Remove unused CallStacker
Found this while looking for uses of strlen (skbug.com/2810). This code was written by a former member of the team and is not used. BUG=skia:2810 Review URL: https://codereview.chromium.org/1512753006
This commit is contained in:
parent
2e2202e95e
commit
671c06f979
@ -1,20 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Callstacker", "Callstacker\Callstacker.vcxproj", "{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Debug|Win32.ActiveCfg = Debug|Win32
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{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Debug|Win32.Build.0 = Debug|Win32
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{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Release|Win32.ActiveCfg = Release|Win32
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{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,673 +0,0 @@
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// Callstacker.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include <string>
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#include <map>
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#include <vector>
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using namespace std;
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// can't delete, only add files repository!
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class SkSourceDb {
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public:
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SkSourceDb(const char* szBaseSrcPath, const char* szLightSymbolsDbFile) {
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this->baseSrcPath = szBaseSrcPath;
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this->lightSymbolsDbFile = szLightSymbolsDbFile;
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nextId = 1;
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}
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const string& getBaseSrcPath() const {
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return baseSrcPath;
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}
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string GetStoredFilename(const string& filename) {
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string base = filename.substr(0, baseSrcPath.length());
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if (base != baseSrcPath) {
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return "";
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}
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string relative = filename.substr(baseSrcPath.length());
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char tmp[10000];
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strcpy(tmp, relative.c_str()); // insecure
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char* sz = tmp;
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while (*sz) {
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if (*sz == '\\') *sz = '/';
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sz++;
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}
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sz = tmp;
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if (*sz == '/') sz++;
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return string(sz);
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}
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int obtainFileId(const string& filename) {
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string stored = GetStoredFilename(filename);
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if (stored.empty()) {
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return -1;
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}
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if (filenames.find(stored) == filenames.end()) {
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int id = nextId;
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nextId++;
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filenames[stored] = id;
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return id;
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} else {
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return filenames[stored];
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}
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}
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static void Load(char* szFileName, SkSourceDb** ret, const char* whereToSave, const char* szBaseSrcPath) {
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char szLine[10000];
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FILE* file = fopen(szFileName, "rt");
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if (file == NULL) {
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*ret = NULL;
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return;
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}
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const char* trimed;
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SkSourceDb* db = new SkSourceDb(szBaseSrcPath, whereToSave == NULL ? szFileName : whereToSave);
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map<int, string> ids;
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int id;
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while (true) {
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id = -1;
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if (fscanf(file, "%i", &id) == 0) break;
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if (id == -1) break;
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*szLine = '\0';
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fgets(szLine, 10000, file);
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trimed = trim(szLine);
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if (id < 0 || ids[id] != "") {
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printf("fatal error: duplicate value for id = %i, existing = \"%s\", new = \"%s\"\n", id, ids[id].c_str(), trimed);
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exit(-1);
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}
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if (trimed == NULL || *trimed == '\0') {
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printf("fatal error: no valuefor id = %i\n", id);
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exit(-1);
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}
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if (db->filenames.find(trimed) != db->filenames.end()) {
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printf("fatal error: duplicate id for same file: file = %s, existing id = %i, new id = %i\n", trimed, db->filenames[trimed], id);
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// exit(-1);
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}
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string value = trimed;
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ids[id] = value;
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db->filenames[value] = id;
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if (db->nextId <= id) {
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db->nextId = id + 1;
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}
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}
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*ret = db;
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}
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// dumb comit, smarter: use append
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void commit() {
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save(lightSymbolsDbFile.c_str());
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}
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private:
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static const char* trim(char* sz) {
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if (sz == NULL) return NULL;
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while (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')
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sz++;
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if (*sz == '\0') return sz;
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int len = strlen(sz);
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char* start = sz;
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sz = sz + (len - 1);
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while (sz >= start && (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')) {
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*sz = '\0';
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sz--;
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}
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return start;
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}
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void save(const char* szFilename) {
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char szLine[10000];
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FILE* file = fopen(szFilename, "wt");
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map<string, int>::const_iterator itr;
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for(itr = filenames.begin(); itr != filenames.end(); ++itr){
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fprintf(file, "%i, %s\n", (*itr).second, (*itr).first.c_str());
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}
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fclose(file);
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}
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string baseSrcPath;
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string lightSymbolsDbFile;
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map<string, int> filenames;
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int nextId;
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};
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SkSourceDb* source_db = NULL;
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bool endsWith(const char* who, const char* what) {
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int a = strlen(who);
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int b = strlen(what);
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return stricmp(who + a - b, what) == 0; // insecure
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}
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bool sourceFile(const char* szFileName) {
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return endsWith(szFileName, ".h") || endsWith(szFileName, ".c") || endsWith(szFileName, ".cpp") || endsWith(szFileName, ".cc");
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}
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// "
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// //
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// /*
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class CppState {
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public:
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CppState() : line(1), inComment(false), inLineComment(false), inDoubleQuote(false), inSingleQuote(false), isEscaping(false), commentEnding(false), commentMightBeStarting(false) {
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}
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void apply(int ch) {
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if (ch == '\n') {
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line++;
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if (inLineComment) inLineComment = false;
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}
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if (inLineComment) {
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return;
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}
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if (commentMightBeStarting) {
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commentMightBeStarting = false;
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if (ch == '*') {
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inComment = true;
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} else if (ch == '/') {
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inLineComment = true;
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} else {
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add('/');//previously we has / but was not pushed on tokens
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newToken();//
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}
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}
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if (inSingleQuote) {
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if (isEscaping)
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isEscaping = false;
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else if (ch == '\\')
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isEscaping = true;
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else if (ch == '\'') {
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inSingleQuote = false;
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newToken();
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pushToken("__SINGLE_QUOTE__");
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newToken();
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}
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return;
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} else if (inDoubleQuote) {
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if (isEscaping)
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isEscaping = false;
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else if (ch == '\\')
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isEscaping = true;
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else if (ch == '\"') {
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inDoubleQuote = false;
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newToken();
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pushToken("__DOUBLE_QUOTE__");
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newToken();
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}
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return;
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} else if (inComment) {
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if (ch == '*') {
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commentEnding = true;
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} else if (ch == '/') {
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inComment = false;
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commentEnding = false;
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} else {
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commentEnding = false;
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}
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return;
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}
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switch (ch) {
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case '\'':
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newToken();
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inSingleQuote = true;
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return;
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case '\"':
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newToken();
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inDoubleQuote = true;
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return;
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case '/':
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newToken();
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commentMightBeStarting = true;
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return;
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}
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if (isspace(ch)) {
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newToken();
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} else if (tokenDelimiter(ch)) {
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newToken();
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if (isSingleCharToken(ch)) {
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add(ch);
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newToken();
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}
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} else if (isTokenable(ch)) {
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add(ch);
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} else {
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printf("undexpected ... %c", (char)ch);
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}
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}
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bool enteredFunction() {
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if (inComment || inLineComment || inDoubleQuote || inSingleQuote || commentMightBeStarting) {
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return false;
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}
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if (tokens.size() == 0) {
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return false;
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}
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if (tokens[tokens.size() - 1] != "{") {
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return false;
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}
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int i = tokens.size() - 2;
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bool foundCloseBraket = false;
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int innerBrakets = 0;
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bool foundOpenBraket = false;
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int iName = -1;
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while (i >= 0) {
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string t_i = tokens[i]; // debugging sucks!
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if (!foundCloseBraket && (tokens[i] == "enum"
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|| tokens[i] == "struct"
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|| tokens[i] == "class"
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|| tokens[i] == "namespace"
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|| tokens[i] == "public"
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|| tokens[i] == "private"
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|| tokens[i] == "protected"
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|| tokens[i] == "__asm"
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|| tokens[i] == "catch"
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|| tokens[i] == "__except"
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)) {
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return false;
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}
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if (tokens[i] == ")") {
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if (foundCloseBraket)
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innerBrakets++;
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else if (i >= 3 && tokens[i - 1] == "." && tokens[i - 2] == "." && tokens[i - 3] == ".") {
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i -= 3;
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}
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foundCloseBraket = true;
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} else if (tokens[i] == "(" && innerBrakets > 0) {
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innerBrakets--;
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} else if (tokens[i] == "(" && innerBrakets == 0) {
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foundOpenBraket = true;
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i--; if ( i < 0) return false;
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string name = tokens[i];
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iName = i;
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if (name == "if" || name == "while" || name == "switch"|| name == "for") {
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return false;
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}
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if (!CouldBeFunctionName(name)) return false;
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if (i >= 6 && tokens[i - 1] == ":" && tokens[i - 2] == ":" && CouldBeClassnName(tokens[i - 3]) && tokens[i - 4] == ":" && tokens[i - 5] == ":" && CouldBeClassnName(tokens[i - 6])) {
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name = tokens[i - 6] + "::" + tokens[i - 3] + "::" + name;
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iName = i - 6;
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if (i >= 7 && (tokens[i - 7] == ":" || tokens[i-7] == ",")) {
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i -= 7 + 1;
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name = "";
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foundCloseBraket = false;
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foundOpenBraket = false;
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innerBrakets = 0;
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continue;
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}
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}
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else if (i >= 3 && tokens[i - 1] == ":" && tokens[i - 2] == ":" && CouldBeClassnName(tokens[i - 3])) {
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name = tokens[i - 3] + "::" + name;
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iName = i - 3;
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if (i >= 4 && (tokens[i - 4] == ":" || tokens[i-4] == ",")) {
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i -= 4 + 1;
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name = "";
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foundCloseBraket = false;
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foundOpenBraket = false;
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innerBrakets = 0;
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continue;
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}
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}
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else if (i >= 1 && (tokens[i - 1] == ":" || tokens[i-1] == ",")) {
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i -= 1 + 1;
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name = "";
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foundCloseBraket = false;
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foundOpenBraket = false;
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innerBrakets = 0;
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continue;
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}
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if (name == "") {
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return false;
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}
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if (iName >= 2 && tokens[iName - 2] == "#" && tokens[iName - 1] == "define") {
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return false;
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}
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if (iName >= 1 && (tokens[i - 1] == "enum"
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|| tokens[i - 1] == "struct"
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|| tokens[i - 1] == "class"
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|| tokens[i - 1] == "namespace"
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|| tokens[i - 1] == "public"
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|| tokens[i - 1] == "private"
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|| tokens[i - 1] == "protected"
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|| tokens[i - 1] == "__asm"
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|| tokens[i - 1] == "if"
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|| tokens[i - 1] == "while"
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|| tokens[i - 1] == "for"
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|| tokens[i - 1] == "switch"
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|| tokens[i - 1] == "!"
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)) {
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return false;
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}
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int k = 10;
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i = iName - 2;
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bool isInline = false;// heuristic for inline functions
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while (k > 0 && i >= 0) {
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if (tokens[i] == "inline") {
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isInline = true;
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break;
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}
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if (tokens[i] == ";" || tokens[i] == "{" || tokens[i] == "}") {
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break;
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}
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i--;
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k--;
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}
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if (isInline) return false; //do not trace inline functions
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lastFunctionName = name;
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return true;
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} else {
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if (!foundCloseBraket) {
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if (!IgnorableFunctionModifier(tokens[i])) {
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return false;
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}
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} else {
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if (!IgnorableFunctionParameter(tokens[i])) {
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return false;
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}
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}
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}
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i--;
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}
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return false;
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}
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const char* functionName() {
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return lastFunctionName.c_str();
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}
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int lineNumber() {
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return line;
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}
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private:
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bool CouldBeFunctionName(const string& str) {
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if (str.empty()) return false;
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if (!isalpha(str[0]) && str[0] != '_' && str[0] != '~' && str[0] != ':') return false;
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for (int i = 1; i < str.length(); i++) {
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if (!isalpha(str[i]) && !isdigit(str[i]) && str[i] != '_' && str[i] != ':') return false;
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}
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return true;
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}
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bool isNumber(const string& str) {
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if (str.empty()) return false;
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for (int i = 0; i < str.length(); i++) {
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if (!isdigit(str[i]) && str[i] != '.' && str[i] != 'x' && str[i] != 'X' && str[i] != 'e' && str[i] != 'E') return false;
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}
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return true;
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}
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bool isOperator(const string& str) {
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if (str.empty()) return false;
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for (int i = 1; i < str.length(); i++) {
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switch (str[i]) {
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case '<':
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case '>':
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case '=':
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case '+':
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case '-':
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case '*':
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case '/':
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case '(':
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case ')':
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case '[':
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case ']':
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case '!':
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case '|':
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case '&':
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case '^':
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case '%':
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break;
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default:
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return false;
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}
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}
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return true;
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}
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bool CouldBeClassnName(const string& str) {
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return CouldBeFunctionName(str);
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}
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bool IgnorableFunctionModifier(const string& str) {
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return str.empty() || CouldBeFunctionName(str);
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}
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bool IgnorableFunctionParameter(const string& str) {
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if (str.empty()) return true;
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if (CouldBeFunctionName(str)) return true;
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if (str == ",") return true;
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if (str == "*") return true;
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if (str == "=") return true;
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if (str == "&") return true;
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if (str == "<") return true;
|
||||
if (str == ">") return true;
|
||||
if (str == ":") return true;
|
||||
if (str == "=") return true;
|
||||
if (isNumber(str)) return true;
|
||||
if (str == "]") return true;
|
||||
if (str == "[") return true;
|
||||
|
||||
if (str == ";") return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool tokenDelimiter(int ch) {
|
||||
if (isspace(ch)) return true;
|
||||
if (isdigit(ch)) return false;
|
||||
if (isalpha(ch)) return false;
|
||||
if (ch == '_') return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isTokenable(int ch) {
|
||||
if (isdigit(ch)) return true;
|
||||
if (isalpha(ch)) return true;
|
||||
if (ch == '_') return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isSingleCharToken(int ch) {
|
||||
if (isspace(ch)) return false;
|
||||
if (isdigit(ch)) return false;
|
||||
if (isalpha(ch)) return false;
|
||||
if (ch == '_') return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void add(char ch) {
|
||||
token += ch;
|
||||
}
|
||||
|
||||
void pushToken(const char* sz) {
|
||||
newToken();
|
||||
token = sz;
|
||||
newToken();
|
||||
}
|
||||
|
||||
void newToken() {
|
||||
if (token.empty()) return;
|
||||
|
||||
if (tokens.size() > 0) {
|
||||
string last = tokens[tokens.size() -1];
|
||||
if (last == "operator") {
|
||||
if (isOperator(op + token)) {
|
||||
op += token;
|
||||
token = "";
|
||||
return;
|
||||
} else if (op != "" && isOperator(op)) {
|
||||
tokens[tokens.size() -1] = last + op;
|
||||
op = "";
|
||||
return;
|
||||
} else if (isOperator(token)) {
|
||||
op = token;
|
||||
token = "";
|
||||
return;
|
||||
} else {
|
||||
// compile error?
|
||||
op = "";
|
||||
}
|
||||
} else if (last == "~") {
|
||||
tokens[tokens.size() -1] = last + token;
|
||||
token = "";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
tokens.push_back(token);
|
||||
token = "";
|
||||
}
|
||||
|
||||
int line;
|
||||
vector<string> tokens;
|
||||
string token;
|
||||
string lastFunctionName;
|
||||
|
||||
bool inComment;
|
||||
bool inLineComment;
|
||||
bool inDoubleQuote;
|
||||
bool inSingleQuote;
|
||||
bool isEscaping;
|
||||
bool commentEnding;
|
||||
bool commentMightBeStarting;
|
||||
|
||||
string op;
|
||||
};
|
||||
|
||||
char output[100000000];
|
||||
char* now;
|
||||
|
||||
|
||||
void emit(char ch) {
|
||||
*now = ch;
|
||||
now++;
|
||||
}
|
||||
|
||||
void emit(const char* szCode, const char* szFunctionName, int fileId, int line) {
|
||||
sprintf(now, szCode, szFunctionName, fileId, line);
|
||||
while (*now) {
|
||||
now++;
|
||||
}
|
||||
}
|
||||
|
||||
void runFile(const char* szFileNameInput, const char* szFileNameOutput, const char* szInclude) {
|
||||
printf("%s\n", szFileNameInput);
|
||||
|
||||
|
||||
if (!sourceFile(szFileNameInput))
|
||||
return;
|
||||
|
||||
now = output;
|
||||
int fileId = source_db->obtainFileId(szFileNameInput);
|
||||
FILE* file = fopen(szFileNameInput, "rt");
|
||||
int ch;
|
||||
CppState state;
|
||||
while (true) {
|
||||
int ch = getc(file);
|
||||
if (ch == -1)
|
||||
break;
|
||||
state.apply(ch);
|
||||
emit(ch);
|
||||
if (ch == '{' && state.enteredFunction()) { // {
|
||||
emit("LS_TRACE(\"%s\", %i, %i);", state.functionName(), fileId, state.lineNumber()); // light symbol traces, create a macro to define it
|
||||
}
|
||||
}
|
||||
fclose(file);
|
||||
|
||||
file = fopen(szFileNameOutput, "wt");
|
||||
// TODO: input parameter
|
||||
fprintf(file, "#include \"%s\"\n", szInclude);
|
||||
fwrite(output, 1, now - output, file);
|
||||
fclose(file);
|
||||
//source_db->commit();
|
||||
}
|
||||
|
||||
// to create the list file:
|
||||
// dir *.cpp;*.h;*.cc /s /b
|
||||
void runAll(char* szFileHolder, const char* szInclude) {
|
||||
FILE* file = fopen(szFileHolder, "rt");
|
||||
if (file == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (true) {
|
||||
char szFileName[10000] = "";
|
||||
fgets(szFileName, 10000, file);
|
||||
char* end = szFileName + strlen(szFileName) - 1;
|
||||
while (end > szFileName && (*end == '\n' || *end == '\r' || *end == ' ' || *end == '\t')) {
|
||||
*end = 0;
|
||||
end--;
|
||||
}
|
||||
if (strlen(szFileName) == 0)
|
||||
break;
|
||||
|
||||
runFile(szFileName, szFileName, szInclude);
|
||||
}
|
||||
fclose(file);
|
||||
source_db->commit();
|
||||
}
|
||||
|
||||
int _tmain(int argc, char* argv[])
|
||||
{
|
||||
// base path, include, list.txt, lightSymbolFile, [lightSymbolsOut]
|
||||
SkSourceDb::Load(argv[4], &source_db, argc == 5 ? argv[4] : argv[5], argv[1]);
|
||||
if (source_db == NULL) {
|
||||
source_db = new SkSourceDb(argv[1], argv[4]);
|
||||
}
|
||||
|
||||
runAll(argv[3], argv[2]); // e.g. foo\\src\\lightsymbols\\lightsymbols.h");
|
||||
|
||||
return 0;
|
||||
}
|
@ -1,90 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A0E72F45-561E-4B28-B9B2-6C9E9F6BA8BA}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>Callstacker</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Callstacker.cpp" />
|
||||
<ClCompile Include="stdafx.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,36 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Callstacker.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerCommandArguments>D:\edisonn\chromium1_new\ D:\edisonn\chromium1_new\all.txt D:\edisonn\chromium1_new\lightsymbols.txt</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerCommandArguments>D:\edisonn\chromium1_new\ D:\edisonn\chromium1_new\all.txt D:\edisonn\chromium1_new\lightsymbols.txt</LocalDebuggerCommandArguments>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@ -1,40 +0,0 @@
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : Callstacker Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this Callstacker application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your Callstacker application.
|
||||
|
||||
|
||||
Callstacker.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
Callstacker.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
Callstacker.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named Callstacker.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
@ -1,8 +0,0 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// Callstacker.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
@ -1,15 +0,0 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <tchar.h>
|
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
@ -1,8 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
@ -1,65 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#define CANVAS_PATH "CANVAS_PATH"
|
||||
|
||||
class SkFile {
|
||||
FILE* file;
|
||||
bool busted;
|
||||
char* sz;
|
||||
mutable int i;
|
||||
|
||||
public:
|
||||
SkFile(unsigned long id) {
|
||||
file = NULL;
|
||||
busted = false;
|
||||
sz = new char[100000];
|
||||
set(id);
|
||||
i = 100;
|
||||
}
|
||||
|
||||
~SkFile() {
|
||||
delete sz;
|
||||
if (file) {
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
void set(unsigned long id) {
|
||||
if (busted) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (file == NULL) {
|
||||
char sz[10000];
|
||||
sprintf(sz, "%s\\%ul.callstacks.txt", getenv(CANVAS_PATH), id);
|
||||
file = fopen(sz, "a");
|
||||
if (file == NULL) {
|
||||
busted = true;
|
||||
}
|
||||
fprintf(file, "\n\n\nNEW SESSION, just coliding ids ... should generate a new file ideally ... \n\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
void appendLine(const char* sz) const {
|
||||
if (busted) {
|
||||
return;
|
||||
}
|
||||
|
||||
fprintf(file, "%s\n", sz);
|
||||
}
|
||||
|
||||
void dump(bool flush = false) const {
|
||||
if (busted) {
|
||||
return;
|
||||
}
|
||||
|
||||
LightSymbol::GetCallStack(sz, 100000, " >- ");
|
||||
appendLine(sz);
|
||||
|
||||
i--;
|
||||
|
||||
if (i < 0 || flush) {
|
||||
i = 100;
|
||||
fflush(file);
|
||||
}
|
||||
}
|
||||
};
|
@ -1,169 +0,0 @@
|
||||
#include "lightsymbols.h"
|
||||
|
||||
LightSymbol::PLightSymbol LightSymbol::lsFrames[1000];
|
||||
HANDLE LightSymbol::handleFrames[1000];
|
||||
SZ* LightSymbol::fileNames;
|
||||
bool LightSymbol::busted = false;
|
||||
|
||||
|
||||
LightSymbol::LightSymbol(const char* sym, int fileId, int lineNumber) {
|
||||
while (busted) {
|
||||
busted = busted;
|
||||
}
|
||||
this->sym = sym;
|
||||
this->fileId = fileId;
|
||||
this->lineNumber = lineNumber;
|
||||
|
||||
LightSymbol** container = getThreadFrameContainer();
|
||||
|
||||
parentFrame = *container;
|
||||
*container = this; // shortcut for get+set current frame
|
||||
}
|
||||
|
||||
LightSymbol::~LightSymbol() {
|
||||
|
||||
// assert if (GetCurrentFrame() != this) {
|
||||
|
||||
SetCurrentFrame(parentFrame);
|
||||
}
|
||||
|
||||
bool LightSymbol::GetCallStack(char* sz, int len, const char* separator) {
|
||||
LightSymbol* ls = GetCurrentFrame();
|
||||
if (ls == 0) {
|
||||
return false;
|
||||
} else {
|
||||
return ls->GetCallStackCore(sz, len, separator);
|
||||
}
|
||||
}
|
||||
|
||||
LightSymbol** LightSymbol::getThreadFrameContainer() {
|
||||
//pthread_t t = pthread_self();
|
||||
HANDLE h = (HANDLE)GetCurrentThreadId(); // f, keep handle so I don't have to recompie tyhe whole app; update toi DWORD one I really need changes in header file
|
||||
int i = 0;
|
||||
while (handleFrames[i] != h && handleFrames[i] != NULL && i < 1000 - 1) {
|
||||
i++;
|
||||
}
|
||||
if (handleFrames[i] == h) {
|
||||
return &lsFrames[i];
|
||||
}
|
||||
handleFrames[i] = h;
|
||||
return &lsFrames[i];
|
||||
}
|
||||
|
||||
bool LightSymbol::GetCallStackCore(char* sz, int len, const char* separator) const {
|
||||
if (busted) {
|
||||
return false;
|
||||
}
|
||||
if (fileNames == NULL) { // f multithreading synchr
|
||||
FILE* log = fopen("d:\\edisonn\\log.txt", "wt");
|
||||
|
||||
if (log) { fprintf(log, "build\n");fflush(log); }
|
||||
|
||||
char szLine[10000];
|
||||
FILE* file = fopen(getenv(LIGHT_SYMBOLS_FILE), "rt");
|
||||
if (file == NULL) {
|
||||
busted = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* trimed;
|
||||
|
||||
// count number of lines
|
||||
int id;
|
||||
int entries = 0;
|
||||
while (true) {
|
||||
id = -1;
|
||||
if (fscanf(file, "%i", &id) == 0) break;
|
||||
if (id == -1) break;
|
||||
if (entries <= id + 1) {
|
||||
entries = id + 1;
|
||||
}
|
||||
*szLine = '\0';
|
||||
fgets(szLine, 10000, file);
|
||||
trimed = trim(szLine);
|
||||
}
|
||||
|
||||
fclose(file);
|
||||
file = fopen(getenv(LIGHT_SYMBOLS_FILE), "rt");
|
||||
if (file == NULL) {
|
||||
busted = true;
|
||||
return false; // f this
|
||||
}
|
||||
|
||||
if (log) { fprintf(log, "entries: %i\n", entries);fflush(log); }
|
||||
|
||||
SZ* __fileNames = new SZ[entries];
|
||||
|
||||
while (true) {
|
||||
id = -1;
|
||||
if (fscanf(file, "%i", &id) == 0) break;
|
||||
if (id == -1) break;
|
||||
*szLine = '\0';
|
||||
fgets(szLine, 10000, file);
|
||||
trimed = trim(szLine);
|
||||
|
||||
if (log) { fprintf(log, "%i, %s", id, trimed); }
|
||||
|
||||
// ass u me the file is correct
|
||||
|
||||
__fileNames[id] = new char[strlen(trimed) + 1];
|
||||
if (log) { fprintf(log, " - ");fflush(log); }
|
||||
strcpy(__fileNames[id], trimed);
|
||||
if (log) { fprintf(log, " _ \n");fflush(log); }
|
||||
}
|
||||
fclose(file);
|
||||
fileNames = __fileNames;
|
||||
if (log) { fclose(log); }
|
||||
}
|
||||
|
||||
const LightSymbol* ls = this;
|
||||
char* szOut = sz;
|
||||
// f security
|
||||
while (ls != NULL && len > 1000) {
|
||||
sprintf(szOut, "%s, %s:%i%s", ls->sym, fileNames[ls->fileId], ls->lineNumber, separator);
|
||||
while (*szOut && len > 0) {
|
||||
szOut++;
|
||||
len--;
|
||||
}
|
||||
ls = ls->parentFrame;
|
||||
}
|
||||
|
||||
int more = 0;
|
||||
while (ls != NULL) {
|
||||
ls = ls->parentFrame;
|
||||
}
|
||||
|
||||
if (more > 0) {
|
||||
sprintf(szOut, " ... %i more frames. allocate more memory!", more);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LightSymbol* LightSymbol::GetCurrentFrame() {
|
||||
return *getThreadFrameContainer();
|
||||
}
|
||||
|
||||
void LightSymbol::SetCurrentFrame(LightSymbol* ls) {
|
||||
*getThreadFrameContainer() = ls;
|
||||
}
|
||||
|
||||
const char* LightSymbol::trim(char* sz) {
|
||||
if (sz == NULL) return NULL;
|
||||
|
||||
while (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')
|
||||
sz++;
|
||||
|
||||
if (*sz == '\0') return sz;
|
||||
|
||||
int len = strlen(sz);
|
||||
char* start = sz;
|
||||
sz = sz + (len - 1);
|
||||
|
||||
while (sz >= start && (*sz == ' ' || *sz == '\t' || *sz == '\r' || *sz == '\n' || *sz == ',')) {
|
||||
*sz = '\0';
|
||||
sz--;
|
||||
}
|
||||
|
||||
return start;
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
#ifndef __LIGHT_SYMBOLS__
|
||||
#define __LIGHT_SYMBOLS__
|
||||
#define LS_TRACE(functionName,fileId,lineNumber) LightSymbol __lstr(functionName,fileId,lineNumber);
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
//#include <pthread.h>
|
||||
#include <windows.h>
|
||||
|
||||
typedef char* SZ;
|
||||
|
||||
#define LIGHT_SYMBOLS_FILE "LIGHT_SYMBOLS_FILE"
|
||||
|
||||
class LightSymbol {
|
||||
const char* sym;
|
||||
int fileId;
|
||||
int lineNumber;
|
||||
|
||||
LightSymbol* parentFrame;
|
||||
|
||||
typedef LightSymbol* PLightSymbol;
|
||||
|
||||
static PLightSymbol lsFrames[1000];
|
||||
static HANDLE handleFrames[1000];
|
||||
static SZ* fileNames;
|
||||
static bool busted;
|
||||
|
||||
public:
|
||||
LightSymbol(const char* sym, int fileId, int lineNumber);
|
||||
|
||||
~LightSymbol();
|
||||
|
||||
static bool GetCallStack(char* sz, int len, const char* separator);
|
||||
|
||||
private:
|
||||
|
||||
static LightSymbol** getThreadFrameContainer();
|
||||
|
||||
bool GetCallStackCore(char* sz, int len, const char* separator) const ;
|
||||
|
||||
static LightSymbol* GetCurrentFrame() ;
|
||||
|
||||
static void SetCurrentFrame(LightSymbol* ls) ;
|
||||
|
||||
static const char* trim(char* sz) ;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user