGLFragmentProcessor* glFragProc = this->onCreateGLInstance();
GrGLSLFragmentProcessor* GrFragmentProcessor::createGLInstance() const {
GrGLSLFragmentProcessor* glFragProc = this->onCreateGLInstance();
glFragProc->fChildProcessors.push_back_n(fChildProcessors.count());
for (int i = 0; i < fChildProcessors.count(); ++i) {
glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance();
@ -147,8 +147,8 @@ const GrFragmentProcessor* GrFragmentProcessor::MulOutputByInputUnpremulColor(
const char* name() const override { return "Premultiply"; }
private:
GrGLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLFragmentProcessor {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
GLFP() {}
@ -220,8 +220,8 @@ const GrFragmentProcessor* GrFragmentProcessor::OverrideInput(const GrFragmentPr
const char* name() const override { return "Replace Color"; }
GrGLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLFragmentProcessor {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
GLFP() : fHaveSetColor(false) {}
void emitCode(EmitArgs& args) override {
@ -297,8 +297,8 @@ const GrFragmentProcessor* GrFragmentProcessor::RunInSeries(const GrFragmentProc
const char* name() const override { return "Series"; }
GrGLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLFragmentProcessor {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
class GLFP : public GrGLSLFragmentProcessor {
public:
GLFP() {}
void emitCode(EmitArgs& args) override {

View File

@ -21,12 +21,12 @@
#include "SkTLazy.h"
#include "batches/GrVertexBatch.h"
#include "effects/GrRRectEffect.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLGeometryProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
#include "glsl/GrGLSLUtil.h"
// TODO(joshualitt) - Break this file up during GrBatch post implementation cleanup
@ -507,7 +507,7 @@ public:
if (!dee.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dee.viewMatrix())) {
fViewMatrix = dee.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}

View File

@ -7,11 +7,11 @@
#include "GrBezierEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLUtil.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUtil.h"
class GrGLConicEffect : public GrGLGeometryProcessor {
public:
@ -30,7 +30,7 @@ public:
if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
fViewMatrix = ce.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
@ -246,7 +246,7 @@ public:
if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) {
fViewMatrix = qe.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
@ -448,7 +448,7 @@ public:
if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
fViewMatrix = ce.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}

View File

@ -21,7 +21,7 @@ const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
};
class GrGLBicubicEffect : public GrGLFragmentProcessor {
class GrGLBicubicEffect : public GrGLSLFragmentProcessor {
public:
GrGLBicubicEffect(const GrProcessor&);
@ -43,7 +43,7 @@ private:
UniformHandle fImageIncrementUni;
GrTextureDomain::GLDomain fDomain;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLBicubicEffect::GrGLBicubicEffect(const GrProcessor&) {
@ -157,7 +157,7 @@ void GrBicubicEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLBicubicEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrBicubicEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrBicubicEffect::onCreateGLInstance() const {
return new GrGLBicubicEffect(*this);
}

View File

@ -10,7 +10,7 @@
#include "GrSingleTextureEffect.h"
#include "GrTextureDomain.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
class GrGLBicubicEffect;
class GrInvariantOutput;
@ -87,7 +87,7 @@ private:
GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix,
const SkRect& domain);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -8,9 +8,8 @@
#include "GrBitmapTextGeoProc.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"

View File

@ -11,11 +11,11 @@
#include "GrInvariantOutput.h"
#include "GrSimpleTextureEffect.h"
#include "SkMatrix.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor {
public:
GrGLConfigConversionEffect(const GrProcessor& processor) {
const GrConfigConversionEffect& configConversionEffect =
@ -91,7 +91,7 @@ private:
bool fSwapRedAndBlue;
GrConfigConversionEffect::PMConversion fPMConversion;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
@ -147,7 +147,7 @@ void GrConfigConversionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLConfigConversionEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrConfigConversionEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLInstance() const {
return new GrGLConfigConversionEffect(*this);
}

View File

@ -56,7 +56,7 @@ private:
PMConversion pmConversion,
const SkMatrix& matrix);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -6,12 +6,12 @@
*/
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GLConstColorProcessor : public GrGLFragmentProcessor {
class GLConstColorProcessor : public GrGLSLFragmentProcessor {
public:
GLConstColorProcessor() : fPrevColor(GrColor_ILLEGAL) {}
@ -63,7 +63,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fColorUniform;
GrColor fPrevColor;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
@ -96,7 +96,7 @@ void GrConstColorProcessor::onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKe
b->add32(fMode);
}
GrGLFragmentProcessor* GrConstColorProcessor::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrConstColorProcessor::onCreateGLInstance() const {
return new GLConstColorProcessor;
}

View File

@ -8,8 +8,7 @@
#include "GrConvexPolyEffect.h"
#include "GrInvariantOutput.h"
#include "SkPathPriv.h"
#include "gl/GrGLContext.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -36,7 +35,7 @@ private:
this->setWillReadFragmentPosition();
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
bool onIsEqual(const GrFragmentProcessor& other) const override {
const AARectEffect& aare = other.cast<AARectEffect>();
@ -80,7 +79,7 @@ const GrFragmentProcessor* AARectEffect::TestCreate(GrProcessorTestData* d) {
//////////////////////////////////////////////////////////////////////////////
class GLAARectEffect : public GrGLFragmentProcessor {
class GLAARectEffect : public GrGLSLFragmentProcessor {
public:
GLAARectEffect(const GrProcessor&);
@ -94,7 +93,7 @@ protected:
private:
GrGLSLProgramDataManager::UniformHandle fRectUniform;
SkRect fPrevRect;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLAARectEffect::GLAARectEffect(const GrProcessor& effect) {
@ -161,13 +160,13 @@ void AARectEffect::onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBui
GLAARectEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* AARectEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* AARectEffect::onCreateGLInstance() const {
return new GLAARectEffect(*this);
}
//////////////////////////////////////////////////////////////////////////////
class GrGLConvexPolyEffect : public GrGLFragmentProcessor {
class GrGLConvexPolyEffect : public GrGLSLFragmentProcessor {
public:
GrGLConvexPolyEffect(const GrProcessor&);
@ -181,7 +180,7 @@ protected:
private:
GrGLSLProgramDataManager::UniformHandle fEdgeUniform;
SkScalar fPrevEdges[3 * GrConvexPolyEffect::kMaxEdges];
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLConvexPolyEffect::GrGLConvexPolyEffect(const GrProcessor&) {
@ -309,7 +308,7 @@ void GrConvexPolyEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLConvexPolyEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrConvexPolyEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrConvexPolyEffect::onCreateGLInstance() const {
return new GrGLConvexPolyEffect(*this);
}

View File

@ -72,7 +72,7 @@ public:
private:
GrConvexPolyEffect(GrPrimitiveEdgeType edgeType, int n, const SkScalar edges[]);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -6,8 +6,7 @@
*/
#include "GrConvolutionEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -15,7 +14,7 @@
// For brevity
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
class GrGLConvolutionEffect : public GrGLFragmentProcessor {
class GrGLConvolutionEffect : public GrGLSLFragmentProcessor {
public:
GrGLConvolutionEffect(const GrProcessor&);
@ -38,7 +37,7 @@ private:
UniformHandle fImageIncrementUni;
UniformHandle fBoundsUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProcessor& processor) {
@ -200,7 +199,7 @@ void GrConvolutionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLConvolutionEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrConvolutionEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrConvolutionEffect::onCreateGLInstance() const {
return new GrGLConvolutionEffect(*this);
}

View File

@ -80,7 +80,7 @@ private:
bool useBounds,
float bounds[2]);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -15,12 +15,10 @@
#include "GrTexture.h"
#include "GrTextureAccess.h"
#include "SkXfermode.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLSLBlend.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLProgramDataManager.h"
#include "gl/GrGLXferProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"

View File

@ -22,7 +22,7 @@
#include "SkGr.h"
#include "batches/GrVertexBatch.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"

View File

@ -11,13 +11,13 @@
#include "SkDistanceFieldGen.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
#include "glsl/GrGLSLUtil.h"
// Assuming a radius of a little less than the diagonal of the fragment
#define SK_DistanceFieldAAFactor "0.65"
@ -160,7 +160,7 @@ public:
if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
fViewMatrix = dfa8gp.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
@ -390,7 +390,7 @@ public:
if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
fViewMatrix = dfpgp.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}
@ -659,7 +659,7 @@ public:
if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) {
fViewMatrix = dflcd.viewMatrix();
float viewMatrix[3 * 3];
GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
}

View File

@ -9,7 +9,7 @@
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "SkRect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
@ -31,7 +31,7 @@ private:
this->setWillReadFragmentPosition();
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -59,14 +59,14 @@ const GrFragmentProcessor* DitherEffect::TestCreate(GrProcessorTestData*) {
//////////////////////////////////////////////////////////////////////////////
class GLDitherEffect : public GrGLFragmentProcessor {
class GLDitherEffect : public GrGLSLFragmentProcessor {
public:
GLDitherEffect(const GrProcessor&);
virtual void emitCode(EmitArgs& args) override;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLDitherEffect::GLDitherEffect(const GrProcessor&) {
@ -97,7 +97,7 @@ void DitherEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLDitherEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* DitherEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* DitherEffect::onCreateGLInstance() const {
return new GLDitherEffect(*this);
}

View File

@ -5,12 +5,11 @@
* found in the LICENSE file.
*/
#include "GrMatrixConvolutionEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor {
class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor {
public:
GrGLMatrixConvolutionEffect(const GrProcessor&);
virtual void emitCode(EmitArgs&) override;
@ -32,7 +31,7 @@ private:
UniformHandle fBiasUni;
GrTextureDomain::GLDomain fDomain;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& processor) {
@ -43,18 +42,18 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& proc
void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
const GrTextureDomain& domain = args.fFp.cast<GrMatrixConvolutionEffect>().domain();
fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
fImageIncrementUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"ImageIncrement");
fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
fKernelUni = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Kernel",
fKernelSize.width() * fKernelSize.height());
fKernelOffsetUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
fKernelOffsetUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision, "KernelOffset");
fGainUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
fGainUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
fBiasUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
fBiasUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni);
@ -161,7 +160,7 @@ void GrMatrixConvolutionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLMatrixConvolutionEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLInstance() const {
return new GrGLMatrixConvolutionEffect(*this);
}

View File

@ -66,7 +66,7 @@ private:
GrTextureDomain::Mode tileMode,
bool convolveAlpha);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -10,7 +10,7 @@
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "SkRect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -33,7 +33,7 @@ public:
private:
CircleEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar radius);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -91,7 +91,7 @@ const GrFragmentProcessor* CircleEffect::TestCreate(GrProcessorTestData* d) {
//////////////////////////////////////////////////////////////////////////////
class GLCircleEffect : public GrGLFragmentProcessor {
class GLCircleEffect : public GrGLSLFragmentProcessor {
public:
GLCircleEffect(const GrProcessor&);
@ -107,7 +107,7 @@ private:
SkPoint fPrevCenter;
SkScalar fPrevRadius;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLCircleEffect::GLCircleEffect(const GrProcessor&) {
@ -179,7 +179,7 @@ void CircleEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLCircleEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* CircleEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* CircleEffect::onCreateGLInstance() const {
return new GLCircleEffect(*this);
}
@ -202,7 +202,7 @@ public:
private:
EllipseEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -263,7 +263,7 @@ const GrFragmentProcessor* EllipseEffect::TestCreate(GrProcessorTestData* d) {
//////////////////////////////////////////////////////////////////////////////
class GLEllipseEffect : public GrGLFragmentProcessor {
class GLEllipseEffect : public GrGLSLFragmentProcessor {
public:
GLEllipseEffect(const GrProcessor&);
@ -279,7 +279,7 @@ private:
SkPoint fPrevCenter;
SkVector fPrevRadii;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) {
@ -356,7 +356,7 @@ void EllipseEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLEllipseEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* EllipseEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* EllipseEffect::onCreateGLInstance() const {
return new GLEllipseEffect(*this);
}

View File

@ -13,8 +13,8 @@
#include "GrProcOptInfo.h"
#include "GrTypes.h"
#include "GrXferProcessor.h"
#include "gl/GrGLSLBlend.h"
#include "gl/GrGLXferProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"

View File

@ -12,7 +12,7 @@
#include "GrInvariantOutput.h"
#include "GrOvalEffect.h"
#include "SkRRect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -60,7 +60,7 @@ public:
private:
CircularRRectEffect(GrPrimitiveEdgeType, uint32_t circularCornerFlags, const SkRRect&);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -126,7 +126,7 @@ const GrFragmentProcessor* CircularRRectEffect::TestCreate(GrProcessorTestData*
//////////////////////////////////////////////////////////////////////////////
class GLCircularRRectEffect : public GrGLFragmentProcessor {
class GLCircularRRectEffect : public GrGLSLFragmentProcessor {
public:
GLCircularRRectEffect(const GrProcessor&);
@ -141,7 +141,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
GrGLSLProgramDataManager::UniformHandle fRadiusPlusHalfUniform;
SkRRect fPrevRRect;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLCircularRRectEffect::GLCircularRRectEffect(const GrProcessor& ) {
@ -369,7 +369,7 @@ void CircularRRectEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLCircularRRectEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* CircularRRectEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* CircularRRectEffect::onCreateGLInstance() const {
return new GLCircularRRectEffect(*this);
}
@ -390,7 +390,7 @@ public:
private:
EllipticalRRectEffect(GrPrimitiveEdgeType, const SkRRect&);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
@ -472,7 +472,7 @@ const GrFragmentProcessor* EllipticalRRectEffect::TestCreate(GrProcessorTestData
//////////////////////////////////////////////////////////////////////////////
class GLEllipticalRRectEffect : public GrGLFragmentProcessor {
class GLEllipticalRRectEffect : public GrGLSLFragmentProcessor {
public:
GLEllipticalRRectEffect(const GrProcessor&);
@ -487,7 +487,7 @@ private:
GrGLSLProgramDataManager::UniformHandle fInnerRectUniform;
GrGLSLProgramDataManager::UniformHandle fInvRadiiSqdUniform;
SkRRect fPrevRRect;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrProcessor& effect) {
@ -620,7 +620,7 @@ void EllipticalRRectEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GLEllipticalRRectEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* EllipticalRRectEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* EllipticalRRectEffect::onCreateGLInstance() const {
return new GLEllipticalRRectEffect(*this);
}

View File

@ -8,13 +8,11 @@
#include "GrSimpleTextureEffect.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor {
public:
GrGLSimpleTextureEffect(const GrProcessor&) {}
@ -29,7 +27,7 @@ public:
}
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
@ -43,7 +41,7 @@ void GrSimpleTextureEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLSimpleTextureEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLInstance() const {
return new GrGLSimpleTextureEffect(*this);
}

View File

@ -63,7 +63,7 @@ private:
this->initClassID<GrSimpleTextureEffect>();
}
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -9,8 +9,7 @@
#include "GrInvariantOutput.h"
#include "GrSimpleTextureEffect.h"
#include "SkFloatingPoint.h"
#include "gl/GrGLContext.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLTextureSampler.h"
@ -173,7 +172,7 @@ void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
//////////////////////////////////////////////////////////////////////////////
class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
class GrGLTextureDomainEffect : public GrGLSLFragmentProcessor {
public:
GrGLTextureDomainEffect(const GrProcessor&);
@ -186,7 +185,7 @@ protected:
private:
GrTextureDomain::GLDomain fGLDomain;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) {
@ -253,7 +252,7 @@ void GrTextureDomainEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
GrGLTextureDomainEffect::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const {
GrGLSLFragmentProcessor* GrTextureDomainEffect::onCreateGLInstance() const {
return new GrGLTextureDomainEffect(*this);
}

View File

@ -9,7 +9,7 @@
#define GrTextureDomainEffect_DEFINED
#include "GrSingleTextureEffect.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
class GrGLProgramBuilder;
@ -89,7 +89,7 @@ public:
}
/**
* A GrGLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses
* A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses
* GrTextureDomain should include this helper. It generates the texture domain GLSL, produces
* the part of the effect key that reflects the texture domain code, and performs the uniform
* uploads necessary for texture domains.
@ -104,8 +104,8 @@ public:
}
/**
* Call this from GrGLFragmentProcessor::emitCode() to sample the texture W.R.T. the domain
* and mode.
* Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the
* domain and mode.
*
* @param outcolor name of vec4 variable to hold the sampled color.
* @param inCoords name of vec2 variable containing the coords to be used with the domain.
@ -121,7 +121,7 @@ public:
const char* inModulateColor = nullptr);
/**
* Call this from GrGLFragmentProcessor::setData() to upload uniforms necessary for the
* Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the
* texture domain. The rectangle is automatically adjusted to account for the texture's
* origin.
*/
@ -133,7 +133,7 @@ public:
};
/**
* GrGLFragmentProcessor::GenKey() must call this and include the returned value in it's
* GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's
* computed key. The returned will be limited to the lower kDomainKeyBits bits.
*/
static uint32_t DomainKey(const GrTextureDomain& domain) {
@ -187,7 +187,7 @@ private:
GrTextureParams::FilterMode,
GrCoordSet);
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;

View File

@ -9,8 +9,8 @@
#include "GrFragmentProcessor.h"
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLBlend.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "SkGrPriv.h"
@ -46,7 +46,7 @@ protected:
}
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
SkXfermode::Mode fMode;
@ -57,14 +57,14 @@ private:
/////////////////////////////////////////////////////////////////////
class GLComposeTwoFragmentProcessor : public GrGLFragmentProcessor {
class GLComposeTwoFragmentProcessor : public GrGLSLFragmentProcessor {
public:
GLComposeTwoFragmentProcessor(const GrProcessor& processor) {}
void emitCode(EmitArgs&) override;
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
@ -81,7 +81,7 @@ const GrFragmentProcessor* ComposeTwoFragmentProcessor::TestCreate(GrProcessorTe
return new ComposeTwoFragmentProcessor(fpA, fpB, mode);
}
GrGLFragmentProcessor* ComposeTwoFragmentProcessor::onCreateGLInstance() const{
GrGLSLFragmentProcessor* ComposeTwoFragmentProcessor::onCreateGLInstance() const{
return new GLComposeTwoFragmentProcessor(*this);
}
@ -202,7 +202,7 @@ protected:
}
private:
GrGLFragmentProcessor* onCreateGLInstance() const override;
GrGLSLFragmentProcessor* onCreateGLInstance() const override;
SkXfermode::Mode fMode;
Child fChild;
@ -214,7 +214,7 @@ private:
//////////////////////////////////////////////////////////////////////////////
class GLComposeOneFragmentProcessor : public GrGLFragmentProcessor {
class GLComposeOneFragmentProcessor : public GrGLSLFragmentProcessor {
public:
GLComposeOneFragmentProcessor(const GrProcessor& processor) {}
@ -244,7 +244,7 @@ public:
}
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
@ -264,7 +264,7 @@ const GrFragmentProcessor* ComposeOneFragmentProcessor::TestCreate(GrProcessorTe
return new ComposeOneFragmentProcessor(dst, mode, child);
}
GrGLFragmentProcessor* ComposeOneFragmentProcessor::onCreateGLInstance() const {
GrGLSLFragmentProcessor* ComposeOneFragmentProcessor::onCreateGLInstance() const {
return new GLComposeOneFragmentProcessor(*this);
}

View File

@ -10,7 +10,7 @@
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -52,7 +52,7 @@ public:
return fColorSpace;
}
class GLProcessor : public GrGLFragmentProcessor {
class GLProcessor : public GrGLSLFragmentProcessor {
public:
static const float kJPEGConversionMatrix[16];
static const float kRec601ConversionMatrix[16];
@ -102,7 +102,7 @@ public:
private:
GrGLSLProgramDataManager::UniformHandle fMatrixUni;
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
private:
@ -125,7 +125,7 @@ private:
this->addTextureAccess(&fVAccess);
}
GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GLProcessor(*this); }
virtual void onGetGLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override {

View File

@ -9,8 +9,8 @@
#include "builders/GrGLProgramBuilder.h"
#include "GrProcessor.h"
#include "GrGLFragmentProcessor.h"
#include "GrGLPathRendering.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "SkRTConf.h"
#include "SkTSearch.h"

View File

@ -11,8 +11,8 @@
#include "SkRefCnt.h"
#include "GrPathRendering.h"
#include "GrStencil.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLTypes.h"
#include "glsl/GrGLSLUtil.h"
class GrGLNameAllocator;
class GrGLGpu;
@ -106,7 +106,7 @@ private:
0, 0, 1);
}
combined.preConcat(fViewMatrix);
GrGLGetMatrix<Size>(destMatrix, combined);
GrGLSLGetMatrix<Size>(destMatrix, combined);
}
};
GrGLGpu* gpu();

View File

@ -17,7 +17,7 @@
#include "GrPathProcessor.h"
#include "GrPipeline.h"
#include "GrXferProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "SkXfermode.h"
#define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)

View File

@ -6,11 +6,11 @@
*/
#include "GrGLProgramDesc.h"
#include "GrGLFragmentProcessor.h"
#include "GrProcessor.h"
#include "GrGLGpu.h"
#include "GrPipeline.h"
#include "SkChecksum.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
/**

View File

@ -306,51 +306,6 @@ GrGLRenderer GrGLGetRenderer(const GrGLInterface* gl) {
return GrGLGetRendererFromString((const char*) v);
}
template<> void GrGLGetMatrix<3>(float* dest, const SkMatrix& src) {
GR_STATIC_ASSERT(sizeof(float) == sizeof (GrGLfloat));
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[3] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[4] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[6] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[7] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[8] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}
template<> void GrGLGetMatrix<4>(float* dest, const SkMatrix& src) {
GR_STATIC_ASSERT(sizeof(float) == sizeof (GrGLfloat));
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = 0;
dest[3] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[4] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[6] = 0;
dest[7] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[8] = 0;
dest[9] = 0;
dest[10] = 1;
dest[11] = 0;
// Col 3
dest[12] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[13] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[14] = 0;
dest[15] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}
GrGLenum GrToGLStencilFunc(GrStencilFunc basicFunc) {
static const GrGLenum gTable[] = {
GR_GL_ALWAYS, // kAlways_StencilFunc

View File

@ -138,11 +138,6 @@ void GrGLCheckErr(const GrGLInterface* gl,
void GrGLClearErr(const GrGLInterface* gl);
/**
* Helper for converting SkMatrix to a column-major GL float array
*/
template<int MatrixSize> void GrGLGetMatrix(float* dest, const SkMatrix& src);
////////////////////////////////////////////////////////////////////////////////
/**

View File

@ -13,7 +13,6 @@
#include "GrTexture.h"
#include "SkRTConf.h"
#include "SkTraceEvent.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLProgram.h"
@ -21,6 +20,7 @@
#include "gl/GrGLXferProcessor.h"
#include "gl/builders/GrGLShaderStringBuilder.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLTextureSampler.h"
@ -259,7 +259,12 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrFragmentProcessor& fp,
SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures());
this->emitSamplers(fp, &samplers, ifp);
GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords[index], samplers);
GrGLSLFragmentProcessor::EmitArgs args(this,
fp,
outColor,
inColor,
fOutCoords[index],
samplers);
ifp->fGLProc->emitCode(args);
// We have to check that effects and the code they emit are consistent, ie if an effect

View File

@ -32,7 +32,7 @@ struct GrGLInstalledProc {
typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc;
typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc;
typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc;
typedef GrGLInstalledProc<GrGLSLFragmentProcessor> GrGLInstalledFragProc;
struct GrGLInstalledFragProcs : public SkRefCnt {
virtual ~GrGLInstalledFragProcs();

View File

@ -5,14 +5,14 @@
* found in the LICENSE file.
*/
#include "GrGLFragmentProcessor.h"
#include "GrGLSLFragmentProcessor.h"
#include "GrFragmentProcessor.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
SkASSERT(fChildProcessors.count() == processor.numChildProcessors());
for (int i = 0; i < fChildProcessors.count(); ++i) {
@ -20,11 +20,11 @@ void GrGLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
}
}
void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
}
void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args) {
SkASSERT(outputColor);
@ -34,8 +34,8 @@ void GrGLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
}
void GrGLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args) {
void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args) {
GrGLSLFragmentBuilder* fb = args.fBuilder->getFragmentShaderBuilder();
fb->onBeforeChildProcEmitCode(); // call first so mangleString is updated

View File

@ -5,8 +5,8 @@
* found in the LICENSE file.
*/
#ifndef GrGLFragmentProcessor_DEFINED
#define GrGLFragmentProcessor_DEFINED
#ifndef GrGLSLFragmentProcessor_DEFINED
#define GrGLSLFragmentProcessor_DEFINED
#include "glsl/GrGLSLProcessorTypes.h"
#include "glsl/GrGLSLProgramDataManager.h"
@ -17,11 +17,11 @@ class GrProcessorKeyBuilder;
class GrGLSLFPBuilder;
class GrGLSLCaps;
class GrGLFragmentProcessor {
class GrGLSLFragmentProcessor {
public:
GrGLFragmentProcessor() {}
GrGLSLFragmentProcessor() {}
virtual ~GrGLFragmentProcessor() {
virtual ~GrGLSLFragmentProcessor() {
for (int i = 0; i < fChildProcessors.count(); ++i) {
delete fChildProcessors[i];
}
@ -78,7 +78,7 @@ public:
int numChildProcessors() const { return fChildProcessors.count(); }
GrGLFragmentProcessor* childProcessor(int index) const {
GrGLSLFragmentProcessor* childProcessor(int index) const {
return fChildProcessors[index];
}
@ -97,18 +97,18 @@ public:
void emitChild(int childIndex, const char* inputColor, EmitArgs& parentArgs);
protected:
/** A GrGLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
/** A GrGLSLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
the same stage key; this function reads data from a GrFragmentProcessor and uploads any
uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
parameter is guaranteed to be of the same type that created this GrGLFragmentProcessor and
to have an identical processor key as the one that created this GrGLFragmentProcessor. */
parameter is guaranteed to be of the same type that created this GrGLSLFragmentProcessor and
to have an identical processor key as the one that created this GrGLSLFragmentProcessor. */
// TODO update this to pass in GrFragmentProcessor
virtual void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) {}
private:
void internalEmitChild(int, const char*, const char*, EmitArgs&);
SkTArray<GrGLFragmentProcessor*, true> fChildProcessors;
SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
friend class GrFragmentProcessor;
};

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@ -0,0 +1,52 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLUtil.h"
#include "SkMatrix.h"
template<> void GrGLSLGetMatrix<3>(float* dest, const SkMatrix& src) {
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[3] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[4] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[6] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[7] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[8] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}
template<> void GrGLSLGetMatrix<4>(float* dest, const SkMatrix& src) {
// Col 0
dest[0] = SkScalarToFloat(src[SkMatrix::kMScaleX]);
dest[1] = SkScalarToFloat(src[SkMatrix::kMSkewY]);
dest[2] = 0;
dest[3] = SkScalarToFloat(src[SkMatrix::kMPersp0]);
// Col 1
dest[4] = SkScalarToFloat(src[SkMatrix::kMSkewX]);
dest[5] = SkScalarToFloat(src[SkMatrix::kMScaleY]);
dest[6] = 0;
dest[7] = SkScalarToFloat(src[SkMatrix::kMPersp1]);
// Col 2
dest[8] = 0;
dest[9] = 0;
dest[10] = 1;
dest[11] = 0;
// Col 3
dest[12] = SkScalarToFloat(src[SkMatrix::kMTransX]);
dest[13] = SkScalarToFloat(src[SkMatrix::kMTransY]);
dest[14] = 0;
dest[15] = SkScalarToFloat(src[SkMatrix::kMPersp2]);
}

19
src/gpu/glsl/GrGLSLUtil.h Normal file
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@ -0,0 +1,19 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLSLUtil_DEFINED
#define GrGLSLUtil_DEFINED
class SkMatrix;
/**
* Helper for converting SkMatrix to a column-major float array. We assume that all GLSL backends
* use a column major representation for matrices.
*/
template<int MatrixSize> void GrGLSLGetMatrix(float* dest, const SkMatrix& src);
#endif

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@ -31,8 +31,8 @@
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrXfermodeFragmentProcessor.h"
#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGpu.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
@ -42,7 +42,7 @@
*/
static const uint32_t kMaxKeySize = 1024;
class GLBigKeyProcessor : public GrGLFragmentProcessor {
class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
public:
GLBigKeyProcessor(const GrProcessor&) {}
@ -63,7 +63,7 @@ public:
}
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
class BigKeyProcessor : public GrFragmentProcessor {
@ -74,7 +74,7 @@ public:
const char* name() const override { return "Big Ole Key"; }
GrGLFragmentProcessor* onCreateGLInstance() const override {
GrGLSLFragmentProcessor* onCreateGLInstance() const override {
return new GLBigKeyProcessor(*this);
}
@ -110,17 +110,17 @@ public:
const char* name() const override { return "Block Input"; }
GrGLFragmentProcessor* onCreateGLInstance() const override { return new GLFP; }
GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new GLFP; }
private:
class GLFP : public GrGLFragmentProcessor {
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
this->emitChild(0, nullptr, args);
}
private:
typedef GrGLFragmentProcessor INHERITED;
typedef GrGLSLFragmentProcessor INHERITED;
};
BlockInputFragmentProcessor(const GrFragmentProcessor* child) {