fix memory leak, remake Imageshader to use sk_sp

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239723002

Review-Url: https://codereview.chromium.org/2239723002
This commit is contained in:
reed 2016-08-11 06:42:26 -07:00 committed by Commit bot
parent 8fb6ba5f88
commit 6b2d7acecd
3 changed files with 15 additions and 15 deletions

View File

@ -108,7 +108,7 @@ void SkImage::preroll(GrContext* ctx) const {
sk_sp<SkShader> SkImage::makeShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
return SkImageShader::Make(this, tileX, tileY, localMatrix);
return SkImageShader::Make(sk_ref_sp(const_cast<SkImage*>(this)), tileX, tileY, localMatrix);
}
#ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR

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@ -15,9 +15,9 @@
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
SkImageShader::SkImageShader(sk_sp<SkImage> img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
: INHERITED(matrix)
, fImage(SkRef(img))
, fImage(std::move(img))
, fTileModeX(tmx)
, fTileModeY(tmy)
{}
@ -31,14 +31,14 @@ sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) {
if (!img) {
return nullptr;
}
return SkImageShader::Make(img.release(), tx, ty, &matrix);
return SkImageShader::Make(std::move(img), tx, ty, &matrix);
}
void SkImageShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeUInt(fTileModeX);
buffer.writeUInt(fTileModeY);
buffer.writeMatrix(this->getLocalMatrix());
buffer.writeImage(fImage);
buffer.writeImage(fImage.get());
}
bool SkImageShader::isOpaque() const {
@ -46,12 +46,12 @@ bool SkImageShader::isOpaque() const {
}
size_t SkImageShader::onContextSize(const ContextRec& rec) const {
return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage).info());
return SkBitmapProcLegacyShader::ContextSize(rec, SkBitmapProvider(fImage.get()).info());
}
SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
return SkBitmapProcLegacyShader::MakeContext(*this, fTileModeX, fTileModeY,
SkBitmapProvider(fImage), rec, storage);
SkBitmapProvider(fImage.get()), rec, storage);
}
SkImage* SkImageShader::onIsAImage(SkMatrix* texM, TileMode xy[]) const {
@ -129,7 +129,7 @@ static bool can_use_color_shader(const SkImage* image, SkColor* color) {
return false;
}
sk_sp<SkShader> SkImageShader::Make(const SkImage* image, TileMode tx, TileMode ty,
sk_sp<SkShader> SkImageShader::Make(sk_sp<SkImage> image, TileMode tx, TileMode ty,
const SkMatrix* localMatrix,
SkTBlitterAllocator* allocator) {
SkShader* shader;
@ -140,7 +140,7 @@ sk_sp<SkShader> SkImageShader::Make(const SkImage* image, TileMode tx, TileMode
} else {
shader = allocator->createT<SkEmptyShader>();
}
} else if (can_use_color_shader(image, &color)) {
} else if (can_use_color_shader(image.get(), &color)) {
if (nullptr == allocator) {
shader = new SkColorShader(color);
} else {
@ -241,7 +241,7 @@ sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
// or modify this assert.
SkASSERT(!allocator || (kNever_SkCopyPixelsMode == cpm));
return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator).get(),
return SkImageShader::Make(SkMakeImageFromRasterBitmap(src, cpm, allocator),
tmx, tmy, localMatrix, allocator);
}

View File

@ -14,7 +14,7 @@
class SkImageShader : public SkShader {
public:
static sk_sp<SkShader> Make(const SkImage*, TileMode tx, TileMode ty,
static sk_sp<SkShader> Make(sk_sp<SkImage>, TileMode tx, TileMode ty,
const SkMatrix* localMatrix, SkTBlitterAllocator* = nullptr);
bool isOpaque() const override;
@ -26,7 +26,7 @@ public:
sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
SkImageShader(sk_sp<SkImage>, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
protected:
void flatten(SkWriteBuffer&) const override;
@ -35,9 +35,9 @@ protected:
bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
SkImage* onIsAImage(SkMatrix*, TileMode*) const override;
SkAutoTUnref<const SkImage> fImage;
const TileMode fTileModeX;
const TileMode fTileModeY;
sk_sp<SkImage> fImage;
const TileMode fTileModeX;
const TileMode fTileModeY;
private:
friend class SkShader;