Fix point count computation in tessellating path renderer.
The conic, quadratic and cubic computations were using tolerance^2 instead of tolerance when computing maximum point count, causing paths to be undertessellated when magnifying and overtessellated when minifying. (Funny story: this bug went unnoticed back when we were tessellating paths in screen space, when tolerance and its square were both 1.) BUG=skia:3731 Review URL: https://codereview.chromium.org/1095773003
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@ -565,7 +565,7 @@ void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip
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SkScalar weight = iter.conicWeight();
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const SkPoint* quadPts = converter.computeQuads(pts, weight, toleranceSqd);
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for (int i = 0; i < converter.countQuads(); ++i) {
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int pointsLeft = GrPathUtils::quadraticPointCount(quadPts, toleranceSqd);
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int pointsLeft = GrPathUtils::quadraticPointCount(quadPts, tolerance);
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prev = generate_quadratic_points(quadPts[0], quadPts[1], quadPts[2],
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toleranceSqd, prev, &head, pointsLeft, alloc);
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quadPts += 2;
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@ -586,13 +586,13 @@ void path_to_contours(const SkPath& path, SkScalar tolerance, const SkRect& clip
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break;
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}
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case SkPath::kQuad_Verb: {
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int pointsLeft = GrPathUtils::quadraticPointCount(pts, toleranceSqd);
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int pointsLeft = GrPathUtils::quadraticPointCount(pts, tolerance);
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prev = generate_quadratic_points(pts[0], pts[1], pts[2], toleranceSqd, prev,
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&head, pointsLeft, alloc);
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break;
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}
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case SkPath::kCubic_Verb: {
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int pointsLeft = GrPathUtils::cubicPointCount(pts, toleranceSqd);
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int pointsLeft = GrPathUtils::cubicPointCount(pts, tolerance);
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prev = generate_cubic_points(pts[0], pts[1], pts[2], pts[3],
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toleranceSqd, prev, &head, pointsLeft, alloc);
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break;
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