Added distance vector support for CircleGeometryProcessor
This CL's base is the CL that sets up the distance vector field req. exposure: https://codereview.chromium.org/2114993002/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2190023002 Committed: https://skia.googlesource.com/skia/+/779e1924eaf7c5652dee93e0e8e975bbf5723b37 Review-Url: https://codereview.chromium.org/2190023002
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@ -83,10 +83,13 @@ public:
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fStroke = stroke;
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}
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bool implementsDistanceVector() const override { return true; };
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const Attribute* inPosition() const { return fInPosition; }
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const Attribute* inColor() const { return fInColor; }
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const Attribute* inCircleEdge() const { return fInCircleEdge; }
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const SkMatrix& localMatrix() const { return fLocalMatrix; }
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virtual ~CircleGeometryProcessor() {}
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const char* name() const override { return "CircleEdge"; }
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@ -126,14 +129,24 @@ public:
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args.fTransformsOut);
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fragBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
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fragBuilder->codeAppendf("float edgeAlpha = clamp(%s.z * (1.0 - d), 0.0, 1.0);",
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v.fsIn());
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fragBuilder->codeAppendf("float distanceToEdge = %s.z * (1.0 - d);", v.fsIn());
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fragBuilder->codeAppendf("float edgeAlpha = clamp(distanceToEdge, 0.0, 1.0);");
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if (cgp.fStroke) {
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fragBuilder->codeAppendf("float innerAlpha = clamp(%s.z * (d - %s.w), 0.0, 1.0);",
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v.fsIn(), v.fsIn());
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fragBuilder->codeAppend("edgeAlpha *= innerAlpha;");
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}
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if (args.fDistanceVectorName) {
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fragBuilder->codeAppend ("if (d == 0.0) {"); // if on the center of the circle
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fragBuilder->codeAppendf(" %s = vec2(distanceToEdge, 0.0);", // avoid normalizing
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args.fDistanceVectorName);
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fragBuilder->codeAppend ("} else {");
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fragBuilder->codeAppendf(" %s = normalize(%s.xy) * distanceToEdge;",
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args.fDistanceVectorName, v.fsIn());
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fragBuilder->codeAppend ("}");
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}
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fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
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}
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