remove dead code for SK_SUPPORT_LEGACY_RADIAL_GRADIENT_SQRT

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1122933002
This commit is contained in:
reed 2015-05-05 07:55:19 -07:00 committed by Commit bot
parent deee2980f4
commit 67383fcfc1

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@ -270,13 +270,6 @@ void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
namespace {
inline bool radial_completely_pinned(int fx, int dx, int fy, int dy) {
// fast, overly-conservative test: checks unit square instead of unit circle
bool xClamped = (fx >= SK_FixedHalf && dx >= 0) || (fx <= -SK_FixedHalf && dx <= 0);
bool yClamped = (fy >= SK_FixedHalf && dy >= 0) || (fy <= -SK_FixedHalf && dy <= 0);
return xClamped || yClamped;
}
inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy) {
// fast, overly-conservative test: checks unit square instead of unit circle
bool xClamped = (fx >= 1 && dx >= 0) || (fx <= -1 && dx <= 0);
@ -284,99 +277,11 @@ inline bool radial_completely_pinned(SkScalar fx, SkScalar dx, SkScalar fy, SkSc
return xClamped || yClamped;
}
// Return true if (fx * fy) is always inside the unit circle
// SkPin32 is expensive, but so are all the SkFixedMul in this test,
// so it shouldn't be run if count is small.
inline bool no_need_for_radial_pin(int fx, int dx,
int fy, int dy, int count) {
SkASSERT(count > 0);
if (SkAbs32(fx) > 0x7FFF || SkAbs32(fy) > 0x7FFF) {
return false;
}
if (fx*fx + fy*fy > 0x7FFF*0x7FFF) {
return false;
}
fx += (count - 1) * dx;
fy += (count - 1) * dy;
if (SkAbs32(fx) > 0x7FFF || SkAbs32(fy) > 0x7FFF) {
return false;
}
return fx*fx + fy*fy <= 0x7FFF*0x7FFF;
}
#define UNPINNED_RADIAL_STEP \
fi = (fx * fx + fy * fy) >> (14 + 16 - kSQRT_TABLE_BITS); \
*dstC++ = cache[toggle + \
(sqrt_table[fi] >> SkGradientShaderBase::kSqrt32Shift)]; \
toggle = next_dither_toggle(toggle); \
fx += dx; \
fy += dy;
typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx,
SkScalar sfy, SkScalar sdy,
SkPMColor* dstC, const SkPMColor* cache,
int count, int toggle);
// On Linux, this is faster with SkPMColor[] params than SkPMColor* SK_RESTRICT
void shadeSpan_radial_clamp(SkScalar sfx, SkScalar sdx,
SkScalar sfy, SkScalar sdy,
SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache,
int count, int toggle) {
// Floating point seems to be slower than fixed point,
// even when we have float hardware.
const uint8_t* SK_RESTRICT sqrt_table = gSqrt8Table;
SkFixed fx = SkScalarToFixed(sfx) >> 1;
SkFixed dx = SkScalarToFixed(sdx) >> 1;
SkFixed fy = SkScalarToFixed(sfy) >> 1;
SkFixed dy = SkScalarToFixed(sdy) >> 1;
if ((count > 4) && radial_completely_pinned(fx, dx, fy, dy)) {
unsigned fi = SkGradientShaderBase::kCache32Count - 1;
sk_memset32_dither(dstC,
cache[toggle + fi],
cache[next_dither_toggle(toggle) + fi],
count);
} else if ((count > 4) &&
no_need_for_radial_pin(fx, dx, fy, dy, count)) {
unsigned fi;
// 4x unroll appears to be no faster than 2x unroll on Linux
while (count > 1) {
UNPINNED_RADIAL_STEP;
UNPINNED_RADIAL_STEP;
count -= 2;
}
if (count) {
UNPINNED_RADIAL_STEP;
}
} else {
// Specializing for dy == 0 gains us 25% on Skia benchmarks
if (dy == 0) {
unsigned yy = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1);
yy *= yy;
do {
unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1);
unsigned fi = (xx * xx + yy) >> (14 + 16 - kSQRT_TABLE_BITS);
fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS));
*dstC++ = cache[toggle + (sqrt_table[fi] >>
SkGradientShaderBase::kSqrt32Shift)];
toggle = next_dither_toggle(toggle);
fx += dx;
} while (--count != 0);
} else {
do {
unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1);
unsigned fi = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1);
fi = (xx * xx + fi * fi) >> (14 + 16 - kSQRT_TABLE_BITS);
fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS));
*dstC++ = cache[toggle + (sqrt_table[fi] >>
SkGradientShaderBase::kSqrt32Shift)];
toggle = next_dither_toggle(toggle);
fx += dx;
fy += dy;
} while (--count != 0);
}
}
}
static inline Sk4f fast_sqrt(const Sk4f& R) {
// R * R.rsqrt0() is much faster, but it's non-monotonic, which isn't so pretty for gradients.
return R * R.rsqrt1();
@ -474,11 +379,6 @@ void shadeSpan_radial_repeat(SkScalar fx, SkScalar dx, SkScalar fy, SkScalar dy,
void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
SkPMColor* SK_RESTRICT dstC, int count) {
#ifdef SK_SUPPORT_LEGACY_RADIAL_GRADIENT_SQRT
const bool use_new_proc = false;
#else
const bool use_new_proc = true;
#endif
SkASSERT(count > 0);
const SkRadialGradient& radialGradient = static_cast<const SkRadialGradient&>(fShader);
@ -507,7 +407,7 @@ void SkRadialGradient::RadialGradientContext::shadeSpan(int x, int y,
RadialShadeProc shadeProc = shadeSpan_radial_repeat;
if (SkShader::kClamp_TileMode == radialGradient.fTileMode) {
shadeProc = use_new_proc ? shadeSpan_radial_clamp2 : shadeSpan_radial_clamp;
shadeProc = shadeSpan_radial_clamp2;
} else if (SkShader::kMirror_TileMode == radialGradient.fTileMode) {
shadeProc = shadeSpan_radial_mirror;
} else {