add -pict option to bench, which draws everything through a picture, and then

compares the result to the original draws



git-svn-id: http://skia.googlecode.com/svn/trunk@139 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@android.com 2009-03-31 03:48:49 +00:00
parent aefd2bc757
commit 6c924ad46c
4 changed files with 424 additions and 8 deletions

View File

@ -74,6 +74,8 @@ out/libskia.a: Makefile $(OBJ_LIST)
BENCH_SRCS := RectBench.cpp SkBenchmark.cpp main.cpp BitmapBench.cpp
BENCH_SRCS := $(addprefix bench/, $(BENCH_SRCS))
BENCH_SRCS += src/effects/SkNWayCanvas.cpp
# add any optional codecs for this app
ifeq ($(SKIA_BUILD_FOR),mac)
# BENCH_SRCS += bench/TextBench.cpp

View File

@ -2,11 +2,38 @@
#include "SkColorPriv.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkNWayCanvas.h"
#include "SkPicture.h"
#include "SkString.h"
#include "SkTime.h"
#include "SkBenchmark.h"
static void erase(SkBitmap& bm) {
if (bm.config() == SkBitmap::kA8_Config) {
bm.eraseColor(0);
} else {
bm.eraseColor(SK_ColorWHITE);
}
}
static bool equal(const SkBitmap& bm1, const SkBitmap& bm2) {
if (bm1.width() != bm2.width() ||
bm1.height() != bm2.height() ||
bm1.config() != bm2.config()) {
return false;
}
size_t pixelBytes = bm1.width() * bm1.bytesPerPixel();
for (int y = 0; y < bm1.height(); y++) {
if (memcmp(bm1.getAddr(0, y), bm2.getAddr(0, y), pixelBytes)) {
return false;
}
}
return true;
}
class Iter {
public:
Iter() {
@ -91,6 +118,21 @@ static void performRotate(SkCanvas* canvas, int w, int h) {
canvas->translate(-x, -y);
}
static void compare_pict_to_bitmap(SkPicture* pict, const SkBitmap& bm) {
SkBitmap bm2;
bm2.setConfig(bm.config(), bm.width(), bm.height());
bm2.allocPixels();
erase(bm2);
SkCanvas canvas(bm2);
canvas.drawPicture(*pict);
if (!equal(bm, bm2)) {
SkDebugf("----- compare_pict_to_bitmap failed\n");
}
}
static const struct {
SkBitmap::Config fConfig;
const char* fName;
@ -128,6 +170,7 @@ int main (int argc, char * const argv[]) {
bool forceAA = true;
bool doRotate = false;
bool doClip = false;
bool doPict = false;
SkString outDir;
SkBitmap::Config outConfig = SkBitmap::kARGB_8888_Config;
@ -142,6 +185,8 @@ int main (int argc, char * const argv[]) {
outDir.append("/");
}
}
} else if (strcmp(*argv, "-pict") == 0) {
doPict = true;
} else if (strcmp(*argv, "-repeat") == 0) {
argv++;
if (argv < stop) {
@ -198,12 +243,7 @@ int main (int argc, char * const argv[]) {
SkBitmap bm;
bm.setConfig(outConfig, dim.fX, dim.fY);
bm.allocPixels();
if (bm.config() == SkBitmap::kA8_Config) {
bm.eraseColor(0);
} else {
bm.eraseColor(SK_ColorWHITE);
}
erase(bm);
SkCanvas canvas(bm);
@ -216,8 +256,24 @@ int main (int argc, char * const argv[]) {
SkMSec now = SkTime::GetMSecs();
for (int i = 0; i < repeatDraw; i++) {
SkAutoCanvasRestore acr(&canvas, true);
bench->draw(&canvas);
SkCanvas* c = &canvas;
SkNWayCanvas nway;
SkPicture* pict = NULL;
if (doPict) {
pict = new SkPicture;
nway.addCanvas(pict->beginRecording(bm.width(), bm.height()));
nway.addCanvas(&canvas);
c = &nway;
}
SkAutoCanvasRestore acr(c, true);
bench->draw(c);
if (pict) {
compare_pict_to_bitmap(pict, bm);
pict->unref();
}
}
if (repeatDraw > 1) {
printf(" %4s:%7.2f", configName,

View File

@ -0,0 +1,79 @@
#ifndef SkNWayCanvas_DEFINED
#define SkNWayCanvas_DEFINED
#include "SkCanvas.h"
class SkNWayCanvas : public SkCanvas {
public:
SkNWayCanvas();
virtual ~SkNWayCanvas();
void addCanvas(SkCanvas*);
void removeCanvas(SkCanvas*);
void removeAll();
///////////////////////////////////////////////////////////////////////////
// These are forwarded to the N canvases we're referencing
virtual int save(SaveFlags flags = kMatrixClip_SaveFlag);
virtual int saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags = kARGB_ClipLayer_SaveFlag);
virtual void restore();
virtual bool translate(SkScalar dx, SkScalar dy);
virtual bool scale(SkScalar sx, SkScalar sy);
virtual bool rotate(SkScalar degrees);
virtual bool skew(SkScalar sx, SkScalar sy);
virtual bool concat(const SkMatrix& matrix);
virtual void setMatrix(const SkMatrix& matrix);
virtual bool clipRect(const SkRect& rect,
SkRegion::Op op = SkRegion::kIntersect_Op);
virtual bool clipPath(const SkPath& path,
SkRegion::Op op = SkRegion::kIntersect_Op);
virtual bool clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op);
virtual void drawPaint(const SkPaint& paint);
virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint);
virtual void drawRect(const SkRect& rect, const SkPaint& paint);
virtual void drawPath(const SkPath& path, const SkPaint& paint);
virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint = NULL);
virtual void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint = NULL);
virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint = NULL);
virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL);
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint);
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint);
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint);
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint);
virtual void drawPicture(SkPicture& picture);
virtual void drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint);
virtual SkBounder* setBounder(SkBounder* bounder);
virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter);
private:
SkTDArray<SkCanvas*> fList;
class Iter;
typedef SkCanvas INHERITED;
};
#endif

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@ -0,0 +1,279 @@
#include "SkNWayCanvas.h"
SkNWayCanvas::SkNWayCanvas() {}
SkNWayCanvas::~SkNWayCanvas() {
this->removeAll();
}
void SkNWayCanvas::addCanvas(SkCanvas* canvas) {
if (canvas) {
canvas->ref();
*fList.append() = canvas;
}
}
void SkNWayCanvas::removeCanvas(SkCanvas* canvas) {
int index = fList.find(canvas);
if (index >= 0) {
canvas->unref();
fList.removeShuffle(index);
}
}
void SkNWayCanvas::removeAll() {
fList.unrefAll();
fList.reset();
}
///////////////////////////////////////////////////////////////////////////
// These are forwarded to the N canvases we're referencing
class SkNWayCanvas::Iter {
public:
Iter(const SkTDArray<SkCanvas*>& list) : fList(list) {
fIndex = 0;
}
bool next() {
if (fIndex < fList.count()) {
fCanvas = fList[fIndex++];
return true;
}
return false;
}
SkCanvas* operator->() { return fCanvas; }
private:
const SkTDArray<SkCanvas*>& fList;
int fIndex;
SkCanvas* fCanvas;
};
int SkNWayCanvas::save(SaveFlags flags) {
Iter iter(fList);
while (iter.next()) {
iter->save(flags);
}
return this->INHERITED::save(flags);
}
int SkNWayCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
Iter iter(fList);
while (iter.next()) {
iter->saveLayer(bounds, paint, flags);
}
return this->INHERITED::saveLayer(bounds, paint, flags);
}
void SkNWayCanvas::restore() {
Iter iter(fList);
while (iter.next()) {
iter->restore();
}
this->INHERITED::restore();
}
bool SkNWayCanvas::translate(SkScalar dx, SkScalar dy) {
Iter iter(fList);
while (iter.next()) {
iter->translate(dx, dy);
}
return this->INHERITED::translate(dx, dy);
}
bool SkNWayCanvas::scale(SkScalar sx, SkScalar sy) {
Iter iter(fList);
while (iter.next()) {
iter->scale(sx, sy);
}
return this->INHERITED::scale(sx, sy);
}
bool SkNWayCanvas::rotate(SkScalar degrees) {
Iter iter(fList);
while (iter.next()) {
iter->rotate(degrees);
}
return this->INHERITED::rotate(degrees);
}
bool SkNWayCanvas::skew(SkScalar sx, SkScalar sy) {
Iter iter(fList);
while (iter.next()) {
iter->skew(sx, sy);
}
return this->INHERITED::skew(sx, sy);
}
bool SkNWayCanvas::concat(const SkMatrix& matrix) {
Iter iter(fList);
while (iter.next()) {
iter->concat(matrix);
}
return this->INHERITED::concat(matrix);
}
void SkNWayCanvas::setMatrix(const SkMatrix& matrix) {
Iter iter(fList);
while (iter.next()) {
iter->setMatrix(matrix);
}
this->INHERITED::setMatrix(matrix);
}
bool SkNWayCanvas::clipRect(const SkRect& rect, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipRect(rect, op);
}
return this->INHERITED::clipRect(rect, op);
}
bool SkNWayCanvas::clipPath(const SkPath& path, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipPath(path, op);
}
return this->INHERITED::clipPath(path, op);
}
bool SkNWayCanvas::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
Iter iter(fList);
while (iter.next()) {
iter->clipRegion(deviceRgn, op);
}
return this->INHERITED::clipRegion(deviceRgn, op);
}
void SkNWayCanvas::drawPaint(const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPaint(paint);
}
}
void SkNWayCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPoints(mode, count, pts, paint);
}
}
void SkNWayCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawRect(rect, paint);
}
}
void SkNWayCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPath(path, paint);
}
}
void SkNWayCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmap(bitmap, x, y, paint);
}
}
void SkNWayCanvas::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* src,
const SkRect& dst, const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmapRect(bitmap, src, dst, paint);
}
}
void SkNWayCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawBitmapMatrix(bitmap, m, paint);
}
}
void SkNWayCanvas::drawSprite(const SkBitmap& bitmap, int x, int y,
const SkPaint* paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawSprite(bitmap, x, y, paint);
}
}
void SkNWayCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawText(text, byteLength, x, y, paint);
}
}
void SkNWayCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPosText(text, byteLength, pos, paint);
}
}
void SkNWayCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawPosTextH(text, byteLength, xpos, constY, paint);
}
}
void SkNWayCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawTextOnPath(text, byteLength, path, matrix, paint);
}
}
void SkNWayCanvas::drawPicture(SkPicture& picture) {
Iter iter(fList);
while (iter.next()) {
iter->drawPicture(picture);
}
}
void SkNWayCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
Iter iter(fList);
while (iter.next()) {
iter->drawVertices(vmode, vertexCount, vertices, texs, colors, xmode,
indices, indexCount, paint);
}
}
SkBounder* SkNWayCanvas::setBounder(SkBounder* bounder) {
Iter iter(fList);
while (iter.next()) {
iter->setBounder(bounder);
}
return this->INHERITED::setBounder(bounder);
}
SkDrawFilter* SkNWayCanvas::setDrawFilter(SkDrawFilter* filter) {
Iter iter(fList);
while (iter.next()) {
iter->setDrawFilter(filter);
}
return this->INHERITED::setDrawFilter(filter);
}