Remove unneeded includes from pathops
Bug: skia:7951 Bug: skia:9734 Change-Id: I4280493a10d223133b8e53e8c7a65fb9f8eb2413 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418057 Commit-Queue: Chris Dalton <csmartdalton@google.com> Auto-Submit: Mike Reed <reed@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
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@ -10,7 +10,6 @@
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#include "include/core/SkMatrix.h"
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#include "include/gpu/GrConfig.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/private/SkTPin.h"
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#include "src/core/SkAutoMalloc.h"
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#include "src/core/SkGeometry.h"
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@ -18,7 +17,21 @@
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#include "src/core/SkRectPriv.h"
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#include "src/gpu/geometry/GrPathUtils.h"
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#include "src/pathops/SkPathOpsPoint.h"
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namespace {
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// TODO: should we make this real (i.e. src/core) and distinguish it from
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// pathops SkDPoint?
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struct DPoint {
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double fX, fY;
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double distanceSquared(DPoint p) const {
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double dx = fX - p.fX;
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double dy = fY - p.fY;
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return dx*dx + dy*dy;
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}
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double distance(DPoint p) const { return sqrt(this->distanceSquared(p)); }
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};
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}
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/**
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* If a scanline (a row of texel) cross from the kRight_SegSide
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@ -95,12 +108,12 @@ public:
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// alias for reset()
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void setIdentity() { this->reset(); }
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SkDPoint mapPoint(const SkPoint& src) const {
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SkDPoint pt = {src.fX, src.fY};
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DPoint mapPoint(const SkPoint& src) const {
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DPoint pt = {src.fX, src.fY};
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return this->mapPoint(pt);
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}
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SkDPoint mapPoint(const SkDPoint& src) const {
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DPoint mapPoint(const DPoint& src) const {
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return { fMat[0] * src.fX + fMat[1] * src.fY + fMat[2],
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fMat[3] * src.fX + fMat[4] * src.fY + fMat[5] };
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}
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@ -190,7 +203,7 @@ public:
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// line uses 2 pts, quad uses 3 pts
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SkPoint fPts[3];
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SkDPoint fP0T, fP2T;
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DPoint fP0T, fP2T;
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DAffineMatrix fXformMatrix; // transforms the segment into canonical space
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double fScalingFactor;
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double fScalingFactorSqd;
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@ -214,8 +227,8 @@ public:
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typedef SkTArray<PathSegment, true> PathSegmentArray;
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void PathSegment::init() {
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const SkDPoint p0 = { fPts[0].fX, fPts[0].fY };
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const SkDPoint p2 = { this->endPt().fX, this->endPt().fY };
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const DPoint p0 = { fPts[0].fX, fPts[0].fY };
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const DPoint p2 = { this->endPt().fX, this->endPt().fY };
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const double p0x = p0.fX;
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const double p0y = p0.fY;
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const double p2x = p2.fX;
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@ -375,7 +388,7 @@ static inline void add_cubic(const SkPoint pts[4],
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static float calculate_nearest_point_for_quad(
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const PathSegment& segment,
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const SkDPoint &xFormPt) {
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const DPoint &xFormPt) {
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static const float kThird = 0.33333333333f;
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static const float kTwentySeventh = 0.037037037f;
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@ -442,8 +455,8 @@ void precomputation_for_row(RowData *rowData, const PathSegment& segment,
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return;
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}
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const SkDPoint& xFormPtLeft = segment.fXformMatrix.mapPoint(pointLeft);
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const SkDPoint& xFormPtRight = segment.fXformMatrix.mapPoint(pointRight);
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const DPoint& xFormPtLeft = segment.fXformMatrix.mapPoint(pointLeft);
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const DPoint& xFormPtRight = segment.fXformMatrix.mapPoint(pointRight);
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rowData->fQuadXDirection = (int)sign_of(segment.fP2T.fX - segment.fP0T.fX);
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rowData->fScanlineXDirection = (int)sign_of(xFormPtRight.fX - xFormPtLeft.fX);
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@ -492,7 +505,7 @@ void precomputation_for_row(RowData *rowData, const PathSegment& segment,
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SegSide calculate_side_of_quad(
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const PathSegment& segment,
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const SkPoint& point,
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const SkDPoint& xFormPt,
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const DPoint& xFormPt,
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const RowData& rowData) {
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SegSide side = kNA_SegSide;
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@ -557,7 +570,7 @@ static float distance_to_segment(const SkPoint& point,
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SegSide* side) {
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SkASSERT(side);
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const SkDPoint xformPt = segment.fXformMatrix.mapPoint(point);
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const DPoint xformPt = segment.fXformMatrix.mapPoint(point);
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if (segment.fType == PathSegment::kLine) {
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float result = SK_DistanceFieldPad * SK_DistanceFieldPad;
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@ -586,7 +599,7 @@ static float distance_to_segment(const SkPoint& point,
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float dist;
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if (between_closed(nearestPoint, segment.fP0T.fX, segment.fP2T.fX)) {
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SkDPoint x = { nearestPoint, nearestPoint * nearestPoint };
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DPoint x = { nearestPoint, nearestPoint * nearestPoint };
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dist = (float)xformPt.distanceSquared(x);
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} else {
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const float distToB0T = (float)xformPt.distanceSquared(segment.fP0T);
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@ -8,7 +8,6 @@
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#include "src/gpu/ccpr/GrCoverageCountingPathRenderer.h"
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#include <memory>
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#include "include/pathops/SkPathOps.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrProxyProvider.h"
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#include "src/gpu/GrSurfaceDrawContext.h"
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