Reland "Revert "Drawing YUVA images does not flatten for bicubic.""

This reverts commit 0bfb7a5206.

Reason for revert: bad async_rescale_and_read_dog_up results

Original change's description:
> Revert "Revert "Drawing YUVA images does not flatten for bicubic.""
> 
> This reverts commit d198821906.
> 
> Change-Id: I53c8d7dd783130266cb5a3e96586baf62896f82c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278676
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Change-Id: Ic400ddf273d747eaeea39a104fde3cb456ba9d17
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
Brian Salomon 2020-03-24 02:49:51 +00:00 committed by Skia Commit-Bot
parent c97c900724
commit 6cb8168c2b
6 changed files with 208 additions and 243 deletions

View File

@ -12,6 +12,7 @@
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
@ -19,19 +20,27 @@
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/core/SkYUVAIndex.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrTypes.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkTo.h"
#include "src/core/SkYUVMath.h"
#include "tools/Resources.h"
class GrRenderTargetContext;
static sk_sp<SkColorFilter> yuv_to_rgb_colorfilter() {
float m[20];
SkColorMatrix_YUV2RGB(kJPEG_SkYUVColorSpace, m);
return SkColorFilters::Matrix(m);
}
namespace skiagm {
class ImageFromYUVTextures : public GpuGM {
public:
@ -44,93 +53,93 @@ protected:
return SkString("image_from_yuv_textures");
}
SkISize onISize() override { return {1420, 610}; }
void onOnceBeforeDraw() override {
fRGBABmp = this->createBmpAndPlanes("images/mandrill_32.png", fYUVABmps);
SkISize onISize() override {
// Original image, plus each color space drawn twice
int numBitmaps = 2 * (kLastEnum_SkYUVColorSpace + 1) + 1;
return SkISize::Make(kBmpSize + 2 * kPad, numBitmaps * (kBmpSize + kPad) + kPad);
}
SkBitmap createBmpAndPlanes(const char* name, SkBitmap yuvaBmps[4]) {
SkBitmap bmp;
if (!GetResourceAsBitmap(name, &bmp)) {
return {};
}
auto ii = SkImageInfo::Make(bmp.dimensions(), kRGBA_8888_SkColorType, kPremul_SkAlphaType);
void onOnceBeforeDraw() override {
// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
// subsampled by 2 in both dimensions.
SkPaint paint;
constexpr SkColor kColors[] =
{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
nullptr, SK_ARRAY_COUNT(kColors),
SkTileMode::kMirror));
SkBitmap rgbBmp;
auto ii =
SkImageInfo::Make(kBmpSize, kBmpSize, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
rgbBmp.allocPixels(ii);
SkCanvas canvas(rgbBmp);
canvas.drawPaint(paint);
SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
SkBitmap rgbaBmp;
rgbaBmp.allocPixels(ii);
bmp.readPixels(rgbaBmp.pixmap(), 0, 0);
SkImageInfo yaInfo = SkImageInfo::Make(rgbaBmp.dimensions(), kAlpha_8_SkColorType,
kUnpremul_SkAlphaType);
yuvaBmps[0].allocPixels(yaInfo);
SkISize uvSize = {rgbaBmp.width()/2, rgbaBmp.height()/2};
SkImageInfo uvInfo = SkImageInfo::Make(uvSize, kAlpha_8_SkColorType, kUnpremul_SkAlphaType);
yuvaBmps[1].allocPixels(uvInfo);
yuvaBmps[2].allocPixels(uvInfo);
yuvaBmps[3].allocPixels(yaInfo);
unsigned char* yuvPixels[] = {
static_cast<unsigned char*>(yuvaBmps[0].getPixels()),
static_cast<unsigned char*>(yuvaBmps[1].getPixels()),
static_cast<unsigned char*>(yuvaBmps[2].getPixels()),
static_cast<unsigned char*>(yuvaBmps[3].getPixels()),
};
SkImageInfo yinfo = SkImageInfo::Make(kBmpSize, kBmpSize, kGray_8_SkColorType,
kUnpremul_SkAlphaType);
fYUVBmps[0].allocPixels(yinfo);
SkImageInfo uinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
kUnpremul_SkAlphaType);
fYUVBmps[1].allocPixels(uinfo);
SkImageInfo vinfo = SkImageInfo::Make(kBmpSize / 2, kBmpSize / 2, kGray_8_SkColorType,
kUnpremul_SkAlphaType);
fYUVBmps[2].allocPixels(vinfo);
unsigned char* yPixels;
signed char* uvPixels[2];
yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
float m[20];
SkColorMatrix_RGB2YUV(kJPEG_SkYUVColorSpace, m);
// Here we encode using the kJPEG_SkYUVColorSpace (i.e., full-swing Rec 601) even though
// we will draw it with all the supported yuv color spaces when converted back to RGB
for (int j = 0; j < yaInfo.height(); ++j) {
for (int i = 0; i < yaInfo.width(); ++i) {
auto rgba = *rgbaBmp.getAddr32(i, j);
auto r = (rgba & 0x000000ff) >> 0;
auto g = (rgba & 0x0000ff00) >> 8;
auto b = (rgba & 0x00ff0000) >> 16;
auto a = (rgba & 0xff000000) >> 24;
yuvPixels[0][j*yaInfo.width() + i] = SkToU8(
sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
yuvPixels[3][j*yaInfo.width() + i] = SkToU8(sk_float_round2int(
m[15]*r + m[16]*g + m[17]*b + m[18]*a + 255*m[19]));
}
for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
auto r = (rgbColors[i] & 0x000000ff) >> 0;
auto g = (rgbColors[i] & 0x0000ff00) >> 8;
auto b = (rgbColors[i] & 0x00ff0000) >> 16;
auto a = (rgbColors[i] & 0xff000000) >> 24;
yPixels[i] = SkToU8(sk_float_round2int(m[0]*r + m[1]*g + m[2]*b + m[3]*a + 255*m[4]));
}
for (int j = 0; j < uvInfo.height(); ++j) {
for (int i = 0; i < uvInfo.width(); ++i) {
for (int j = 0; j < kBmpSize / 2; ++j) {
for (int i = 0; i < kBmpSize / 2; ++i) {
// Average together 4 pixels of RGB.
int rgba[] = {0, 0, 0, 0};
for (int y = 0; y < 2; ++y) {
for (int x = 0; x < 2; ++x) {
auto src = *rgbaBmp.getAddr32(2 * i + x, 2 * j + y);
rgba[0] += (src & 0x000000ff) >> 0;
rgba[1] += (src & 0x0000ff00) >> 8;
rgba[2] += (src & 0x00ff0000) >> 16;
rgba[3] += (src & 0xff000000) >> 24;
int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
rgba[0] += (rgbColors[rgbIndex] & 0x000000ff) >> 0;
rgba[1] += (rgbColors[rgbIndex] & 0x0000ff00) >> 8;
rgba[2] += (rgbColors[rgbIndex] & 0x00ff0000) >> 16;
rgba[3] += (rgbColors[rgbIndex] & 0xff000000) >> 24;
}
}
for (int c = 0; c < 4; ++c) {
rgba[c] /= 4;
}
int uvIndex = j*uvInfo.width() + i;
yuvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
int uvIndex = j * kBmpSize / 2 + i;
uvPixels[0][uvIndex] = SkToU8(sk_float_round2int(
m[5]*rgba[0] + m[6]*rgba[1] + m[7]*rgba[2] + m[8]*rgba[3] + 255*m[9]));
yuvPixels[2][uvIndex] = SkToU8(sk_float_round2int(
uvPixels[1][uvIndex] = SkToU8(sk_float_round2int(
m[10]*rgba[0] + m[11]*rgba[1] + m[12]*rgba[2] + m[13]*rgba[3] + 255*m[14]));
}
}
return rgbaBmp;
fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
}
void createYUVTextures(SkBitmap bmps[4], GrContext* context, GrBackendTexture textures[4]) {
for (int i = 0; i < 4; ++i) {
SkASSERT(bmps[i].width() == SkToInt(bmps[i].rowBytes()));
textures[i] = context->createBackendTexture(&bmps[i].pixmap(), 1, GrRenderable::kNo,
GrProtected::kNo);
void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
for (int i = 0; i < 3; ++i) {
SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
yuvTextures[i] = context->createBackendTexture(&fYUVBmps[i].pixmap(), 1,
GrRenderable::kNo, GrProtected::kNo);
}
}
void createResultTexture(GrContext* context, SkISize size, GrBackendTexture* resultTexture) {
void createResultTexture(GrContext* context, int width, int height,
GrBackendTexture* resultTexture) {
*resultTexture = context->createBackendTexture(
size.width(), size.height(), kRGBA_8888_SkColorType, SkColors::kTransparent,
width, height, kRGBA_8888_SkColorType, SkColors::kTransparent,
GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo);
}
@ -149,93 +158,67 @@ protected:
}
void onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas) override {
GrBackendTexture yuvaTextures[4];
static constexpr SkYUVAIndex kIndices[] = {
{0, SkColorChannel::kR},
{1, SkColorChannel::kR},
{2, SkColorChannel::kR},
{3, SkColorChannel::kR},
};
this->createYUVTextures(fYUVABmps, context, yuvaTextures);
auto image1 = SkImage::MakeFromYUVATextures(context,
kJPEG_SkYUVColorSpace,
yuvaTextures,
kIndices,
fRGBABmp.dimensions(),
kTopLeft_GrSurfaceOrigin);
// draw the original
SkScalar yOffset = kPad;
canvas->drawImage(fRGBImage.get(), kPad, yOffset);
yOffset += kBmpSize + kPad;
GrBackendTexture resultTexture;
this->createResultTexture(context, fRGBABmp.dimensions(), &resultTexture);
auto image2 = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(context,
kJPEG_SkYUVColorSpace,
yuvaTextures,
kTopLeft_GrSurfaceOrigin,
resultTexture);
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
GrBackendTexture yuvTextures[3];
this->createYUVTextures(context, yuvTextures);
auto image = SkImage::MakeFromYUVTexturesCopy(context,
static_cast<SkYUVColorSpace>(space),
yuvTextures,
kTopLeft_GrSurfaceOrigin);
this->deleteBackendTextures(context, yuvTextures, 3);
auto draw_image = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
SkPaint paint;
paint.setFilterQuality(fq);
canvas->drawImage(image, 0, 0, &paint);
return {SkIntToScalar(image->width()), SkIntToScalar(image->height())};
};
auto draw_image_rect = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
SkPaint paint;
paint.setFilterQuality(fq);
auto subset = SkRect::Make(image->dimensions());
subset.inset(subset.width() * .05f, subset.height() * .1f);
auto dst = SkRect::MakeWH(subset.width(), subset.height());
canvas->drawImageRect(image, subset, dst, &paint);
return {dst.width(), dst.height()};
};
auto draw_image_shader = [canvas](SkImage* image, SkFilterQuality fq) -> SkSize {
SkMatrix m;
m.setRotate(45, image->width()/2.f, image->height()/2.f);
auto shader = image->makeShader(SkTileMode::kMirror, SkTileMode::kDecal, m);
SkPaint paint;
paint.setFilterQuality(fq);
paint.setShader(std::move(shader));
auto rect = SkRect::MakeWH(image->width() * 1.3f, image->height());
canvas->drawRect(rect, paint);
return {rect.width(), rect.height()};
};
canvas->translate(kPad, kPad);
using DrawSig = SkSize(SkImage* image, SkFilterQuality fq);
using DF = std::function<DrawSig>;
for (const auto& draw : {DF(draw_image), DF(draw_image_rect), DF(draw_image_shader)}) {
for (auto scale : {1.f, 4.f, 0.75f}) {
SkScalar h = 0;
canvas->save();
for (auto fq : {kNone_SkFilterQuality, kLow_SkFilterQuality,
kMedium_SkFilterQuality, kHigh_SkFilterQuality}) {
canvas->save();
canvas->scale(scale, scale);
auto s1 = draw(image1.get(), fq);
canvas->restore();
canvas->translate(kPad + SkScalarCeilToScalar(scale*s1.width()), 0);
canvas->save();
canvas->scale(scale, scale);
auto s2 = draw(image2.get(), fq);
canvas->restore();
canvas->translate(kPad + SkScalarCeilToScalar(scale*s2.width()), 0);
h = std::max({h, s1.height(), s2.height()});
}
canvas->restore();
canvas->translate(0, kPad + SkScalarCeilToScalar(scale*h));
if (kIdentity_SkYUVColorSpace == space) {
// The identity color space needs post-processing to appear correct
paint.setColorFilter(yuv_to_rgb_colorfilter());
}
canvas->drawImage(image.get(), kPad, yOffset, &paint);
yOffset += kBmpSize + kPad;
}
this->deleteBackendTextures(context, &resultTexture, 1);
this->deleteBackendTextures(context, yuvaTextures, 4);
for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
GrBackendTexture yuvTextures[3];
GrBackendTexture resultTexture;
this->createYUVTextures(context, yuvTextures);
this->createResultTexture(
context, yuvTextures[0].width(), yuvTextures[0].height(), &resultTexture);
auto image = SkImage::MakeFromYUVTexturesCopyWithExternalBackend(
context,
static_cast<SkYUVColorSpace>(space),
yuvTextures,
kTopLeft_GrSurfaceOrigin,
resultTexture);
SkPaint paint;
if (kIdentity_SkYUVColorSpace == space) {
// The identity color space needs post-processing to appear correct
paint.setColorFilter(yuv_to_rgb_colorfilter());
}
canvas->drawImage(image.get(), kPad, yOffset, &paint);
yOffset += kBmpSize + kPad;
GrBackendTexture texturesToDelete[4]{
yuvTextures[0],
yuvTextures[1],
yuvTextures[2],
resultTexture,
};
this->deleteBackendTextures(context, texturesToDelete, 4);
}
}
private:
SkBitmap fRGBABmp;
SkBitmap fYUVABmps[4];
sk_sp<SkImage> fRGBImage;
SkBitmap fYUVBmps[3];
static constexpr SkScalar kPad = 10.0f;
static constexpr int kBmpSize = 32;
typedef GM INHERITED;
};

View File

@ -11,7 +11,6 @@
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/effects/GrBicubicEffect.h"
#include "src/gpu/effects/GrYUVtoRGBEffect.h"
#include "src/image/SkImage_GpuYUVA.h"
#include "src/image/SkImage_Lazy.h"
@ -66,18 +65,17 @@ std::unique_ptr<GrFragmentProcessor> GrYUVAImageTextureMaker::createFragmentProc
GrSamplerState::WrapMode wrapX,
GrSamplerState::WrapMode wrapY,
const GrSamplerState::Filter* filterOrNullForBicubic) {
// Check whether it's already been flattened.
if (fImage->fRGBView.proxy()) {
// Check simple cases to see if we need to fall back to flattening the image (or whether it's
// already been flattened.)
if (!filterOrNullForBicubic || fImage->fRGBView.proxy()) {
return this->INHERITED::createFragmentProcessor(
textureMatrix, constraintRect, filterConstraint, coordsLimitedToConstraintRect,
wrapX, wrapY, filterOrNullForBicubic);
}
GrSamplerState::Filter filter =
filterOrNullForBicubic ? *filterOrNullForBicubic : GrSamplerState::Filter::kNearest;
// Check to see if the client has given us pre-mipped textures or we can generate them
// If not, fall back to bilerp. Also fall back to bilerp when a domain is requested
GrSamplerState::Filter filter = *filterOrNullForBicubic;
if (GrSamplerState::Filter::kMipMap == filter &&
(filterConstraint == GrTextureProducer::kYes_FilterConstraint ||
!fImage->setupMipmapsForPlanes(this->context()))) {
@ -93,13 +91,8 @@ std::unique_ptr<GrFragmentProcessor> GrYUVAImageTextureMaker::createFragmentProc
}
const auto& caps = *fImage->context()->priv().caps();
const SkMatrix& m = filterOrNullForBicubic ? textureMatrix : SkMatrix::I();
auto fp = GrYUVtoRGBEffect::Make(fImage->fViews, fImage->fYUVAIndices, fImage->fYUVColorSpace,
filter, caps, m, domain);
if (!filterOrNullForBicubic) {
fp = GrBicubicEffect::Make(std::move(fp), fImage->alphaType(), textureMatrix,
GrBicubicEffect::Direction::kXY);
}
filter, caps, textureMatrix, domain);
if (fImage->fFromColorSpace) {
fp = GrColorSpaceXformEffect::Make(std::move(fp), fImage->fFromColorSpace.get(),
fImage->alphaType(), fImage->colorSpace());

View File

@ -19,12 +19,22 @@ public:
void emitCode(EmitArgs&) override;
private:
void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override;
UniformHandle fDimensions;
GrTextureDomain::GLDomain fDomain;
typedef GrGLSLFragmentProcessor INHERITED;
};
void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
const GrBicubicEffect& bicubicEffect = args.fFp.cast<GrBicubicEffect>();
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
fDimensions = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "Dimensions");
const char* dims = uniformHandler->getUniformCStr(fDimensions);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint);
@ -51,15 +61,14 @@ void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
"-9.0 / 18.0, 0.0 / 18.0, 9.0 / 18.0, 0.0 / 18.0,"
"15.0 / 18.0, -36.0 / 18.0, 27.0 / 18.0, -6.0 / 18.0,"
"-7.0 / 18.0, 21.0 / 18.0, -21.0 / 18.0, 7.0 / 18.0);");
fragBuilder->codeAppendf("float2 coord = %s - float2(0.5);", coords2D.c_str());
// We determine our fractional offset (f) within the texel. We then snap coord to a texel
// center. The snap prevents cases where the starting coords are near a texel boundary and
// offsets with imperfect precision would cause us to skip/double hit a texel.
// The use of "texel" above is somewhat abstract as we're sampling a child processor. It is
// assumed the child processor represents something akin to a nearest neighbor sampled texture.
fragBuilder->codeAppendf("float2 coord = %s - %s.xy * float2(0.5);", coords2D.c_str(), dims);
// We unnormalize the coord in order to determine our fractional offset (f) within the texel
// We then snap coord to a texel center and renormalize. The snap prevents cases where the
// starting coords are near a texel boundary and accumulations of dims would cause us to skip/
// double hit a texel.
fragBuilder->codeAppendf("half2 f = half2(fract(coord * %s.zw));", dims);
fragBuilder->codeAppendf("coord = coord + (half2(0.5) - f) * %s.xy;", dims);
if (bicubicEffect.fDirection == GrBicubicEffect::Direction::kXY) {
fragBuilder->codeAppend("half2 f = half2(fract(coord));");
fragBuilder->codeAppend("coord = coord + (half2(0.5) - f);");
fragBuilder->codeAppend(
"half4 wx = kMitchellCoefficients * half4(1.0, f.x, f.x * f.x, f.x * f.x * f.x);");
fragBuilder->codeAppend(
@ -68,7 +77,7 @@ void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
SkString coord;
coord.printf("coord + float2(%d, %d)", x - 1, y - 1);
coord.printf("coord + %s.xy * float2(%d, %d)", dims, x - 1, y - 1);
auto childStr =
this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size()));
fragBuilder->codeAppendf("rowColors[%d] = %s;", x, childStr.c_str());
@ -81,19 +90,14 @@ void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
fragBuilder->codeAppend(
"half4 bicubicColor = wy.x * s0 + wy.y * s1 + wy.z * s2 + wy.w * s3;");
} else {
const char* d = bicubicEffect.fDirection == Direction::kX ? "x" : "y";
fragBuilder->codeAppendf("half f = half(fract(coord.%s));", d);
fragBuilder->codeAppendf("coord.%s = coord.%s + (0.5 - f);", d, d);
fragBuilder->codeAppend("half f2 = f * f;");
fragBuilder->codeAppend("half4 w = kMitchellCoefficients * half4(1.0, f, f2, f2 * f);");
// One of the dims.xy values will be zero. So v here selects the nonzero value of f.
fragBuilder->codeAppend("half v = f.x + f.y;");
fragBuilder->codeAppend("half v2 = v * v;");
fragBuilder->codeAppend("half4 w = kMitchellCoefficients * half4(1.0, v, v2, v2 * v);");
fragBuilder->codeAppend("half4 c[4];");
for (int i = 0; i < 4; ++i) {
SkString coord;
if (bicubicEffect.fDirection == Direction::kX) {
coord.printf("float2(coord.x + %d, 0)", i - 1);
} else {
coord.printf("float2(0, coord.y + %d)", i - 1);
}
coord.printf("coord + %s.xy * half(%d)", dims, i - 1);
auto childStr = this->invokeChild(0, args, SkSL::String(coord.c_str(), coord.size()));
fragBuilder->codeAppendf("c[%d] = %s;", i, childStr.c_str());
}
@ -114,14 +118,42 @@ void GrBicubicEffect::Impl::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("%s = bicubicColor * %s;", args.fOutputColor, args.fInputColor);
}
void GrBicubicEffect::Impl::onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
// Currently we only ever construct with GrTextureEffect and always take its
// coord transform as our own.
SkASSERT(bicubicEffect.fCoordTransform.peekTexture());
SkISize textureDims = bicubicEffect.fCoordTransform.peekTexture()->dimensions();
float dims[4] = {0, 0, 0, 0};
if (bicubicEffect.fDirection != GrBicubicEffect::Direction::kY) {
if (bicubicEffect.fCoordTransform.normalize()) {
dims[0] = 1.f / textureDims.width();
dims[2] = textureDims.width();
} else {
dims[0] = dims[2] = 1.f;
}
}
if (bicubicEffect.fDirection != GrBicubicEffect::Direction::kX) {
if (bicubicEffect.fCoordTransform.normalize()) {
dims[1] = 1.f / textureDims.height();
dims[3] = textureDims.height();
} else {
dims[1] = dims[3] = 1.f;
}
}
pdman.set4fv(fDimensions, 1, dims);
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
SkAlphaType alphaType,
const SkMatrix& matrix,
Direction direction) {
auto fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I());
auto fp = GrTextureEffect::Make(std::move(view), alphaType, matrix);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
new GrBicubicEffect(std::move(fp), direction, clamp));
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView view,
@ -133,10 +165,10 @@ std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(GrSurfaceProxyView vi
const GrCaps& caps) {
GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
std::unique_ptr<GrFragmentProcessor> fp;
fp = GrTextureEffect::Make(std::move(view), alphaType, SkMatrix::I(), sampler, caps);
fp = GrTextureEffect::Make(std::move(view), alphaType, matrix, sampler, caps);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
new GrBicubicEffect(std::move(fp), direction, clamp));
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset(
@ -150,32 +182,23 @@ std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::MakeSubset(
const GrCaps& caps) {
GrSamplerState sampler(wrapX, wrapY, GrSamplerState::Filter::kNearest);
std::unique_ptr<GrFragmentProcessor> fp;
fp = GrTextureEffect::MakeSubset(
std::move(view), alphaType, SkMatrix::I(), sampler, subset, caps);
fp = GrTextureEffect::MakeSubset(std::move(view), alphaType, matrix, sampler, subset, caps);
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
}
std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::Make(std::unique_ptr<GrFragmentProcessor> fp,
SkAlphaType alphaType,
const SkMatrix& matrix,
Direction direction) {
auto clamp = kPremul_SkAlphaType == alphaType ? Clamp::kPremul : Clamp::kUnpremul;
return std::unique_ptr<GrFragmentProcessor>(
new GrBicubicEffect(std::move(fp), matrix, direction, clamp));
new GrBicubicEffect(std::move(fp), direction, clamp));
}
GrBicubicEffect::GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp,
const SkMatrix& matrix,
Direction direction,
Clamp clamp)
: INHERITED(kGrBicubicEffect_ClassID, ProcessorOptimizationFlags(fp.get()))
, fCoordTransform(matrix)
, fDirection(direction)
, fClamp(clamp) {
fp->setSampledWithExplicitCoords(true);
SkASSERT(fp->numCoordTransforms() == 1);
fCoordTransform = fp->coordTransform(0);
this->addCoordTransform(&fCoordTransform);
fp->coordTransform(0) = {};
fp->setSampledWithExplicitCoords(true);
this->registerChildProcessor(std::move(fp));
}
@ -192,7 +215,8 @@ GrBicubicEffect::GrBicubicEffect(const GrBicubicEffect& that)
void GrBicubicEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
uint32_t key = static_cast<uint32_t>(fDirection) | (static_cast<uint32_t>(fClamp) << 2);
uint32_t key = (fDirection == GrBicubicEffect::Direction::kXY)
| (static_cast<uint32_t>(fClamp) << 1);
b->add32(key);
}
@ -203,10 +227,6 @@ bool GrBicubicEffect::onIsEqual(const GrFragmentProcessor& other) const {
return fDirection == that.fDirection && fClamp == that.fClamp;
}
SkPMColor4f GrBicubicEffect::constantOutputForConstantInput(const SkPMColor4f& input) const {
return GrFragmentProcessor::ConstantOutputForConstantInput(this->childProcessor(0), input);
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrBicubicEffect);
#if GR_TEST_UTILS
@ -223,42 +243,24 @@ std::unique_ptr<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTest
direction = Direction::kXY;
break;
}
auto [view, ct, at] = d->randomView();
auto m = GrTest::TestMatrix(d->fRandom);
switch (d->fRandom->nextULessThan(3)) {
case 0: {
auto [view, ct, at] = d->randomView();
GrSamplerState::WrapMode wm[2];
GrTest::TestWrapModes(d->fRandom, wm);
if (d->fRandom->nextBool()) {
GrSamplerState::WrapMode wm[2];
GrTest::TestWrapModes(d->fRandom, wm);
if (d->fRandom->nextBool()) {
SkRect subset;
subset.fLeft = d->fRandom->nextSScalar1() * view.width();
subset.fTop = d->fRandom->nextSScalar1() * view.height();
subset.fRight = d->fRandom->nextSScalar1() * view.width();
subset.fBottom = d->fRandom->nextSScalar1() * view.height();
subset.sort();
return MakeSubset(
std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps());
}
return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps());
}
case 1: {
auto [view, ct, at] = d->randomView();
return Make(std::move(view), at, m, direction);
}
default: {
SkAlphaType at;
do {
at = static_cast<SkAlphaType>(d->fRandom->nextULessThan(kLastEnum_SkAlphaType + 1));
} while (at != kUnknown_SkAlphaType);
std::unique_ptr<GrFragmentProcessor> fp;
// We have a restriction that explicit coords only work for FPs with zero or one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
} while (fp->numCoordTransforms() > 1);
return Make(std::move(fp), at, m, direction);
if (d->fRandom->nextBool()) {
SkRect subset;
subset.fLeft = d->fRandom->nextSScalar1() * view.width();
subset.fTop = d->fRandom->nextSScalar1() * view.height();
subset.fRight = d->fRandom->nextSScalar1() * view.width();
subset.fBottom = d->fRandom->nextSScalar1() * view.height();
subset.sort();
return MakeSubset(std::move(view), at, m, wm[0], wm[1], subset, direction, *d->caps());
}
return Make(std::move(view), at, m, wm[0], wm[1], direction, *d->caps());
} else {
return Make(std::move(view), at, m, direction);
}
}
#endif

View File

@ -66,16 +66,6 @@ public:
const SkRect& subset,
Direction,
const GrCaps&);
/**
* Make a Mitchell filter of a another fragment processor. The bicubic filter assumes that the
* discrete samples of the provided processor are at half-integer coords.
*/
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor>,
SkAlphaType,
const SkMatrix&,
Direction);
/**
* Determines whether the bicubic effect should be used based on the transformation from the
* local coords to the device. Returns true if the bicubic effect should be used. filterMode
@ -94,8 +84,7 @@ private:
kPremul, // clamps a to 0..1 and rgb to 0..a
};
GrBicubicEffect(std::unique_ptr<GrFragmentProcessor>, const SkMatrix&, Direction, Clamp);
GrBicubicEffect(std::unique_ptr<GrFragmentProcessor> fp, Direction direction, Clamp clamp);
explicit GrBicubicEffect(const GrBicubicEffect&);
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
@ -104,8 +93,6 @@ private:
bool onIsEqual(const GrFragmentProcessor&) const override;
SkPMColor4f constantOutputForConstantInput(const SkPMColor4f&) const override;
GrCoordTransform fCoordTransform;
Direction fDirection;
Clamp fClamp;

View File

@ -13,10 +13,10 @@ void main() {
@test(d) {
std::unique_ptr<GrFragmentProcessor> fp;
// We have a restriction that explicit coords only work for FPs with zero or one
// We have a restriction that explicit coords only work for FPs with exactly one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
} while (fp->numCoordTransforms() > 1);
} while (fp->numCoordTransforms() != 1);
return GrDeviceSpaceEffect::Make(std::move(fp));
}

View File

@ -61,11 +61,11 @@ GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDeviceSpaceEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceEffect::TestCreate(GrProcessorTestData* d) {
std::unique_ptr<GrFragmentProcessor> fp;
// We have a restriction that explicit coords only work for FPs with zero or one
// We have a restriction that explicit coords only work for FPs with exactly one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
} while (fp->numCoordTransforms() > 1);
} while (fp->numCoordTransforms() != 1);
return GrDeviceSpaceEffect::Make(std::move(fp));
}
#endif