Remove Matrix/Clip State collapse code

Given recent & upcoming changes (e.g., removal of save flags & SkRecord picture backend) this will have to be reimplemented.

R=fmalita@google.com, fmalita@chromium.org

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/453133003
This commit is contained in:
robertphillips 2014-08-11 06:03:42 -07:00 committed by Commit bot
parent 47f9bdcc3d
commit 6b143b0808
5 changed files with 0 additions and 1025 deletions

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@ -112,8 +112,6 @@
'<(skia_src_path)/core/SkMaskGamma.h',
'<(skia_src_path)/core/SkMath.cpp',
'<(skia_src_path)/core/SkMatrix.cpp',
'<(skia_src_path)/core/SkMatrixClipStateMgr.cpp',
'<(skia_src_path)/core/SkMatrixClipStateMgr.h',
'<(skia_src_path)/core/SkMessageBus.h',
'<(skia_src_path)/core/SkMetaData.cpp',
'<(skia_src_path)/core/SkMipMap.cpp',

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@ -1,419 +0,0 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMatrixClipStateMgr.h"
#include "SkPictureRecord.h"
bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
const SkPath& path,
SkRegion::Op op,
bool doAA,
int matrixID) {
int pathID = picRecord->addPathToHeap(path);
ClipOp* newClip = fClips.append();
newClip->fClipType = kPath_ClipType;
newClip->fGeom.fPathID = pathID;
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
return false;
}
bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
int regionID,
SkRegion::Op op,
int matrixID) {
ClipOp* newClip = fClips.append();
newClip->fClipType = kRegion_ClipType;
newClip->fGeom.fRegionID = regionID;
newClip->fOp = op;
newClip->fDoAA = true; // not necessary but sanity preserving
newClip->fMatrixID = matrixID;
return false;
}
void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
const SkMatrix& current = this->lookupMat(currentMatID);
const SkMatrix& desired = this->lookupMat(desiredMatID);
SkMatrix delta;
bool result = current.invert(&delta);
if (result) {
delta.preConcat(desired);
}
fPicRecord->recordConcat(delta);
}
// Note: this only writes out the clips for the current save state. To get the
// entire clip stack requires iterating of the entire matrix/clip stack.
void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
SkMatrixClipStateMgr* mgr) {
for (int i = 0; i < fClips.count(); ++i) {
ClipOp& curClip = fClips[i];
// TODO: use the matrix ID to skip writing the identity matrix
// over and over, i.e.:
// if (*curMatID != curClip.fMatrixID) {
// mgr->writeDeltaMat...
// *curMatID...
// }
// Right now this optimization would throw off the testing harness.
// TODO: right now we're writing out the delta matrix from the prior
// matrix state. This is a side-effect of writing out the entire
// clip stack and should be resolved when that is fixed.
mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
*curMatID = curClip.fMatrixID;
size_t offset = 0;
switch (curClip.fClipType) {
case kRect_ClipType:
offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
curClip.fOp, curClip.fDoAA);
break;
case kRRect_ClipType:
offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
curClip.fDoAA);
break;
case kPath_ClipType:
offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
curClip.fDoAA);
break;
case kRegion_ClipType: {
const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
break;
}
default:
SkASSERT(0);
}
mgr->addClipOffset(offset);
}
}
SkMatrixClipStateMgr::SkMatrixClipStateMgr()
: fPicRecord(NULL)
, fMatrixClipStack(sizeof(MatrixClipState),
fMatrixClipStackStorage,
sizeof(fMatrixClipStackStorage))
, fCurOpenStateID(kIdentityWideOpenStateID) {
fSkipOffsets = SkNEW(SkTDArray<int>);
// The first slot in the matrix dictionary is reserved for the identity matrix
fMatrixDict.append()->reset();
fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
new (fCurMCState) MatrixClipState(NULL); // balanced in restore()
#ifdef SK_DEBUG
fActualDepth = 0;
#endif
}
SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
for (int i = 0; i < fRegionDict.count(); ++i) {
SkDELETE(fRegionDict[i]);
}
SkDELETE(fSkipOffsets);
}
int SkMatrixClipStateMgr::MCStackPush() {
MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
new (newTop) MatrixClipState(fCurMCState); // balanced in restore()
fCurMCState = newTop;
SkDEBUGCODE(this->validate();)
return fMatrixClipStack.count();
}
int SkMatrixClipStateMgr::save() {
SkDEBUGCODE(this->validate();)
return this->MCStackPush();
}
int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
SkCanvas::SaveFlags flags) {
#ifdef SK_DEBUG
if (fCurMCState->fIsSaveLayer) {
SkASSERT(0 == fSkipOffsets->count());
}
#endif
// Since the saveLayer call draws something we need to potentially dump
// out the MC state
SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
int result = this->MCStackPush();
++fCurMCState->fLayerID;
fCurMCState->fIsSaveLayer = true;
#ifdef SK_DEBUG
if (saved) {
fCurMCState->fExpectedDepth++; // 1 for nesting save
}
fCurMCState->fExpectedDepth++; // 1 for saveLayer
#endif
*fStateIDStack.append() = fCurOpenStateID;
fCurMCState->fSavedSkipOffsets = fSkipOffsets;
// TODO: recycle these rather then new & deleting them on every saveLayer/
// restore
fSkipOffsets = SkNEW(SkTDArray<int>);
fPicRecord->recordSaveLayer(bounds, paint, flags);
#ifdef SK_DEBUG
fActualDepth++;
#endif
return result;
}
void SkMatrixClipStateMgr::restore() {
SkDEBUGCODE(this->validate();)
if (fCurMCState->fIsSaveLayer) {
if (fCurMCState->fHasOpen) {
fCurMCState->fHasOpen = false;
fPicRecord->recordRestore(); // Close the open block inside the saveLayer
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
} else {
SkASSERT(0 == fSkipOffsets->count());
}
// The saveLayer's don't carry any matrix or clip state in the
// new scheme so make sure the saveLayer's recordRestore doesn't
// try to finalize them (i.e., fill in their skip offsets).
fPicRecord->recordRestore(false); // close of saveLayer
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
SkASSERT(fStateIDStack.count() >= 1);
fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
fStateIDStack.pop();
SkASSERT(0 == fSkipOffsets->count());
SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
SkDELETE(fSkipOffsets);
fSkipOffsets = fCurMCState->fSavedSkipOffsets;
}
bool prevHadOpen = fCurMCState->fHasOpen;
bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
fCurMCState->~MatrixClipState(); // balanced in save()
fMatrixClipStack.pop_back();
fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
if (!prevWasSaveLayer) {
fCurMCState->fHasOpen = prevHadOpen;
}
if (fCurMCState->fIsSaveLayer) {
if (0 != fSkipOffsets->count()) {
SkASSERT(fCurMCState->fHasOpen);
}
}
SkDEBUGCODE(this->validate();)
}
// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
int32_t SkMatrixClipStateMgr::NewMCStateID() {
// TODO: guard against wrap around
// TODO: make uint32_t
static int32_t gMCStateID = kIdentityWideOpenStateID;
++gMCStateID;
return gMCStateID;
}
bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
}
bool SkMatrixClipStateMgr::call(CallType callType) {
SkDEBUGCODE(this->validate();)
if (kMatrix_CallType == callType || kClip_CallType == callType) {
fCurMCState->fMCStateID = NewMCStateID();
SkDEBUGCODE(this->validate();)
return false;
}
SkASSERT(kOther_CallType == callType);
if (fCurMCState->fMCStateID == fCurOpenStateID) {
// Required MC state is already active one - nothing to do
SkDEBUGCODE(this->validate();)
return false;
}
if (kIdentityWideOpenStateID != fCurOpenStateID &&
!this->isNestingMCState(fCurOpenStateID)) {
// Don't write a restore if the open state is one in which a saveLayer
// is nested. The save after the saveLayer's restore will close it.
fPicRecord->recordRestore(); // Close the open block
fCurMCState->fHasOpen = false;
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
}
// Install the required MC state as the active one
fCurOpenStateID = fCurMCState->fMCStateID;
if (kIdentityWideOpenStateID == fCurOpenStateID) {
SkASSERT(0 == fActualDepth);
SkASSERT(!fCurMCState->fHasOpen);
SkASSERT(0 == fSkipOffsets->count());
return false;
}
SkASSERT(!fCurMCState->fHasOpen);
SkASSERT(0 == fSkipOffsets->count());
fCurMCState->fHasOpen = true;
fPicRecord->recordSave();
#ifdef SK_DEBUG
fActualDepth++;
SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
#endif
// write out clips
SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
const MatrixClipState* state;
// Loop back across the MC states until the last saveLayer. The MC
// state in front of the saveLayer has already been written out.
for (state = (const MatrixClipState*) iter.prev();
state != NULL;
state = (const MatrixClipState*) iter.prev()) {
if (state->fIsSaveLayer) {
break;
}
}
int curMatID;
if (NULL == state) {
// There was no saveLayer in the MC stack so we need to output them all
iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
state = (const MatrixClipState*) iter.next();
curMatID = kIdentityMatID;
} else {
// SkDeque's iterators actually return the previous location so we
// need to reverse and go forward one to get back on track.
iter.next();
SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
SkASSERT(test == state);
curMatID = state->fMatrixInfo->getID(this);
// TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
// doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
// This assumption will be removed when we explicitly store the clip state in
// self-contained objects. It is valid for the small set of skps.
if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
// By the above assumption the SaveLayer's MC state has already been
// written out by the prior Save so don't output it again.
state = (const MatrixClipState*) iter.next();
}
}
for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
state->fClipInfo->writeClip(&curMatID, this);
}
// write out matrix
// TODO: this test isn't quite right. It should be:
// if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
// but right now the testing harness always expects a matrix if
// the matrices are non-I
if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
// TODO: writing out the delta matrix here is an artifact of the writing
// out of the entire clip stack (with its matrices). Ultimately we will
// write out the CTM here when the clip state is collapsed to a single path.
this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
}
SkDEBUGCODE(this->validate();)
return true;
}
// Fill in the skip offsets for all the clips written in the current block
void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
for (int i = 0; i < fSkipOffsets->count(); ++i) {
SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
SkASSERT(-1 == peek);
writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
}
fSkipOffsets->rewind();
SkASSERT(0 == fSkipOffsets->count());
}
void SkMatrixClipStateMgr::finish() {
if (kIdentityWideOpenStateID != fCurOpenStateID) {
fPicRecord->recordRestore(); // Close the open block
fCurMCState->fHasOpen = false;
#ifdef SK_DEBUG
SkASSERT(fActualDepth > 0);
fActualDepth--;
#endif
fCurOpenStateID = kIdentityWideOpenStateID;
SkASSERT(!fCurMCState->fHasOpen);
}
}
#ifdef SK_DEBUG
void SkMatrixClipStateMgr::validate() {
if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
// The current state is the active one so it should have a skip
// offset for each clip
SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
int clipCount = 0;
for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
state != NULL;
state = (const MatrixClipState*) iter.prev()) {
if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
clipCount += state->fClipInfo->numClips();
}
if (state->fIsSaveLayer) {
break;
}
}
SkASSERT(fSkipOffsets->count() == clipCount);
}
}
#endif
int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
int index = fRegionDict.count();
*fRegionDict.append() = SkNEW(SkRegion(region));
return index;
}
int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
if (mat.isIdentity()) {
return kIdentityMatID;
}
*fMatrixDict.append() = mat;
return fMatrixDict.count()-1;
}

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@ -1,406 +0,0 @@
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkMatrixClipStateMgr_DEFINED
#define SkMatrixClipStateMgr_DEFINED
#include "SkCanvas.h"
#include "SkMatrix.h"
#include "SkRegion.h"
#include "SkRRect.h"
#include "SkTypes.h"
#include "SkTDArray.h"
class SkPictureRecord;
class SkWriter32;
// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
// a series of save/restore blocks of consistent matrix clip state, e.g.:
//
// save
// clip(s)
// concat
// ... draw ops ...
// restore
//
// SaveLayers simply add another level, e.g.:
//
// save
// clip(s)
// concat
// ... draw ops ...
// saveLayer
// save
// clip(s)
// concat
// ... draw ops ...
// restore
// restore
// restore
//
// As a side effect of this process all saves and saveLayers will become
// kMatrixClip_SaveFlag style saves/saveLayers.
// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
// and matrix calls sent to SkCanvas in order to track the current matrix/clip
// state. All the other canvas calls get funnelled into a generic "call" entry
// point that signals that a state block is required.
class SkMatrixClipStateMgr {
public:
static const int32_t kIdentityWideOpenStateID = 0;
static const int kIdentityMatID = 0;
class MatrixClipState : SkNoncopyable {
public:
class MatrixInfo {
public:
void reset() {
fMatrixID = kIdentityMatID;
fMatrix.reset();
}
void preTranslate(SkScalar dx, SkScalar dy) {
fMatrixID = -1;
fMatrix.preTranslate(dx, dy);
}
void preScale(SkScalar sx, SkScalar sy) {
fMatrixID = -1;
fMatrix.preScale(sx, sy);
}
void preRotate(SkScalar degrees) {
fMatrixID = -1;
fMatrix.preRotate(degrees);
}
void preSkew(SkScalar sx, SkScalar sy) {
fMatrixID = -1;
fMatrix.preSkew(sx, sy);
}
void preConcat(const SkMatrix& matrix) {
fMatrixID = -1;
fMatrix.preConcat(matrix);
}
void setMatrix(const SkMatrix& matrix) {
fMatrixID = -1;
fMatrix = matrix;
}
int getID(SkMatrixClipStateMgr* mgr) {
if (fMatrixID >= 0) {
return fMatrixID;
}
fMatrixID = mgr->addMatToDict(fMatrix);
return fMatrixID;
}
private:
SkMatrix fMatrix;
int fMatrixID;
typedef SkNoncopyable INHERITED;
};
class ClipInfo : SkNoncopyable {
public:
ClipInfo() {}
bool clipRect(const SkRect& rect,
SkRegion::Op op,
bool doAA,
int matrixID) {
ClipOp* newClip = fClips.append();
newClip->fClipType = kRect_ClipType;
newClip->fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
return false;
}
bool clipRRect(const SkRRect& rrect,
SkRegion::Op op,
bool doAA,
int matrixID) {
ClipOp* newClip = fClips.append();
newClip->fClipType = kRRect_ClipType;
newClip->fGeom.fRRect = rrect;
newClip->fOp = op;
newClip->fDoAA = doAA;
newClip->fMatrixID = matrixID;
return false;
}
bool clipPath(SkPictureRecord* picRecord,
const SkPath& path,
SkRegion::Op op,
bool doAA,
int matrixID);
bool clipRegion(SkPictureRecord* picRecord,
int regionID,
SkRegion::Op op,
int matrixID);
void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
SkDEBUGCODE(int numClips() const { return fClips.count(); })
private:
enum ClipType {
kRect_ClipType,
kRRect_ClipType,
kPath_ClipType,
kRegion_ClipType
};
class ClipOp {
public:
ClipType fClipType;
union {
SkRRect fRRect; // also stores clip rect
int fPathID;
int fRegionID;
} fGeom;
bool fDoAA;
SkRegion::Op fOp;
// The CTM in effect when this clip call was issued
int fMatrixID;
};
SkTDArray<ClipOp> fClips;
typedef SkNoncopyable INHERITED;
};
MatrixClipState(MatrixClipState* prev)
: fPrev(prev)
{
fHasOpen = false;
if (NULL == prev) {
fLayerID = 0;
fMatrixInfoStorage.reset();
fMatrixInfo = &fMatrixInfoStorage;
fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage
// The identity/wide-open-clip state is current by default
fMCStateID = kIdentityWideOpenStateID;
#ifdef SK_DEBUG
fExpectedDepth = 1;
#endif
}
else {
fLayerID = prev->fLayerID;
fMatrixInfoStorage = *prev->fMatrixInfo;
fMatrixInfo = &fMatrixInfoStorage;
// We don't copy the ClipOps of the previous clip states
fClipInfo = &fClipInfoStorage;
// Initially a new save/saveLayer represents the same MC state
// as its predecessor.
fMCStateID = prev->fMCStateID;
#ifdef SK_DEBUG
fExpectedDepth = prev->fExpectedDepth;
#endif
}
fIsSaveLayer = false;
}
MatrixInfo* fMatrixInfo;
MatrixInfo fMatrixInfoStorage;
ClipInfo* fClipInfo;
ClipInfo fClipInfoStorage;
// Tracks the current depth of saveLayers to support the isDrawingToLayer call
int fLayerID;
// Does this MC state represent a saveLayer call?
bool fIsSaveLayer;
// The next field is only valid when fIsSaveLayer is set.
SkTDArray<int>* fSavedSkipOffsets;
// Does the MC state have an open block in the skp?
bool fHasOpen;
MatrixClipState* fPrev;
#ifdef SK_DEBUG
int fExpectedDepth; // debugging aid
#endif
int32_t fMCStateID;
};
enum CallType {
kMatrix_CallType,
kClip_CallType,
kOther_CallType
};
SkMatrixClipStateMgr();
~SkMatrixClipStateMgr();
void init(SkPictureRecord* picRecord) {
// Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
// is owned by the SkPictureRecord object
fPicRecord = picRecord;
}
SkPictureRecord* getPicRecord() { return fPicRecord; }
// TODO: need to override canvas' getSaveCount. Right now we pass the
// save* and restore calls on to the base SkCanvas in SkPictureRecord but
// this duplicates effort.
int getSaveCount() const { return fMatrixClipStack.count(); }
int save();
int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
bool isDrawingToLayer() const {
return fCurMCState->fLayerID > 0;
}
void restore();
void translate(SkScalar dx, SkScalar dy) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->preTranslate(dx, dy);
}
void scale(SkScalar sx, SkScalar sy) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->preScale(sx, sy);
}
void rotate(SkScalar degrees) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->preRotate(degrees);
}
void skew(SkScalar sx, SkScalar sy) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->preSkew(sx, sy);
}
void concat(const SkMatrix& matrix) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->preConcat(matrix);
}
void setMatrix(const SkMatrix& matrix) {
this->call(kMatrix_CallType);
fCurMCState->fMatrixInfo->setMatrix(matrix);
}
bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
this->call(SkMatrixClipStateMgr::kClip_CallType);
return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
fCurMCState->fMatrixInfo->getID(this));
}
bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
this->call(SkMatrixClipStateMgr::kClip_CallType);
return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
fCurMCState->fMatrixInfo->getID(this));
}
bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
this->call(SkMatrixClipStateMgr::kClip_CallType);
return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
fCurMCState->fMatrixInfo->getID(this));
}
bool clipRegion(const SkRegion& region, SkRegion::Op op) {
this->call(SkMatrixClipStateMgr::kClip_CallType);
int regionID = this->addRegionToDict(region);
return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
fCurMCState->fMatrixInfo->getID(this));
}
bool call(CallType callType);
void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
void finish();
protected:
SkPictureRecord* fPicRecord;
uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states
SkDeque fMatrixClipStack;
MatrixClipState* fCurMCState;
// This dictionary doesn't actually de-duplicate the matrices (except for the
// identity matrix). It merely stores the matrices and allows them to be looked
// up by ID later. The de-duplication mainly falls upon the matrix/clip stack
// which stores the ID so a revisited clip/matrix (via popping the stack) will
// use the same ID.
SkTDArray<SkMatrix> fMatrixDict;
SkTDArray<SkRegion*> fRegionDict;
// The MCStateID of the state currently in effect in the byte stream. 0 if none.
int32_t fCurOpenStateID;
// The skip offsets for the current open state. These are the locations in the
// skp that must be filled in when the current open state is closed. These are
// here rather then distributed across the MatrixClipState's because saveLayers
// can cause MC states to be nested.
SkTDArray<int32_t> *fSkipOffsets; // TODO: should we store u32 or size_t instead?
SkDEBUGCODE(void validate();)
int MCStackPush();
void addClipOffset(size_t offset) {
SkASSERT(NULL != fSkipOffsets);
SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
SkASSERT(fCurMCState->fHasOpen);
SkASSERT(!fCurMCState->fIsSaveLayer);
*fSkipOffsets->append() = SkToS32(offset);
}
void writeDeltaMat(int currentMatID, int desiredMatID);
static int32_t NewMCStateID();
int addRegionToDict(const SkRegion& region);
const SkRegion* lookupRegion(int index) {
SkASSERT(index >= 0 && index < fRegionDict.count());
return fRegionDict[index];
}
// TODO: add stats to check if the dictionary really does
// reduce the size of the SkPicture.
int addMatToDict(const SkMatrix& mat);
const SkMatrix& lookupMat(int index) {
SkASSERT(index >= 0 && index < fMatrixDict.count());
return fMatrixDict[index];
}
bool isNestingMCState(int stateID);
#ifdef SK_DEBUG
int fActualDepth;
#endif
// save layers are nested within a specific MC state. This stack tracks
// the nesting MC state's ID as save layers are pushed and popped.
SkTDArray<int> fStateIDStack;
};
#endif

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@ -52,15 +52,8 @@ SkPictureRecord::SkPictureRecord(const SkISize& dimensions, uint32_t flags)
fBitmapHeap = SkNEW(SkBitmapHeap);
fFlattenableHeap.setBitmapStorage(fBitmapHeap);
#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
fFirstSavedLayerIndex = kNoSavedLayerIndex;
#endif
fInitialSaveCount = kNoInitialSave;
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.init(this);
#endif
}
SkPictureRecord::~SkPictureRecord() {
@ -153,15 +146,10 @@ static inline size_t getPaintOffset(DrawType op, size_t opSize) {
}
void SkPictureRecord::willSave() {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.save();
#else
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
this->recordSave();
#endif
this->INHERITED::willSave();
}
@ -176,10 +164,6 @@ void SkPictureRecord::recordSave() {
SkCanvas::SaveLayerStrategy SkPictureRecord::willSaveLayer(const SkRect* bounds,
const SkPaint* paint, SaveFlags flags) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.saveLayer(bounds, paint, flags);
#else
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
@ -187,7 +171,6 @@ SkCanvas::SaveLayerStrategy SkPictureRecord::willSaveLayer(const SkRect* bounds,
if (kNoSavedLayerIndex == fFirstSavedLayerIndex) {
fFirstSavedLayerIndex = fRestoreOffsetStack.count();
}
#endif
this->INHERITED::willSaveLayer(bounds, paint, flags);
/* No need for a (potentially very big) layer which we don't actually need
@ -220,11 +203,7 @@ void SkPictureRecord::recordSaveLayer(const SkRect* bounds, const SkPaint* paint
}
bool SkPictureRecord::isDrawingToLayer() const {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
return fMCMgr.isDrawingToLayer();
#else
return fFirstSavedLayerIndex != kNoSavedLayerIndex;
#endif
}
/*
@ -457,7 +436,6 @@ static bool merge_savelayer_paint_into_drawbitmp(SkWriter32* writer,
*/
static bool remove_save_layer2(SkWriter32* writer, int32_t offset,
SkPaintDictionary* paintDict) {
// back up to the save block
// TODO: add a stack to track save*/restore offsets rather than searching backwards
while (offset > 0) {
@ -605,13 +583,6 @@ void SkPictureRecord::willRestore() {
SkASSERT(fRestoreOffsetStack.count() > 1);
#endif
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
if (fMCMgr.getSaveCount() == 1) {
return;
}
fMCMgr.restore();
#else
// check for underflow
if (fRestoreOffsetStack.count() == 0) {
return;
@ -643,7 +614,6 @@ void SkPictureRecord::willRestore() {
}
fRestoreOffsetStack.pop();
#endif
this->INHERITED::willRestore();
}
@ -680,10 +650,6 @@ void SkPictureRecord::recordScale(const SkMatrix& m) {
}
void SkPictureRecord::didConcat(const SkMatrix& matrix) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.concat(matrix);
#else
switch (matrix.getType()) {
case SkMatrix::kTranslate_Mask:
this->recordTranslate(matrix);
@ -695,7 +661,6 @@ void SkPictureRecord::didConcat(const SkMatrix& matrix) {
this->recordConcat(matrix);
break;
}
#endif
this->INHERITED::didConcat(matrix);
}
@ -709,17 +674,12 @@ void SkPictureRecord::recordConcat(const SkMatrix& matrix) {
}
void SkPictureRecord::didSetMatrix(const SkMatrix& matrix) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.setMatrix(matrix);
#else
this->validate(fWriter.bytesWritten(), 0);
// op + matrix
size_t size = kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(SET_MATRIX, &size);
this->addMatrix(matrix);
this->validate(initialOffset, size);
#endif
this->INHERITED::didSetMatrix(matrix);
}
@ -739,11 +699,6 @@ static bool regionOpExpands(SkRegion::Op op) {
}
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
fMCMgr.fillInSkips(&fWriter, restoreOffset);
}
#else
void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
int32_t offset = fRestoreOffsetStack.top();
while (offset > 0) {
@ -759,7 +714,6 @@ void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t
SkASSERT(SAVE == drawOp || SAVE_LAYER == drawOp);
#endif
}
#endif
void SkPictureRecord::beginRecording() {
// we have to call this *after* our constructor, to ensure that it gets
@ -771,18 +725,8 @@ void SkPictureRecord::beginRecording() {
void SkPictureRecord::endRecording() {
SkASSERT(kNoInitialSave != fInitialSaveCount);
this->restoreToCount(fInitialSaveCount);
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.finish();
#endif
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
int SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
size_t offset = fWriter.bytesWritten();
this->addInt(-1);
return offset;
}
#else
size_t SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
if (fRestoreOffsetStack.isEmpty()) {
return -1;
@ -812,30 +756,20 @@ size_t SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
fRestoreOffsetStack.top() = SkToU32(offset);
return offset;
}
#endif
void SkPictureRecord::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.clipRect(rect, op, doAA);
#else
this->recordClipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle);
#endif
this->INHERITED::onClipRect(rect, op, edgeStyle);
}
size_t SkPictureRecord::recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
// id + rect + clip params
size_t size = 1 * kUInt32Size + sizeof(rect) + 1 * kUInt32Size;
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
size += kUInt32Size; // + restore offset
#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
#endif
size_t initialOffset = this->addDraw(CLIP_RECT, &size);
this->addRect(rect);
this->addInt(ClipParams_pack(op, doAA));
@ -846,27 +780,18 @@ size_t SkPictureRecord::recordClipRect(const SkRect& rect, SkRegion::Op op, bool
}
void SkPictureRecord::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.clipRRect(rrect, op, doAA);
#else
this->recordClipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle);
#endif
this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
}
size_t SkPictureRecord::recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
// op + rrect + clip params
size_t size = 1 * kUInt32Size + SkRRect::kSizeInMemory + 1 * kUInt32Size;
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
size += kUInt32Size; // + restore offset
#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
#endif
size_t initialOffset = this->addDraw(CLIP_RRECT, &size);
this->addRRect(rrect);
this->addInt(ClipParams_pack(op, doAA));
@ -876,13 +801,8 @@ size_t SkPictureRecord::recordClipRRect(const SkRRect& rrect, SkRegion::Op op, b
}
void SkPictureRecord::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.clipPath(path, op, doAA);
#else
int pathID = this->addPathToHeap(path);
this->recordClipPath(pathID, op, kSoft_ClipEdgeStyle == edgeStyle);
#endif
this->updateClipConservativelyUsingBounds(path.getBounds(), op,
path.isInverseFillType());
@ -891,15 +811,11 @@ void SkPictureRecord::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeSt
size_t SkPictureRecord::recordClipPath(int pathID, SkRegion::Op op, bool doAA) {
// op + path index + clip params
size_t size = 3 * kUInt32Size;
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
size += kUInt32Size; // + restore offset
#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
#endif
size_t initialOffset = this->addDraw(CLIP_PATH, &size);
this->addInt(pathID);
this->addInt(ClipParams_pack(op, doAA));
@ -909,27 +825,18 @@ size_t SkPictureRecord::recordClipPath(int pathID, SkRegion::Op op, bool doAA) {
}
void SkPictureRecord::onClipRegion(const SkRegion& region, SkRegion::Op op) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.clipRegion(region, op);
#else
this->recordClipRegion(region, op);
#endif
this->INHERITED::onClipRegion(region, op);
}
size_t SkPictureRecord::recordClipRegion(const SkRegion& region, SkRegion::Op op) {
// op + clip params + region
size_t size = 2 * kUInt32Size + region.writeToMemory(NULL);
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
size += kUInt32Size; // + restore offset
#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
#endif
size_t initialOffset = this->addDraw(CLIP_REGION, &size);
this->addRegion(region);
this->addInt(ClipParams_pack(op, false));
@ -940,11 +847,6 @@ size_t SkPictureRecord::recordClipRegion(const SkRegion& region, SkRegion::Op op
}
void SkPictureRecord::clear(SkColor color) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + color
size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_CLEAR, &size);
@ -953,11 +855,6 @@ void SkPictureRecord::clear(SkColor color) {
}
void SkPictureRecord::drawPaint(const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index
size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PAINT, &size);
@ -968,10 +865,6 @@ void SkPictureRecord::drawPaint(const SkPaint& paint) {
void SkPictureRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
fContentInfo.onDrawPoints(count, paint);
// op + paint index + mode + count + point data
@ -987,11 +880,6 @@ void SkPictureRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts
}
void SkPictureRecord::drawOval(const SkRect& oval, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + rect
size_t size = 2 * kUInt32Size + sizeof(oval);
size_t initialOffset = this->addDraw(DRAW_OVAL, &size);
@ -1002,11 +890,6 @@ void SkPictureRecord::drawOval(const SkRect& oval, const SkPaint& paint) {
}
void SkPictureRecord::drawRect(const SkRect& rect, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + rect
size_t size = 2 * kUInt32Size + sizeof(rect);
size_t initialOffset = this->addDraw(DRAW_RECT, &size);
@ -1017,11 +900,6 @@ void SkPictureRecord::drawRect(const SkRect& rect, const SkPaint& paint) {
}
void SkPictureRecord::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
if (rrect.isRect() && kBeClever) {
this->SkPictureRecord::drawRect(rrect.getBounds(), paint);
} else if (rrect.isOval() && kBeClever) {
@ -1039,11 +917,6 @@ void SkPictureRecord::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
void SkPictureRecord::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + rrects
size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory * 2;
size_t initialOffset = this->addDraw(DRAW_DRRECT, &size);
@ -1055,13 +928,8 @@ void SkPictureRecord::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
}
void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) {
fContentInfo.onDrawPath(path, paint);
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + path index
size_t size = 3 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PATH, &size);
@ -1077,10 +945,6 @@ void SkPictureRecord::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar
return;
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + bitmap index + left + top
size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(DRAW_BITMAP, &size);
@ -1099,9 +963,6 @@ void SkPictureRecord::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect*
return;
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// id + paint index + bitmap index + bool for 'src' + flags
size_t size = 5 * kUInt32Size;
if (NULL != src) {
@ -1126,10 +987,6 @@ void SkPictureRecord::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m
return;
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// id + paint index + bitmap index + matrix
size_t size = 3 * kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(DRAW_BITMAP_MATRIX, &size);
@ -1146,10 +1003,6 @@ void SkPictureRecord::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& cent
return;
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + bitmap id + center + dst rect
size_t size = 3 * kUInt32Size + sizeof(center) + sizeof(dst);
size_t initialOffset = this->addDraw(DRAW_BITMAP_NINE, &size);
@ -1167,10 +1020,6 @@ void SkPictureRecord::drawSprite(const SkBitmap& bitmap, int left, int top,
return;
}
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + bitmap index + left + top
size_t size = 5 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_SPRITE, &size);
@ -1203,11 +1052,6 @@ void SkPictureRecord::addFontMetricsTopBottom(const SkPaint& paint, const SkFlat
void SkPictureRecord::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
bool fast = !paint.isVerticalText() && paint.canComputeFastBounds() && kBeClever;
// op + paint index + length + 'length' worth of chars + x + y
@ -1232,11 +1076,6 @@ void SkPictureRecord::onDrawText(const void* text, size_t byteLength, SkScalar x
void SkPictureRecord::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
int points = paint.countText(text, byteLength);
if (0 == points)
return;
@ -1321,10 +1160,6 @@ void SkPictureRecord::onDrawPosText(const void* text, size_t byteLength, const S
void SkPictureRecord::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
const SkFlatData* flatPaintData = this->getFlatPaintData(paint);
this->drawPosTextHImpl(text, byteLength, xpos, constY, paint, flatPaintData);
}
@ -1371,10 +1206,6 @@ void SkPictureRecord::drawPosTextHImpl(const void* text, size_t byteLength,
void SkPictureRecord::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + length + 'length' worth of data + path index + matrix
const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + m.writeToMemory(NULL);
@ -1389,11 +1220,6 @@ void SkPictureRecord::onDrawTextOnPath(const void* text, size_t byteLength, cons
void SkPictureRecord::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + picture index
size_t size = 2 * kUInt32Size;
size_t initialOffset;
@ -1417,11 +1243,6 @@ void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount,
const SkColor colors[], SkXfermode* xfer,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
uint32_t flags = 0;
if (texs) {
flags |= DRAW_VERTICES_HAS_TEXS;
@ -1481,10 +1302,6 @@ void SkPictureRecord::drawVertices(VertexMode vmode, int vertexCount,
}
void SkPictureRecord::drawPatch(const SkPatch& patch, const SkPaint& paint) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + paint index + patch 12 control points + patch 4 colors
size_t size = 2 * kUInt32Size + SkPatch::kNumCtrlPts * sizeof(SkPoint) +
SkPatch::kNumColors * sizeof(SkColor);
@ -1496,11 +1313,6 @@ void SkPictureRecord::drawPatch(const SkPatch& patch, const SkPaint& paint) {
}
void SkPictureRecord::drawData(const void* data, size_t length) {
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
#endif
// op + length + 'length' worth of data
size_t size = 2 * kUInt32Size + SkAlign4(length);
size_t initialOffset = this->addDraw(DRAW_DATA, &size);

View File

@ -10,9 +10,6 @@
#include "SkCanvas.h"
#include "SkFlattenable.h"
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
#include "SkMatrixClipStateMgr.h"
#endif
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureData.h"
@ -120,13 +117,11 @@ private:
size_t recordRestoreOffsetPlaceholder(SkRegion::Op);
void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
SkTDArray<int32_t> fRestoreOffsetStack;
int fFirstSavedLayerIndex;
enum {
kNoSavedLayerIndex = -1
};
#endif
SkTDArray<uint32_t> fCullOffsetStack;
@ -310,7 +305,6 @@ protected:
private:
friend class MatrixClipState; // for access to *Impl methods
friend class SkMatrixClipStateMgr; // for access to *Impl methods
SkPictureContentInfo fContentInfo;
SkAutoTUnref<SkPathHeap> fPathHeap;
@ -331,10 +325,6 @@ private:
friend class SkPictureData; // for SkPictureData's SkPictureRecord-based constructor
friend class SkPictureTester; // for unit testing
#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
SkMatrixClipStateMgr fMCMgr;
#endif
typedef SkCanvas INHERITED;
};