Alloc glyph image correctly for SkMask::k3D_Format.
This removes the no longer used outside Skia SK_SUPPORT_LEGACY_EMBOSSMASKFILTER define, and either deletes the code it guards or updates it to use the new emboss mask filter factory. This re-enables the code to test the emboss mask filter. Also added is a test to ensure that embossed text is drawn correctly, as before this glyphs did not allocate the proper amount of memory for the k3D_Format which this mask filter produces. This also fixes SkEmbossMask::Emboss to write the whole of the mul and add planes to avoid pixel differences and MemorySanitizer errors. Change-Id: Ib492c72a19d6a27d140e3cd48179a3ca9ce313f5 Reviewed-on: https://skia-review.googlesource.com/70260 Commit-Queue: Ben Wagner <bungeman@google.com> Reviewed-by: Herb Derby <herb@google.com>
This commit is contained in:
parent
0030c5ed3c
commit
6b26deb8d6
@ -6,11 +6,11 @@
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*/
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*/
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#include "gm.h"
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#include "gm.h"
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#include "SkBlurMaskFilter.h"
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#include "SkBlurMask.h"
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#include "SkCanvas.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#include "SkColorFilter.h"
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#include "SkEmbossMaskFilter.h"
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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static SkBitmap make_bm() {
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static SkBitmap make_bm() {
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SkBitmap bm;
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SkBitmap bm;
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bm.allocN32Pixels(100, 100);
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bm.allocN32Pixels(100, 100);
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@ -41,17 +41,36 @@ protected:
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SkPaint paint;
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SkPaint paint;
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SkBitmap bm = make_bm();
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SkBitmap bm = make_bm();
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canvas->drawBitmap(bm, 10, 10, &paint);
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canvas->drawBitmap(bm, 10, 10, &paint);
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const SkScalar dir[] = { 1, 1, 1 };
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paint.setMaskFilter(SkBlurMaskFilter::MakeEmboss(3, dir, 0.3f, 0.1f));
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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paint.setMaskFilter(SkEmbossMaskFilter::Make(
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SkBlurMask::ConvertRadiusToSigma(3),
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{ { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 }));
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canvas->drawBitmap(bm, 10, 10, &paint);
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canvas->drawBitmap(bm, 10, 10, &paint);
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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// this combination of emboss+colorfilter used to crash -- so we exercise it to
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// this combination of emboss+colorfilter used to crash -- so we exercise it to
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// confirm that we have a fix.
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// confirm that we have a fix.
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paint.setColorFilter(SkColorFilter::MakeModeFilter(0xFFFF0000, SkBlendMode::kSrcATop));
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paint.setColorFilter(SkColorFilter::MakeModeFilter(0xFFFF0000, SkBlendMode::kSrcATop));
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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canvas->drawBitmap(bm, 10, 10, &paint);
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canvas->drawBitmap(bm, 10, 10, &paint);
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canvas->translate(bm.width() + SkIntToScalar(10), 0);
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(SkIntToScalar(10));
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paint.setMaskFilter(SkEmbossMaskFilter::Make(
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SkBlurMask::ConvertRadiusToSigma(4),
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{ { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 }));
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paint.setColorFilter(nullptr);
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paint.setShader(SkShader::MakeColorShader(SK_ColorBLUE));
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paint.setDither(true);
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canvas->drawCircle(SkIntToScalar(50), SkIntToScalar(50),
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SkIntToScalar(30), paint);
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canvas->translate(SkIntToScalar(100), 0);
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paint.setStyle(SkPaint::kFill_Style);
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paint.setTextSize(50);
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canvas->drawText("Hello", 5, 0, 50, paint);
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}
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}
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private:
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private:
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@ -59,4 +78,3 @@ private:
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};
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};
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DEF_GM(return new EmbossGM;)
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DEF_GM(return new EmbossGM;)
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#endif
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@ -48,19 +48,6 @@ public:
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return Make(style, sigma, SkRect::MakeEmpty(), flags);
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return Make(style, sigma, SkRect::MakeEmpty(), flags);
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}
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}
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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/** Create an emboss maskfilter
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@param blurSigma standard deviation of the Gaussian blur to apply
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before applying lighting (e.g. 3)
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@param direction array of 3 scalars [x, y, z] specifying the direction of the light source
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@param ambient 0...1 amount of ambient light
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@param specular coefficient for specular highlights (e.g. 8)
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@return the emboss maskfilter
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*/
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static sk_sp<SkMaskFilter> MakeEmboss(SkScalar blurSigma, const SkScalar direction[3],
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SkScalar ambient, SkScalar specular);
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#endif
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static const int kMaxDivisions = 6;
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static const int kMaxDivisions = 6;
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// This method computes all the parameters for drawing a partially occluded nine-patched
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// This method computes all the parameters for drawing a partially occluded nine-patched
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@ -208,13 +208,10 @@ static void apply_shader(SkPaint* paint, int index) {
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paint->setRasterizer(rastBuilder.detach());
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paint->setRasterizer(rastBuilder.detach());
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}
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}
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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paint->setMaskFilter(SkEmbossMaskFilter::Make(
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SkScalar dir[] = { SK_Scalar1, SK_Scalar1, SK_Scalar1 };
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)),
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paint->setMaskFilter(SkBlurMaskFilter::MakeEmboss(
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{ { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 128, 16*2 }));
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)), dir,
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SK_Scalar1/4, SkIntToScalar(4)));
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paint->setColor(SK_ColorBLUE);
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paint->setColor(SK_ColorBLUE);
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#endif
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}
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}
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class DemoView : public SampleView {
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class DemoView : public SampleView {
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@ -10,6 +10,7 @@
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#include "SkCanvas.h"
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#include "SkCanvas.h"
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#include "SkColorMatrixFilter.h"
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#include "SkColorMatrixFilter.h"
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#include "SkDiscretePathEffect.h"
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#include "SkDiscretePathEffect.h"
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#include "SkEmbossMaskFilter.h"
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#include "SkGradientShader.h"
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#include "SkGradientShader.h"
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#include "SkPaint.h"
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#include "SkPaint.h"
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#include "SkView.h"
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#include "SkView.h"
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@ -28,11 +29,9 @@ static void paint_proc1(SkPaint* paint) {
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}
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}
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static void paint_proc2(SkPaint* paint) {
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static void paint_proc2(SkPaint* paint) {
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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paint->setMaskFilter(SkEmbossMaskFilter::Make(
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SkScalar dir[3] = { 1, 1, 1};
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)),
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paint->setMaskFilter(
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{ { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 64, 16 }));
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SkBlurMaskFilter::MakeEmboss(SkBlurMask::ConvertRadiusToSigma(1), dir, 0.1f, 0.05f));
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#endif
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}
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}
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static void paint_proc3(SkPaint* paint) {
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static void paint_proc3(SkPaint* paint) {
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*/
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*/
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static unsigned ComputeRowBytes(unsigned width, SkMask::Format format) {
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static unsigned ComputeRowBytes(unsigned width, SkMask::Format format) {
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unsigned rb = width;
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unsigned rb = width;
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if (SkMask::kBW_Format == format) {
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switch (format) {
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case SkMask::kBW_Format:
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rb = BitsToBytes(rb);
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rb = BitsToBytes(rb);
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} else if (SkMask::kARGB32_Format == format) {
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break;
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rb <<= 2;
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case SkMask::kA8_Format:
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} else if (SkMask::kLCD16_Format == format) {
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rb = SkAlign4(rb << 1);
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} else {
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rb = SkAlign4(rb);
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rb = SkAlign4(rb);
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break;
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case SkMask::k3D_Format:
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rb = SkAlign4(rb);
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break;
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case SkMask::kARGB32_Format:
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rb <<= 2;
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break;
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case SkMask::kLCD16_Format:
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rb = SkAlign4(rb << 1);
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break;
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default:
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SK_ABORT("Unknown mask format.");
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break;
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}
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}
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return rb;
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return rb;
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}
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}
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size_t allocImage(SkArenaAlloc* alloc) {
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size_t allocImage(SkArenaAlloc* alloc) {
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size_t allocSize;
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size_t allocSize;
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if (SkMask::kBW_Format == fMaskFormat) {
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switch (static_cast<SkMask::Format>(fMaskFormat)) {
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case SkMask::kBW_Format:
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allocSize = BitsToBytes(fWidth) * fHeight;
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allocSize = BitsToBytes(fWidth) * fHeight;
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fImage = alloc->makeArrayDefault<char>(allocSize);
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fImage = alloc->makeArrayDefault<char>(allocSize);
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} else if (SkMask::kARGB32_Format == fMaskFormat) {
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break;
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case SkMask::kA8_Format:
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allocSize = SkAlign4(fWidth) * fHeight;
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fImage = alloc->makeArrayDefault<char>(allocSize);
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break;
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case SkMask::k3D_Format:
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allocSize = SkAlign4(fWidth) * fHeight * 3;
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fImage = alloc->makeArrayDefault<char>(allocSize);
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break;
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case SkMask::kARGB32_Format:
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allocSize = fWidth * fHeight;
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allocSize = fWidth * fHeight;
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fImage = alloc->makeArrayDefault<uint32_t>(fWidth * fHeight);
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fImage = alloc->makeArrayDefault<uint32_t>(fWidth * fHeight);
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allocSize *= sizeof(uint32_t);
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allocSize *= sizeof(uint32_t);
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} else if (SkMask::kLCD16_Format == fMaskFormat) {
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break;
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case SkMask::kLCD16_Format:
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allocSize = SkAlign2(fWidth) * fHeight;
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allocSize = SkAlign2(fWidth) * fHeight;
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fImage = alloc->makeArrayDefault<uint16_t>(allocSize);
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fImage = alloc->makeArrayDefault<uint16_t>(allocSize);
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allocSize *= sizeof(uint16_t);
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allocSize *= sizeof(uint16_t);
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} else {
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break;
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allocSize = SkAlign4(fWidth) * fHeight;
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default:
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fImage = alloc->makeArrayDefault<char>(allocSize);
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SK_ABORT("Unknown mask format.");
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break;
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}
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}
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return allocSize;
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return allocSize;
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}
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}
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#include "SkStrokeRec.h"
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#include "SkStrokeRec.h"
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#include "SkWriteBuffer.h"
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#include "SkWriteBuffer.h"
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#define ComputeBWRowBytes(width) (((unsigned)(width) + 7) >> 3)
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void SkGlyph::toMask(SkMask* mask) const {
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void SkGlyph::toMask(SkMask* mask) const {
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SkASSERT(mask);
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SkASSERT(mask);
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int next_row = neq_to_mask(y, maxy) & rowBytes;
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int next_row = neq_to_mask(y, maxy) & rowBytes;
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for (int x = 0; x <= maxx; x++) {
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for (int x = 0; x <= maxx; x++) {
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if (alpha[x]) {
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int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)];
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int nx = alpha[x + neq_to_one(x, maxx)] - alpha[x - nonzero_to_one(x)];
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int ny = alpha[x + next_row] - alpha[x - prev_row];
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int ny = alpha[x + next_row] - alpha[x - prev_row];
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SkFixed numer = lx * nx + ly * ny + lz_dot_nz;
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SkFixed numer = lx * nx + ly * ny + lz_dot_nz;
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int mul = ambient;
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int mul = ambient;
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int add = 0;
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int add = 0;
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if (numer > 0) { // preflight when numer/denom will be <= 0
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if (numer > 0) { // preflight when numer/denom will be <= 0
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int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta);
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int denom = SkSqrt32(nx * nx + ny * ny + kDelta*kDelta);
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SkFixed dot = numer / denom;
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SkFixed dot = numer / denom;
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dot >>= 8; // now dot is 2^8 instead of 2^16
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dot >>= 8; // now dot is 2^8 instead of 2^16
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mul = SkFastMin32(mul + dot, 255);
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mul = SkFastMin32(mul + dot, 255);
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// now for the reflection
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// now for the reflection
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// R = 2 (Light * Normal) Normal - Light
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// R = 2 (Light * Normal) Normal - Light
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// hilite = R * Eye(0, 0, 1)
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// hilite = R * Eye(0, 0, 1)
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int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8;
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int hilite = (2 * dot - lz_dot8) * lz_dot8 >> 8;
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if (hilite > 0) {
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if (hilite > 0) {
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// pin hilite to 255, since our fast math is also a little sloppy
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// pin hilite to 255, since our fast math is also a little sloppy
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hilite = SkClampMax(hilite, 255);
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hilite = SkClampMax(hilite, 255);
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// specular is 4.4
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// specular is 4.4
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// would really like to compute the fractional part of this
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// would really like to compute the fractional part of this
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// and then possibly cache a 256 table for a given specular
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// and then possibly cache a 256 table for a given specular
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// value in the light, and just pass that in to this function.
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// value in the light, and just pass that in to this function.
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add = hilite;
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add = hilite;
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for (int i = specular >> 4; i > 0; --i) {
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for (int i = specular >> 4; i > 0; --i) {
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add = div255(add * hilite);
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add = div255(add * hilite);
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}
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}
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}
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}
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}
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multiply[x] = SkToU8(mul);
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additive[x] = SkToU8(add);
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// multiply[x] = 0xFF;
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// additive[x] = 0;
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// ((uint8_t*)alpha)[x] = alpha[x] * multiply[x] >> 8;
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}
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}
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multiply[x] = SkToU8(mul);
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additive[x] = SkToU8(add);
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}
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}
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alpha += rowBytes;
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alpha += rowBytes;
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multiply += rowBytes;
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multiply += rowBytes;
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return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, light));
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return sk_sp<SkMaskFilter>(new SkEmbossMaskFilter(blurSigma, light));
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}
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}
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#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
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sk_sp<SkMaskFilter> SkBlurMaskFilter::MakeEmboss(SkScalar blurSigma, const SkScalar direction[3],
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SkScalar ambient, SkScalar specular) {
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if (direction == nullptr) {
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return nullptr;
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}
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SkEmbossMaskFilter::Light light;
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memcpy(light.fDirection, direction, sizeof(light.fDirection));
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// ambient should be 0...1 as a scalar
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light.fAmbient = SkUnitScalarClampToByte(ambient);
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// specular should be 0..15.99 as a scalar
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static const SkScalar kSpecularMultiplier = SkIntToScalar(255) / 16;
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light.fSpecular = static_cast<U8CPU>(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5);
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return SkEmbossMaskFilter::Make(blurSigma, light);
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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static void normalize(SkScalar v[3]) {
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static void normalize(SkScalar v[3]) {
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Loading…
Reference in New Issue
Block a user