Convert AAClipCache's GrRects to GrIRects
http://codereview.appspot.com/6210057/ git-svn-id: http://skia.googlecode.com/svn/trunk@3942 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -144,7 +144,7 @@ struct SK_API SkIRect {
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/** Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards,
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making the rectangle narrower. If dx is negative, then the sides are moved outwards,
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making the rectangle wider. The same hods true for dy and the top and bottom.
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making the rectangle wider. The same holds true for dy and the top and bottom.
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*/
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void inset(int32_t dx, int32_t dy) {
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fLeft += dx;
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@ -153,6 +153,13 @@ struct SK_API SkIRect {
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fBottom -= dy;
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}
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/** Outset the rectangle by (dx,dy). If dx is positive, then the sides are
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moved outwards, making the rectangle wider. If dx is negative, then the
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sides are moved inwards, making the rectangle narrower. The same holds
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true for dy and the top and bottom.
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*/
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void outset(int32_t dx, int32_t dy) { this->inset(-dx, -dy); }
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bool quickReject(int l, int t, int r, int b) const {
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return l >= fRight || fLeft >= r || t >= fBottom || fTop >= b;
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}
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@ -481,7 +488,7 @@ struct SK_API SkRect {
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/** Outset the rectangle by (dx,dy). If dx is positive, then the sides are
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moved outwards, making the rectangle wider. If dx is negative, then the
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sides are moved inwards, making the rectangle narrower. The same hods
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sides are moved inwards, making the rectangle narrower. The same holds
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true for dy and the top and bottom.
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*/
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void outset(SkScalar dx, SkScalar dy) { this->inset(-dx, -dy); }
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@ -32,7 +32,7 @@ namespace {
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// sampler matrix this also alters the vertex layout
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void setup_drawstate_aaclip(GrGpu* gpu,
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GrTexture* result,
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const GrRect &bound) {
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const GrIRect &bound) {
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GrDrawState* drawState = gpu->drawState();
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GrAssert(drawState);
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@ -40,7 +40,7 @@ void setup_drawstate_aaclip(GrGpu* gpu,
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GrMatrix mat;
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mat.setIDiv(result->width(), result->height());
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mat.preTranslate(-bound.fLeft, -bound.fTop);
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mat.preTranslate(SkIntToScalar(-bound.fLeft), SkIntToScalar(-bound.fTop));
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mat.preConcat(drawState->getViewMatrix());
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drawState->sampler(maskStage)->reset(GrSamplerState::kClamp_WrapMode,
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@ -89,7 +89,7 @@ bool GrClipMaskManager::createClipMask(GrGpu* gpu,
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// The clip geometry is complex enough that it will be more
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// efficient to create it entirely in software
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GrTexture* result = NULL;
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GrRect bound;
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GrIRect bound;
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if (this->createSoftwareClipMask(gpu, clipIn, &result, &bound)) {
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fClipMaskInAlpha = true;
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@ -108,7 +108,7 @@ bool GrClipMaskManager::createClipMask(GrGpu* gpu,
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// render target) we aren't going to use scissoring like the stencil
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// path does (see scissorSettings below)
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GrTexture* result = NULL;
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GrRect bound;
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GrIRect bound;
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if (this->createAlphaClipMask(gpu, clipIn, &result, &bound)) {
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fClipMaskInAlpha = true;
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@ -165,12 +165,25 @@ bool GrClipMaskManager::createClipMask(GrGpu* gpu,
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#endif
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namespace {
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/**
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* Does "container" contain "containee"? If either is empty then
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* no containment is possible.
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*/
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bool contains(const SkRect& container, const SkIRect& containee) {
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return !containee.isEmpty() && !container.isEmpty() &&
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container.fLeft <= SkIntToScalar(containee.fLeft) &&
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container.fTop <= SkIntToScalar(containee.fTop) &&
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container.fRight >= SkIntToScalar(containee.fRight) &&
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container.fBottom >= SkIntToScalar(containee.fBottom);
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}
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////////////////////////////////////////////////////////////////////////////////
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// determines how many elements at the head of the clip can be skipped and
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// whether the initial clear should be to the inside- or outside-the-clip value,
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// and what op should be used to draw the first element that isn't skipped.
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int process_initial_clip_elements(const GrClip& clip,
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const GrRect& bounds,
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const GrIRect& bounds,
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bool* clearToInside,
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SkRegion::Op* startOp) {
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@ -196,7 +209,7 @@ int process_initial_clip_elements(const GrClip& clip,
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// if this element contains the entire bounds then we
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// can skip it.
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if (kRect_ClipType == clip.getElementType(curr)
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&& clip.getRect(curr).contains(bounds)) {
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&& contains(clip.getRect(curr), bounds)) {
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break;
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}
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// if everything is initially clearToInside then intersect is
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@ -378,7 +391,7 @@ void clear(GrGpu* gpu,
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// get a texture to act as a temporary buffer for AA clip boolean operations
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// TODO: given the expense of createTexture we may want to just cache this too
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void GrClipMaskManager::getTemp(const GrRect& bounds,
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void GrClipMaskManager::getTemp(const GrIRect& bounds,
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GrAutoScratchTexture* temp) {
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if (NULL != temp->texture()) {
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// we've already allocated the temp texture
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@ -387,8 +400,8 @@ void GrClipMaskManager::getTemp(const GrRect& bounds,
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const GrTextureDesc desc = {
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kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit,
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SkScalarCeilToInt(bounds.width()),
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SkScalarCeilToInt(bounds.height()),
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bounds.width(),
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bounds.height(),
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kAlpha_8_GrPixelConfig,
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0 // samples
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};
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@ -398,15 +411,15 @@ void GrClipMaskManager::getTemp(const GrRect& bounds,
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void GrClipMaskManager::setupCache(const GrClip& clipIn,
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const GrRect& bounds) {
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const GrIRect& bounds) {
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// Since we are setting up the cache we know the last lookup was a miss
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// Free up the currently cached mask so it can be reused
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fAACache.reset();
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const GrTextureDesc desc = {
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kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit,
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SkScalarCeilToInt(bounds.width()),
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SkScalarCeilToInt(bounds.height()),
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bounds.width(),
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bounds.height(),
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kAlpha_8_GrPixelConfig,
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0 // samples
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};
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@ -422,7 +435,7 @@ void GrClipMaskManager::setupCache(const GrClip& clipIn,
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bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds) {
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GrIRect *resultBounds) {
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GrDrawState* origDrawState = gpu->drawState();
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GrAssert(origDrawState->isClipState());
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@ -449,28 +462,26 @@ bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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bounds = rtRect;
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}
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bounds.roundOut();
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GrIRect intBounds;
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bounds.roundOut(&intBounds);
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// need to outset a pixel since the standard bounding box computation
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// path doesn't leave any room for antialiasing (esp. w.r.t. rects)
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bounds.outset(SkIntToScalar(1), SkIntToScalar(1));
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intBounds.outset(1, 1);
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// TODO: make sure we don't outset if bounds are still 0,0 @ min
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GrAssert(SkScalarIsInt(bounds.width()));
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GrAssert(SkScalarIsInt(bounds.height()));
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if (fAACache.canReuse(clipIn,
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SkScalarCeilToInt(bounds.width()),
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SkScalarCeilToInt(bounds.height()))) {
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intBounds.width(),
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intBounds.height())) {
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*result = fAACache.getLastMask();
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fAACache.getLastBound(resultBounds);
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return true;
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}
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this->setupCache(clipIn, bounds);
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this->setupCache(clipIn, intBounds);
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*resultBounds = bounds;
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*resultBounds = intBounds;
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return false;
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}
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@ -479,7 +490,7 @@ bool GrClipMaskManager::clipMaskPreamble(GrGpu* gpu,
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bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds) {
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GrIRect *resultBounds) {
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds)) {
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return true;
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@ -504,7 +515,8 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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// offset the paths & rects that will be used to compute it
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GrMatrix m;
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m.setTranslate(-resultBounds->fLeft, -resultBounds->fTop);
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m.setTranslate(SkIntToScalar(-resultBounds->fLeft),
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SkIntToScalar(-resultBounds->fTop));
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drawState->setViewMatrix(m);
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}
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@ -541,7 +553,7 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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// there is no point in intersecting a screen filling rectangle.
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if (SkRegion::kIntersect_Op == op &&
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kRect_ClipType == clipIn.getElementType(c) &&
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clipIn.getRect(c).contains(*resultBounds)) {
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contains(clipIn.getRect(c), *resultBounds)) {
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continue;
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}
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@ -564,7 +576,8 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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if (0 != resultBounds->fTop || 0 != resultBounds->fLeft) {
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GrMatrix m;
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m.setTranslate(resultBounds->fLeft, resultBounds->fTop);
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m.setTranslate(SkIntToScalar(resultBounds->fLeft),
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SkIntToScalar(resultBounds->fTop));
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drawState->preConcatViewMatrix(m);
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}
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@ -577,7 +590,8 @@ bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
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if (0 != resultBounds->fTop || 0 != resultBounds->fLeft) {
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GrMatrix m;
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m.setTranslate(-resultBounds->fLeft, -resultBounds->fTop);
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m.setTranslate(SkIntToScalar(-resultBounds->fLeft),
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SkIntToScalar(-resultBounds->fTop));
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drawState->preConcatViewMatrix(m);
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}
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@ -643,9 +657,7 @@ bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu,
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"Ganesh only handles 16b or smaller stencil buffers");
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clipBit = (1 << (clipBit-1));
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GrRect rtRect;
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rtRect.setLTRB(0, 0,
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GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
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GrIRect rtRect = GrIRect::MakeWH(rt->width(), rt->height());
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bool clearToInside;
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SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
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@ -681,7 +693,7 @@ bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu,
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// there is no point in intersecting a screen filling
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// rectangle.
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if (SkRegion::kIntersect_Op == op &&
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clipCopy.getRect(c).contains(rtRect)) {
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contains(clipCopy.getRect(c), rtRect)) {
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continue;
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}
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} else {
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@ -769,7 +781,7 @@ bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu,
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bool GrClipMaskManager::createSoftwareClipMask(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds) {
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GrIRect *resultBounds) {
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if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds)) {
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return true;
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@ -151,7 +151,7 @@ public:
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void acquireMask(const GrClip& clip,
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const GrTextureDesc& desc,
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const GrRect& bound) {
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const GrIRect& bound) {
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if (fStack.empty()) {
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GrAssert(false);
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@ -195,7 +195,7 @@ public:
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return back->fLastMask.texture()->height();
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}
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void getLastBound(GrRect* bound) const {
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void getLastBound(GrIRect* bound) const {
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if (fStack.empty()) {
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GrAssert(false);
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@ -237,7 +237,7 @@ private:
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void acquireMask(GrContext* context,
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const GrClip& clip,
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const GrTextureDesc& desc,
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const GrRect& bound) {
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const GrIRect& bound) {
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fLastClip = clip;
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@ -263,7 +263,7 @@ private:
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// fLastBound stores the bounding box of the clip mask in canvas
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// space. The left and top fields are used to offset the uvs for
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// geometry drawn with this mask (in setupDrawStateAAClip)
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GrRect fLastBound;
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GrIRect fLastBound;
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};
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GrContext* fContext;
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@ -322,15 +322,15 @@ private:
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bool createAlphaClipMask(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds);
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GrIRect *resultBounds);
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bool createSoftwareClipMask(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds);
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GrIRect *resultBounds);
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bool clipMaskPreamble(GrGpu* gpu,
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const GrClip& clipIn,
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GrTexture** result,
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GrRect *resultBounds);
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GrIRect *resultBounds);
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bool drawPath(GrGpu* gpu,
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const SkPath& path,
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@ -346,10 +346,10 @@ private:
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GrTexture* target,
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GrTexture* texture);
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void getTemp(const GrRect& bounds, GrAutoScratchTexture* temp);
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void getTemp(const GrIRect& bounds, GrAutoScratchTexture* temp);
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void setupCache(const GrClip& clip,
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const GrRect& bounds);
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const GrIRect& bounds);
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// determines the path renderer used to draw a clip path element.
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GrPathRenderer* getClipPathRenderer(GrGpu* gpu,
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@ -42,14 +42,14 @@ static void check_state(skiatest::Reporter* reporter,
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const GrClipMaskCache& cache,
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const GrClip& clip,
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GrTexture* mask,
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const GrRect& bound) {
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const GrIRect& bound) {
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GrClip cacheClip;
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cache.getLastClip(&cacheClip);
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REPORTER_ASSERT(reporter, clip == cacheClip);
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REPORTER_ASSERT(reporter, mask == cache.getLastMask());
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GrRect cacheBound;
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GrIRect cacheBound;
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cache.getLastBound(&cacheBound);
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REPORTER_ASSERT(reporter, bound == cacheBound);
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}
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@ -66,18 +66,18 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
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GrClip emptyClip;
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emptyClip.setEmpty();
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GrRect emptyBound;
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GrIRect emptyBound;
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emptyBound.setEmpty();
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// check initial state
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check_state(reporter, cache, emptyClip, NULL, emptyBound);
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// set the current state
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GrRect bound1;
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GrIRect bound1;
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bound1.set(0, 0, 100, 100);
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GrClip clip1;
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clip1.setFromRect(bound1);
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clip1.setFromIRect(bound1);
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const GrTextureDesc desc = {
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kRenderTarget_GrTextureFlagBit,
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@ -107,12 +107,12 @@ static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
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REPORTER_ASSERT(reporter, 1 == texture1->getRefCnt());
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// modify the new state
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GrRect bound2;
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GrIRect bound2;
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bound2.set(-10, -10, 10, 10);
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GrClip clip2;
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clip2.setEmpty();
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clip2.setFromRect(bound2);
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clip2.setFromIRect(bound2);
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cache.acquireMask(clip2, desc, bound2);
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