Dynamically create stencil buffer when needed.

Review URL: https://codereview.chromium.org/938383004
This commit is contained in:
bsalomon 2015-02-23 09:06:38 -08:00 committed by Commit bot
parent 42380174ca
commit 6bc1b5fab8
26 changed files with 209 additions and 148 deletions

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@ -149,6 +149,7 @@
'<(skia_src_path)/gpu/GrRectanizer_skyline.h',
'<(skia_src_path)/gpu/GrRedBlackTree.h',
'<(skia_src_path)/gpu/GrRenderTarget.cpp',
'<(skia_src_path)/gpu/GrRenderTargetPriv.h',
'<(skia_src_path)/gpu/GrReducedClip.cpp',
'<(skia_src_path)/gpu/GrReducedClip.h',
'<(skia_src_path)/gpu/GrResourceCache.cpp',

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@ -12,6 +12,7 @@
#include "SkRect.h"
class GrStencilBuffer;
class GrRenderTargetPriv;
/**
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
@ -88,11 +89,9 @@ public:
};
virtual ResolveType getResolveType() const = 0;
/**
* GrStencilBuffer is not part of the public API.
*/
GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
void setStencilBuffer(GrStencilBuffer* stencilBuffer);
// Provides access to functions that aren't part of the public API.
GrRenderTargetPriv renderTargetPriv();
const GrRenderTargetPriv renderTargetPriv() const;
protected:
GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
@ -106,6 +105,11 @@ protected:
void onRelease() SK_OVERRIDE;
private:
// Checked when this object is asked to attach a stencil buffer.
virtual bool canAttemptStencilAttachment() const = 0;
friend class GrRenderTargetPriv;
GrStencilBuffer* fStencilBuffer;
SkIRect fResolveRect;

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@ -390,10 +390,7 @@ enum GrSurfaceFlags {
*/
kRenderTarget_GrSurfaceFlag = 0x1,
/**
* By default all render targets have an associated stencil buffer that
* may be required for path filling. This flag overrides stencil buffer
* creation.
* MAKE THIS PRIVATE?
* DEPRECATED. This has no effect.
*/
kNoStencil_GrSurfaceFlag = 0x2,
/**

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@ -273,7 +273,7 @@ bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
} else {
maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
}
maskDesc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
maskDesc.fFlags = kRenderTarget_GrSurfaceFlag;
// Add one pixel of border to ensure that clamp mode will be all zeros
// the outside.
maskDesc.fWidth = texture->width();

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@ -417,7 +417,7 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
GrContext* context = color->getContext();
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = bounds.width();
desc.fHeight = bounds.height();
desc.fConfig = kSkia8888_GrPixelConfig;

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@ -167,7 +167,7 @@ GrTexture* GaussianBlur(GrContext* context,
kAlpha_8_GrPixelConfig == srcTexture->config());
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = SkScalarFloorToInt(srcRect.width());
desc.fHeight = SkScalarFloorToInt(srcRect.height());
desc.fConfig = srcTexture->config();

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@ -657,7 +657,7 @@ bool apply_morphology(const SkBitmap& input,
SkIRect dstRect = SkIRect::MakeWH(rect.width(), rect.height());
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = rect.width();
desc.fHeight = rect.height();
desc.fConfig = kSkia8888_GrPixelConfig;

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@ -145,7 +145,7 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
GrFragmentProcessor* xferProcessor = NULL;
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = src.width();
desc.fHeight = src.height();
desc.fConfig = kSkia8888_GrPixelConfig;

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@ -13,6 +13,7 @@
#include "GrPaint.h"
#include "GrPathRenderer.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h"
#include "GrSWMaskHelper.h"
#include "SkRasterClip.h"
@ -675,8 +676,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
SkASSERT(rt);
// TODO: dynamically attach a SB when needed.
GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
GrStencilBuffer* stencilBuffer = rt->renderTargetPriv().attachStencilBuffer();
if (NULL == stencilBuffer) {
return false;
}
@ -905,9 +905,9 @@ void GrClipMaskManager::setPipelineBuilderStencil(GrPipelineBuilder* pipelineBui
settings = pipelineBuilder->getStencil();
}
// TODO: dynamically attach a stencil buffer
int stencilBits = 0;
GrStencilBuffer* stencilBuffer = pipelineBuilder->getRenderTarget()->getStencilBuffer();
GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
GrStencilBuffer* stencilBuffer = rt->renderTargetPriv().attachStencilBuffer();
if (stencilBuffer) {
stencilBits = stencilBuffer->bits();
}
@ -1084,7 +1084,6 @@ void GrClipMaskManager::setClipTarget(GrClipTarget* clipTarget) {
void GrClipMaskManager::adjustPathStencilParams(const GrStencilBuffer* stencilBuffer,
GrStencilSettings* settings) {
// TODO: dynamically attach a stencil buffer
if (stencilBuffer) {
int stencilBits = stencilBuffer->bits();
this->adjustStencilParams(settings, fClipMode, stencilBits);

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@ -23,6 +23,7 @@
#include "GrOvalRenderer.h"
#include "GrPathRenderer.h"
#include "GrPathUtils.h"
#include "GrRenderTargetPriv.h"
#include "GrResourceCache.h"
#include "GrSoftwarePathRenderer.h"
#include "GrStencilAndCoverTextContext.h"
@ -213,9 +214,11 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
const SkDeviceProperties&
leakyProperties,
bool enableDistanceFieldFonts) {
if (fGpu->caps()->pathRenderingSupport() && renderTarget->getStencilBuffer() &&
renderTarget->isMultisampled()) {
return GrStencilAndCoverTextContext::Create(this, leakyProperties);
if (fGpu->caps()->pathRenderingSupport() && renderTarget->isMultisampled()) {
GrStencilBuffer* sb = renderTarget->renderTargetPriv().attachStencilBuffer();
if (sb) {
return GrStencilAndCoverTextContext::Create(this, leakyProperties);
}
}
return GrDistanceFieldTextContext::Create(this, leakyProperties, enableDistanceFieldFonts);
@ -278,14 +281,10 @@ GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMat
GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uint32_t flags) {
SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));
// kNoStencil has no meaning if kRT isn't set.
SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) ||
!(inDesc.fFlags & kNoStencil_GrSurfaceFlag));
SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);
if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
GrSurfaceFlags origFlags = desc->fFlags;
if (!(kExact_ScratchTextureFlag & flags)) {
// bin by pow2 with a reasonable min
static const int MIN_SIZE = 16;
@ -294,44 +293,25 @@ GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uin
wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
}
do {
GrScratchKey key;
GrTexturePriv::ComputeScratchKey(*desc, &key);
uint32_t scratchFlags = 0;
if (kNoPendingIO_ScratchTextureFlag & flags) {
scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
} else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
// If it is not a render target then it will most likely be populated by
// writePixels() which will trigger a flush if the texture has pending IO.
scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
GrScratchKey key;
GrTexturePriv::ComputeScratchKey(*desc, &key);
uint32_t scratchFlags = 0;
if (kNoPendingIO_ScratchTextureFlag & flags) {
scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
} else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
// If it is not a render target then it will most likely be populated by
// writePixels() which will trigger a flush if the texture has pending IO.
scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
}
GrGpuResource* resource = fResourceCache->findAndRefScratchResource(key, scratchFlags);
if (resource) {
GrSurface* surface = static_cast<GrSurface*>(resource);
GrRenderTarget* rt = surface->asRenderTarget();
if (rt && fGpu->caps()->discardRenderTargetSupport()) {
rt->discard();
}
GrGpuResource* resource = fResourceCache->findAndRefScratchResource(key, scratchFlags);
if (resource) {
GrSurface* surface = static_cast<GrSurface*>(resource);
GrRenderTarget* rt = surface->asRenderTarget();
if (rt && fGpu->caps()->discardRenderTargetSupport()) {
rt->discard();
}
return surface->asTexture();
}
if (kExact_ScratchTextureFlag & flags) {
break;
}
// We had a cache miss and we are in approx mode, relax the fit of the flags.
// We no longer try to reuse textures that were previously used as render targets in
// situations where no RT is needed; doing otherwise can confuse the video driver and
// cause significant performance problems in some cases.
if (desc->fFlags & kNoStencil_GrSurfaceFlag) {
desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrSurfaceFlag;
} else {
break;
}
} while (true);
desc.writable()->fFlags = origFlags;
return surface->asTexture();
}
}
if (!(kNoCreate_ScratchTextureFlag & flags)) {

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@ -14,6 +14,7 @@
#include "GrPath.h"
#include "GrPipeline.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
#include "GrTexture.h"
@ -607,9 +608,9 @@ void GrDrawTarget::stencilPath(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path
GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill,
pipelineBuilder->getRenderTarget()->getStencilBuffer(),
&stencilSettings);
GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilSettings);
}
@ -636,9 +637,9 @@ void GrDrawTarget::drawPath(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path
GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill,
pipelineBuilder->getRenderTarget()->getStencilBuffer(),
&stencilSettings);
GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
GrDrawTarget::PipelineInfo pipelineInfo(pipelineBuilder, &scissorState, pathProc, &devBounds,
this);
@ -676,9 +677,9 @@ void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path
GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill,
pipelineBuilder->getRenderTarget()->getStencilBuffer(),
&stencilSettings);
GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
// Don't compute a bounding box for dst copy texture, we'll opt
// instead for it to just copy the entire dst. Realistically this is a moot

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@ -726,7 +726,7 @@ private:
void initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* dstDesc) {
if (!this->onInitCopySurfaceDstDesc(src, dstDesc)) {
dstDesc->fOrigin = kDefault_GrSurfaceOrigin;
dstDesc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
dstDesc->fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc->fConfig = src->config();
}
}

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@ -15,6 +15,7 @@
#include "GrGpuResourcePriv.h"
#include "GrIndexBuffer.h"
#include "GrResourceCache.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h"
#include "GrVertexBuffer.h"
@ -61,16 +62,6 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted,
} else {
this->handleDirtyContext();
tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes);
if (tex &&
(kRenderTarget_GrSurfaceFlag & desc.fFlags) &&
!(kNoStencil_GrSurfaceFlag & desc.fFlags)) {
SkASSERT(tex->asRenderTarget());
// TODO: defer this and attach dynamically
if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
tex->unref();
return NULL;
}
}
}
if (!this->caps()->reuseScratchTextures() && !isRT) {
tex->resourcePriv().removeScratchKey();
@ -85,7 +76,7 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted,
}
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkASSERT(NULL == rt->getStencilBuffer());
SkASSERT(NULL == rt->renderTargetPriv().getStencilBuffer());
GrUniqueKey sbKey;
int width = rt->width();
@ -99,12 +90,11 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>(
this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)));
if (sb) {
rt->setStencilBuffer(sb);
bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
if (!attached) {
rt->setStencilBuffer(NULL);
if (this->attachStencilBufferToRenderTarget(sb, rt)) {
rt->renderTargetPriv().didAttachStencilBuffer(sb);
return true;
}
return attached;
return false;
}
if (this->createStencilBufferForRenderTarget(rt, width, height)) {
// Right now we're clearing the stencil buffer here after it is
@ -116,7 +106,8 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
// FBO status.
this->clearStencil(rt);
rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey);
GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer();
sb->resourcePriv().setUniqueKey(sbKey);
return true;
} else {
return false;

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@ -405,6 +405,9 @@ public:
void saveActiveTraceMarkers();
void restoreActiveTraceMarkers();
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
protected:
// Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs.
@ -489,9 +492,6 @@ private:
// clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0;
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
virtual void didAddGpuTraceMarker() = 0;
virtual void didRemoveGpuTraceMarker() = 0;

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@ -11,6 +11,7 @@
#include "GrContext.h"
#include "GrGpu.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h"
void GrRenderTarget::discard() {
@ -46,18 +47,30 @@ void GrRenderTarget::overrideResolveRect(const SkIRect rect) {
}
}
void GrRenderTarget::setStencilBuffer(GrStencilBuffer* stencilBuffer) {
SkRefCnt_SafeAssign(fStencilBuffer, stencilBuffer);
}
void GrRenderTarget::onRelease() {
this->setStencilBuffer(NULL);
this->renderTargetPriv().didAttachStencilBuffer(NULL);
INHERITED::onRelease();
}
void GrRenderTarget::onAbandon() {
this->setStencilBuffer(NULL);
this->renderTargetPriv().didAttachStencilBuffer(NULL);
INHERITED::onAbandon();
}
///////////////////////////////////////////////////////////////////////////////
void GrRenderTargetPriv::didAttachStencilBuffer(GrStencilBuffer* stencilBuffer) {
SkRefCnt_SafeAssign(fRenderTarget->fStencilBuffer, stencilBuffer);
}
GrStencilBuffer* GrRenderTargetPriv::attachStencilBuffer() const {
if (fRenderTarget->fStencilBuffer) {
return fRenderTarget->fStencilBuffer;
}
if (!fRenderTarget->wasDestroyed() && fRenderTarget->canAttemptStencilAttachment()) {
fRenderTarget->getGpu()->attachStencilBufferToRenderTarget(fRenderTarget);
}
return fRenderTarget->fStencilBuffer;
}

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@ -0,0 +1,51 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetPriv_DEFINED
#define GrRenderTargetPriv_DEFINED
#include "GrRenderTarget.h"
/** Class that adds methods to GrRenderTarget that are only intended for use internal to Skia.
This class is purely a privileged window into GrRenderTarget. It should never have additional
data members or virtual methods. */
class GrRenderTargetPriv {
public:
/**
* GrStencilBuffer is not part of the public API.
*/
GrStencilBuffer* getStencilBuffer() const { return fRenderTarget->fStencilBuffer; }
/**
* If this render target already has a stencil buffer, return it. Otherwise attempt to attach
* one.
*/
GrStencilBuffer* attachStencilBuffer() const;
void didAttachStencilBuffer(GrStencilBuffer*);
private:
explicit GrRenderTargetPriv(GrRenderTarget* renderTarget) : fRenderTarget(renderTarget) {}
GrRenderTargetPriv(const GrRenderTargetPriv&) {} // unimpl
GrRenderTargetPriv& operator=(const GrRenderTargetPriv&); // unimpl
// No taking addresses of this type.
const GrRenderTargetPriv* operator&() const;
GrRenderTargetPriv* operator&();
GrRenderTarget* fRenderTarget;
friend class GrRenderTarget; // to construct/copy this type.
};
inline GrRenderTargetPriv GrRenderTarget::renderTargetPriv() { return GrRenderTargetPriv(this); }
inline const GrRenderTargetPriv GrRenderTarget::renderTargetPriv () const {
return GrRenderTargetPriv(const_cast<GrRenderTarget*>(this));
}
#endif

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@ -12,6 +12,8 @@
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrPath.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "SkStrokeRec.h"
/*
@ -58,7 +60,6 @@ bool GrStencilAndCoverPathRenderer::canDrawPath(const GrDrawTarget* target,
bool antiAlias) const {
return !stroke.isHairlineStyle() &&
!antiAlias && // doesn't do per-path AA, relies on the target having MSAA
pipelineBuilder->getRenderTarget()->getStencilBuffer() &&
pipelineBuilder->getStencil().isDisabled();
}

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@ -34,9 +34,9 @@ public:
bool hasPendingIO() const { return fSurface->hasPendingIO(); }
private:
GrSurfacePriv(GrSurface* surface) : fSurface(surface) { }
GrSurfacePriv(const GrSurfacePriv& that) : fSurface(that.fSurface) { }
GrSurfacePriv& operator=(const GrSurface&); // unimpl
explicit GrSurfacePriv(GrSurface* surface) : fSurface(surface) {}
GrSurfacePriv(const GrSurfacePriv&); // unimpl
GrSurfacePriv& operator=(const GrSurfacePriv&); // unimpl
// No taking addresses of this type.
const GrSurfacePriv* operator&() const;

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@ -10,6 +10,8 @@
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
#include "GrResourceKey.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
@ -49,17 +51,9 @@ void GrTexture::validateDesc() const {
if (this->asRenderTarget()) {
// This texture has a render target
SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
if (this->asRenderTarget()->getStencilBuffer()) {
SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
} else {
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
}
SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
} else {
SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
SkASSERT(0 == fDesc.fSampleCnt);
}
}

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@ -198,9 +198,7 @@ GrTexture* stretch_texture_to_next_pot(GrTexture* inputTexture, Stretch stretch,
// Either it's a cache miss or the original wasn't cached to begin with.
GrSurfaceDesc rtDesc = inputTexture->desc();
rtDesc.fFlags = rtDesc.fFlags |
kRenderTarget_GrSurfaceFlag |
kNoStencil_GrSurfaceFlag;
rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
rtDesc.fWidth = GrNextPow2(rtDesc.fWidth);
rtDesc.fHeight = GrNextPow2(rtDesc.fHeight);
rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig);
@ -377,9 +375,7 @@ static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKe
}
GrSurfaceDesc rtDesc = desc;
rtDesc.fFlags = rtDesc.fFlags |
kRenderTarget_GrSurfaceFlag |
kNoStencil_GrSurfaceFlag;
rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
GrTexture* result = create_texture_for_bmp(ctx, optionalKey, rtDesc, pixelRef, NULL, 0);
if (!result) {

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@ -77,7 +77,7 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
desc.fHeight = subset->height();
srcRect = *subset;
}
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT);
GrTexture* dst = context->createTexture(desc, false, NULL, 0);

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@ -181,8 +181,7 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag |
kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = 256;
desc.fHeight = 256;
desc.fConfig = kRGBA_8888_GrPixelConfig;

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@ -11,6 +11,7 @@
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h"
#include "GrPipeline.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h"
#include "GrTemplates.h"
#include "GrTexturePriv.h"
@ -454,7 +455,7 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
desc.fHeight,
desc.fSampleCnt,
format));
tgt->setStencilBuffer(sb);
tgt->renderTargetPriv().didAttachStencilBuffer(sb);
sb->unref();
}
return tgt;
@ -1175,7 +1176,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
(this, sbDesc, width, height, samples, format)));
if (this->attachStencilBufferToRenderTarget(sb, rt)) {
fLastSuccessfulStencilFmtIdx = sIdx;
rt->setStencilBuffer(sb);
rt->renderTargetPriv().didAttachStencilBuffer(sb);
return true;
}
// Remove the scratch key from this resource so we don't grab it from the cache ever
@ -1195,7 +1196,7 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
GrGLuint fbo = glrt->renderFBOID();
if (NULL == sb) {
if (rt->getStencilBuffer()) {
if (rt->renderTargetPriv().getStencilBuffer()) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, 0));
@ -1570,10 +1571,11 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
SkASSERT(target);
GrStencilBuffer* sb = target->renderTargetPriv().getStencilBuffer();
// this should only be called internally when we know we have a
// stencil buffer.
SkASSERT(target->getStencilBuffer());
GrGLint stencilBitCount = target->getStencilBuffer()->bits();
SkASSERT(sb);
GrGLint stencilBitCount = sb->bits();
#if 0
SkASSERT(stencilBitCount > 0);
GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
@ -2560,7 +2562,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
// then we set up for that, otherwise fail.
if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
desc->fOrigin = kDefault_GrSurfaceOrigin;
desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc->fFlags = kRenderTarget_GrSurfaceFlag;
desc->fConfig = kBGRA_8888_GrPixelConfig;
return true;
}
@ -2576,7 +2578,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
// fail.
if (this->caps()->isConfigRenderable(src->config(), false)) {
desc->fOrigin = kDefault_GrSurfaceOrigin;
desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc->fFlags = kRenderTarget_GrSurfaceFlag;
desc->fConfig = src->config();
return true;
}

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@ -54,6 +54,9 @@ public:
}
}
/** When we don't own the FBO ID we don't attempt to modify its attachments. */
bool canAttemptStencilAttachment() const SK_OVERRIDE { return !fIsWrapped; }
protected:
// The public constructor registers this object with the cache. However, only the most derived
// class should register with the cache. This constructor does not do the registration and

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@ -313,7 +313,7 @@ DEF_GPUTEST(ReadPixels, reporter, factory) {
continue;
}
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = DEV_W;
desc.fHeight = DEV_H;
desc.fConfig = kSkia8888_GrPixelConfig;

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@ -12,6 +12,8 @@
#include "GrGpu.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrGpuResourcePriv.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrResourceCache.h"
#include "SkCanvas.h"
#include "SkGr.h"
@ -73,18 +75,29 @@ static void test_stencil_buffers(skiatest::Reporter* reporter, GrContext* contex
// Test that two budgeted RTs with the same desc share a stencil buffer.
SkAutoTUnref<GrTexture> smallRT0(context->createTexture(smallDesc, true));
if (smallRT0 && smallRT0->asRenderTarget()) {
smallRT0->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
SkAutoTUnref<GrTexture> smallRT1(context->createTexture(smallDesc, true));
if (smallRT1 && smallRT1->asRenderTarget()) {
smallRT1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && smallRT1 &&
smallRT0->asRenderTarget() && smallRT1->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() ==
smallRT1->asRenderTarget()->getStencilBuffer());
smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallRT1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// An unbudgeted RT with the same desc should also share.
SkAutoTUnref<GrTexture> smallRT2(context->createTexture(smallDesc, false));
if (smallRT2 && smallRT2->asRenderTarget()) {
smallRT2->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && smallRT2 &&
smallRT0->asRenderTarget() && smallRT2->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() ==
smallRT2->asRenderTarget()->getStencilBuffer());
smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallRT2->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// An RT with a much larger size should not share.
GrSurfaceDesc bigDesc;
@ -94,44 +107,60 @@ static void test_stencil_buffers(skiatest::Reporter* reporter, GrContext* contex
bigDesc.fHeight = 200;
bigDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> bigRT(context->createTexture(bigDesc, false));
if (bigRT && bigRT->asRenderTarget()) {
bigRT->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && bigRT &&
smallRT0->asRenderTarget() && bigRT->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() !=
bigRT->asRenderTarget()->getStencilBuffer());
smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
bigRT->asRenderTarget()->renderTargetPriv().getStencilBuffer());
if (context->getMaxSampleCount() >= 4) {
// An RT with a different sample count should not share.
GrSurfaceDesc smallMSAADesc = smallDesc;
smallMSAADesc.fSampleCnt = 4;
SkAutoTUnref<GrTexture> smallMSAART0(context->createTexture(smallMSAADesc, false));
if (smallMSAART0 && smallMSAART0->asRenderTarget()) {
smallMSAART0->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
#ifdef SK_BUILD_FOR_ANDROID
if (!smallMSAART0) {
// The nexus player seems to fail to create MSAA textures.
return;
}
#endif
REPORTER_ASSERT(reporter, smallRT0 && smallMSAART0 &&
smallRT0->asRenderTarget() && smallMSAART0->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() !=
smallMSAART0->asRenderTarget()->getStencilBuffer());
REPORTER_ASSERT(reporter,
smallRT0 && smallMSAART0 &&
smallRT0->asRenderTarget() && smallMSAART0->asRenderTarget() &&
smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// A second MSAA RT should share with the first MSAA RT.
SkAutoTUnref<GrTexture> smallMSAART1(context->createTexture(smallMSAADesc, false));
REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->getStencilBuffer() ==
smallMSAART1->asRenderTarget()->getStencilBuffer());
if (smallMSAART1 && smallMSAART1->asRenderTarget()) {
smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter,
smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// But not one with a larger sample count should not. (Also check that the request for 4
// samples didn't get rounded up to >= 8 or else they could share.).
if (context->getMaxSampleCount() >= 8 && smallMSAART0 && smallMSAART0->asRenderTarget() &&
smallMSAART0->asRenderTarget()->numSamples() < 8) {
smallMSAADesc.fSampleCnt = 8;
smallMSAART1.reset(context->createTexture(smallMSAADesc, false));
REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->getStencilBuffer() !=
smallMSAART1->asRenderTarget()->getStencilBuffer());
SkAutoTUnref<GrTexture> smallMSAART1(context->createTexture(smallMSAADesc, false));
if (smallMSAART1 && smallMSAART1->asRenderTarget()) {
smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter,
smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
}
}
}