Improved distance field sampling
There are two different fixes here. First, it computes the distance value properly within the shader. Second, it handles anti-aliasing properly by doing a correction based on the gradient of the texture coordinates. R=bsalomon@google.com, reed@google.com Author: jvanverth@google.com Review URL: https://codereview.chromium.org/149853002 git-svn-id: http://skia.googlecode.com/svn/trunk@13461 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -236,3 +236,7 @@ void GrAtlasMgr::freePlot(GrPlot* plot) {
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// GrPrintf("~GrPlot %p [%d %d] %d\n", this, plot->fOffset.fX, plot->fOffset.fY, gCounter);
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#endif
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}
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SkISize GrAtlas::getSize() const {
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return SkISize::Make(GR_ATLAS_TEXTURE_WIDTH, GR_ATLAS_TEXTURE_HEIGHT);
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}
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@ -99,6 +99,8 @@ public:
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bool isEmpty() { return NULL == fPlots; }
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SkISize getSize() const;
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private:
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GrPlot* fPlots;
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GrAtlasMgr* fAtlasMgr;
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@ -8,6 +8,7 @@
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#include "GrDistanceFieldTextContext.h"
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#include "GrAtlas.h"
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#include "GrDrawTarget.h"
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#include "GrDrawTargetCaps.h"
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#include "GrFontScaler.h"
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#include "SkGlyphCache.h"
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#include "GrIndexBuffer.h"
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@ -46,6 +47,7 @@ GrDistanceFieldTextContext::~GrDistanceFieldTextContext() {
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bool GrDistanceFieldTextContext::canDraw(const SkPaint& paint) {
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return !paint.getRasterizer() && !paint.getMaskFilter() &&
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paint.getStyle() == SkPaint::kFill_Style &&
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fContext->getTextTarget()->caps()->shaderDerivativeSupport() &&
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!SkDraw::ShouldDrawTextAsPaths(paint, fContext->getMatrix());
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}
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@ -72,8 +74,9 @@ void GrDistanceFieldTextContext::flushGlyphs() {
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GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kBilerp_FilterMode);
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// This effect could be stored with one of the cache objects (atlas?)
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SkISize size = fStrike->getAtlasSize();
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drawState->addCoverageEffect(
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GrDistanceFieldTextureEffect::Create(fCurrTexture, params),
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GrDistanceFieldTextureEffect::Create(fCurrTexture, params, size),
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kGlyphCoordsAttributeIndex)->unref();
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if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
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@ -263,22 +266,23 @@ HAS_ATLAS:
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sy += dy;
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width *= scale;
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height *= scale;
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GrFixed tx = SkIntToFixed(glyph->fAtlasLocation.fX);
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GrFixed ty = SkIntToFixed(glyph->fAtlasLocation.fY);
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GrFixed tw = SkIntToFixed(glyph->fBounds.width());
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GrFixed th = SkIntToFixed(glyph->fBounds.height());
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static const size_t kVertexSize = 2 * sizeof(SkPoint);
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fVertices[2*fCurrVertex].setRectFan(sx,
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sy,
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sx + width,
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sy + height,
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2 * sizeof(SkPoint));
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kVertexSize);
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fVertices[2*fCurrVertex+1].setRectFan(SkFixedToFloat(texture->normalizeFixedX(tx)),
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SkFixedToFloat(texture->normalizeFixedY(ty)),
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SkFixedToFloat(texture->normalizeFixedX(tx + tw)),
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SkFixedToFloat(texture->normalizeFixedY(ty + th)),
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2 * sizeof(SkPoint));
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kVertexSize);
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fCurrVertex += 4;
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}
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@ -39,6 +39,8 @@ public:
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inline GrGlyph* getGlyph(GrGlyph::PackedID, GrFontScaler*);
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bool getGlyphAtlas(GrGlyph*, GrFontScaler*);
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SkISize getAtlasSize() const { return fAtlas.getSize(); }
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// testing
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int countGlyphs() const { return fCache.getArray().count(); }
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const GrGlyph* glyphAt(int index) const {
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@ -13,14 +13,17 @@
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#include "GrTBackendEffectFactory.h"
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#include "GrTexture.h"
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// The distance field is constructed as unsigned char values, so that the zero value is at 128.
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// Hence our zero threshold is 128/255.
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// The distance field is constructed as unsigned char values, so that the zero value is at 128,
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// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255.
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#define MULTIPLIER "7.96875"
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#define THRESHOLD "0.50196078431"
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class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect {
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public:
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GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
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: INHERITED (factory) {}
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GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory,
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const GrDrawEffect& drawEffect)
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: INHERITED (factory)
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, fTextureSize(SkSize::Make(-1.f,-1.f)) {}
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virtual void emitCode(GrGLFullShaderBuilder* builder,
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const GrDrawEffect& drawEffect,
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@ -31,43 +34,77 @@ public:
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const TextureSamplerArray& samplers) SK_OVERRIDE {
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SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs());
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SkString fsCoordName;
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const char* vsVaryingName;
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const char* fsVaryingNamePtr;
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builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
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fsCoordName = fsVaryingNamePtr;
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SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
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const char* attrName =
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SkString fsCoordName;
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const char* vsCoordName;
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const char* fsCoordNamePtr;
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builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
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fsCoordName = fsCoordNamePtr;
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const char* attrName0 =
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builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str();
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builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName);
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builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
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const char* textureSizeUniName = NULL;
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fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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kVec2f_GrSLType, "TextureSize",
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&textureSizeUniName);
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builder->fsCodeAppend("\tvec4 texColor = ");
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builder->fsAppendTextureLookup(samplers[0],
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fsCoordName.c_str(),
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kVec2f_GrSLType);
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builder->fsCodeAppend(";\n");
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builder->fsCodeAppend("\tfloat distance = texColor.r;\n");
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builder->fsCodeAppend("\tfloat distance = "MULTIPLIER"*(texColor.r - "THRESHOLD");\n");
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// we adjust for the effect of the transformation on the distance by using
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// the length of the gradient of the texture coordinates. We use st coordinates
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// to ensure we're mapping 1:1 from texel space to pixel space.
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builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName);
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builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
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builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
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builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
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builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n");
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builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n");
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// this gives us a smooth step across approximately one fragment
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// (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
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builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n");
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builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n");
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builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
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builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
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builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
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(GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
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}
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virtual void setData(const GrGLUniformManager& uman,
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const GrDrawEffect& drawEffect) SK_OVERRIDE {}
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const GrDrawEffect& drawEffect) SK_OVERRIDE {
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SkASSERT(fTextureSizeUni.isValid());
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const GrDistanceFieldTextureEffect& distanceFieldEffect =
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drawEffect.castEffect<GrDistanceFieldTextureEffect>();
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if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
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distanceFieldEffect.getSize().height() != fTextureSize.height()) {
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fTextureSize = distanceFieldEffect.getSize();
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uman.set2f(fTextureSizeUni,
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distanceFieldEffect.getSize().width(),
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distanceFieldEffect.getSize().height());
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}
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}
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private:
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GrGLUniformManager::UniformHandle fTextureSizeUni;
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SkSize fTextureSize;
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typedef GrGLVertexEffect INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
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const GrTextureParams& params)
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: fTextureAccess(texture, params) {
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const GrTextureParams& params,
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const SkISize& size)
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: fTextureAccess(texture, params)
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, fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) {
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this->addTextureAccess(&fTextureAccess);
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this->addVertexAttrib(kVec2f_GrSLType);
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}
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@ -112,6 +149,7 @@ GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
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};
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GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
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GrTextureParams::kNone_FilterMode);
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SkISize size = SkISize::Make(1024, 2048);
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return GrDistanceFieldTextureEffect::Create(textures[texIdx], params);
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return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
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}
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@ -21,27 +21,30 @@ class GrGLDistanceFieldTextureEffect;
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*/
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class GrDistanceFieldTextureEffect : public GrVertexEffect {
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public:
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static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p) {
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AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p)));
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static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& p, const SkISize& s) {
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AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, p, s)));
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return CreateEffectRef(effect);
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}
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virtual ~GrDistanceFieldTextureEffect() {}
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static const char* Name() { return "Texture"; }
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static const char* Name() { return "DistanceFieldTexture"; }
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virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
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const SkSize& getSize() const { return fSize; }
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typedef GrGLDistanceFieldTextureEffect GLEffect;
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virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
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private:
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GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params);
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GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
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const SkISize& textureSize);
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virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
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GrTextureAccess fTextureAccess;
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SkSize fSize;
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GR_DECLARE_EFFECT_TEST;
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