SkSinglyLinkedList: use unique_ptr to manage ownership
Change-Id: I7b0fe6bd601b9ae0e9042ff28aa5b4dec9a9639b Reviewed-on: https://skia-review.googlesource.com/126180 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
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@ -9,24 +9,23 @@
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#include <utility>
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#include "SkMakeUnique.h"
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#include "SkTypes.h"
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template <typename T> class SkSinglyLinkedList {
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struct Node;
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public:
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SkSinglyLinkedList() : fHead(nullptr), fTail(nullptr) {}
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SkSinglyLinkedList() {}
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~SkSinglyLinkedList() { this->reset(); }
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void reset() {
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SkASSERT(fHead != nullptr || nullptr == fTail);
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// Use a while loop rather than recursion to avoid stack overflow.
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Node* node = fHead;
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std::unique_ptr<Node> node = std::move(fHead);
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while (node) {
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Node* next = node->fNext;
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SkASSERT(next != nullptr || node == fTail);
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delete node;
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node = next;
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std::unique_ptr<Node> next = std::move(node->fNext);
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SkASSERT(next || node.get() == fTail);
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node = std::move(next);
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}
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fHead = nullptr;
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fTail = nullptr;
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}
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T* back() { return fTail ? &fTail->fData : nullptr; }
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@ -35,62 +34,55 @@ public:
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#ifdef SK_DEBUG
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int count() { // O(n), debug only.
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int count = 0;
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for (Node* node = fHead; node; node = node->fNext) {
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for (Node* node = fHead.get(); node; node = node->fNext.get()) {
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++count;
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}
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return count;
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}
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#endif
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void pop_front() {
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if (Node* node = fHead) {
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fHead = node->fNext;
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delete node;
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if (fHead == nullptr) {
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if (fHead) {
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fHead = std::move(fHead->fNext);
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if (!fHead) {
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fTail = nullptr;
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}
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}
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}
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template <class... Args> T* emplace_front(Args&&... args) {
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Node* n = new Node(std::forward<Args>(args)...);
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n->fNext = fHead;
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fHead = skstd::make_unique<Node>(std::move(fHead), std::forward<Args>(args)...);
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if (!fTail) {
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fTail = n;
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SkASSERT(!fHead);
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fTail = fHead.get();
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}
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fHead = n;
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return &n->fData;
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return &fHead->fData;
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}
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template <class... Args> T* emplace_back(Args&&... args) {
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Node* n = new Node(std::forward<Args>(args)...);
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if (fTail) {
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fTail->fNext = n;
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} else {
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fHead = n;
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}
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fTail = n;
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return &n->fData;
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std::unique_ptr<Node>* dst = fTail ? &fTail->fNext : &fHead;
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*dst = skstd::make_unique<Node>(nullptr, std::forward<Args>(args)...);
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fTail = dst->get();
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return &fTail->fData;
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}
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class ConstIter {
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public:
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void operator++() { fNode = fNode->fNext; }
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void operator++() { fNode = fNode->fNext.get(); }
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const T& operator*() const { return fNode->fData; }
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bool operator!=(const ConstIter& rhs) const { return fNode != rhs.fNode; }
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ConstIter(const Node* n) : fNode(n) {}
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private:
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const Node* fNode;
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};
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ConstIter begin() const { return ConstIter(fHead); }
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ConstIter begin() const { return ConstIter(fHead.get()); }
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ConstIter end() const { return ConstIter(nullptr); }
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private:
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struct Node {
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T fData;
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Node* fNext;
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std::unique_ptr<Node> fNext;
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template <class... Args>
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Node(Args&&... args) : fData(std::forward<Args>(args)...), fNext(nullptr) {}
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Node(std::unique_ptr<Node> n, Args&&... args)
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: fData(std::forward<Args>(args)...), fNext(std::move(n)) {}
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};
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Node* fHead;
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Node* fTail;
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std::unique_ptr<Node> fHead;
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Node* fTail = nullptr;
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SkSinglyLinkedList(const SkSinglyLinkedList<T>&) = delete;
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SkSinglyLinkedList& operator=(const SkSinglyLinkedList<T>&) = delete;
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};
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