discard scratch render targets when they are recycled.
Review URL: https://codereview.chromium.org/871373007
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@ -473,7 +473,12 @@ GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& inDesc, ScratchTexM
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}
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GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, scratchFlags);
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if (resource) {
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return static_cast<GrSurface*>(resource)->asTexture();
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GrSurface* surface = static_cast<GrSurface*>(resource);
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GrRenderTarget* rt = surface->asRenderTarget();
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if (rt && fGpu->caps()->discardRenderTargetSupport()) {
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rt->discard();
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}
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return surface->asTexture();
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}
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if (kExact_ScratchTexMatch == match) {
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