Added additional case to GM:drawbitmapmatrix
https://codereview.appspot.com/6573067/ This require re-baselining of all drawbitmapmatrix images! git-svn-id: http://skia.googlecode.com/svn/trunk@5723 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -7,6 +7,7 @@
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*/
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#include "gm.h"
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#include "SkBitmap.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkMatrix.h"
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@ -73,6 +74,33 @@ protected:
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matrix.reset();
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matrix.setSinCos(SK_ScalarHalf, SkIntToScalar(2));
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canvas->drawBitmapMatrix(bm, matrix, &paint);
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{
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// test the following code path:
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// SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
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SkPaint paint;
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paint.setFilterBitmap(true);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(
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5,
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SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMaskFilter::kHighQuality_BlurFlag |
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SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
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paint.setMaskFilter(mf)->unref();
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canvas->translate(SkIntToScalar(bm.width()*2 + 20), 0);
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matrix.reset();
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matrix.setRotate(SkIntToScalar(45), SkIntToScalar(bm.width() / 2),
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SkIntToScalar(bm.height() / 2));
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canvas->save();
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canvas->translate(0, SkIntToScalar(20));
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canvas->drawBitmapMatrix(bm, matrix, &paint);
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canvas->restore();
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}
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}
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private:
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void setupBitmap(SkBitmap* bm) {
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