Incremental refactoring of GrGLProgram and GrGLShaderBuilder
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/302663006 git-svn-id: http://skia.googlecode.com/svn/trunk@14980 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
parent
d0f824cfbd
commit
6eac42e3ab
@ -24,42 +24,33 @@ GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
|
||||
const GrGLProgramDesc& desc,
|
||||
const GrEffectStage* colorStages[],
|
||||
const GrEffectStage* coverageStages[]) {
|
||||
GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gpu, desc, colorStages, coverageStages));
|
||||
if (!program->succeeded()) {
|
||||
delete program;
|
||||
program = NULL;
|
||||
GrGLShaderBuilder::GenProgramOutput output;
|
||||
SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu)));
|
||||
if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStages,
|
||||
&output)) {
|
||||
SkASSERT(0 != output.fProgramID);
|
||||
return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output));
|
||||
}
|
||||
return program;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
GrGLProgram::GrGLProgram(GrGpuGL* gpu,
|
||||
const GrGLProgramDesc& desc,
|
||||
const GrEffectStage* colorStages[],
|
||||
const GrEffectStage* coverageStages[])
|
||||
: fGpu(gpu)
|
||||
, fUniformManager(gpu)
|
||||
, fHasVertexShader(false)
|
||||
, fNumTexCoordSets(0) {
|
||||
fDesc = desc;
|
||||
fProgramID = 0;
|
||||
|
||||
fDstCopyTexUnit = -1;
|
||||
|
||||
fColor = GrColor_ILLEGAL;
|
||||
|
||||
GrGLShaderBuilder::GenProgramOutput output;
|
||||
|
||||
if (GrGLShaderBuilder::GenProgram(gpu, fUniformManager, desc, colorStages, coverageStages,
|
||||
&output)) {
|
||||
fProgramID = output.fProgramID;
|
||||
fUniformHandles = output.fUniformHandles;
|
||||
fColorEffects.reset(output.fColorEffects);
|
||||
fCoverageEffects.reset(output.fCoverageEffects);
|
||||
fHasVertexShader = output.fHasVS;
|
||||
fNumTexCoordSets = output.fNumTexCoordSets;
|
||||
fGpu = gpu;
|
||||
GrGLUniformManager* uman,
|
||||
const GrGLShaderBuilder::GenProgramOutput& builderOutput)
|
||||
: fProgramID(builderOutput.fProgramID)
|
||||
, fColor(GrColor_ILLEGAL)
|
||||
, fCoverage(GrColor_ILLEGAL)
|
||||
, fDstCopyTexUnit(-1)
|
||||
, fColorEffects(builderOutput.fColorEffects)
|
||||
, fCoverageEffects(builderOutput.fCoverageEffects)
|
||||
, fDesc(desc)
|
||||
, fGpu(gpu)
|
||||
, fUniformManager(SkRef(uman))
|
||||
, fUniformHandles(builderOutput.fUniformHandles)
|
||||
, fHasVertexShader(builderOutput.fHasVS)
|
||||
, fNumTexCoordSets(builderOutput.fNumTexCoordSets) {
|
||||
this->initSamplerUniforms();
|
||||
}
|
||||
}
|
||||
|
||||
GrGLProgram::~GrGLProgram() {
|
||||
@ -98,11 +89,11 @@ void GrGLProgram::initSamplerUniforms() {
|
||||
GL_CALL(UseProgram(fProgramID));
|
||||
GrGLint texUnitIdx = 0;
|
||||
if (fUniformHandles.fDstCopySamplerUni.isValid()) {
|
||||
fUniformManager.setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx);
|
||||
fUniformManager->setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx);
|
||||
fDstCopyTexUnit = texUnitIdx++;
|
||||
}
|
||||
fColorEffects->initSamplers(fUniformManager, &texUnitIdx);
|
||||
fCoverageEffects->initSamplers(fUniformManager, &texUnitIdx);
|
||||
fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
||||
fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@ -133,10 +124,10 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
|
||||
|
||||
if (NULL != dstCopy) {
|
||||
if (fUniformHandles.fDstCopyTopLeftUni.isValid()) {
|
||||
fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni,
|
||||
fUniformManager->set2f(fUniformHandles.fDstCopyTopLeftUni,
|
||||
static_cast<GrGLfloat>(dstCopy->offset().fX),
|
||||
static_cast<GrGLfloat>(dstCopy->offset().fY));
|
||||
fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni,
|
||||
fUniformManager->set2f(fUniformHandles.fDstCopyScaleUni,
|
||||
1.f / dstCopy->texture()->width(),
|
||||
1.f / dstCopy->texture()->height());
|
||||
GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
|
||||
@ -152,8 +143,8 @@ void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts,
|
||||
SkASSERT(!fUniformHandles.fDstCopySamplerUni.isValid());
|
||||
}
|
||||
|
||||
fColorEffects->setData(fGpu, fUniformManager, colorStages);
|
||||
fCoverageEffects->setData(fGpu, fUniformManager, coverageStages);
|
||||
fColorEffects->setData(fGpu, *fUniformManager, colorStages);
|
||||
fCoverageEffects->setData(fGpu, *fUniformManager, coverageStages);
|
||||
|
||||
|
||||
// PathTexGen state applies to the the fixed function vertex shader. For
|
||||
@ -187,7 +178,7 @@ void GrGLProgram::setColor(const GrDrawState& drawState,
|
||||
// OpenGL ES doesn't support unsigned byte varieties of glUniform
|
||||
GrGLfloat c[4];
|
||||
GrColorToRGBAFloat(color, c);
|
||||
fUniformManager.set4fv(fUniformHandles.fColorUni, 1, c);
|
||||
fUniformManager->set4fv(fUniformHandles.fColorUni, 1, c);
|
||||
fColor = color;
|
||||
}
|
||||
sharedState->fConstAttribColorIndex = -1;
|
||||
@ -226,7 +217,7 @@ void GrGLProgram::setCoverage(const GrDrawState& drawState,
|
||||
// OpenGL ES doesn't support unsigned byte varieties of glUniform
|
||||
GrGLfloat c[4];
|
||||
GrColorToRGBAFloat(coverage, c);
|
||||
fUniformManager.set4fv(fUniformHandles.fCoverageUni, 1, c);
|
||||
fUniformManager->set4fv(fUniformHandles.fCoverageUni, 1, c);
|
||||
fCoverage = coverage;
|
||||
}
|
||||
sharedState->fConstAttribCoverageIndex = -1;
|
||||
@ -251,7 +242,7 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
||||
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
|
||||
if (fUniformHandles.fRTHeightUni.isValid() &&
|
||||
fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
|
||||
fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight));
|
||||
fUniformManager->set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight));
|
||||
}
|
||||
|
||||
if (!fHasVertexShader) {
|
||||
@ -269,10 +260,10 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
||||
|
||||
GrGLfloat viewMatrix[3 * 3];
|
||||
fMatrixState.getGLMatrix<3>(viewMatrix);
|
||||
fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
|
||||
fUniformManager->setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
|
||||
|
||||
GrGLfloat rtAdjustmentVec[4];
|
||||
fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
|
||||
fUniformManager.set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
|
||||
fUniformManager->set4fv(fUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
|
||||
}
|
||||
}
|
||||
|
@ -166,18 +166,8 @@ private:
|
||||
|
||||
GrGLProgram(GrGpuGL* gpu,
|
||||
const GrGLProgramDesc& desc,
|
||||
const GrEffectStage* colorStages[],
|
||||
const GrEffectStage* coverageStages[]);
|
||||
|
||||
bool succeeded() const { return 0 != fProgramID; }
|
||||
|
||||
/**
|
||||
* This is the heavy initialization routine for building a GLProgram. colorStages and
|
||||
* coverageStages correspond to the output of GrGLProgramDesc::Build().
|
||||
*/
|
||||
bool genProgram(GrGLShaderBuilder* builder,
|
||||
const GrEffectStage* colorStages[],
|
||||
const GrEffectStage* coverageStages[]);
|
||||
GrGLUniformManager* uman,
|
||||
const GrGLShaderBuilder::GenProgramOutput& builderOutput);
|
||||
|
||||
// Sets the texture units for samplers
|
||||
void initSamplerUniforms();
|
||||
@ -206,9 +196,10 @@ private:
|
||||
SkAutoTDelete<GrGLProgramEffects> fCoverageEffects;
|
||||
|
||||
GrGLProgramDesc fDesc;
|
||||
|
||||
GrGpuGL* fGpu;
|
||||
|
||||
GrGLUniformManager fUniformManager;
|
||||
SkAutoTUnref<GrGLUniformManager> fUniformManager;
|
||||
GrGLShaderBuilder::UniformHandles fUniformHandles;
|
||||
|
||||
bool fHasVertexShader;
|
||||
|
@ -90,7 +90,7 @@ static const char kDstCopyColorName[] = "_dstColor";
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool GrGLShaderBuilder::GenProgram(GrGpuGL* gpu,
|
||||
GrGLUniformManager& uman,
|
||||
GrGLUniformManager* uman,
|
||||
const GrGLProgramDesc& desc,
|
||||
const GrEffectStage* inColorStages[],
|
||||
const GrEffectStage* inCoverageStages[],
|
||||
@ -174,12 +174,12 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
|
||||
return false;
|
||||
}
|
||||
|
||||
output->fUniformHandles.fRTHeightUni = this->getRTHeightUniform();
|
||||
output->fUniformHandles.fDstCopyTopLeftUni = this->getDstCopyTopLeftUniform();
|
||||
output->fUniformHandles.fDstCopyScaleUni = this->getDstCopyScaleUniform();
|
||||
output->fUniformHandles.fColorUni = this->getColorUniform();
|
||||
output->fUniformHandles.fCoverageUni = this->getCoverageUniform();
|
||||
output->fUniformHandles.fDstCopySamplerUni = this->getDstCopySamplerUniform();
|
||||
output->fUniformHandles.fRTHeightUni = fRTHeightUniform;
|
||||
output->fUniformHandles.fColorUni = fColorUniform;
|
||||
output->fUniformHandles.fCoverageUni = fCoverageUniform;
|
||||
output->fUniformHandles.fDstCopyTopLeftUni = fDstCopyTopLeftUniform;
|
||||
output->fUniformHandles.fDstCopyScaleUni = fDstCopyScaleUniform;
|
||||
output->fUniformHandles.fDstCopySamplerUni = fDstCopySamplerUniform;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -187,11 +187,11 @@ bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[],
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu,
|
||||
GrGLUniformManager& uniformManager,
|
||||
GrGLUniformManager* uniformManager,
|
||||
const GrGLProgramDesc& desc)
|
||||
: fDesc(desc)
|
||||
, fGpu(gpu)
|
||||
, fUniformManager(uniformManager)
|
||||
, fUniformManager(SkRef(uniformManager))
|
||||
, fFSFeaturesAddedMask(0)
|
||||
, fFSInputs(kVarsPerBlock)
|
||||
, fFSOutputs(kMaxFSOutputs)
|
||||
@ -453,7 +453,7 @@ GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t vi
|
||||
BuilderUniform& uni = fUniforms.push_back();
|
||||
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
|
||||
SkDEBUGCODE(UniformHandle h2 =)
|
||||
fUniformManager.appendUniform(type, count);
|
||||
fUniformManager->appendUniform(type, count);
|
||||
// We expect the uniform manager to initially have no uniforms and that all uniforms are added
|
||||
// by this function. Therefore, the handles should match.
|
||||
SkASSERT(h2 == h);
|
||||
@ -682,8 +682,8 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) {
|
||||
}
|
||||
|
||||
this->bindProgramLocations(programId);
|
||||
if (fUniformManager.isUsingBindUniform()) {
|
||||
fUniformManager.getUniformLocations(programId, fUniforms);
|
||||
if (fUniformManager->isUsingBindUniform()) {
|
||||
fUniformManager->getUniformLocations(programId, fUniforms);
|
||||
}
|
||||
|
||||
GL_CALL(LinkProgram(programId));
|
||||
@ -716,8 +716,8 @@ bool GrGLShaderBuilder::finish(GrGLuint* outProgramId) {
|
||||
}
|
||||
}
|
||||
|
||||
if (!fUniformManager.isUsingBindUniform()) {
|
||||
fUniformManager.getUniformLocations(programId, fUniforms);
|
||||
if (!fUniformManager->isUsingBindUniform()) {
|
||||
fUniformManager->getUniformLocations(programId, fUniforms);
|
||||
}
|
||||
|
||||
for (int i = 0; i < shadersToDelete.count(); ++i) {
|
||||
@ -830,7 +830,7 @@ const GrGLContextInfo& GrGLShaderBuilder::ctxInfo() const {
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGpuGL* gpu,
|
||||
GrGLUniformManager& uniformManager,
|
||||
GrGLUniformManager* uniformManager,
|
||||
const GrGLProgramDesc& desc)
|
||||
: INHERITED(gpu, uniformManager, desc)
|
||||
, fVSAttrs(kVarsPerBlock)
|
||||
@ -1070,7 +1070,7 @@ void GrGLFullShaderBuilder::bindProgramLocations(GrGLuint programId) const {
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu,
|
||||
GrGLUniformManager& uniformManager,
|
||||
GrGLUniformManager* uniformManager,
|
||||
const GrGLProgramDesc& desc)
|
||||
: INHERITED(gpu, uniformManager, desc)
|
||||
, fNumTexCoordSets(0) {
|
||||
|
@ -70,7 +70,7 @@ public:
|
||||
};
|
||||
|
||||
static bool GenProgram(GrGpuGL* gpu,
|
||||
GrGLUniformManager& uman,
|
||||
GrGLUniformManager* uman,
|
||||
const GrGLProgramDesc& desc,
|
||||
const GrEffectStage* inColorStages[],
|
||||
const GrEffectStage* inCoverageStages[],
|
||||
@ -174,7 +174,7 @@ public:
|
||||
const char** outName = NULL);
|
||||
|
||||
const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
|
||||
return fUniformManager.getBuilderUniform(fUniforms, u).fVariable;
|
||||
return fUniformManager->getBuilderUniform(fUniforms, u).fVariable;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -195,51 +195,10 @@ public:
|
||||
is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */
|
||||
const char* fragmentPosition();
|
||||
|
||||
/** Returns the color of the destination pixel. This may be NULL if no effect advertised
|
||||
that it will read the destination. */
|
||||
/** Returns the variable name that holds the color of the destination pixel. This may be NULL if
|
||||
no effect advertised that it will read the destination. */
|
||||
const char* dstColor();
|
||||
|
||||
/**
|
||||
* Interfaces used by GrGLProgram.
|
||||
*/
|
||||
const GrGLSLExpr4& getInputColor() const {
|
||||
return fInputColor;
|
||||
}
|
||||
const GrGLSLExpr4& getInputCoverage() const {
|
||||
return fInputCoverage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds code for effects and returns a GrGLProgramEffects* object. The caller is responsible for
|
||||
* deleting it when finished. effectStages contains the effects to add. effectKeys[i] is the key
|
||||
* generated from effectStages[i]. inOutFSColor specifies the input color to the first stage and
|
||||
* is updated to be the output color of the last stage.
|
||||
* The handles to texture samplers for effectStage[i] are added to
|
||||
* effectSamplerHandles[i].
|
||||
*/
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
|
||||
const EffectKey effectKeys[],
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor) = 0;
|
||||
|
||||
const char* getColorOutputName() const;
|
||||
const char* enableSecondaryOutput();
|
||||
|
||||
GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
|
||||
GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const {
|
||||
return fDstCopyTopLeftUniform;
|
||||
}
|
||||
GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const {
|
||||
return fDstCopyScaleUniform;
|
||||
}
|
||||
GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; }
|
||||
GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; }
|
||||
GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const {
|
||||
return fDstCopySamplerUniform;
|
||||
}
|
||||
|
||||
bool finish(GrGLuint* outProgramId);
|
||||
|
||||
const GrGLContextInfo& ctxInfo() const;
|
||||
|
||||
/**
|
||||
@ -262,7 +221,7 @@ public:
|
||||
};
|
||||
|
||||
protected:
|
||||
GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
|
||||
GrGLShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
|
||||
|
||||
GrGpuGL* gpu() const { return fGpu; }
|
||||
|
||||
@ -274,11 +233,6 @@ protected:
|
||||
/** Add input/output variable declarations (i.e. 'varying') to the fragment shader. */
|
||||
GrGLShaderVar& fsInputAppend() { return fFSInputs.push_back(); }
|
||||
|
||||
// Generates a name for a variable. The generated string will be name prefixed by the prefix
|
||||
// char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're
|
||||
// generating stage code.
|
||||
void nameVariable(SkString* out, char prefix, const char* name);
|
||||
|
||||
// Helper for emitEffects().
|
||||
void createAndEmitEffects(GrGLProgramEffectsBuilder*,
|
||||
const GrEffectStage* effectStages[],
|
||||
@ -286,7 +240,13 @@ protected:
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor);
|
||||
|
||||
// Generates a name for a variable. The generated string will be name prefixed by the prefix
|
||||
// char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're
|
||||
// generating stage code.
|
||||
void nameVariable(SkString* out, char prefix, const char* name);
|
||||
|
||||
virtual bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
||||
|
||||
virtual void bindProgramLocations(GrGLuint programId) const;
|
||||
|
||||
void appendDecls(const VarArray&, SkString*) const;
|
||||
@ -348,6 +308,35 @@ private:
|
||||
const GrEffectStage* coverageStages[],
|
||||
GenProgramOutput* output);
|
||||
|
||||
/**
|
||||
* Adds code for effects and returns a GrGLProgramEffects* object. The caller is responsible for
|
||||
* deleting it when finished. effectStages contains the effects to add. effectKeys[i] is the key
|
||||
* generated from effectStages[i]. inOutFSColor specifies the input color to the first stage and
|
||||
* is updated to be the output color of the last stage.
|
||||
* The handles to texture samplers for effectStage[i] are added to
|
||||
* effectSamplerHandles[i].
|
||||
*/
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
|
||||
const EffectKey effectKeys[],
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor) = 0;
|
||||
|
||||
/** Enables using the secondary color output and returns the name of the var in which it is
|
||||
to be stored */
|
||||
const char* enableSecondaryOutput();
|
||||
/** Gets the name of the primary color output. */
|
||||
const char* getColorOutputName() const;
|
||||
|
||||
bool finish(GrGLuint* outProgramId);
|
||||
|
||||
const GrGLSLExpr4& getInputColor() const {
|
||||
return fInputColor;
|
||||
}
|
||||
|
||||
const GrGLSLExpr4& getInputCoverage() const {
|
||||
return fInputCoverage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Features that should only be enabled by GrGLShaderBuilder itself.
|
||||
*/
|
||||
@ -378,7 +367,7 @@ private:
|
||||
|
||||
const GrGLProgramDesc& fDesc;
|
||||
GrGpuGL* fGpu;
|
||||
GrGLUniformManager& fUniformManager;
|
||||
SkAutoTUnref<GrGLUniformManager> fUniformManager;
|
||||
uint32_t fFSFeaturesAddedMask;
|
||||
SkString fFSFunctions;
|
||||
SkString fFSExtensions;
|
||||
@ -410,7 +399,7 @@ private:
|
||||
|
||||
class GrGLFullShaderBuilder : public GrGLShaderBuilder {
|
||||
public:
|
||||
GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
|
||||
GrGLFullShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
|
||||
|
||||
/**
|
||||
* Called by GrGLEffects to add code to one of the shaders.
|
||||
@ -454,12 +443,6 @@ public:
|
||||
bool addEffectAttribute(int attributeIndex, GrSLType type, const SkString& name);
|
||||
const SkString* getEffectAttributeName(int attributeIndex) const;
|
||||
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(
|
||||
const GrEffectStage* effectStages[],
|
||||
const EffectKey effectKeys[],
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
|
||||
|
||||
/**
|
||||
* The view matrix uniform is only valid in the VS. It is always mat33.
|
||||
*/
|
||||
@ -471,11 +454,16 @@ public:
|
||||
return fRTAdustmentVecUniform;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const SK_OVERRIDE;
|
||||
private:
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
|
||||
const EffectKey effectKeys[],
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
|
||||
virtual bool compileAndAttachShaders(GrGLuint programId,
|
||||
SkTDArray<GrGLuint>* shaderIds) const SK_OVERRIDE;
|
||||
|
||||
virtual void bindProgramLocations(GrGLuint programId) const SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
VarArray fVSAttrs;
|
||||
VarArray fVSOutputs;
|
||||
VarArray fGSInputs;
|
||||
@ -504,18 +492,18 @@ private:
|
||||
|
||||
class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder {
|
||||
public:
|
||||
GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager&, const GrGLProgramDesc&);
|
||||
GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
|
||||
|
||||
int getNumTexCoordSets() const { return fNumTexCoordSets; }
|
||||
int addTexCoordSets(int count);
|
||||
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(
|
||||
const GrEffectStage* effectStages[],
|
||||
private:
|
||||
|
||||
virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
|
||||
const EffectKey effectKeys[],
|
||||
int effectCnt,
|
||||
GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
|
||||
|
||||
private:
|
||||
int fNumTexCoordSets;
|
||||
|
||||
typedef GrGLShaderBuilder INHERITED;
|
||||
|
@ -19,7 +19,7 @@ class SkMatrix;
|
||||
|
||||
/** Manages a program's uniforms.
|
||||
*/
|
||||
class GrGLUniformManager {
|
||||
class GrGLUniformManager : public SkRefCnt {
|
||||
public:
|
||||
// Opaque handle to a uniform
|
||||
class UniformHandle {
|
||||
@ -113,6 +113,8 @@ private:
|
||||
bool fUsingBindUniform;
|
||||
SkTArray<Uniform, true> fUniforms;
|
||||
GrGpuGL* fGpu;
|
||||
|
||||
typedef SkRefCnt INHERITED;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user