Dynamically create stencil buffer when needed.

Review URL: https://codereview.chromium.org/938383004
This commit is contained in:
bsalomon 2015-02-23 09:06:38 -08:00 committed by Commit bot
parent 42380174ca
commit 6bc1b5fab8
26 changed files with 209 additions and 148 deletions

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@ -149,6 +149,7 @@
'<(skia_src_path)/gpu/GrRectanizer_skyline.h', '<(skia_src_path)/gpu/GrRectanizer_skyline.h',
'<(skia_src_path)/gpu/GrRedBlackTree.h', '<(skia_src_path)/gpu/GrRedBlackTree.h',
'<(skia_src_path)/gpu/GrRenderTarget.cpp', '<(skia_src_path)/gpu/GrRenderTarget.cpp',
'<(skia_src_path)/gpu/GrRenderTargetPriv.h',
'<(skia_src_path)/gpu/GrReducedClip.cpp', '<(skia_src_path)/gpu/GrReducedClip.cpp',
'<(skia_src_path)/gpu/GrReducedClip.h', '<(skia_src_path)/gpu/GrReducedClip.h',
'<(skia_src_path)/gpu/GrResourceCache.cpp', '<(skia_src_path)/gpu/GrResourceCache.cpp',

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@ -12,6 +12,7 @@
#include "SkRect.h" #include "SkRect.h"
class GrStencilBuffer; class GrStencilBuffer;
class GrRenderTargetPriv;
/** /**
* GrRenderTarget represents a 2D buffer of pixels that can be rendered to. * GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
@ -88,11 +89,9 @@ public:
}; };
virtual ResolveType getResolveType() const = 0; virtual ResolveType getResolveType() const = 0;
/** // Provides access to functions that aren't part of the public API.
* GrStencilBuffer is not part of the public API. GrRenderTargetPriv renderTargetPriv();
*/ const GrRenderTargetPriv renderTargetPriv() const;
GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
void setStencilBuffer(GrStencilBuffer* stencilBuffer);
protected: protected:
GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc) GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
@ -106,6 +105,11 @@ protected:
void onRelease() SK_OVERRIDE; void onRelease() SK_OVERRIDE;
private: private:
// Checked when this object is asked to attach a stencil buffer.
virtual bool canAttemptStencilAttachment() const = 0;
friend class GrRenderTargetPriv;
GrStencilBuffer* fStencilBuffer; GrStencilBuffer* fStencilBuffer;
SkIRect fResolveRect; SkIRect fResolveRect;

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@ -390,10 +390,7 @@ enum GrSurfaceFlags {
*/ */
kRenderTarget_GrSurfaceFlag = 0x1, kRenderTarget_GrSurfaceFlag = 0x1,
/** /**
* By default all render targets have an associated stencil buffer that * DEPRECATED. This has no effect.
* may be required for path filling. This flag overrides stencil buffer
* creation.
* MAKE THIS PRIVATE?
*/ */
kNoStencil_GrSurfaceFlag = 0x2, kNoStencil_GrSurfaceFlag = 0x2,
/** /**

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@ -273,7 +273,7 @@ bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
} else { } else {
maskDesc.fConfig = kRGBA_8888_GrPixelConfig; maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
} }
maskDesc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; maskDesc.fFlags = kRenderTarget_GrSurfaceFlag;
// Add one pixel of border to ensure that clamp mode will be all zeros // Add one pixel of border to ensure that clamp mode will be all zeros
// the outside. // the outside.
maskDesc.fWidth = texture->width(); maskDesc.fWidth = texture->width();

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@ -417,7 +417,7 @@ bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src,
GrContext* context = color->getContext(); GrContext* context = color->getContext();
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = bounds.width(); desc.fWidth = bounds.width();
desc.fHeight = bounds.height(); desc.fHeight = bounds.height();
desc.fConfig = kSkia8888_GrPixelConfig; desc.fConfig = kSkia8888_GrPixelConfig;

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@ -167,7 +167,7 @@ GrTexture* GaussianBlur(GrContext* context,
kAlpha_8_GrPixelConfig == srcTexture->config()); kAlpha_8_GrPixelConfig == srcTexture->config());
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = SkScalarFloorToInt(srcRect.width()); desc.fWidth = SkScalarFloorToInt(srcRect.width());
desc.fHeight = SkScalarFloorToInt(srcRect.height()); desc.fHeight = SkScalarFloorToInt(srcRect.height());
desc.fConfig = srcTexture->config(); desc.fConfig = srcTexture->config();

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@ -657,7 +657,7 @@ bool apply_morphology(const SkBitmap& input,
SkIRect dstRect = SkIRect::MakeWH(rect.width(), rect.height()); SkIRect dstRect = SkIRect::MakeWH(rect.width(), rect.height());
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = rect.width(); desc.fWidth = rect.width();
desc.fHeight = rect.height(); desc.fHeight = rect.height();
desc.fConfig = kSkia8888_GrPixelConfig; desc.fConfig = kSkia8888_GrPixelConfig;

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@ -145,7 +145,7 @@ bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
GrFragmentProcessor* xferProcessor = NULL; GrFragmentProcessor* xferProcessor = NULL;
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = src.width(); desc.fWidth = src.width();
desc.fHeight = src.height(); desc.fHeight = src.height();
desc.fConfig = kSkia8888_GrPixelConfig; desc.fConfig = kSkia8888_GrPixelConfig;

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@ -13,6 +13,7 @@
#include "GrPaint.h" #include "GrPaint.h"
#include "GrPathRenderer.h" #include "GrPathRenderer.h"
#include "GrRenderTarget.h" #include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h" #include "GrStencilBuffer.h"
#include "GrSWMaskHelper.h" #include "GrSWMaskHelper.h"
#include "SkRasterClip.h" #include "SkRasterClip.h"
@ -675,8 +676,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
SkASSERT(kNone_ClipMaskType == fCurrClipMaskType); SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
SkASSERT(rt); SkASSERT(rt);
// TODO: dynamically attach a SB when needed. GrStencilBuffer* stencilBuffer = rt->renderTargetPriv().attachStencilBuffer();
GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
if (NULL == stencilBuffer) { if (NULL == stencilBuffer) {
return false; return false;
} }
@ -905,9 +905,9 @@ void GrClipMaskManager::setPipelineBuilderStencil(GrPipelineBuilder* pipelineBui
settings = pipelineBuilder->getStencil(); settings = pipelineBuilder->getStencil();
} }
// TODO: dynamically attach a stencil buffer
int stencilBits = 0; int stencilBits = 0;
GrStencilBuffer* stencilBuffer = pipelineBuilder->getRenderTarget()->getStencilBuffer(); GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
GrStencilBuffer* stencilBuffer = rt->renderTargetPriv().attachStencilBuffer();
if (stencilBuffer) { if (stencilBuffer) {
stencilBits = stencilBuffer->bits(); stencilBits = stencilBuffer->bits();
} }
@ -1084,7 +1084,6 @@ void GrClipMaskManager::setClipTarget(GrClipTarget* clipTarget) {
void GrClipMaskManager::adjustPathStencilParams(const GrStencilBuffer* stencilBuffer, void GrClipMaskManager::adjustPathStencilParams(const GrStencilBuffer* stencilBuffer,
GrStencilSettings* settings) { GrStencilSettings* settings) {
// TODO: dynamically attach a stencil buffer
if (stencilBuffer) { if (stencilBuffer) {
int stencilBits = stencilBuffer->bits(); int stencilBits = stencilBuffer->bits();
this->adjustStencilParams(settings, fClipMode, stencilBits); this->adjustStencilParams(settings, fClipMode, stencilBits);

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@ -23,6 +23,7 @@
#include "GrOvalRenderer.h" #include "GrOvalRenderer.h"
#include "GrPathRenderer.h" #include "GrPathRenderer.h"
#include "GrPathUtils.h" #include "GrPathUtils.h"
#include "GrRenderTargetPriv.h"
#include "GrResourceCache.h" #include "GrResourceCache.h"
#include "GrSoftwarePathRenderer.h" #include "GrSoftwarePathRenderer.h"
#include "GrStencilAndCoverTextContext.h" #include "GrStencilAndCoverTextContext.h"
@ -213,10 +214,12 @@ GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
const SkDeviceProperties& const SkDeviceProperties&
leakyProperties, leakyProperties,
bool enableDistanceFieldFonts) { bool enableDistanceFieldFonts) {
if (fGpu->caps()->pathRenderingSupport() && renderTarget->getStencilBuffer() && if (fGpu->caps()->pathRenderingSupport() && renderTarget->isMultisampled()) {
renderTarget->isMultisampled()) { GrStencilBuffer* sb = renderTarget->renderTargetPriv().attachStencilBuffer();
if (sb) {
return GrStencilAndCoverTextContext::Create(this, leakyProperties); return GrStencilAndCoverTextContext::Create(this, leakyProperties);
} }
}
return GrDistanceFieldTextContext::Create(this, leakyProperties, enableDistanceFieldFonts); return GrDistanceFieldTextContext::Create(this, leakyProperties, enableDistanceFieldFonts);
} }
@ -278,14 +281,10 @@ GrTexture* GrContext::refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMat
GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uint32_t flags) { GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uint32_t flags) {
SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig)); SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));
// kNoStencil has no meaning if kRT isn't set.
SkASSERT((inDesc.fFlags & kRenderTarget_GrSurfaceFlag) ||
!(inDesc.fFlags & kNoStencil_GrSurfaceFlag));
SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc); SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);
if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) { if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
GrSurfaceFlags origFlags = desc->fFlags;
if (!(kExact_ScratchTextureFlag & flags)) { if (!(kExact_ScratchTextureFlag & flags)) {
// bin by pow2 with a reasonable min // bin by pow2 with a reasonable min
static const int MIN_SIZE = 16; static const int MIN_SIZE = 16;
@ -294,7 +293,6 @@ GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uin
wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
} }
do {
GrScratchKey key; GrScratchKey key;
GrTexturePriv::ComputeScratchKey(*desc, &key); GrTexturePriv::ComputeScratchKey(*desc, &key);
uint32_t scratchFlags = 0; uint32_t scratchFlags = 0;
@ -314,24 +312,6 @@ GrTexture* GrContext::internalRefScratchTexture(const GrSurfaceDesc& inDesc, uin
} }
return surface->asTexture(); return surface->asTexture();
} }
if (kExact_ScratchTextureFlag & flags) {
break;
}
// We had a cache miss and we are in approx mode, relax the fit of the flags.
// We no longer try to reuse textures that were previously used as render targets in
// situations where no RT is needed; doing otherwise can confuse the video driver and
// cause significant performance problems in some cases.
if (desc->fFlags & kNoStencil_GrSurfaceFlag) {
desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrSurfaceFlag;
} else {
break;
}
} while (true);
desc.writable()->fFlags = origFlags;
} }
if (!(kNoCreate_ScratchTextureFlag & flags)) { if (!(kNoCreate_ScratchTextureFlag & flags)) {

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@ -14,6 +14,7 @@
#include "GrPath.h" #include "GrPath.h"
#include "GrPipeline.h" #include "GrPipeline.h"
#include "GrRenderTarget.h" #include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h" #include "GrSurfacePriv.h"
#include "GrTemplates.h" #include "GrTemplates.h"
#include "GrTexture.h" #include "GrTexture.h"
@ -607,9 +608,9 @@ void GrDrawTarget::stencilPath(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path // set stencil settings for path
GrStencilSettings stencilSettings; GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill, GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
pipelineBuilder->getRenderTarget()->getStencilBuffer(), GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
&stencilSettings); this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilSettings); this->onStencilPath(*pipelineBuilder, pathProc, path, scissorState, stencilSettings);
} }
@ -636,9 +637,9 @@ void GrDrawTarget::drawPath(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path // set stencil settings for path
GrStencilSettings stencilSettings; GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill, GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
pipelineBuilder->getRenderTarget()->getStencilBuffer(), GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
&stencilSettings); this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
GrDrawTarget::PipelineInfo pipelineInfo(pipelineBuilder, &scissorState, pathProc, &devBounds, GrDrawTarget::PipelineInfo pipelineInfo(pipelineBuilder, &scissorState, pathProc, &devBounds,
this); this);
@ -676,9 +677,9 @@ void GrDrawTarget::drawPaths(GrPipelineBuilder* pipelineBuilder,
// set stencil settings for path // set stencil settings for path
GrStencilSettings stencilSettings; GrStencilSettings stencilSettings;
this->getPathStencilSettingsForFilltype(fill, GrRenderTarget* rt = pipelineBuilder->getRenderTarget();
pipelineBuilder->getRenderTarget()->getStencilBuffer(), GrStencilBuffer* sb = rt->renderTargetPriv().attachStencilBuffer();
&stencilSettings); this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings);
// Don't compute a bounding box for dst copy texture, we'll opt // Don't compute a bounding box for dst copy texture, we'll opt
// instead for it to just copy the entire dst. Realistically this is a moot // instead for it to just copy the entire dst. Realistically this is a moot

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@ -726,7 +726,7 @@ private:
void initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* dstDesc) { void initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* dstDesc) {
if (!this->onInitCopySurfaceDstDesc(src, dstDesc)) { if (!this->onInitCopySurfaceDstDesc(src, dstDesc)) {
dstDesc->fOrigin = kDefault_GrSurfaceOrigin; dstDesc->fOrigin = kDefault_GrSurfaceOrigin;
dstDesc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; dstDesc->fFlags = kRenderTarget_GrSurfaceFlag;
dstDesc->fConfig = src->config(); dstDesc->fConfig = src->config();
} }
} }

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@ -15,6 +15,7 @@
#include "GrGpuResourcePriv.h" #include "GrGpuResourcePriv.h"
#include "GrIndexBuffer.h" #include "GrIndexBuffer.h"
#include "GrResourceCache.h" #include "GrResourceCache.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h" #include "GrStencilBuffer.h"
#include "GrVertexBuffer.h" #include "GrVertexBuffer.h"
@ -61,16 +62,6 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted,
} else { } else {
this->handleDirtyContext(); this->handleDirtyContext();
tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes); tex = this->onCreateTexture(desc, budgeted, srcData, rowBytes);
if (tex &&
(kRenderTarget_GrSurfaceFlag & desc.fFlags) &&
!(kNoStencil_GrSurfaceFlag & desc.fFlags)) {
SkASSERT(tex->asRenderTarget());
// TODO: defer this and attach dynamically
if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
tex->unref();
return NULL;
}
}
} }
if (!this->caps()->reuseScratchTextures() && !isRT) { if (!this->caps()->reuseScratchTextures() && !isRT) {
tex->resourcePriv().removeScratchKey(); tex->resourcePriv().removeScratchKey();
@ -85,7 +76,7 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted,
} }
bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkASSERT(NULL == rt->getStencilBuffer()); SkASSERT(NULL == rt->renderTargetPriv().getStencilBuffer());
GrUniqueKey sbKey; GrUniqueKey sbKey;
int width = rt->width(); int width = rt->width();
@ -99,12 +90,11 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>( SkAutoTUnref<GrStencilBuffer> sb(static_cast<GrStencilBuffer*>(
this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))); this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)));
if (sb) { if (sb) {
rt->setStencilBuffer(sb); if (this->attachStencilBufferToRenderTarget(sb, rt)) {
bool attached = this->attachStencilBufferToRenderTarget(sb, rt); rt->renderTargetPriv().didAttachStencilBuffer(sb);
if (!attached) { return true;
rt->setStencilBuffer(NULL);
} }
return attached; return false;
} }
if (this->createStencilBufferForRenderTarget(rt, width, height)) { if (this->createStencilBufferForRenderTarget(rt, width, height)) {
// Right now we're clearing the stencil buffer here after it is // Right now we're clearing the stencil buffer here after it is
@ -116,7 +106,8 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
// FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
// FBO status. // FBO status.
this->clearStencil(rt); this->clearStencil(rt);
rt->getStencilBuffer()->resourcePriv().setUniqueKey(sbKey); GrStencilBuffer* sb = rt->renderTargetPriv().getStencilBuffer();
sb->resourcePriv().setUniqueKey(sbKey);
return true; return true;
} else { } else {
return false; return false;

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@ -405,6 +405,9 @@ public:
void saveActiveTraceMarkers(); void saveActiveTraceMarkers();
void restoreActiveTraceMarkers(); void restoreActiveTraceMarkers();
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
protected: protected:
// Functions used to map clip-respecting stencil tests into normal // Functions used to map clip-respecting stencil tests into normal
// stencil funcs supported by GPUs. // stencil funcs supported by GPUs.
@ -489,9 +492,6 @@ private:
// clears target's entire stencil buffer to 0 // clears target's entire stencil buffer to 0
virtual void clearStencil(GrRenderTarget* target) = 0; virtual void clearStencil(GrRenderTarget* target) = 0;
// Given a rt, find or create a stencil buffer and attach it
bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
virtual void didAddGpuTraceMarker() = 0; virtual void didAddGpuTraceMarker() = 0;
virtual void didRemoveGpuTraceMarker() = 0; virtual void didRemoveGpuTraceMarker() = 0;

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@ -11,6 +11,7 @@
#include "GrContext.h" #include "GrContext.h"
#include "GrGpu.h" #include "GrGpu.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilBuffer.h" #include "GrStencilBuffer.h"
void GrRenderTarget::discard() { void GrRenderTarget::discard() {
@ -46,18 +47,30 @@ void GrRenderTarget::overrideResolveRect(const SkIRect rect) {
} }
} }
void GrRenderTarget::setStencilBuffer(GrStencilBuffer* stencilBuffer) {
SkRefCnt_SafeAssign(fStencilBuffer, stencilBuffer);
}
void GrRenderTarget::onRelease() { void GrRenderTarget::onRelease() {
this->setStencilBuffer(NULL); this->renderTargetPriv().didAttachStencilBuffer(NULL);
INHERITED::onRelease(); INHERITED::onRelease();
} }
void GrRenderTarget::onAbandon() { void GrRenderTarget::onAbandon() {
this->setStencilBuffer(NULL); this->renderTargetPriv().didAttachStencilBuffer(NULL);
INHERITED::onAbandon(); INHERITED::onAbandon();
} }
///////////////////////////////////////////////////////////////////////////////
void GrRenderTargetPriv::didAttachStencilBuffer(GrStencilBuffer* stencilBuffer) {
SkRefCnt_SafeAssign(fRenderTarget->fStencilBuffer, stencilBuffer);
}
GrStencilBuffer* GrRenderTargetPriv::attachStencilBuffer() const {
if (fRenderTarget->fStencilBuffer) {
return fRenderTarget->fStencilBuffer;
}
if (!fRenderTarget->wasDestroyed() && fRenderTarget->canAttemptStencilAttachment()) {
fRenderTarget->getGpu()->attachStencilBufferToRenderTarget(fRenderTarget);
}
return fRenderTarget->fStencilBuffer;
}

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@ -0,0 +1,51 @@
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetPriv_DEFINED
#define GrRenderTargetPriv_DEFINED
#include "GrRenderTarget.h"
/** Class that adds methods to GrRenderTarget that are only intended for use internal to Skia.
This class is purely a privileged window into GrRenderTarget. It should never have additional
data members or virtual methods. */
class GrRenderTargetPriv {
public:
/**
* GrStencilBuffer is not part of the public API.
*/
GrStencilBuffer* getStencilBuffer() const { return fRenderTarget->fStencilBuffer; }
/**
* If this render target already has a stencil buffer, return it. Otherwise attempt to attach
* one.
*/
GrStencilBuffer* attachStencilBuffer() const;
void didAttachStencilBuffer(GrStencilBuffer*);
private:
explicit GrRenderTargetPriv(GrRenderTarget* renderTarget) : fRenderTarget(renderTarget) {}
GrRenderTargetPriv(const GrRenderTargetPriv&) {} // unimpl
GrRenderTargetPriv& operator=(const GrRenderTargetPriv&); // unimpl
// No taking addresses of this type.
const GrRenderTargetPriv* operator&() const;
GrRenderTargetPriv* operator&();
GrRenderTarget* fRenderTarget;
friend class GrRenderTarget; // to construct/copy this type.
};
inline GrRenderTargetPriv GrRenderTarget::renderTargetPriv() { return GrRenderTargetPriv(this); }
inline const GrRenderTargetPriv GrRenderTarget::renderTargetPriv () const {
return GrRenderTargetPriv(const_cast<GrRenderTarget*>(this));
}
#endif

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@ -12,6 +12,8 @@
#include "GrDrawTargetCaps.h" #include "GrDrawTargetCaps.h"
#include "GrGpu.h" #include "GrGpu.h"
#include "GrPath.h" #include "GrPath.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "SkStrokeRec.h" #include "SkStrokeRec.h"
/* /*
@ -58,7 +60,6 @@ bool GrStencilAndCoverPathRenderer::canDrawPath(const GrDrawTarget* target,
bool antiAlias) const { bool antiAlias) const {
return !stroke.isHairlineStyle() && return !stroke.isHairlineStyle() &&
!antiAlias && // doesn't do per-path AA, relies on the target having MSAA !antiAlias && // doesn't do per-path AA, relies on the target having MSAA
pipelineBuilder->getRenderTarget()->getStencilBuffer() &&
pipelineBuilder->getStencil().isDisabled(); pipelineBuilder->getStencil().isDisabled();
} }

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@ -34,9 +34,9 @@ public:
bool hasPendingIO() const { return fSurface->hasPendingIO(); } bool hasPendingIO() const { return fSurface->hasPendingIO(); }
private: private:
GrSurfacePriv(GrSurface* surface) : fSurface(surface) { } explicit GrSurfacePriv(GrSurface* surface) : fSurface(surface) {}
GrSurfacePriv(const GrSurfacePriv& that) : fSurface(that.fSurface) { } GrSurfacePriv(const GrSurfacePriv&); // unimpl
GrSurfacePriv& operator=(const GrSurface&); // unimpl GrSurfacePriv& operator=(const GrSurfacePriv&); // unimpl
// No taking addresses of this type. // No taking addresses of this type.
const GrSurfacePriv* operator&() const; const GrSurfacePriv* operator&() const;

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@ -10,6 +10,8 @@
#include "GrDrawTargetCaps.h" #include "GrDrawTargetCaps.h"
#include "GrGpu.h" #include "GrGpu.h"
#include "GrResourceKey.h" #include "GrResourceKey.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrTexture.h" #include "GrTexture.h"
#include "GrTexturePriv.h" #include "GrTexturePriv.h"
@ -49,17 +51,9 @@ void GrTexture::validateDesc() const {
if (this->asRenderTarget()) { if (this->asRenderTarget()) {
// This texture has a render target // This texture has a render target
SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
if (this->asRenderTarget()->getStencilBuffer()) {
SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
} else {
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
}
SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
} else { } else {
SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag));
SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag));
SkASSERT(0 == fDesc.fSampleCnt); SkASSERT(0 == fDesc.fSampleCnt);
} }
} }

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@ -198,9 +198,7 @@ GrTexture* stretch_texture_to_next_pot(GrTexture* inputTexture, Stretch stretch,
// Either it's a cache miss or the original wasn't cached to begin with. // Either it's a cache miss or the original wasn't cached to begin with.
GrSurfaceDesc rtDesc = inputTexture->desc(); GrSurfaceDesc rtDesc = inputTexture->desc();
rtDesc.fFlags = rtDesc.fFlags | rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
kRenderTarget_GrSurfaceFlag |
kNoStencil_GrSurfaceFlag;
rtDesc.fWidth = GrNextPow2(rtDesc.fWidth); rtDesc.fWidth = GrNextPow2(rtDesc.fWidth);
rtDesc.fHeight = GrNextPow2(rtDesc.fHeight); rtDesc.fHeight = GrNextPow2(rtDesc.fHeight);
rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig); rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig);
@ -377,9 +375,7 @@ static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKe
} }
GrSurfaceDesc rtDesc = desc; GrSurfaceDesc rtDesc = desc;
rtDesc.fFlags = rtDesc.fFlags | rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag;
kRenderTarget_GrSurfaceFlag |
kNoStencil_GrSurfaceFlag;
GrTexture* result = create_texture_for_bmp(ctx, optionalKey, rtDesc, pixelRef, NULL, 0); GrTexture* result = create_texture_for_bmp(ctx, optionalKey, rtDesc, pixelRef, NULL, 0);
if (!result) { if (!result) {

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@ -77,7 +77,7 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
desc.fHeight = subset->height(); desc.fHeight = subset->height();
srcRect = *subset; srcRect = *subset;
} }
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT); desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType, dstPT);
GrTexture* dst = context->createTexture(desc, false, NULL, 0); GrTexture* dst = context->createTexture(desc, false, NULL, 0);

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@ -181,8 +181,7 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
} }
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | desc.fFlags = kRenderTarget_GrSurfaceFlag;
kNoStencil_GrSurfaceFlag;
desc.fWidth = 256; desc.fWidth = 256;
desc.fHeight = 256; desc.fHeight = 256;
desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fConfig = kRGBA_8888_GrPixelConfig;

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@ -11,6 +11,7 @@
#include "GrGLTextureRenderTarget.h" #include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h" #include "GrGpuResourcePriv.h"
#include "GrPipeline.h" #include "GrPipeline.h"
#include "GrRenderTargetPriv.h"
#include "GrSurfacePriv.h" #include "GrSurfacePriv.h"
#include "GrTemplates.h" #include "GrTemplates.h"
#include "GrTexturePriv.h" #include "GrTexturePriv.h"
@ -454,7 +455,7 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
desc.fHeight, desc.fHeight,
desc.fSampleCnt, desc.fSampleCnt,
format)); format));
tgt->setStencilBuffer(sb); tgt->renderTargetPriv().didAttachStencilBuffer(sb);
sb->unref(); sb->unref();
} }
return tgt; return tgt;
@ -1175,7 +1176,7 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
(this, sbDesc, width, height, samples, format))); (this, sbDesc, width, height, samples, format)));
if (this->attachStencilBufferToRenderTarget(sb, rt)) { if (this->attachStencilBufferToRenderTarget(sb, rt)) {
fLastSuccessfulStencilFmtIdx = sIdx; fLastSuccessfulStencilFmtIdx = sIdx;
rt->setStencilBuffer(sb); rt->renderTargetPriv().didAttachStencilBuffer(sb);
return true; return true;
} }
// Remove the scratch key from this resource so we don't grab it from the cache ever // Remove the scratch key from this resource so we don't grab it from the cache ever
@ -1195,7 +1196,7 @@ bool GrGLGpu::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
GrGLuint fbo = glrt->renderFBOID(); GrGLuint fbo = glrt->renderFBOID();
if (NULL == sb) { if (NULL == sb) {
if (rt->getStencilBuffer()) { if (rt->renderTargetPriv().getStencilBuffer()) {
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT, GR_GL_STENCIL_ATTACHMENT,
GR_GL_RENDERBUFFER, 0)); GR_GL_RENDERBUFFER, 0));
@ -1570,10 +1571,11 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
SkASSERT(target); SkASSERT(target);
GrStencilBuffer* sb = target->renderTargetPriv().getStencilBuffer();
// this should only be called internally when we know we have a // this should only be called internally when we know we have a
// stencil buffer. // stencil buffer.
SkASSERT(target->getStencilBuffer()); SkASSERT(sb);
GrGLint stencilBitCount = target->getStencilBuffer()->bits(); GrGLint stencilBitCount = sb->bits();
#if 0 #if 0
SkASSERT(stencilBitCount > 0); SkASSERT(stencilBitCount > 0);
GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); GrGLint clipStencilMask = (1 << (stencilBitCount - 1));
@ -2560,7 +2562,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
// then we set up for that, otherwise fail. // then we set up for that, otherwise fail.
if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
desc->fOrigin = kDefault_GrSurfaceOrigin; desc->fOrigin = kDefault_GrSurfaceOrigin;
desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc->fFlags = kRenderTarget_GrSurfaceFlag;
desc->fConfig = kBGRA_8888_GrPixelConfig; desc->fConfig = kBGRA_8888_GrPixelConfig;
return true; return true;
} }
@ -2576,7 +2578,7 @@ bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc)
// fail. // fail.
if (this->caps()->isConfigRenderable(src->config(), false)) { if (this->caps()->isConfigRenderable(src->config(), false)) {
desc->fOrigin = kDefault_GrSurfaceOrigin; desc->fOrigin = kDefault_GrSurfaceOrigin;
desc->fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc->fFlags = kRenderTarget_GrSurfaceFlag;
desc->fConfig = src->config(); desc->fConfig = src->config();
return true; return true;
} }

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@ -54,6 +54,9 @@ public:
} }
} }
/** When we don't own the FBO ID we don't attempt to modify its attachments. */
bool canAttemptStencilAttachment() const SK_OVERRIDE { return !fIsWrapped; }
protected: protected:
// The public constructor registers this object with the cache. However, only the most derived // The public constructor registers this object with the cache. However, only the most derived
// class should register with the cache. This constructor does not do the registration and // class should register with the cache. This constructor does not do the registration and

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@ -313,7 +313,7 @@ DEF_GPUTEST(ReadPixels, reporter, factory) {
continue; continue;
} }
GrSurfaceDesc desc; GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag; desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fWidth = DEV_W; desc.fWidth = DEV_W;
desc.fHeight = DEV_H; desc.fHeight = DEV_H;
desc.fConfig = kSkia8888_GrPixelConfig; desc.fConfig = kSkia8888_GrPixelConfig;

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@ -12,6 +12,8 @@
#include "GrGpu.h" #include "GrGpu.h"
#include "GrGpuResourceCacheAccess.h" #include "GrGpuResourceCacheAccess.h"
#include "GrGpuResourcePriv.h" #include "GrGpuResourcePriv.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetPriv.h"
#include "GrResourceCache.h" #include "GrResourceCache.h"
#include "SkCanvas.h" #include "SkCanvas.h"
#include "SkGr.h" #include "SkGr.h"
@ -73,18 +75,29 @@ static void test_stencil_buffers(skiatest::Reporter* reporter, GrContext* contex
// Test that two budgeted RTs with the same desc share a stencil buffer. // Test that two budgeted RTs with the same desc share a stencil buffer.
SkAutoTUnref<GrTexture> smallRT0(context->createTexture(smallDesc, true)); SkAutoTUnref<GrTexture> smallRT0(context->createTexture(smallDesc, true));
if (smallRT0 && smallRT0->asRenderTarget()) {
smallRT0->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
SkAutoTUnref<GrTexture> smallRT1(context->createTexture(smallDesc, true)); SkAutoTUnref<GrTexture> smallRT1(context->createTexture(smallDesc, true));
if (smallRT1 && smallRT1->asRenderTarget()) {
smallRT1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && smallRT1 && REPORTER_ASSERT(reporter, smallRT0 && smallRT1 &&
smallRT0->asRenderTarget() && smallRT1->asRenderTarget() && smallRT0->asRenderTarget() && smallRT1->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() == smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallRT1->asRenderTarget()->getStencilBuffer()); smallRT1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// An unbudgeted RT with the same desc should also share. // An unbudgeted RT with the same desc should also share.
SkAutoTUnref<GrTexture> smallRT2(context->createTexture(smallDesc, false)); SkAutoTUnref<GrTexture> smallRT2(context->createTexture(smallDesc, false));
if (smallRT2 && smallRT2->asRenderTarget()) {
smallRT2->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && smallRT2 && REPORTER_ASSERT(reporter, smallRT0 && smallRT2 &&
smallRT0->asRenderTarget() && smallRT2->asRenderTarget() && smallRT0->asRenderTarget() && smallRT2->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() == smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallRT2->asRenderTarget()->getStencilBuffer()); smallRT2->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// An RT with a much larger size should not share. // An RT with a much larger size should not share.
GrSurfaceDesc bigDesc; GrSurfaceDesc bigDesc;
@ -94,44 +107,60 @@ static void test_stencil_buffers(skiatest::Reporter* reporter, GrContext* contex
bigDesc.fHeight = 200; bigDesc.fHeight = 200;
bigDesc.fSampleCnt = 0; bigDesc.fSampleCnt = 0;
SkAutoTUnref<GrTexture> bigRT(context->createTexture(bigDesc, false)); SkAutoTUnref<GrTexture> bigRT(context->createTexture(bigDesc, false));
if (bigRT && bigRT->asRenderTarget()) {
bigRT->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter, smallRT0 && bigRT && REPORTER_ASSERT(reporter, smallRT0 && bigRT &&
smallRT0->asRenderTarget() && bigRT->asRenderTarget() && smallRT0->asRenderTarget() && bigRT->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() != smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
bigRT->asRenderTarget()->getStencilBuffer()); bigRT->asRenderTarget()->renderTargetPriv().getStencilBuffer());
if (context->getMaxSampleCount() >= 4) { if (context->getMaxSampleCount() >= 4) {
// An RT with a different sample count should not share. // An RT with a different sample count should not share.
GrSurfaceDesc smallMSAADesc = smallDesc; GrSurfaceDesc smallMSAADesc = smallDesc;
smallMSAADesc.fSampleCnt = 4; smallMSAADesc.fSampleCnt = 4;
SkAutoTUnref<GrTexture> smallMSAART0(context->createTexture(smallMSAADesc, false)); SkAutoTUnref<GrTexture> smallMSAART0(context->createTexture(smallMSAADesc, false));
if (smallMSAART0 && smallMSAART0->asRenderTarget()) {
smallMSAART0->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
#ifdef SK_BUILD_FOR_ANDROID #ifdef SK_BUILD_FOR_ANDROID
if (!smallMSAART0) { if (!smallMSAART0) {
// The nexus player seems to fail to create MSAA textures. // The nexus player seems to fail to create MSAA textures.
return; return;
} }
#endif #endif
REPORTER_ASSERT(reporter, smallRT0 && smallMSAART0 && REPORTER_ASSERT(reporter,
smallRT0 && smallMSAART0 &&
smallRT0->asRenderTarget() && smallMSAART0->asRenderTarget() && smallRT0->asRenderTarget() && smallMSAART0->asRenderTarget() &&
smallRT0->asRenderTarget()->getStencilBuffer() != smallRT0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
smallMSAART0->asRenderTarget()->getStencilBuffer()); smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// A second MSAA RT should share with the first MSAA RT. // A second MSAA RT should share with the first MSAA RT.
SkAutoTUnref<GrTexture> smallMSAART1(context->createTexture(smallMSAADesc, false)); SkAutoTUnref<GrTexture> smallMSAART1(context->createTexture(smallMSAADesc, false));
REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 && if (smallMSAART1 && smallMSAART1->asRenderTarget()) {
smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter,
smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() && smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() && smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->getStencilBuffer() == smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer() ==
smallMSAART1->asRenderTarget()->getStencilBuffer()); smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
// But not one with a larger sample count should not. (Also check that the request for 4 // But not one with a larger sample count should not. (Also check that the request for 4
// samples didn't get rounded up to >= 8 or else they could share.). // samples didn't get rounded up to >= 8 or else they could share.).
if (context->getMaxSampleCount() >= 8 && smallMSAART0 && smallMSAART0->asRenderTarget() && if (context->getMaxSampleCount() >= 8 && smallMSAART0 && smallMSAART0->asRenderTarget() &&
smallMSAART0->asRenderTarget()->numSamples() < 8) { smallMSAART0->asRenderTarget()->numSamples() < 8) {
smallMSAADesc.fSampleCnt = 8; smallMSAADesc.fSampleCnt = 8;
smallMSAART1.reset(context->createTexture(smallMSAADesc, false)); smallMSAART1.reset(context->createTexture(smallMSAADesc, false));
REPORTER_ASSERT(reporter, smallMSAART0 && smallMSAART1 && SkAutoTUnref<GrTexture> smallMSAART1(context->createTexture(smallMSAADesc, false));
if (smallMSAART1 && smallMSAART1->asRenderTarget()) {
smallMSAART1->asRenderTarget()->renderTargetPriv().attachStencilBuffer();
}
REPORTER_ASSERT(reporter,
smallMSAART0 && smallMSAART1 &&
smallMSAART0->asRenderTarget() && smallMSAART0->asRenderTarget() &&
smallMSAART1->asRenderTarget() && smallMSAART1->asRenderTarget() &&
smallMSAART0->asRenderTarget()->getStencilBuffer() != smallMSAART0->asRenderTarget()->renderTargetPriv().getStencilBuffer() !=
smallMSAART1->asRenderTarget()->getStencilBuffer()); smallMSAART1->asRenderTarget()->renderTargetPriv().getStencilBuffer());
} }
} }
} }