Add GM to verify that drawX == (path.addX, drawPath)

This demonstrates a new kind of hybrid unit test/GM.
It creates a grid of cells. In each cell, we do two
renders that are expected to produce the same result.
For each cell, we render the two results overlaid,
and highlight any differing pixels in red. Assuming
there is a diff, the area around the largest diff
is drawn zoomed in from both images.

Matching cells are outlined in green, failing cells
are outlined in red. Triaging this GM just involves
answering the question: "Are there any red boxes?"

"Good" example: https://screenshot.googleplex.com/909P3tvS55f.png
"Bad" example: https://screenshot.googleplex.com/oXBWbEKw5ur.png

To get more tests to pass, (and fix an assert
in Ganesh), I've gone ahead and enforced that user
supplied rects (in drawRect and drawOval) are
always sorted once they hit the canvas virtuals.
Currently, drawArc rejects empty ovals, but I added
the same assert to onDrawArc, if we decide to change
the strategy there.

Re-land of: https://skia-review.googlesource.com/c/16983/

Bug: skia:
Change-Id: I48f85de5f2bcb7fdc9558c2fd80cb1f20800b244
Reviewed-on: https://skia-review.googlesource.com/17270
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2017-05-17 15:10:18 -04:00 committed by Skia Commit-Bot
parent e37fad0003
commit 6e3ce40bd9
3 changed files with 249 additions and 11 deletions

236
gm/shapes_as_paths.cpp Normal file
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@ -0,0 +1,236 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkAutoPixmapStorage.h"
#include "SkImage.h"
#include "SkPath.h"
#include "SkSurface.h"
namespace skiagm {
static void draw_diff(SkCanvas* canvas, SkImage* imgA, SkImage* imgB) {
SkASSERT(imgA->dimensions() == imgB->dimensions());
int w = imgA->width(), h = imgA->height();
// First, draw the two images faintly overlaid
SkPaint paint;
paint.setAlpha(64);
paint.setBlendMode(SkBlendMode::kPlus);
canvas->drawImage(imgA, 0, 0, &paint);
canvas->drawImage(imgB, 0, 0, &paint);
// Next, read the pixels back, figure out if there are any differences
SkImageInfo info = SkImageInfo::MakeN32Premul(w, h);
SkAutoPixmapStorage pmapA;
SkAutoPixmapStorage pmapB;
pmapA.alloc(info);
pmapB.alloc(info);
if (!imgA->readPixels(pmapA, 0, 0) || !imgB->readPixels(pmapB, 0, 0)) {
return;
}
int maxDiffX = 0, maxDiffY = 0, maxDiff = 0;
SkBitmap highlight;
highlight.allocN32Pixels(w, h);
highlight.eraseColor(SK_ColorTRANSPARENT);
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
uint32_t pixelA = *pmapA.addr32(x, y);
uint32_t pixelB = *pmapB.addr32(x, y);
if (pixelA != pixelB) {
int diff =
SkTAbs((int)(SkColorGetR(pixelA) - SkColorGetR(pixelB))) +
SkTAbs((int)(SkColorGetG(pixelA) - SkColorGetG(pixelB))) +
SkTAbs((int)(SkColorGetB(pixelA) - SkColorGetB(pixelB))) +
SkTAbs((int)(SkColorGetA(pixelA) - SkColorGetA(pixelB)));
if (diff > maxDiff) {
maxDiffX = x;
maxDiffY = y;
maxDiff = diff;
}
*highlight.getAddr32(x, y) = SkPackARGB32(0xA0, 0xA0, 0x00, 0x00);
}
}
}
SkPaint outline;
outline.setStyle(SkPaint::kStroke_Style);
outline.setColor(maxDiff == 0 ? 0xFF007F00 : 0xFF7F0000);
if (maxDiff > 0) {
// Call extra attention to the region we're going to zoom
SkPMColor yellow = SkPackARGB32(0xFF, 0xFF, 0xFF, 0x00);
*highlight.getAddr32(maxDiffX, maxDiffY) = yellow;
*highlight.getAddr32(SkTMax(maxDiffX - 1, 0), maxDiffY) = yellow;
*highlight.getAddr32(maxDiffX, SkTMax(maxDiffY - 1, 0)) = yellow;
*highlight.getAddr32(SkTMin(maxDiffX + 1, w - 1), maxDiffY) = yellow;
*highlight.getAddr32(maxDiffX, SkTMin(maxDiffY + 1, h - 1)) = yellow;
// Draw the overlay
canvas->drawBitmap(highlight, 0, 0);
// Draw zoom of largest pixel diff
canvas->drawImageRect(imgA, SkRect::MakeXYWH(maxDiffX - 5, maxDiffY - 5, 10, 10),
SkRect::MakeXYWH(w, 0, w, h), nullptr);
canvas->drawImageRect(imgB, SkRect::MakeXYWH(maxDiffX - 5, maxDiffY - 5, 10, 10),
SkRect::MakeXYWH(2 * w, 0, w, h), nullptr);
// Add lines to separate zoom boxes
canvas->drawLine(w, 0, w, h, outline);
canvas->drawLine(2 * w, 0, 2 * w, h, outline);
}
// Draw outline of whole test region
canvas->drawRect(SkRect::MakeWH(3 * w, h), outline);
}
namespace {
typedef std::function<void(SkCanvas*, const SkRect&, const SkPaint&)> ShapeDrawFunc;
}
/**
* Iterates over a variety of rect shapes, paint parameters, and matrices, calling two different
* user-supplied draw callbacks. Produces a grid clearly showing if the two callbacks produce the
* same visual results in all cases.
*/
static void draw_rect_geom_diff_grid(SkCanvas* canvas, ShapeDrawFunc f1, ShapeDrawFunc f2) {
// Variables:
// - Fill, hairline, wide stroke
// - Axis aligned, rotated, scaled, scaled negative, perspective
// - Source geometry (normal, collapsed, inverted)
//
// Things not (yet?) tested:
// - AntiAlias on/off
// - StrokeAndFill
// - Cap/join
// - Anything even more elaborate...
const SkRect kRects[] = {
SkRect::MakeXYWH(10, 10, 30, 30), // Normal
SkRect::MakeXYWH(10, 25, 30, 0), // Collapsed
SkRect::MakeXYWH(10, 40, 30, -30), // Inverted
};
const struct { SkPaint::Style fStyle; SkScalar fStrokeWidth; } kStyles[] = {
{ SkPaint::kFill_Style, 0 }, // Filled
{ SkPaint::kStroke_Style, 0 }, // Hairline
{ SkPaint::kStroke_Style, 5 }, // Wide stroke
};
SkMatrix mI = SkMatrix::I();
SkMatrix mRot;
mRot.setRotate(30, 25, 25);
SkMatrix mScale;
mScale.setScaleTranslate(0.5f, 1, 12.5f, 0);
SkMatrix mFlipX;
mFlipX.setScaleTranslate(-1, 1, 50, 0);
SkMatrix mFlipY;
mFlipY.setScaleTranslate(1, -1, 0, 50);
SkMatrix mFlipXY;
mFlipXY.setScaleTranslate(-1, -1, 50, 50);
SkMatrix mPersp;
mPersp.setIdentity();
mPersp.setPerspY(0.002f);
const SkMatrix* kMatrices[] = { &mI, &mRot, &mScale, &mFlipX, &mFlipY, &mFlipXY, &mPersp, };
canvas->translate(10, 10);
SkImageInfo info = canvas->imageInfo().makeWH(50, 50);
auto surface = canvas->makeSurface(info);
if (!surface) {
surface = SkSurface::MakeRasterN32Premul(50, 50);
}
for (const SkRect& rect : kRects) {
for (const auto& style : kStyles) {
canvas->save();
for (const SkMatrix* mat : kMatrices) {
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setAntiAlias(true);
paint.setStyle(style.fStyle);
paint.setStrokeWidth(style.fStrokeWidth);
// Do first draw
surface->getCanvas()->clear(SK_ColorBLACK);
surface->getCanvas()->save();
surface->getCanvas()->concat(*mat);
f1(surface->getCanvas(), rect, paint);
surface->getCanvas()->restore();
auto imgA = surface->makeImageSnapshot();
// Do second draw
surface->getCanvas()->clear(SK_ColorBLACK);
surface->getCanvas()->save();
surface->getCanvas()->concat(*mat);
f2(surface->getCanvas(), rect, paint);
surface->getCanvas()->restore();
auto imgB = surface->makeImageSnapshot();
draw_diff(canvas, imgA.get(), imgB.get());
canvas->translate(160, 0);
}
canvas->restore();
canvas->translate(0, 60);
}
}
}
static const int kNumRows = 9;
static const int kNumColumns = 7;
static const int kTotalWidth = kNumColumns * 160 + 10;
static const int kTotalHeight = kNumRows * 60 + 10;
DEF_SIMPLE_GM_BG(rects_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
// Drawing a rect vs. adding it to a path and drawing the path, should produce same results.
auto rectDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
canvas->drawRect(rect, paint);
};
auto pathDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
SkPath path;
path.addRect(rect);
canvas->drawPath(path, paint);
};
draw_rect_geom_diff_grid(canvas, rectDrawFunc, pathDrawFunc);
}
DEF_SIMPLE_GM_BG(ovals_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
// Drawing an oval vs. adding it to a path and drawing the path, should produce same results.
auto ovalDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
canvas->drawOval(rect, paint);
};
auto pathDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
SkPath path;
path.addOval(rect);
canvas->drawPath(path, paint);
};
draw_rect_geom_diff_grid(canvas, ovalDrawFunc, pathDrawFunc);
}
DEF_SIMPLE_GM_BG(arcs_as_paths, canvas, kTotalWidth, kTotalHeight, SK_ColorBLACK) {
// Drawing an arc vs. adding it to a path and drawing the path, should produce same results.
auto arcDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
canvas->drawArc(rect, 10, 200, false, paint);
};
auto pathDrawFunc = [](SkCanvas* canvas, const SkRect& rect, const SkPaint& paint) {
SkPath path;
path.addArc(rect, 10, 200);
canvas->drawPath(path, paint);
};
draw_rect_geom_diff_grid(canvas, arcDrawFunc, pathDrawFunc);
}
}

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@ -259,6 +259,7 @@ gm_sources = [
"$_gm/shadowutils.cpp",
"$_gm/shallowgradient.cpp",
"$_gm/shapes.cpp",
"$_gm/shapes_as_paths.cpp",
"$_gm/showmiplevels.cpp",
"$_gm/simpleaaclip.cpp",
"$_gm/simple_magnification.cpp",

View File

@ -1711,7 +1711,9 @@ void SkCanvas::drawPaint(const SkPaint& paint) {
}
void SkCanvas::drawRect(const SkRect& r, const SkPaint& paint) {
this->onDrawRect(r, paint);
// To avoid redundant logic in our culling code and various backends, we always sort rects
// before passing them along.
this->onDrawRect(r.makeSorted(), paint);
}
void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
@ -1727,7 +1729,9 @@ void SkCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
}
void SkCanvas::drawOval(const SkRect& r, const SkPaint& paint) {
this->onDrawOval(r, paint);
// To avoid redundant logic in our culling code and various backends, we always sort rects
// before passing them along.
this->onDrawOval(r.makeSorted(), paint);
}
void SkCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
@ -1993,11 +1997,10 @@ static bool needs_autodrawlooper(SkCanvas* canvas, const SkPaint& paint) {
void SkCanvas::onDrawRect(const SkRect& r, const SkPaint& paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawRect()");
SkASSERT(r.isSorted());
if (paint.canComputeFastBounds()) {
// Skia will draw an inverted rect, because it explicitly "sorts" it downstream.
// To prevent accidental rejecting at this stage, we have to sort it before we check.
SkRect storage;
if (this->quickReject(paint.computeFastBounds(r.makeSorted(), &storage))) {
if (this->quickReject(paint.computeFastBounds(r, &storage))) {
return;
}
}
@ -2039,11 +2042,10 @@ void SkCanvas::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
void SkCanvas::onDrawOval(const SkRect& oval, const SkPaint& paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawOval()");
SkASSERT(oval.isSorted());
if (paint.canComputeFastBounds()) {
// Skia will draw an inverted rect, because it explicitly "sorts" it downstream.
// To prevent accidental rejecting at this stage, we have to sort it before we check.
SkRect storage;
if (this->quickReject(paint.computeFastBounds(oval.makeSorted(), &storage))) {
if (this->quickReject(paint.computeFastBounds(oval, &storage))) {
return;
}
}
@ -2061,12 +2063,11 @@ void SkCanvas::onDrawArc(const SkRect& oval, SkScalar startAngle,
SkScalar sweepAngle, bool useCenter,
const SkPaint& paint) {
TRACE_EVENT0("disabled-by-default-skia", "SkCanvas::drawArc()");
SkASSERT(oval.isSorted());
if (paint.canComputeFastBounds()) {
// Skia will draw an inverted rect, because it explicitly "sorts" it downstream.
// To prevent accidental rejecting at this stage, we have to sort it before we check.
SkRect storage;
// Note we're using the entire oval as the bounds.
if (this->quickReject(paint.computeFastBounds(oval.makeSorted(), &storage))) {
if (this->quickReject(paint.computeFastBounds(oval, &storage))) {
return;
}
}