Add a note about (x*y+255)/256.
BUG=skia:4117 Review URL: https://codereview.chromium.org/1312283004
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@ -103,6 +103,7 @@ public:
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// May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255.
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Sk4px approxMulDiv255(const Sk16b& o) const {
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// (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) / 256 by symmetry.)
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// FYI: (x*y + 255) / 256 also meets these criteria. In my brief testing, it was slower.
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return this->widenLo().addNarrowHi(*this * o);
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}
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