From 68ccec5880d3bb787d4a424944579eee4a75a6e1 Mon Sep 17 00:00:00 2001 From: Jim Van Verth Date: Mon, 30 Mar 2020 16:11:57 -0400 Subject: [PATCH] Fix d3d debug clang build Bug: skia:9935 Change-Id: Ic5f745f404373fa80303c95004fe4744c6bf292b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280407 Commit-Queue: Jim Van Verth Commit-Queue: Michael Ludwig Auto-Submit: Jim Van Verth Reviewed-by: Michael Ludwig --- src/gpu/d3d/GrD3DTextureResource.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d/GrD3DTextureResource.h b/src/gpu/d3d/GrD3DTextureResource.h index a2c9d53aba..c03372bbf0 100644 --- a/src/gpu/d3d/GrD3DTextureResource.h +++ b/src/gpu/d3d/GrD3DTextureResource.h @@ -91,7 +91,7 @@ private: #ifdef SK_TRACE_MANAGED_RESOURCES void dumpInfo() const override { - SkDebugf("GrD3DTextureResource: %d (%d refs)\n", fResource, this->getRefCnt()); + SkDebugf("GrD3DTextureResource: %d (%d refs)\n", fResource.Get(), this->getRefCnt()); } #endif