Remove unused CallStacker

Found this while looking for uses of strlen (skbug.com/2810). This code
was written by a former member of the team and is not used.

BUG=skia:2810

Review URL: https://codereview.chromium.org/1512753006
This commit is contained in:
scroggo 2015-12-10 11:28:01 -08:00 committed by Commit bot
parent 2e2202e95e
commit 671c06f979
12 changed files with 0 additions and 1185 deletions

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@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Callstacker", "Callstacker\Callstacker.vcxproj", "{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Debug|Win32.ActiveCfg = Debug|Win32
{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Debug|Win32.Build.0 = Debug|Win32
{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Release|Win32.ActiveCfg = Release|Win32
{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,673 +0,0 @@
// Callstacker.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <string>
#include <map>
#include <vector>
using namespace std;
// can't delete, only add files repository!
class SkSourceDb {
public:
SkSourceDb(const char* szBaseSrcPath, const char* szLightSymbolsDbFile) {
this->baseSrcPath = szBaseSrcPath;
this->lightSymbolsDbFile = szLightSymbolsDbFile;
nextId = 1;
}
const string& getBaseSrcPath() const {
return baseSrcPath;
}
string GetStoredFilename(const string& filename) {
string base = filename.substr(0, baseSrcPath.length());
if (base != baseSrcPath) {
return "";
}
string relative = filename.substr(baseSrcPath.length());
char tmp[10000];
strcpy(tmp, relative.c_str()); // insecure
char* sz = tmp;
while (*sz) {
if (*sz == '\\') *sz = '/';
sz++;
}
sz = tmp;
if (*sz == '/') sz++;
return string(sz);
}
int obtainFileId(const string& filename) {
string stored = GetStoredFilename(filename);
if (stored.empty()) {
return -1;
}
if (filenames.find(stored) == filenames.end()) {
int id = nextId;
nextId++;
filenames[stored] = id;
return id;
} else {
return filenames[stored];
}
}
static void Load(char* szFileName, SkSourceDb** ret, const char* whereToSave, const char* szBaseSrcPath) {
char szLine[10000];
FILE* file = fopen(szFileName, "rt");
if (file == NULL) {
*ret = NULL;
return;
}
const char* trimed;
SkSourceDb* db = new SkSourceDb(szBaseSrcPath, whereToSave == NULL ? szFileName : whereToSave);
map<int, string> ids;
int id;
while (true) {
id = -1;
if (fscanf(file, "%i", &id) == 0) break;
if (id == -1) break;
*szLine = '\0';
fgets(szLine, 10000, file);
trimed = trim(szLine);
if (id < 0 || ids[id] != "") {
printf("fatal error: duplicate value for id = %i, existing = \"%s\", new = \"%s\"\n", id, ids[id].c_str(), trimed);
exit(-1);
}
if (trimed == NULL || *trimed == '\0') {
printf("fatal error: no valuefor id = %i\n", id);
exit(-1);
}
if (db->filenames.find(trimed) != db->filenames.end()) {
printf("fatal error: duplicate id for same file: file = %s, existing id = %i, new id = %i\n", trimed, db->filenames[trimed], id);
// exit(-1);
}
string value = trimed;
ids[id] = value;
db->filenames[value] = id;
if (db->nextId <= id) {
db->nextId = id + 1;
}
}
*ret = db;
}
// dumb comit, smarter: use append
void commit() {
save(lightSymbolsDbFile.c_str());
}
private:
static const char* trim(char* sz) {
if (sz == NULL) return NULL;
while (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')
sz++;
if (*sz == '\0') return sz;
int len = strlen(sz);
char* start = sz;
sz = sz + (len - 1);
while (sz >= start && (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')) {
*sz = '\0';
sz--;
}
return start;
}
void save(const char* szFilename) {
char szLine[10000];
FILE* file = fopen(szFilename, "wt");
map<string, int>::const_iterator itr;
for(itr = filenames.begin(); itr != filenames.end(); ++itr){
fprintf(file, "%i, %s\n", (*itr).second, (*itr).first.c_str());
}
fclose(file);
}
string baseSrcPath;
string lightSymbolsDbFile;
map<string, int> filenames;
int nextId;
};
SkSourceDb* source_db = NULL;
bool endsWith(const char* who, const char* what) {
int a = strlen(who);
int b = strlen(what);
return stricmp(who + a - b, what) == 0; // insecure
}
bool sourceFile(const char* szFileName) {
return endsWith(szFileName, ".h") || endsWith(szFileName, ".c") || endsWith(szFileName, ".cpp") || endsWith(szFileName, ".cc");
}
// "
// //
// /*
class CppState {
public:
CppState() : line(1), inComment(false), inLineComment(false), inDoubleQuote(false), inSingleQuote(false), isEscaping(false), commentEnding(false), commentMightBeStarting(false) {
}
void apply(int ch) {
if (ch == '\n') {
line++;
if (inLineComment) inLineComment = false;
}
if (inLineComment) {
return;
}
if (commentMightBeStarting) {
commentMightBeStarting = false;
if (ch == '*') {
inComment = true;
} else if (ch == '/') {
inLineComment = true;
} else {
add('/');//previously we has / but was not pushed on tokens
newToken();//
}
}
if (inSingleQuote) {
if (isEscaping)
isEscaping = false;
else if (ch == '\\')
isEscaping = true;
else if (ch == '\'') {
inSingleQuote = false;
newToken();
pushToken("__SINGLE_QUOTE__");
newToken();
}
return;
} else if (inDoubleQuote) {
if (isEscaping)
isEscaping = false;
else if (ch == '\\')
isEscaping = true;
else if (ch == '\"') {
inDoubleQuote = false;
newToken();
pushToken("__DOUBLE_QUOTE__");
newToken();
}
return;
} else if (inComment) {
if (ch == '*') {
commentEnding = true;
} else if (ch == '/') {
inComment = false;
commentEnding = false;
} else {
commentEnding = false;
}
return;
}
switch (ch) {
case '\'':
newToken();
inSingleQuote = true;
return;
case '\"':
newToken();
inDoubleQuote = true;
return;
case '/':
newToken();
commentMightBeStarting = true;
return;
}
if (isspace(ch)) {
newToken();
} else if (tokenDelimiter(ch)) {
newToken();
if (isSingleCharToken(ch)) {
add(ch);
newToken();
}
} else if (isTokenable(ch)) {
add(ch);
} else {
printf("undexpected ... %c", (char)ch);
}
}
bool enteredFunction() {
if (inComment || inLineComment || inDoubleQuote || inSingleQuote || commentMightBeStarting) {
return false;
}
if (tokens.size() == 0) {
return false;
}
if (tokens[tokens.size() - 1] != "{") {
return false;
}
int i = tokens.size() - 2;
bool foundCloseBraket = false;
int innerBrakets = 0;
bool foundOpenBraket = false;
int iName = -1;
while (i >= 0) {
string t_i = tokens[i]; // debugging sucks!
if (!foundCloseBraket && (tokens[i] == "enum"
|| tokens[i] == "struct"
|| tokens[i] == "class"
|| tokens[i] == "namespace"
|| tokens[i] == "public"
|| tokens[i] == "private"
|| tokens[i] == "protected"
|| tokens[i] == "__asm"
|| tokens[i] == "catch"
|| tokens[i] == "__except"
)) {
return false;
}
if (tokens[i] == ")") {
if (foundCloseBraket)
innerBrakets++;
else if (i >= 3 && tokens[i - 1] == "." && tokens[i - 2] == "." && tokens[i - 3] == ".") {
i -= 3;
}
foundCloseBraket = true;
} else if (tokens[i] == "(" && innerBrakets > 0) {
innerBrakets--;
} else if (tokens[i] == "(" && innerBrakets == 0) {
foundOpenBraket = true;
i--; if ( i < 0) return false;
string name = tokens[i];
iName = i;
if (name == "if" || name == "while" || name == "switch"|| name == "for") {
return false;
}
if (!CouldBeFunctionName(name)) return false;
if (i >= 6 && tokens[i - 1] == ":" && tokens[i - 2] == ":" && CouldBeClassnName(tokens[i - 3]) && tokens[i - 4] == ":" && tokens[i - 5] == ":" && CouldBeClassnName(tokens[i - 6])) {
name = tokens[i - 6] + "::" + tokens[i - 3] + "::" + name;
iName = i - 6;
if (i >= 7 && (tokens[i - 7] == ":" || tokens[i-7] == ",")) {
i -= 7 + 1;
name = "";
foundCloseBraket = false;
foundOpenBraket = false;
innerBrakets = 0;
continue;
}
}
else if (i >= 3 && tokens[i - 1] == ":" && tokens[i - 2] == ":" && CouldBeClassnName(tokens[i - 3])) {
name = tokens[i - 3] + "::" + name;
iName = i - 3;
if (i >= 4 && (tokens[i - 4] == ":" || tokens[i-4] == ",")) {
i -= 4 + 1;
name = "";
foundCloseBraket = false;
foundOpenBraket = false;
innerBrakets = 0;
continue;
}
}
else if (i >= 1 && (tokens[i - 1] == ":" || tokens[i-1] == ",")) {
i -= 1 + 1;
name = "";
foundCloseBraket = false;
foundOpenBraket = false;
innerBrakets = 0;
continue;
}
if (name == "") {
return false;
}
if (iName >= 2 && tokens[iName - 2] == "#" && tokens[iName - 1] == "define") {
return false;
}
if (iName >= 1 && (tokens[i - 1] == "enum"
|| tokens[i - 1] == "struct"
|| tokens[i - 1] == "class"
|| tokens[i - 1] == "namespace"
|| tokens[i - 1] == "public"
|| tokens[i - 1] == "private"
|| tokens[i - 1] == "protected"
|| tokens[i - 1] == "__asm"
|| tokens[i - 1] == "if"
|| tokens[i - 1] == "while"
|| tokens[i - 1] == "for"
|| tokens[i - 1] == "switch"
|| tokens[i - 1] == "!"
)) {
return false;
}
int k = 10;
i = iName - 2;
bool isInline = false;// heuristic for inline functions
while (k > 0 && i >= 0) {
if (tokens[i] == "inline") {
isInline = true;
break;
}
if (tokens[i] == ";" || tokens[i] == "{" || tokens[i] == "}") {
break;
}
i--;
k--;
}
if (isInline) return false; //do not trace inline functions
lastFunctionName = name;
return true;
} else {
if (!foundCloseBraket) {
if (!IgnorableFunctionModifier(tokens[i])) {
return false;
}
} else {
if (!IgnorableFunctionParameter(tokens[i])) {
return false;
}
}
}
i--;
}
return false;
}
const char* functionName() {
return lastFunctionName.c_str();
}
int lineNumber() {
return line;
}
private:
bool CouldBeFunctionName(const string& str) {
if (str.empty()) return false;
if (!isalpha(str[0]) && str[0] != '_' && str[0] != '~' && str[0] != ':') return false;
for (int i = 1; i < str.length(); i++) {
if (!isalpha(str[i]) && !isdigit(str[i]) && str[i] != '_' && str[i] != ':') return false;
}
return true;
}
bool isNumber(const string& str) {
if (str.empty()) return false;
for (int i = 0; i < str.length(); i++) {
if (!isdigit(str[i]) && str[i] != '.' && str[i] != 'x' && str[i] != 'X' && str[i] != 'e' && str[i] != 'E') return false;
}
return true;
}
bool isOperator(const string& str) {
if (str.empty()) return false;
for (int i = 1; i < str.length(); i++) {
switch (str[i]) {
case '<':
case '>':
case '=':
case '+':
case '-':
case '*':
case '/':
case '(':
case ')':
case '[':
case ']':
case '!':
case '|':
case '&':
case '^':
case '%':
break;
default:
return false;
}
}
return true;
}
bool CouldBeClassnName(const string& str) {
return CouldBeFunctionName(str);
}
bool IgnorableFunctionModifier(const string& str) {
return str.empty() || CouldBeFunctionName(str);
}
bool IgnorableFunctionParameter(const string& str) {
if (str.empty()) return true;
if (CouldBeFunctionName(str)) return true;
if (str == ",") return true;
if (str == "*") return true;
if (str == "=") return true;
if (str == "&") return true;
if (str == "<") return true;
if (str == ">") return true;
if (str == ":") return true;
if (str == "=") return true;
if (isNumber(str)) return true;
if (str == "]") return true;
if (str == "[") return true;
if (str == ";") return false;
return false;
}
bool tokenDelimiter(int ch) {
if (isspace(ch)) return true;
if (isdigit(ch)) return false;
if (isalpha(ch)) return false;
if (ch == '_') return false;
return true;
}
bool isTokenable(int ch) {
if (isdigit(ch)) return true;
if (isalpha(ch)) return true;
if (ch == '_') return true;
return false;
}
bool isSingleCharToken(int ch) {
if (isspace(ch)) return false;
if (isdigit(ch)) return false;
if (isalpha(ch)) return false;
if (ch == '_') return false;
return true;
}
void add(char ch) {
token += ch;
}
void pushToken(const char* sz) {
newToken();
token = sz;
newToken();
}
void newToken() {
if (token.empty()) return;
if (tokens.size() > 0) {
string last = tokens[tokens.size() -1];
if (last == "operator") {
if (isOperator(op + token)) {
op += token;
token = "";
return;
} else if (op != "" && isOperator(op)) {
tokens[tokens.size() -1] = last + op;
op = "";
return;
} else if (isOperator(token)) {
op = token;
token = "";
return;
} else {
// compile error?
op = "";
}
} else if (last == "~") {
tokens[tokens.size() -1] = last + token;
token = "";
return;
}
}
tokens.push_back(token);
token = "";
}
int line;
vector<string> tokens;
string token;
string lastFunctionName;
bool inComment;
bool inLineComment;
bool inDoubleQuote;
bool inSingleQuote;
bool isEscaping;
bool commentEnding;
bool commentMightBeStarting;
string op;
};
char output[100000000];
char* now;
void emit(char ch) {
*now = ch;
now++;
}
void emit(const char* szCode, const char* szFunctionName, int fileId, int line) {
sprintf(now, szCode, szFunctionName, fileId, line);
while (*now) {
now++;
}
}
void runFile(const char* szFileNameInput, const char* szFileNameOutput, const char* szInclude) {
printf("%s\n", szFileNameInput);
if (!sourceFile(szFileNameInput))
return;
now = output;
int fileId = source_db->obtainFileId(szFileNameInput);
FILE* file = fopen(szFileNameInput, "rt");
int ch;
CppState state;
while (true) {
int ch = getc(file);
if (ch == -1)
break;
state.apply(ch);
emit(ch);
if (ch == '{' && state.enteredFunction()) { // {
emit("LS_TRACE(\"%s\", %i, %i);", state.functionName(), fileId, state.lineNumber()); // light symbol traces, create a macro to define it
}
}
fclose(file);
file = fopen(szFileNameOutput, "wt");
// TODO: input parameter
fprintf(file, "#include \"%s\"\n", szInclude);
fwrite(output, 1, now - output, file);
fclose(file);
//source_db->commit();
}
// to create the list file:
// dir *.cpp;*.h;*.cc /s /b
void runAll(char* szFileHolder, const char* szInclude) {
FILE* file = fopen(szFileHolder, "rt");
if (file == NULL) {
return;
}
while (true) {
char szFileName[10000] = "";
fgets(szFileName, 10000, file);
char* end = szFileName + strlen(szFileName) - 1;
while (end > szFileName && (*end == '\n' || *end == '\r' || *end == ' ' || *end == '\t')) {
*end = 0;
end--;
}
if (strlen(szFileName) == 0)
break;
runFile(szFileName, szFileName, szInclude);
}
fclose(file);
source_db->commit();
}
int _tmain(int argc, char* argv[])
{
// base path, include, list.txt, lightSymbolFile, [lightSymbolsOut]
SkSourceDb::Load(argv[4], &source_db, argc == 5 ? argv[4] : argv[5], argv[1]);
if (source_db == NULL) {
source_db = new SkSourceDb(argv[1], argv[4]);
}
runAll(argv[3], argv[2]); // e.g. foo\\src\\lightsymbols\\lightsymbols.h");
return 0;
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Callstacker</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Callstacker.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Callstacker.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommandArguments>D:\edisonn\chromium1_new\ D:\edisonn\chromium1_new\all.txt D:\edisonn\chromium1_new\lightsymbols.txt</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommandArguments>D:\edisonn\chromium1_new\ D:\edisonn\chromium1_new\all.txt D:\edisonn\chromium1_new\lightsymbols.txt</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

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@ -1,40 +0,0 @@
========================================================================
CONSOLE APPLICATION : Callstacker Project Overview
========================================================================
AppWizard has created this Callstacker application for you.
This file contains a summary of what you will find in each of the files that
make up your Callstacker application.
Callstacker.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
Callstacker.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
Callstacker.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Callstacker.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : source file that includes just the standard includes
// Callstacker.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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#include <stdlib.h>
#define CANVAS_PATH "CANVAS_PATH"
class SkFile {
FILE* file;
bool busted;
char* sz;
mutable int i;
public:
SkFile(unsigned long id) {
file = NULL;
busted = false;
sz = new char[100000];
set(id);
i = 100;
}
~SkFile() {
delete sz;
if (file) {
fclose(file);
}
}
void set(unsigned long id) {
if (busted) {
return;
}
if (file == NULL) {
char sz[10000];
sprintf(sz, "%s\\%ul.callstacks.txt", getenv(CANVAS_PATH), id);
file = fopen(sz, "a");
if (file == NULL) {
busted = true;
}
fprintf(file, "\n\n\nNEW SESSION, just coliding ids ... should generate a new file ideally ... \n\n\n");
}
}
void appendLine(const char* sz) const {
if (busted) {
return;
}
fprintf(file, "%s\n", sz);
}
void dump(bool flush = false) const {
if (busted) {
return;
}
LightSymbol::GetCallStack(sz, 100000, " >- ");
appendLine(sz);
i--;
if (i < 0 || flush) {
i = 100;
fflush(file);
}
}
};

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#include "lightsymbols.h"
LightSymbol::PLightSymbol LightSymbol::lsFrames[1000];
HANDLE LightSymbol::handleFrames[1000];
SZ* LightSymbol::fileNames;
bool LightSymbol::busted = false;
LightSymbol::LightSymbol(const char* sym, int fileId, int lineNumber) {
while (busted) {
busted = busted;
}
this->sym = sym;
this->fileId = fileId;
this->lineNumber = lineNumber;
LightSymbol** container = getThreadFrameContainer();
parentFrame = *container;
*container = this; // shortcut for get+set current frame
}
LightSymbol::~LightSymbol() {
// assert if (GetCurrentFrame() != this) {
SetCurrentFrame(parentFrame);
}
bool LightSymbol::GetCallStack(char* sz, int len, const char* separator) {
LightSymbol* ls = GetCurrentFrame();
if (ls == 0) {
return false;
} else {
return ls->GetCallStackCore(sz, len, separator);
}
}
LightSymbol** LightSymbol::getThreadFrameContainer() {
//pthread_t t = pthread_self();
HANDLE h = (HANDLE)GetCurrentThreadId(); // f, keep handle so I don't have to recompie tyhe whole app; update toi DWORD one I really need changes in header file
int i = 0;
while (handleFrames[i] != h && handleFrames[i] != NULL && i < 1000 - 1) {
i++;
}
if (handleFrames[i] == h) {
return &lsFrames[i];
}
handleFrames[i] = h;
return &lsFrames[i];
}
bool LightSymbol::GetCallStackCore(char* sz, int len, const char* separator) const {
if (busted) {
return false;
}
if (fileNames == NULL) { // f multithreading synchr
FILE* log = fopen("d:\\edisonn\\log.txt", "wt");
if (log) { fprintf(log, "build\n");fflush(log); }
char szLine[10000];
FILE* file = fopen(getenv(LIGHT_SYMBOLS_FILE), "rt");
if (file == NULL) {
busted = true;
return false;
}
const char* trimed;
// count number of lines
int id;
int entries = 0;
while (true) {
id = -1;
if (fscanf(file, "%i", &id) == 0) break;
if (id == -1) break;
if (entries <= id + 1) {
entries = id + 1;
}
*szLine = '\0';
fgets(szLine, 10000, file);
trimed = trim(szLine);
}
fclose(file);
file = fopen(getenv(LIGHT_SYMBOLS_FILE), "rt");
if (file == NULL) {
busted = true;
return false; // f this
}
if (log) { fprintf(log, "entries: %i\n", entries);fflush(log); }
SZ* __fileNames = new SZ[entries];
while (true) {
id = -1;
if (fscanf(file, "%i", &id) == 0) break;
if (id == -1) break;
*szLine = '\0';
fgets(szLine, 10000, file);
trimed = trim(szLine);
if (log) { fprintf(log, "%i, %s", id, trimed); }
// ass u me the file is correct
__fileNames[id] = new char[strlen(trimed) + 1];
if (log) { fprintf(log, " - ");fflush(log); }
strcpy(__fileNames[id], trimed);
if (log) { fprintf(log, " _ \n");fflush(log); }
}
fclose(file);
fileNames = __fileNames;
if (log) { fclose(log); }
}
const LightSymbol* ls = this;
char* szOut = sz;
// f security
while (ls != NULL && len > 1000) {
sprintf(szOut, "%s, %s:%i%s", ls->sym, fileNames[ls->fileId], ls->lineNumber, separator);
while (*szOut && len > 0) {
szOut++;
len--;
}
ls = ls->parentFrame;
}
int more = 0;
while (ls != NULL) {
ls = ls->parentFrame;
}
if (more > 0) {
sprintf(szOut, " ... %i more frames. allocate more memory!", more);
}
return true;
}
LightSymbol* LightSymbol::GetCurrentFrame() {
return *getThreadFrameContainer();
}
void LightSymbol::SetCurrentFrame(LightSymbol* ls) {
*getThreadFrameContainer() = ls;
}
const char* LightSymbol::trim(char* sz) {
if (sz == NULL) return NULL;
while (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')
sz++;
if (*sz == '\0') return sz;
int len = strlen(sz);
char* start = sz;
sz = sz + (len - 1);
while (sz >= start && (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')) {
*sz = '\0';
sz--;
}
return start;
}

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#ifndef __LIGHT_SYMBOLS__
#define __LIGHT_SYMBOLS__
#define LS_TRACE(functionName,fileId,lineNumber) LightSymbol __lstr(functionName,fileId,lineNumber);
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
//#include <pthread.h>
#include <windows.h>
typedef char* SZ;
#define LIGHT_SYMBOLS_FILE "LIGHT_SYMBOLS_FILE"
class LightSymbol {
const char* sym;
int fileId;
int lineNumber;
LightSymbol* parentFrame;
typedef LightSymbol* PLightSymbol;
static PLightSymbol lsFrames[1000];
static HANDLE handleFrames[1000];
static SZ* fileNames;
static bool busted;
public:
LightSymbol(const char* sym, int fileId, int lineNumber);
~LightSymbol();
static bool GetCallStack(char* sz, int len, const char* separator);
private:
static LightSymbol** getThreadFrameContainer();
bool GetCallStackCore(char* sz, int len, const char* separator) const ;
static LightSymbol* GetCurrentFrame() ;
static void SetCurrentFrame(LightSymbol* ls) ;
static const char* trim(char* sz) ;
};
#endif