Added new bench test for nested clips
http://codereview.appspot.com/6199055/ git-svn-id: http://skia.googlecode.com/svn/trunk@3880 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -11,7 +11,7 @@
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#include "SkRegion.h"
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#include "SkRegion.h"
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#include "SkString.h"
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#include "SkString.h"
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#include "SkCanvas.h"
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#include "SkCanvas.h"
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#include "SkRandom.h"
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls
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// This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls
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@ -29,9 +29,9 @@ class AAClipBench : public SkBenchmark {
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public:
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public:
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AAClipBench(void* param, bool doPath, bool doAA)
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AAClipBench(void* param, bool doPath, bool doAA)
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: INHERITED(param) {
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: INHERITED(param)
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fDoPath = doPath;
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, fDoPath(doPath)
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fDoAA = doAA;
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, fDoAA(doAA) {
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fName.printf("aaclip_%s_%s",
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fName.printf("aaclip_%s_%s",
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doPath ? "path" : "rect",
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doPath ? "path" : "rect",
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@ -87,6 +87,98 @@ private:
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typedef SkBenchmark INHERITED;
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typedef SkBenchmark INHERITED;
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};
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};
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////////////////////////////////////////////////////////////////////////////////
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// This bench tests out nested clip stacks. It is intended to simulate
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// how WebKit nests clips.
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class NestedAAClipBench : public SkBenchmark {
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SkString fName;
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bool fDoAA;
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SkRect fDrawRect;
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SkRandom fRandom;
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static const int kNumDraws = SkBENCHLOOP(200);
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static const int kNestingDepth = 4;
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static const int kImageSize = 400;
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SkPoint fSizes[kNestingDepth+1];
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public:
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NestedAAClipBench(void* param, bool doAA)
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: INHERITED(param)
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, fDoAA(doAA) {
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fName.printf("nested_aaclip_%s", doAA ? "AA" : "BW");
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fDrawRect = SkRect::MakeLTRB(0, 0,
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SkIntToScalar(kImageSize),
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SkIntToScalar(kImageSize));
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fSizes[0].set(SkIntToScalar(kImageSize), SkIntToScalar(kImageSize));
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for (int i = 1; i < kNestingDepth+1; ++i) {
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fSizes[i].set(fSizes[i-1].fX/2, fSizes[i-1].fY/2);
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}
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}
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protected:
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virtual const char* onGetName() { return fName.c_str(); }
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void recurse(SkCanvas* canvas,
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int depth,
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const SkPoint& offset) {
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canvas->save();
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SkRect temp = SkRect::MakeLTRB(0, 0,
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fSizes[depth].fX, fSizes[depth].fY);
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temp.offset(offset);
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SkPath path;
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path.addRoundRect(temp, SkIntToScalar(3), SkIntToScalar(3));
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SkASSERT(path.isConvex());
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canvas->clipPath(path,
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0 == depth ? SkRegion::kReplace_Op :
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SkRegion::kIntersect_Op,
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fDoAA);
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if (kNestingDepth == depth) {
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// we only draw the draw rect at the lowest nesting level
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SkPaint paint;
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paint.setColor(0xff000000 | fRandom.nextU());
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canvas->drawRect(fDrawRect, paint);
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} else {
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SkPoint childOffset = offset;
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this->recurse(canvas, depth+1, childOffset);
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childOffset += fSizes[depth+1];
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this->recurse(canvas, depth+1, childOffset);
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childOffset.fX = offset.fX + fSizes[depth+1].fX;
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childOffset.fY = offset.fY;
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this->recurse(canvas, depth+1, childOffset);
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childOffset.fX = offset.fX;
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childOffset.fY = offset.fY + fSizes[depth+1].fY;
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this->recurse(canvas, depth+1, childOffset);
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}
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canvas->restore();
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}
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virtual void onDraw(SkCanvas* canvas) {
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for (int i = 0; i < kNumDraws; ++i) {
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SkPoint offset = SkPoint::Make(0, 0);
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this->recurse(canvas, 0, offset);
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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class AAClipBuilderBench : public SkBenchmark {
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class AAClipBuilderBench : public SkBenchmark {
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SkString fName;
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SkString fName;
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@ -191,3 +283,8 @@ static BenchRegistry gReg001(Fact001);
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static BenchRegistry gReg002(Fact002);
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static BenchRegistry gReg002(Fact002);
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static BenchRegistry gReg003(Fact003);
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static BenchRegistry gReg003(Fact003);
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static SkBenchmark* Fact004(void* p) { return SkNEW_ARGS(NestedAAClipBench, (p, false)); }
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static SkBenchmark* Fact005(void* p) { return SkNEW_ARGS(NestedAAClipBench, (p, true)); }
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static BenchRegistry gReg004(Fact004);
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static BenchRegistry gReg005(Fact005);
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