Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchset #4 id:60001 of https://codereview.chromium.org/2222083004/ )
Reason for revert: Erg - dumb bug Original issue's description: > Create blurred RRect mask on GPU (rather than uploading it) > > This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates) > > All blurred rrects using the "analytic" path will change slightly with this CL. > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004 > > Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2236493002
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@ -17,7 +17,6 @@
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#include "SkStrokeRec.h"
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class GrClip;
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class GrContext;
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class GrDrawContext;
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class GrPaint;
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class GrRenderTarget;
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@ -123,7 +122,7 @@ public:
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* Try to directly render a rounded rect mask filter into the target. Returns
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* true if drawing was successful.
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*/
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virtual bool directFilterRRectMaskGPU(GrContext*,
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virtual bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
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GrDrawContext* drawContext,
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GrPaint* grp,
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const GrClip&,
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@ -65,16 +65,6 @@ public:
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SkScalar blurRadius);
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#endif
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static bool ComputeBlurredRRectParams(const SkRRect& rrect,
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SkScalar sigma,
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SkRRect* rrectToDraw,
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SkISize* widthHeight,
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SkScalar xs[4],
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int* numXs,
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SkScalar ys[4],
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int* numYs);
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SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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private:
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@ -324,7 +324,7 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRRect& devRRect,
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}
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bool SkMaskFilter::directFilterRRectMaskGPU(GrContext*,
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bool SkMaskFilter::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
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GrDrawContext* drawContext,
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GrPaint* grp,
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const GrClip&,
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@ -22,7 +22,7 @@
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#include "GrTexture.h"
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#include "GrFragmentProcessor.h"
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#include "GrInvariantOutput.h"
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#include "GrStyle.h"
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#include "SkDraw.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "glsl/GrGLSLFragmentProcessor.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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@ -56,7 +56,7 @@ public:
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const SkMatrix& viewMatrix,
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const SkStrokeRec& strokeRec,
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const SkPath& path) const override;
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bool directFilterRRectMaskGPU(GrContext*,
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bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
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GrDrawContext* drawContext,
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GrPaint* grp,
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const GrClip&,
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@ -910,7 +910,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrTextureProvider* texProvider,
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class GrRRectBlurEffect : public GrFragmentProcessor {
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public:
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static sk_sp<GrFragmentProcessor> Make(GrContext*, float sigma, const SkRRect&);
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static sk_sp<GrFragmentProcessor> Make(GrTextureProvider*, float sigma, const SkRRect&);
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virtual ~GrRRectBlurEffect() {};
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const char* name() const override { return "GrRRectBlur"; }
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@ -939,109 +939,13 @@ private:
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typedef GrFragmentProcessor INHERITED;
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};
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bool SkBlurMaskFilter::ComputeBlurredRRectParams(const SkRRect& rrect,
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SkScalar sigma,
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SkRRect* rrectToDraw,
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SkISize* widthHeight,
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SkScalar xs[4],
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int* numXs,
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SkScalar ys[4],
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int* numYs) {
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unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
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const SkRect& orig = rrect.getBounds();
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const SkVector& radiiUL = rrect.radii(SkRRect::kUpperLeft_Corner);
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const SkVector& radiiUR = rrect.radii(SkRRect::kUpperRight_Corner);
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const SkVector& radiiLR = rrect.radii(SkRRect::kLowerRight_Corner);
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const SkVector& radiiLL = rrect.radii(SkRRect::kLowerLeft_Corner);
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const int left = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fX, radiiLL.fX));
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const int top = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fY, radiiUR.fY));
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const int right = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUR.fX, radiiLR.fX));
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const int bot = SkScalarCeilToInt(SkTMax<SkScalar>(radiiLL.fY, radiiLR.fY));
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// This is a conservative check for nine-patchability
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if (orig.fLeft + left + blurRadius >= orig.fRight - right - blurRadius ||
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orig.fTop + top + blurRadius >= orig.fBottom - bot - blurRadius) {
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return false;
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}
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int newRRWidth, newRRHeight;
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// 3x3 case
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newRRWidth = 2*blurRadius + left + right + 1;
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newRRHeight = 2*blurRadius + top + bot + 1;
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widthHeight->fWidth = newRRWidth + 2 * blurRadius;
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widthHeight->fHeight = newRRHeight + 2 * blurRadius;
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// TODO: need to return non-normalized indices
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xs[0] = 0.0f;
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xs[1] = (blurRadius + left) / (float) widthHeight->fWidth;
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xs[2] = (blurRadius + left + 1.0f) / widthHeight->fWidth;
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xs[3] = 1.0f;
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*numXs = 4;
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ys[0] = 0.0f;
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ys[1] = (blurRadius + top) / (float) widthHeight->fHeight;
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ys[2] = (blurRadius + top + 1.0f) / widthHeight->fHeight;
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ys[3] = 1.0f;
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*numYs = 4;
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const SkRect newRect = SkRect::MakeXYWH(SkIntToScalar(blurRadius), SkIntToScalar(blurRadius),
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SkIntToScalar(newRRWidth), SkIntToScalar(newRRHeight));
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SkVector newRadii[4];
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newRadii[0] = { SkScalarCeilToScalar(radiiUL.fX), SkScalarCeilToScalar(radiiUL.fY) };
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newRadii[1] = { SkScalarCeilToScalar(radiiUR.fX), SkScalarCeilToScalar(radiiUR.fY) };
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newRadii[2] = { SkScalarCeilToScalar(radiiLR.fX), SkScalarCeilToScalar(radiiLR.fY) };
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newRadii[3] = { SkScalarCeilToScalar(radiiLL.fX), SkScalarCeilToScalar(radiiLL.fY) };
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rrectToDraw->setRectRadii(newRect, newRadii);
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return true;
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}
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static sk_sp<GrTexture> make_rrect_blur_mask(GrContext* context,
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const SkRRect& rrect,
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float sigma) {
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SkRRect rrectToDraw;
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SkISize size;
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SkScalar xs[4], ys[4];
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int numXs, numYs;
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SkBlurMaskFilter::ComputeBlurredRRectParams(rrect, sigma, &rrectToDraw, &size,
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xs, &numXs, ys, &numYs);
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// TODO: this could be approx but the texture coords will need to be updated
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sk_sp<GrDrawContext> dc(context->makeDrawContext(SkBackingFit::kExact,
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size.fWidth, size.fHeight,
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kAlpha_8_GrPixelConfig, nullptr));
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if (!dc) {
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return nullptr;
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}
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GrPaint grPaint;
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dc->drawRRect(GrNoClip(), grPaint, SkMatrix::I(), rrectToDraw, GrStyle::SimpleFill());
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sk_sp<GrDrawContext> dc2(SkGpuBlurUtils::GaussianBlur(context,
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dc->asTexture().release(),
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nullptr,
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SkIRect::MakeWH(size.fWidth,
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size.fHeight),
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nullptr,
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sigma, sigma, SkBackingFit::kExact));
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if (!dc2) {
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return nullptr;
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}
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return dc2->asTexture();
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}
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sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrContext* context, float sigma,
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const SkRRect& rrect) {
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sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrTextureProvider* texProvider, float sigma,
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const SkRRect& rrect) {
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if (rrect.isCircle()) {
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return GrCircleBlurFragmentProcessor::Make(context->textureProvider(),
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rrect.rect(), sigma);
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return GrCircleBlurFragmentProcessor::Make(texProvider, rrect.rect(), sigma);
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}
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// TODO: loosen this up
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if (!rrect.isSimpleCircular()) {
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return nullptr;
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}
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@ -1064,17 +968,55 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrContext* context, float sig
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builder[1] = cornerRadius;
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builder.finish();
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sk_sp<GrTexture> blurNinePatchTexture(
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context->textureProvider()->findAndRefTextureByUniqueKey(key));
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SkAutoTUnref<GrTexture> blurNinePatchTexture(texProvider->findAndRefTextureByUniqueKey(key));
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if (!blurNinePatchTexture) {
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blurNinePatchTexture = make_rrect_blur_mask(context, rrect, sigma);
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SkMask mask;
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unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
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mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
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mask.fFormat = SkMask::kA8_Format;
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mask.fRowBytes = mask.fBounds.width();
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mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
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SkAutoMaskFreeImage amfi(mask.fImage);
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memset(mask.fImage, 0, mask.computeTotalImageSize());
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SkRect smallRect;
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smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
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SkRRect smallRRect;
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smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
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SkPath path;
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path.addRRect(smallRRect);
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SkDraw::DrawToMask(path, &mask.fBounds, nullptr, nullptr, &mask,
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SkMask::kJustRenderImage_CreateMode, SkStrokeRec::kFill_InitStyle);
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SkMask blurredMask;
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if (!SkBlurMask::BoxBlur(&blurredMask, mask, sigma, kNormal_SkBlurStyle,
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kHigh_SkBlurQuality, nullptr, true)) {
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return nullptr;
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}
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unsigned int texSide = smallRectSide + 2*blurRadius;
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GrSurfaceDesc texDesc;
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texDesc.fWidth = texSide;
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texDesc.fHeight = texSide;
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texDesc.fConfig = kAlpha_8_GrPixelConfig;
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texDesc.fIsMipMapped = false;
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blurNinePatchTexture.reset(
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texProvider->createTexture(texDesc, SkBudgeted::kYes , blurredMask.fImage, 0));
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SkMask::FreeImage(blurredMask.fImage);
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if (!blurNinePatchTexture) {
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return nullptr;
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}
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context->textureProvider()->assignUniqueKeyToTexture(key, blurNinePatchTexture.get());
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texProvider->assignUniqueKeyToTexture(key, blurNinePatchTexture);
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}
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return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture.get()));
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return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture));
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}
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void GrRRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
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@ -1108,7 +1050,7 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::TestCreate(GrProcessorTestData* d)
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SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
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SkRRect rrect;
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rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
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return GrRRectBlurEffect::Make(d->fContext, sigma, rrect);
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return GrRRectBlurEffect::Make(d->fContext->textureProvider(), sigma, rrect);
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}
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//////////////////////////////////////////////////////////////////////////////
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@ -1211,7 +1153,7 @@ GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLSLInstance() const {
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return new GrGLRRectBlurEffect;
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}
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bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
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bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
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GrDrawContext* drawContext,
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GrPaint* grp,
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const GrClip& clip,
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@ -1230,7 +1172,7 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
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SkScalar xformedSigma = this->computeXformedSigma(viewMatrix);
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sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(context, xformedSigma, rrect));
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sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(texProvider, xformedSigma, rrect));
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if (!fp) {
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return false;
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}
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@ -186,8 +186,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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const SkIRect& dstBounds,
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const SkIRect* srcBounds,
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float sigmaX,
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float sigmaY,
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SkBackingFit fit) {
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float sigmaY) {
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SkASSERT(context);
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SkIRect clearRect;
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int scaleFactorX, radiusX;
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@ -227,7 +226,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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const int height = dstBounds.height();
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const GrPixelConfig config = srcTexture->config();
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sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
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sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
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width, height, config, colorSpace,
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0, kDefault_GrSurfaceOrigin));
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if (!dstDrawContext) {
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@ -247,7 +246,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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return dstDrawContext;
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}
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sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
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sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
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width, height, config, colorSpace,
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0, kDefault_GrSurfaceOrigin));
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if (!tmpDrawContext) {
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@ -29,7 +29,6 @@ namespace SkGpuBlurUtils {
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* no pixels will be sampled outside of this rectangle.
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* @param sigmaX The blur's standard deviation in X.
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* @param sigmaY The blur's standard deviation in Y.
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* @param fit backing fit for the returned draw context
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* @return The drawContext containing the blurred result.
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*/
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sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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@ -38,8 +37,7 @@ namespace SkGpuBlurUtils {
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const SkIRect& dstBounds,
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const SkIRect* srcBounds,
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float sigmaX,
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float sigmaY,
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SkBackingFit fit = SkBackingFit::kApprox);
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float sigmaY);
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};
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#endif
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@ -436,7 +436,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect,
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// clipped out
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return;
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}
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if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
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if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext->textureProvider(),
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fDrawContext.get(),
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&grPaint,
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fClip,
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@ -226,7 +226,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
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// First see if we can do the draw + mask filter direct to the dst.
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SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
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if (mf->directFilterRRectMaskGPU(fContext,
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if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
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fDrawContext.get(),
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&grPaint,
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clip,
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@ -574,66 +574,4 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SmallBoxBlurBug, reporter, ctxInfo) {
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#endif
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DEF_TEST(BlurredRRectNinePatchComputation, reporter) {
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const SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
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bool ninePatchable;
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SkRRect rrectToDraw;
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SkISize size;
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SkScalar xs[4], ys[4];
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int numXs, numYs;
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// not nine-patchable
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{
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SkVector radii[4] = { { 100, 100 }, { 0, 0 }, { 100, 100 }, { 0, 0 } };
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SkRRect rr;
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rr.setRectRadii(r, radii);
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ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
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xs, &numXs, ys, &numYs);
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REPORTER_ASSERT(reporter, !ninePatchable);
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}
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// simple circular
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{
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SkRRect rr;
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rr.setRectXY(r, 10, 10);
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ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
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xs, &numXs, ys, &numYs);
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REPORTER_ASSERT(reporter, ninePatchable);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fWidth), 57.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fHeight), 57.0));
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REPORTER_ASSERT(reporter, 4 == numXs && 4 == numYs);
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for (int i = 0; i < numXs; ++i) {
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REPORTER_ASSERT(reporter, xs[i] >= 0.0f && xs[i] <= 1.0f);
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}
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for (int i = 0; i < numYs; ++i) {
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REPORTER_ASSERT(reporter, ys[i] >= 0.0f && ys[i] <= 1.0f);
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}
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}
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// simple elliptical
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{
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SkRRect rr;
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rr.setRectXY(r, 2, 10);
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ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
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xs, &numXs, ys, &numYs);
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REPORTER_ASSERT(reporter, ninePatchable);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fWidth), 41.0f));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fHeight), 57.0));
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REPORTER_ASSERT(reporter, 4 == numXs && 4 == numYs);
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for (int i = 0; i < numXs; ++i) {
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REPORTER_ASSERT(reporter, xs[i] >= 0.0f && xs[i] <= 1.0f);
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}
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for (int i = 0; i < numYs; ++i) {
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REPORTER_ASSERT(reporter, ys[i] >= 0.0f && ys[i] <= 1.0f);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////
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