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git-svn-id: http://skia.googlecode.com/svn/trunk@1156 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -21,8 +21,8 @@
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#include "SkFDot6.h"
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#include "SkLineClipper.h"
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static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, SkBlitter* blitter)
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{
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static void horiline(int x, int stopx, SkFixed fy, SkFixed dy,
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SkBlitter* blitter) {
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SkASSERT(x < stopx);
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do {
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@ -31,8 +31,8 @@ static void horiline(int x, int stopx, SkFixed fy, SkFixed dy, SkBlitter* blitte
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} while (++x < stopx);
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}
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static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, SkBlitter* blitter)
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{
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static void vertline(int y, int stopy, SkFixed fx, SkFixed dx,
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SkBlitter* blitter) {
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SkASSERT(y < stopy);
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do {
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@ -41,8 +41,8 @@ static void vertline(int y, int stopy, SkFixed fx, SkFixed dx, SkBlitter* blitte
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} while (++y < stopy);
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}
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void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* clip, SkBlitter* blitter)
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{
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void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1,
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const SkRegion* clip, SkBlitter* blitter) {
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SkBlitterClipper clipper;
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SkRect r;
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SkIRect clipR, ptsR;
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@ -92,34 +92,31 @@ void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* cl
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SkFDot6 dx = x1 - x0;
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SkFDot6 dy = y1 - y0;
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if (SkAbs32(dx) > SkAbs32(dy)) // mostly horizontal
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{
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if (x0 > x1) // we want to go left-to-right
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{
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if (SkAbs32(dx) > SkAbs32(dy)) { // mostly horizontal
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if (x0 > x1) { // we want to go left-to-right
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SkTSwap<SkFDot6>(x0, x1);
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SkTSwap<SkFDot6>(y0, y1);
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}
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int ix0 = SkFDot6Round(x0);
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int ix1 = SkFDot6Round(x1);
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if (ix0 == ix1) // too short to draw
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if (ix0 == ix1) {// too short to draw
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return;
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}
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SkFixed slope = SkFixedDiv(dy, dx);
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SkFixed startY = SkFDot6ToFixed(y0) + (slope * ((32 - x0) & 63) >> 6);
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horiline(ix0, ix1, startY, slope, blitter);
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}
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else // mostly vertical
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{
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if (y0 > y1) // we want to go top-to-bottom
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{
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} else { // mostly vertical
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if (y0 > y1) { // we want to go top-to-bottom
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SkTSwap<SkFDot6>(x0, x1);
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SkTSwap<SkFDot6>(y0, y1);
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}
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int iy0 = SkFDot6Round(y0);
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int iy1 = SkFDot6Round(y1);
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if (iy0 == iy1) // too short to draw
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if (iy0 == iy1) { // too short to draw
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return;
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}
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SkFixed slope = SkFixedDiv(dx, dy);
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SkFixed startX = SkFDot6ToFixed(x0) + (slope * ((32 - y0) & 63) >> 6);
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@ -131,8 +128,8 @@ void SkScan::HairLine(const SkPoint& pt0, const SkPoint& pt1, const SkRegion* cl
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// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
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// and double-hit the top-left.
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// TODO: handle huge coordinates on rect (before calling SkScalarToFixed)
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void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitter)
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{
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void SkScan::HairRect(const SkRect& rect, const SkRegion* clip,
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SkBlitter* blitter) {
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SkBlitterClipper clipper;
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SkIRect r;
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@ -141,21 +138,22 @@ void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitt
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(SkScalarToFixed(rect.fRight) >> 16) + 1,
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(SkScalarToFixed(rect.fBottom) >> 16) + 1);
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if (clip)
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{
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if (clip->quickReject(r))
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if (clip) {
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if (clip->quickReject(r)) {
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return;
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if (!clip->quickContains(r))
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}
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if (!clip->quickContains(r)) {
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blitter = clipper.apply(blitter, clip);
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}
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}
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int width = r.width();
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int height = r.height();
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if ((width | height) == 0)
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if ((width | height) == 0) {
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return;
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if (width <= 2 || height <= 2)
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{
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}
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if (width <= 2 || height <= 2) {
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blitter->blitRect(r.fLeft, r.fTop, width, height);
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return;
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}
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@ -166,13 +164,12 @@ void SkScan::HairRect(const SkRect& rect, const SkRegion* clip, SkBlitter* blitt
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blitter->blitH(r.fLeft, r.fBottom - 1, width); // bottom
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#include "SkPath.h"
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#include "SkGeometry.h"
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static bool quad_too_curvy(const SkPoint pts[3])
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{
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static bool quad_too_curvy(const SkPoint pts[3]) {
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return true;
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}
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@ -252,68 +249,68 @@ static void haircubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* bli
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static void hair_path(const SkPath& path, const SkRegion* clip, SkBlitter* blitter,
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void (*lineproc)(const SkPoint&, const SkPoint&, const SkRegion*, SkBlitter*))
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{
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if (path.isEmpty())
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if (path.isEmpty()) {
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return;
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}
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const SkIRect* clipR = NULL;
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if (clip)
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{
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if (clip) {
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SkIRect ibounds;
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path.getBounds().roundOut(&ibounds);
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ibounds.inset(-1, -1);
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if (clip->quickReject(ibounds))
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if (clip->quickReject(ibounds)) {
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return;
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if (clip->quickContains(ibounds))
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}
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if (clip->quickContains(ibounds)) {
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clip = NULL;
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else
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} else {
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clipR = &clip->getBounds();
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}
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}
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SkPath::Iter iter(path, false);
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SkPoint pts[4];
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SkPath::Verb verb;
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb)
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{
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while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
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switch (verb) {
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case SkPath::kLine_Verb:
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lineproc(pts[0], pts[1], clip, blitter);
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break;
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case SkPath::kQuad_Verb: {
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int d = compute_int_quad_dist(pts);
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/* quadratics approach the line connecting their start and end points
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4x closer with each subdivision, so we compute the number of
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subdivisions to be the minimum need to get that distance to be less
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than a pixel.
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*/
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int level = (33 - SkCLZ(d)) >> 1;
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// SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel);
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// sanity check on level (from the previous version)
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if (level > kMaxQuadSubdivideLevel) {
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level = kMaxQuadSubdivideLevel;
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case SkPath::kLine_Verb:
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lineproc(pts[0], pts[1], clip, blitter);
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break;
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case SkPath::kQuad_Verb: {
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int d = compute_int_quad_dist(pts);
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/* quadratics approach the line connecting their start and end points
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4x closer with each subdivision, so we compute the number of
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subdivisions to be the minimum need to get that distance to be less
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than a pixel.
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*/
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int level = (33 - SkCLZ(d)) >> 1;
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// SkDebugf("----- distance %d computedLevel %d\n", d, computedLevel);
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// sanity check on level (from the previous version)
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if (level > kMaxQuadSubdivideLevel) {
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level = kMaxQuadSubdivideLevel;
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}
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hairquad(pts, clip, blitter, level, lineproc);
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break;
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}
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hairquad(pts, clip, blitter, level, lineproc);
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break;
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}
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case SkPath::kCubic_Verb:
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haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
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break;
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default:
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break;
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case SkPath::kCubic_Verb:
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haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
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break;
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default:
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break;
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}
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}
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}
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void SkScan::HairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
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{
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void SkScan::HairPath(const SkPath& path, const SkRegion* clip,
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SkBlitter* blitter) {
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hair_path(path, clip, blitter, SkScan::HairLine);
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}
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void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip, SkBlitter* blitter)
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{
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void SkScan::AntiHairPath(const SkPath& path, const SkRegion* clip,
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SkBlitter* blitter) {
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hair_path(path, clip, blitter, SkScan::AntiHairLine);
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}
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