Make sure we use clear load op on GrOpsTask as often as possible.

With this change we are also removing the code in the Gr*OpsRenderPass which
will dynamically change the load op for given clear calls. The load is is
set at creation time.

Change-Id: I19f0f37bb38f790b11052953106e0492e6f9fc87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237425
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This commit is contained in:
Greg Daniel 2019-08-27 13:12:33 -04:00 committed by Skia Commit-Bot
parent ea6fb83931
commit 674ee74e88
8 changed files with 47 additions and 79 deletions

View File

@ -386,7 +386,7 @@ static sk_sp<GrTextureProxy> decimate(GrRecordingContext* context,
// X convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(contentRect->fRight, contentRect->fTop,
radiusX, contentRect->height());
dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT);
dstRenderTargetContext->priv().absClear(&clearRect);
}
} else {
if (scaleFactorY > 1) {
@ -394,7 +394,7 @@ static sk_sp<GrTextureProxy> decimate(GrRecordingContext* context,
// convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(contentRect->fLeft, contentRect->fBottom,
contentRect->width(), radiusY);
dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT);
dstRenderTargetContext->priv().absClear(&clearRect);
}
}
@ -421,9 +421,9 @@ static std::unique_ptr<GrRenderTargetContext> reexpand(
// TODO: it seems like we should actually be clamping here rather than darkening
// the bottom right edges.
SkIRect clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1);
srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT);
srcRenderTargetContext->priv().absClear(&clearRect);
clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height());
srcRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT);
srcRenderTargetContext->priv().absClear(&clearRect);
sk_sp<GrTextureProxy> srcProxy = srcRenderTargetContext->asTextureProxyRef();
if (!srcProxy) {
@ -554,7 +554,7 @@ std::unique_ptr<GrRenderTargetContext> GaussianBlur(GrRecordingContext* context,
// convolution from reading garbage.
SkIRect clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom,
srcRect.width(), radiusY);
dstRenderTargetContext->priv().absClear(&clearRect, SK_PMColor4fTRANSPARENT);
dstRenderTargetContext->priv().absClear(&clearRect);
}
srcProxy = dstRenderTargetContext->asTextureProxyRef();

View File

@ -181,7 +181,7 @@ static sk_sp<GrTextureProxy> create_mask_GPU(GrRecordingContext* context,
return nullptr;
}
rtContext->priv().absClear(nullptr, SK_PMColor4fTRANSPARENT);
rtContext->priv().absClear(nullptr);
GrPaint maskPaint;
maskPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);

View File

@ -342,7 +342,7 @@ void GrRenderTargetContext::internalClear(const GrFixedClip& clip,
}
}
void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMColor4f& color) {
void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect) {
ASSERT_SINGLE_OWNER_PRIV
RETURN_IF_ABANDONED_PRIV
SkDEBUGCODE(fRenderTargetContext->validate();)
@ -364,6 +364,8 @@ void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMCol
}
}
static const SkPMColor4f kColor = SK_PMColor4fTRANSPARENT;
// TODO: in a post-MDB world this should be handled at the OpsTask level.
// This makes sure to always add an op to the list, instead of marking the clear as a load op.
// This code follows very similar logic to internalClear() below, but critical differences are
@ -371,7 +373,7 @@ void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMCol
if (clearRect) {
if (fRenderTargetContext->caps()->performPartialClearsAsDraws()) {
GrPaint paint;
clear_to_grpaint(color, &paint);
clear_to_grpaint(kColor, &paint);
// Use the disabled clip; the rect geometry already matches the clear rectangle and
// if it were added to a scissor, that would be intersected with the logical surface
@ -385,28 +387,32 @@ void GrRenderTargetContextPriv::absClear(const SkIRect* clearRect, const SkPMCol
// proxy. The surface proxy variant would intersect the clip rect with its logical
// bounds, which is not desired in this special case.
fRenderTargetContext->addOp(GrClearOp::Make(
fRenderTargetContext->fContext, rtRect, color, /* fullscreen */ false));
fRenderTargetContext->fContext, rtRect, kColor, /* fullscreen */ false));
}
} else {
// Reset the oplist like in internalClear(), but do not rely on a load op for the clear
fRenderTargetContext->getOpsTask()->resetForFullscreenClear(
fRenderTargetContext->canDiscardPreviousOpsOnFullClear());
fRenderTargetContext->getOpsTask()->setColorLoadOp(GrLoadOp::kDiscard);
if (fRenderTargetContext->caps()->performColorClearsAsDraws()) {
// This draws a quad covering the worst case dimensions instead of just the logical
// width and height like in internalClear().
GrPaint paint;
clear_to_grpaint(color, &paint);
fRenderTargetContext->addDrawOp(
GrFixedClip::Disabled(),
GrFillRectOp::MakeNonAARect(fRenderTargetContext->fContext, std::move(paint),
SkMatrix::I(), SkRect::Make(rtRect)));
if (fRenderTargetContext->getOpsTask()->resetForFullscreenClear(
fRenderTargetContext->canDiscardPreviousOpsOnFullClear()) &&
!fRenderTargetContext->caps()->performColorClearsAsDraws()) {
fRenderTargetContext->getOpsTask()->setColorLoadOp(GrLoadOp::kClear, kColor);
} else {
// Nothing special about this path in absClear compared to internalClear()
fRenderTargetContext->addOp(GrClearOp::Make(
fRenderTargetContext->fContext, SkIRect::MakeEmpty(), color,
/* fullscreen */ true));
fRenderTargetContext->getOpsTask()->setColorLoadOp(GrLoadOp::kDiscard);
if (fRenderTargetContext->caps()->performColorClearsAsDraws()) {
// This draws a quad covering the worst case dimensions instead of just the logical
// width and height like in internalClear().
GrPaint paint;
clear_to_grpaint(kColor, &paint);
fRenderTargetContext->addDrawOp(
GrFixedClip::Disabled(),
GrFillRectOp::MakeNonAARect(fRenderTargetContext->fContext,
std::move(paint), SkMatrix::I(),
SkRect::Make(rtRect)));
} else {
// Nothing special about this path in absClear compared to internalClear()
fRenderTargetContext->addOp(GrClearOp::Make(
fRenderTargetContext->fContext, SkIRect::MakeEmpty(), kColor,
/* fullscreen */ true));
}
}
}
}

View File

@ -57,10 +57,11 @@ public:
* upsampling. The "absClear" entry point ignores the content bounds but does use the
* worst case (instantiated) bounds.
*
* This call will always clear to transparent black.
*
* @param rect if (!null) the rect to clear, otherwise it is a full screen clear
* @param color the color to clear to
*/
void absClear(const SkIRect* rect, const SkPMColor4f& color);
void absClear(const SkIRect* rect);
// While this can take a general clip, since GrReducedClip relies on this function, it must take
// care to only provide hard clips or we could get stuck in a loop. The general clip is needed

View File

@ -144,7 +144,7 @@ GrOpsRenderPass* GrMtlGpu::getOpsRenderPass(
GrRenderTarget* renderTarget, GrSurfaceOrigin origin, const SkRect& bounds,
const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo) {
return new GrMtlOpsRenderPass(this, renderTarget, origin, bounds, colorInfo, stencilInfo);
return new GrMtlOpsRenderPass(this, renderTarget, origin, colorInfo, stencilInfo);
}
void GrMtlGpu::submit(GrOpsRenderPass* renderPass) {

View File

@ -23,7 +23,6 @@ class GrMtlRenderTarget;
class GrMtlOpsRenderPass : public GrOpsRenderPass, private GrMesh::SendToGpuImpl {
public:
GrMtlOpsRenderPass(GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin,
const SkRect& bounds,
const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo);
@ -94,10 +93,6 @@ private:
void precreateCmdEncoder();
GrMtlGpu* fGpu;
// GrRenderTargetProxy bounds
#ifdef SK_DEBUG
SkRect fRTBounds;
#endif
id<MTLRenderCommandEncoder> fActiveRenderCmdEncoder;
MTLRenderPassDescriptor* fRenderPassDesc;

View File

@ -22,14 +22,11 @@
#endif
GrMtlOpsRenderPass::GrMtlOpsRenderPass(
GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin, const SkRect& bounds,
GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin,
const GrOpsRenderPass::LoadAndStoreInfo& colorInfo,
const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo)
: INHERITED(rt, origin)
, fGpu(gpu)
#ifdef SK_DEBUG
, fRTBounds(bounds)
#endif
{
this->setupRenderPass(colorInfo, stencilInfo);
}
@ -196,14 +193,10 @@ void GrMtlOpsRenderPass::onDraw(const GrPrimitiveProcessor& primProc,
}
void GrMtlOpsRenderPass::onClear(const GrFixedClip& clip, const SkPMColor4f& color) {
// if we end up here from absClear, the clear bounds may be bigger than the RT proxy bounds -
// but in that case, scissor should be enabled, so this check should still succeed
SkASSERT(!clip.scissorEnabled() || clip.scissorRect().contains(fRTBounds));
fRenderPassDesc.colorAttachments[0].clearColor = MTLClearColorMake(color.fR, color.fG, color.fB,
color.fA);
fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
this->precreateCmdEncoder();
fRenderPassDesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
// We should never end up here since all clears should either be done as draws or load ops in
// metal. If we hit this assert then we missed a chance to set a load op on the
// GrRenderTargetContext level.
SkASSERT(false);
}
void GrMtlOpsRenderPass::onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) {

View File

@ -376,8 +376,6 @@ void GrVkOpsRenderPass::onClearStencilClip(const GrFixedClip& clip, bool insideS
}
void GrVkOpsRenderPass::onClear(const GrFixedClip& clip, const SkPMColor4f& color) {
GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(fRenderTarget);
// parent class should never let us get here with no RT
SkASSERT(!clip.hasWindowRectangles());
@ -385,36 +383,11 @@ void GrVkOpsRenderPass::onClear(const GrFixedClip& clip, const SkPMColor4f& colo
VkClearColorValue vkColor = {{color.fR, color.fG, color.fB, color.fA}};
if (cbInfo.fIsEmpty && !clip.scissorEnabled()) {
// Change the render pass to do a clear load
GrVkRenderPass::LoadStoreOps vkColorOps(VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_STORE);
// Preserve the stencil buffer's load & store settings
GrVkRenderPass::LoadStoreOps vkStencilOps(fVkStencilLoadOp, fVkStencilStoreOp);
const GrVkRenderPass* oldRP = cbInfo.fRenderPass;
const GrVkResourceProvider::CompatibleRPHandle& rpHandle =
vkRT->compatibleRenderPassHandle();
if (rpHandle.isValid()) {
cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle,
vkColorOps,
vkStencilOps);
} else {
cbInfo.fRenderPass = fGpu->resourceProvider().findRenderPass(*vkRT,
vkColorOps,
vkStencilOps);
}
SkASSERT(cbInfo.fRenderPass->isCompatible(*oldRP));
oldRP->unref(fGpu);
cbInfo.fColorClearValue.color = {{color.fR, color.fG, color.fB, color.fA}};
cbInfo.fLoadStoreState = LoadStoreState::kStartsWithClear;
// Update command buffer bounds
cbInfo.fBounds.join(fRenderTarget->getBoundsRect());
return;
}
// If we end up in a situation where we are calling clear without a scissior then in general it
// means we missed an opportunity higher up the stack to set the load op to be a clear. However,
// there are situations where higher up we couldn't discard the previous ops and set a clear
// load op (e.g. if we needed to execute a wait op). Thus we also have the empty check here.
SkASSERT(!cbInfo.fIsEmpty || clip.scissorEnabled());
// We always do a sub rect clear with clearAttachments since we are inside a render pass
VkClearRect clearRect;