Replace 'master' with 'top-level' or 'gradient'
Bug: skia:10570 Change-Id: I257380fda62d99c7c27efabf2105478d20f23c57 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308336 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: Michael Ludwig <michaelludwig@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
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@ -5,7 +5,7 @@
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* found in the LICENSE file.
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*/
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// This master effect implements clamping on the layout coordinate and requires specifying the
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// This top-level effect implements clamping on the layout coordinate and requires specifying the
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// border colors that are used when outside the clamped boundary. Gradients with the
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// SkShader::kClamp_TileMode should use the colors at their first and last stop (after adding dummy
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// stops for t=0,t=1) as the border color. This will automatically replicate the edge color, even if
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@ -151,7 +151,7 @@ static std::unique_ptr<GrFragmentProcessor> make_colorizer(const SkPMColor4f* co
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return make_textured_colorizer(colors + offset, positions + offset, count, premul, args);
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}
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// Combines the colorizer and layout with an appropriately configured master effect based on the
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// Combines the colorizer and layout with an appropriately configured top-level effect based on the
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// gradient's tile mode
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static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader,
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const GrFPArgs& args, std::unique_ptr<GrFragmentProcessor> layout) {
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@ -200,49 +200,52 @@ static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShader
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return nullptr;
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}
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// The master effect has to export premul colors, but under certain conditions it doesn't need
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// to do anything to achieve that: i.e. its interpolating already premul colors (inputPremul)
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// or all the colors have a = 1, in which case premul is a no op. Note that this allOpaque
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// check is more permissive than SkGradientShaderBase's isOpaque(), since we can optimize away
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// the make-premul op for two point conical gradients (which report false for isOpaque).
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// The top-level effect has to export premul colors, but under certain conditions it doesn't
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// need to do anything to achieve that: i.e. its interpolating already premul colors
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// (inputPremul) or all the colors have a = 1, in which case premul is a no op. Note that this
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// allOpaque check is more permissive than SkGradientShaderBase's isOpaque(), since we can
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// optimize away the make-premul op for two point conical gradients (which report false for
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// isOpaque).
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bool makePremul = !inputPremul && !allOpaque;
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// All tile modes are supported (unless something was added to SkShader)
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std::unique_ptr<GrFragmentProcessor> master;
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std::unique_ptr<GrFragmentProcessor> gradient;
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switch(shader.getTileMode()) {
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case SkTileMode::kRepeat:
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master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
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/* mirror */ false, makePremul, allOpaque);
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gradient = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
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/* mirror */ false, makePremul, allOpaque);
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break;
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case SkTileMode::kMirror:
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master = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
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/* mirror */ true, makePremul, allOpaque);
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gradient = GrTiledGradientEffect::Make(std::move(colorizer), std::move(layout),
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/* mirror */ true, makePremul, allOpaque);
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break;
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case SkTileMode::kClamp:
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// For the clamped mode, the border colors are the first and last colors, corresponding
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// to t=0 and t=1, because SkGradientShaderBase enforces that by adding color stops as
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// appropriate. If there is a hard stop, this grabs the expected outer colors for the
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// border.
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master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
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colors[0], colors[shader.fColorCount - 1], makePremul, allOpaque);
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gradient = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
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colors[0], colors[shader.fColorCount - 1],
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makePremul, allOpaque);
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break;
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case SkTileMode::kDecal:
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// Even if the gradient colors are opaque, the decal borders are transparent so
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// disable that optimization
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master = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
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SK_PMColor4fTRANSPARENT, SK_PMColor4fTRANSPARENT,
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makePremul, /* colorsAreOpaque */ false);
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gradient = GrClampedGradientEffect::Make(std::move(colorizer), std::move(layout),
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SK_PMColor4fTRANSPARENT,
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SK_PMColor4fTRANSPARENT,
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makePremul, /* colorsAreOpaque */ false);
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break;
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}
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if (master == nullptr) {
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if (gradient == nullptr) {
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// Unexpected tile mode
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return nullptr;
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}
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if (args.fInputColorIsOpaque) {
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return GrFragmentProcessor::OverrideInput(std::move(master), SK_PMColor4fWHITE, false);
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return GrFragmentProcessor::OverrideInput(std::move(gradient), SK_PMColor4fWHITE, false);
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}
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return GrFragmentProcessor::MulChildByInputAlpha(std::move(master));
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return GrFragmentProcessor::MulChildByInputAlpha(std::move(gradient));
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}
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namespace GrGradientShader {
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@ -12,8 +12,8 @@ Gradients can be thought of, at a very high level, as three pieces:
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distinguishes itself. When designing a new gradient, this is the component
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that you have to implement. A layout will generally be named
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GrXGradientLayout
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3. A master effect that composes the layout and color interpolator together. It
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is also responsible for implementing the clamping behavior that can be
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3. A top-level effect that composes the layout and color interpolator together.
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It is also responsible for implementing the clamping behavior that can be
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abstracted away from both the layout and colorization.
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@ -21,7 +21,7 @@ GrClampedGradientEffect handles clamped and decal tile modes, while
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GrTiledGradientEffect implements repeat and mirror tile modes. The
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GrClampedGradientEffect requires border colors to be specified outside of its
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colorizer child, but these border colors may be defined by the gradient color
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stops. Both of these master effects delegate calculating a t interpolant to a
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stops. Both of these top-level effects delegate calculating a t interpolant to a
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child process, perform their respective tile mode operations, and possibly
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convert the tiled t value (guaranteed to be within 0 and 1) into an output
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color using their child colorizer process.
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@ -29,12 +29,12 @@ color using their child colorizer process.
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Because of how child processors are currently defined, where they have a single
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half4 input and a single half4 output, their is a type mismatch between the 1D
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t value and the 4D inputs/outputs of the layout and colorizer processes. For
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now, the master effect assumes an untiled t is output in sk_OutColor.x by the
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now, the top-level effect assumes an untiled t is output in sk_OutColor.x by the
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layout and it tiles solely off of that value.
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However, layouts can output a negative value in the y component to invalidate
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the gradient location (currently on the two point conical gradient does this).
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When invalidated, the master effect outputs transparent black and does not
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When invalidated, the top-level effect outputs transparent black and does not
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invoke the child processor. Other than this condition, any value in y, z, or w
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are passed into the colorizer unmodified. The colorizer should assume that the
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valid tiled t value is in sk_InColor.x and can safely ignore y, z, and w.
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@ -51,12 +51,12 @@ Optimization Flags
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At an abstract level, gradient shaders are compatible with coverage as alpha
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and, under certain conditions, preserve opacity when the inputs are opaque. To
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reduce the amount of duplicate code and boilerplate, these optimization
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decisions are implemented in the master effects and not in the colorizers. It
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decisions are implemented in the top-level effects and not in the colorizers. It
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is assumed that all colorizer FPs will be compatible with coverage as alpha and
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will preserve opacity if input colors are opaque. Since this is assumed by the
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master effects, they do not need to report these optimizations or check input
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top-level effects, they do not need to report these optimizations or check input
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opacity (this does mean if the colorizers are used independently from the
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master effect shader that the reported flags might not be optimal, but since
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top-level effect shader that the reported flags might not be optimal, but since
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that is unlikely, this convention really simplifies the colorizer
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implementations).
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@ -66,6 +66,4 @@ opacity of a pixel outside of how the gradient would otherwise color it.
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Layouts that potentially reject pixels (i.e. could output a negative y value)
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must not report kPreservesOpaqueInput_OptimizationFlag. Layouts that never
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reject a pixel should report kPreservesOpaqueInput_OptimizationFlag since the
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master effects can optimize away checking if the layout rejects a pixel.
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top-level effects can optimize away checking if the layout rejects a pixel.
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@ -36,7 +36,7 @@ public:
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kHalf4_GrSLType, "leftBorderColor");
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rightBorderColorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
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kHalf4_GrSLType, "rightBorderColor");
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SkString _sample1099 = this->invokeChild(1, args);
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SkString _sample1102 = this->invokeChild(1, args);
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fragBuilder->codeAppendf(
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R"SkSL(half4 t = %s;
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if (!%s && t.y < 0.0) {
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@ -46,13 +46,13 @@ if (!%s && t.y < 0.0) {
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} else if (t.x > 1.0) {
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%s = %s;
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} else {)SkSL",
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_sample1099.c_str(),
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_sample1102.c_str(),
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(_outer.childProcessor(1)->preservesOpaqueInput() ? "true" : "false"),
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args.fOutputColor, args.fOutputColor,
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args.fUniformHandler->getUniformCStr(leftBorderColorVar), args.fOutputColor,
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args.fUniformHandler->getUniformCStr(rightBorderColorVar));
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SkString _coords1868("float2(half2(t.x, 0))");
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SkString _sample1868 = this->invokeChild(0, args, _coords1868.c_str());
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SkString _coords1871("float2(half2(t.x, 0))");
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SkString _sample1871 = this->invokeChild(0, args, _coords1871.c_str());
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fragBuilder->codeAppendf(
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R"SkSL(
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%s = %s;
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@ -61,7 +61,7 @@ if (!%s && t.y < 0.0) {
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%s.xyz *= %s.w;
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}
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)SkSL",
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args.fOutputColor, _sample1868.c_str(), (_outer.makePremul ? "true" : "false"),
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args.fOutputColor, _sample1871.c_str(), (_outer.makePremul ? "true" : "false"),
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args.fOutputColor, args.fOutputColor);
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}
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