Fix concentric 2pt conical gradient in GPU where r1 < r0
Bug: skia:7683 Change-Id: I6608e72fa695c855af6a6a447885c4889b09fc1d Reviewed-on: https://skia-review.googlesource.com/115042 Commit-Queue: Yuqian Li <liyuqian@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
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@ -98,17 +98,26 @@ static sk_sp<SkShader> Make2ConicalInsideFlip(const SkPoint pts[2], const GradDa
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static sk_sp<SkShader> Make2ConicalInsideCenter(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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SkPoint center0;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::MakeTwoPointConical(center0, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalInsideCenterReversed(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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return SkGradientShader::MakeTwoPointConical(center0, (pts[1].fX - pts[0].fX) / 2,
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center0, (pts[1].fX - pts[0].fX) / 7,
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data.fColors, data.fPos, data.fCount, tm,
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0, &localMatrix);
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}
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static sk_sp<SkShader> Make2ConicalZeroRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, const SkMatrix& localMatrix) {
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SkPoint center0, center1;
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@ -270,6 +279,7 @@ constexpr GradMaker gGradMakersOutside[] = {
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constexpr GradMaker gGradMakersInside[] = {
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Make2ConicalInside, Make2ConicalInsideFlip, Make2ConicalInsideCenter,
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Make2ConicalZeroRad, Make2ConicalZeroRadFlip, Make2ConicalZeroRadCenter,
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Make2ConicalInsideCenterReversed
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};
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constexpr GradMaker gGradMakersEdgeCases[] = {
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@ -92,7 +92,9 @@ public:
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bool isNativelyFocal() const { return this->isFocal() && fData.fFocalData.isNativelyFocal(); }
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// Note that focalX = f = r0 / (r0 - r1), so 1 - focalX > 0 == r0 < r1
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bool isRadiusIncreasing() const { return this->isFocal() && 1 - fData.fFocalData.fFocalX > 0; }
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bool isRadiusIncreasing() const {
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return this->isFocal() ? 1 - fData.fFocalData.fFocalX > 0 : this->diffRadius() > 0;
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}
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protected:
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void onGetGLSLProcessorKey(const GrShaderCaps& c, GrProcessorKeyBuilder* b) const override {
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@ -237,7 +239,8 @@ protected:
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const char* p = coords2D.c_str();
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if (effect.getType() == Type::kRadial) {
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fragBuilder->codeAppendf("half %s = length(%s) - %s;", tName, p, p0.c_str());
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char sign = effect.diffRadius() < 0 ? '-' : '+';
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fragBuilder->codeAppendf("half %s = %clength(%s) - %s;", tName, sign, p, p0.c_str());
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} else {
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// output will default to transparent black (we simply won't write anything
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// else to it if invalid, instead of discarding or returning prematurely)
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@ -263,8 +266,9 @@ protected:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& p) override {
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INHERITED::onSetData(pdman, p);
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const TwoPointConicalEffect& effect = p.cast<TwoPointConicalEffect>();
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// kRadialType should imply r1 - r0 = 1 (after our transformation) so r0 = r0 / (r1 - r0)
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SkASSERT(effect.getType() == Type::kStrip || SkScalarNearlyZero(effect.diffRadius() - 1));
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// kRadialType should imply |r1 - r0| = 1 (after our transformation)
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SkASSERT(effect.getType() == Type::kStrip ||
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SkScalarNearlyZero(SkTAbs(effect.diffRadius()) - 1));
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pdman.set1f(fParamUni, effect.getType() == Type::kRadial ? effect.r0()
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: effect.r0() * effect.r0());
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}
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@ -407,12 +411,14 @@ std::unique_ptr<GrFragmentProcessor> Gr2PtConicalGradientEffect::Make(
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TwoPointConicalEffect::Data::Data(const SkTwoPointConicalGradient& shader, SkMatrix& matrix) {
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fType = shader.getType();
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if (fType == Type::kRadial) {
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SkScalar dr = shader.getDiffRadius();
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// Map center to (0, 0) and scale dr to 1
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// Map center to (0, 0)
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matrix.postTranslate(-shader.getStartCenter().fX, -shader.getStartCenter().fY);
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// scale |fDiffRadius| to 1
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SkScalar dr = shader.getDiffRadius();
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matrix.postScale(1 / dr, 1 / dr);
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fRadius0 = shader.getStartRadius() / dr;
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fDiffRadius = 1;
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fDiffRadius = dr < 0 ? -1 : 1;
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} else if (fType == Type::kStrip) {
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fRadius0 = shader.getStartRadius() / shader.getCenterX1();
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fDiffRadius = 0;
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