Roll Dawn, fix build issues in Skia Dawn

There were some recent renamings in Skia and in the WGPU API. Roll
Dawn to the latest patch, and update Skia Dawn to match these new
names.

Change-Id: I0b73a514553664ddea7181b9c6174ab6231ea4f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253731
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Sean Gilhuly 2019-11-11 11:13:03 -05:00 committed by Skia Commit-Bot
parent 2565a6db53
commit 6c536a5b44
3 changed files with 15 additions and 15 deletions

2
DEPS
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@ -8,7 +8,7 @@ deps = {
"buildtools" : "https://chromium.googlesource.com/chromium/buildtools.git@505de88083136eefd056e5ee4ca0f01fe9b33de8",
"common" : "https://skia.googlesource.com/common.git@9737551d7a52c3db3262db5856e6bcd62c462b92",
"third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@012d15196023467be913ef6d537417be91e68e16",
"third_party/externals/dawn" : "https://dawn.googlesource.com/dawn.git@2cdf132c0f47ae0305a8977da74c19824c1b36ef",
"third_party/externals/dawn" : "https://dawn.googlesource.com/dawn.git@3c086a0c2e1dc3e2e14aaa3d78c052c7e07274b4",
"third_party/externals/dng_sdk" : "https://android.googlesource.com/platform/external/dng_sdk.git@c8d0c9b1d16bfda56f15165d39e0ffa360a11123",
"third_party/externals/egl-registry" : "https://skia.googlesource.com/external/github.com/KhronosGroup/EGL-Registry@a0bca08de07c7d7651047bedc0b653cfaaa4f2ae",
"third_party/externals/expat" : "https://android.googlesource.com/platform/external/expat.git@e5aa0a2cb0a5f759ef31c0819dc67d9b14246a4a",

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@ -148,7 +148,7 @@ void GrDawnOpsRenderPass::applyState(const GrProgramInfo& programInfo) {
fPassEncoder.SetBindGroup(0, bindGroup, 0, nullptr);
const GrPipeline& pipeline = programInfo.pipeline();
if (pipeline.isStencilEnabled()) {
fPassEncoder.SetStencilReference(pipeline.getUserStencil()->fFront.fRef);
fPassEncoder.SetStencilReference(pipeline.getUserStencil()->fCCWFace.fRef);
}
GrXferProcessor::BlendInfo blendInfo = pipeline.getXferProcessor().getBlendInfo();
const float* c = blendInfo.fBlendConstant.vec();

View File

@ -243,14 +243,14 @@ static wgpu::DepthStencilStateDescriptor create_depth_stencil_state(
state.format = depthStencilFormat;
if (!stencilSettings.isDisabled()) {
if (stencilSettings.isTwoSided()) {
auto front = stencilSettings.front(origin);
auto back = stencilSettings.front(origin);
auto front = stencilSettings.postOriginCCWFace(origin);
auto back = stencilSettings.postOriginCCWFace(origin);
state.stencilFront = to_stencil_state_face(front);
state.stencilBack = to_stencil_state_face(back);
state.stencilReadMask = front.fTestMask;
state.stencilWriteMask = front.fWriteMask;
} else {
auto frontAndBack = stencilSettings.frontAndBack();
auto frontAndBack = stencilSettings.singleSidedFace();
state.stencilBack = state.stencilFront = to_stencil_state_face(frontAndBack);
state.stencilReadMask = frontAndBack.fTestMask;
state.stencilWriteMask = frontAndBack.fWriteMask;
@ -353,7 +353,7 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
depthStencilState = create_depth_stencil_state(stencil, depthStencilFormat,
programInfo.origin());
std::vector<wgpu::VertexBufferDescriptor> inputs;
std::vector<wgpu::VertexBufferLayoutDescriptor> inputs;
std::vector<wgpu::VertexAttributeDescriptor> vertexAttributes;
const GrPrimitiveProcessor& primProc = programInfo.primProc();
@ -369,8 +369,8 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
offset += attrib.sizeAlign4();
i++;
}
wgpu::VertexBufferDescriptor input;
input.stride = offset;
wgpu::VertexBufferLayoutDescriptor input;
input.arrayStride = offset;
input.stepMode = wgpu::InputStepMode::Vertex;
input.attributeCount = vertexAttributes.size();
input.attributes = &vertexAttributes.front();
@ -389,17 +389,17 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
offset += attrib.sizeAlign4();
i++;
}
wgpu::VertexBufferDescriptor input;
input.stride = offset;
wgpu::VertexBufferLayoutDescriptor input;
input.arrayStride = offset;
input.stepMode = wgpu::InputStepMode::Instance;
input.attributeCount = instanceAttributes.size();
input.attributes = &instanceAttributes.front();
inputs.push_back(input);
}
wgpu::VertexInputDescriptor vertexInput;
vertexInput.indexFormat = wgpu::IndexFormat::Uint16;
vertexInput.bufferCount = inputs.size();
vertexInput.buffers = &inputs.front();
wgpu::VertexStateDescriptor vertexState;
vertexState.indexFormat = wgpu::IndexFormat::Uint16;
vertexState.vertexBufferCount = inputs.size();
vertexState.vertexBuffers = &inputs.front();
wgpu::ProgrammableStageDescriptor vsDesc;
vsDesc.module = vsModule;
@ -413,7 +413,7 @@ sk_sp<GrDawnProgram> GrDawnProgramBuilder::Build(GrDawnGpu* gpu,
rpDesc.layout = pipelineLayout;
rpDesc.vertexStage = vsDesc;
rpDesc.fragmentStage = &fsDesc;
rpDesc.vertexInput = &vertexInput;
rpDesc.vertexState = &vertexState;
rpDesc.primitiveTopology = to_dawn_primitive_topology(programInfo.primitiveType());
if (hasDepthStencil) {
rpDesc.depthStencilState = &depthStencilState;