Revert of Simplify SkGpuBlurUtils::GaussianBlur method (patchset #2 id:20001 of https://codereview.chromium.org/1958603002/ )

Reason for revert:
Looks like it's causing some issues with the bleed_image GM.

Original issue's description:
> Simplify SkGpuBlurUtils::GaussianBlur method
>
> No one was using the canClobberSrc capability and moving the direct filtering case forward makes the rest of the logic simpler.
>
> Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1958603002
>
> Committed: https://skia.googlesource.com/skia/+/56a85e69a8d034e0fdee00e8207cda0a9da06fee

TBR=bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1956023002
This commit is contained in:
jvanverth 2016-05-06 13:05:09 -07:00 committed by Commit bot
parent 50c46c7b18
commit 67a58dcd4a
6 changed files with 104 additions and 102 deletions

View File

@ -202,8 +202,7 @@ public:
int width, int height,
GrPixelConfig config,
int sampleCnt = 0,
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
const SkSurfaceProps* surfaceProps = nullptr);
GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin);
///////////////////////////////////////////////////////////////////////////
// Misc.

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@ -123,6 +123,7 @@ sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
SkRect inputBoundsF(SkRect::Make(inputBounds));
sk_sp<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(context,
inputTexture.get(),
false,
source->props().isGammaCorrect(),
SkRect::Make(dstBounds),
&inputBoundsF,

View File

@ -1249,7 +1249,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
clipRect, nullptr,
false, clipRect, nullptr,
xformedSigma, xformedSigma);
if (nullptr == *result) {
return false;

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@ -165,6 +165,7 @@ static void convolve_gaussian(GrDrawContext* drawContext,
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
bool gammaCorrect,
const SkRect& dstBounds,
const SkRect* srcBounds,
@ -204,38 +205,11 @@ GrTexture* GaussianBlur(GrContext* context,
kSBGRA_8888_GrPixelConfig == srcTexture->config() ||
kAlpha_8_GrPixelConfig == srcTexture->config());
const int width = SkScalarFloorToInt(dstBounds.width());
const int height = SkScalarFloorToInt(dstBounds.height());
const GrPixelConfig config = srcTexture->config();
const SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0,
SkSurfaceProps::kLegacyFontHost_InitType);
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
// We shouldn't be scaling because this is a small size blur
SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
sk_sp<GrDrawContext> dstDrawContext(context->newDrawContext(SkBackingFit::kApprox,
width, height, config,
0, kDefault_GrSurfaceOrigin,
&props));
if (!dstDrawContext) {
return nullptr;
}
convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset,
srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
return dstDrawContext->asTexture().release();
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = config;
desc.fWidth = SkScalarFloorToInt(dstBounds.width());
desc.fHeight = SkScalarFloorToInt(dstBounds.height());
desc.fConfig = srcTexture->config();
GrTexture* dstTexture;
GrTexture* tempTexture;
@ -243,10 +217,14 @@ GrTexture* GaussianBlur(GrContext* context,
temp1.reset(context->textureProvider()->createApproxTexture(desc));
dstTexture = temp1.get();
temp2.reset(context->textureProvider()->createApproxTexture(desc));
tempTexture = temp2.get();
if (canClobberSrc) {
tempTexture = srcTexture;
} else {
temp2.reset(context->textureProvider()->createApproxTexture(desc));
tempTexture = temp2.get();
}
if (!dstTexture || !tempTexture) {
if (nullptr == dstTexture || nullptr == tempTexture) {
return nullptr;
}
@ -263,13 +241,13 @@ GrTexture* GaussianBlur(GrContext* context,
matrix.mapRect(&domain, *srcBounds);
domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
(i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
sk_sp<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
srcTexture,
matrix,
domain,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(fp.get());
SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
srcTexture,
matrix,
domain,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(fp);
srcRect.offset(-srcOffset);
srcOffset.set(0, 0);
} else {
@ -294,77 +272,100 @@ GrTexture* GaussianBlur(GrContext* context,
localSrcBounds = srcRect;
}
SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0,
SkSurfaceProps::kLegacyFontHost_InitType);
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
srcRect = localDstBounds;
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
SkIRect srcIRect = srcRect.roundOut();
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
// TODO: if we pass in the source draw context we don't need this here
if (!srcDrawContext) {
srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
if (!srcDrawContext) {
return nullptr;
}
}
// Clear out a radius to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
radiusX, srcIRect.height());
srcDrawContext->clear(&clearRect, 0x0, false);
}
if (sigmaX > 0.0f && sigmaY > 0.0f &&
(2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) {
// We shouldn't be scaling because this is a small size blur
SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
sk_sp<GrDrawContext> dstDrawContext(
context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
if (!dstDrawContext) {
return nullptr;
}
convolve_gaussian(dstDrawContext.get(), clip, srcRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
localSrcBounds = srcRect;
srcOffset.set(0, 0);
}
convolve_gaussian_2d(dstDrawContext.get(), clip, srcRect, srcOffset,
srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
if (sigmaY > 0.0f) {
if (scaleFactorY > 1 || sigmaX > 0.0f) {
// TODO: if we pass in the source draw context we don't need this here
if (!srcDrawContext) {
srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
srcDrawContext.swap(dstDrawContext);
srcRect.offsetTo(0, 0);
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
} else {
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
const SkIRect srcIRect = srcRect.roundOut();
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
// TODO: if we pass in the source draw context we don't need this here
if (!srcDrawContext) {
return nullptr;
srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
if (!srcDrawContext) {
return nullptr;
}
}
// Clear out a radius to the right of the srcRect to prevent the
// X convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
radiusX, srcIRect.height());
srcDrawContext->clear(&clearRect, 0x0, false);
}
// Clear out a radius below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
srcIRect.width(), radiusY);
srcDrawContext->clear(&clearRect, 0x0, false);
sk_sp<GrDrawContext> dstDrawContext(
context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
if (!dstDrawContext) {
return nullptr;
}
convolve_gaussian(dstDrawContext.get(), clip, srcRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
localSrcBounds = srcRect;
srcOffset.set(0, 0);
}
sk_sp<GrDrawContext> dstDrawContext(
context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
if (!dstDrawContext) {
return nullptr;
}
convolve_gaussian(dstDrawContext.get(), clip, srcRect,
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
srcBounds, srcOffset);
if (sigmaY > 0.0f) {
if (scaleFactorY > 1 || sigmaX > 0.0f) {
// TODO: if we pass in the source draw context we don't need this here
if (!srcDrawContext) {
srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
if (!srcDrawContext) {
return nullptr;
}
}
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
// Clear out a radius below the srcRect to prevent the Y
// convolution from reading garbage.
clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
srcIRect.width(), radiusY);
srcDrawContext->clear(&clearRect, 0x0, false);
}
sk_sp<GrDrawContext> dstDrawContext(
context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
if (!dstDrawContext) {
return nullptr;
}
convolve_gaussian(dstDrawContext.get(), clip, srcRect,
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
}
}
srcIRect = srcRect.roundOut();
const SkIRect srcIRect = srcRect.roundOut();
if (scaleFactorX > 1 || scaleFactorY > 1) {
SkASSERT(srcDrawContext);

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@ -24,6 +24,8 @@ namespace SkGpuBlurUtils {
* Applies a 2D Gaussian blur to a given texture.
* @param context The GPU context
* @param srcTexture The source texture to be blurred.
* @param canClobberSrc If true, srcTexture may be overwritten, and
* may be returned as the result.
* @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...)
* @param dstBounds The destination bounds, relative to the source texture.
* @param srcBounds The source bounds, relative to the source texture. If non-null,
@ -35,6 +37,7 @@ namespace SkGpuBlurUtils {
*/
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
bool gammaCorrect,
const SkRect& dstBounds,
const SkRect* srcBounds,

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@ -658,8 +658,7 @@ sk_sp<GrDrawContext> GrContext::newDrawContext(SkBackingFit fit,
int width, int height,
GrPixelConfig config,
int sampleCnt,
GrSurfaceOrigin origin,
const SkSurfaceProps* surfaceProps) {
GrSurfaceOrigin origin) {
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fOrigin = origin;
@ -678,8 +677,7 @@ sk_sp<GrDrawContext> GrContext::newDrawContext(SkBackingFit fit,
return nullptr;
}
sk_sp<GrDrawContext> drawContext(this->drawContext(sk_ref_sp(tex->asRenderTarget()),
surfaceProps));
sk_sp<GrDrawContext> drawContext(this->drawContext(sk_ref_sp(tex->asRenderTarget())));
if (!drawContext) {
return nullptr;
}