One bleed GM

The alpha versions are impossible to triage (the bleed is barely
perceptible). Image and bitmap no longer go through separate code
paths in SkGpuDevice so we don't need bitmap variants. Alpha image/
shader interaction is orthogonal to the rest of what's being tested
here and makes triaging even harder.

Change-Id: I85dffa01de0f4f06cb9cbe04fb1d039a8b61416a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290118
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This commit is contained in:
Brian Salomon 2020-05-15 09:52:29 -04:00 committed by Skia Commit-Bot
parent 5c66aa744a
commit 6ef29333cb

View File

@ -26,267 +26,150 @@
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/SkTDArray.h"
#include "src/core/SkBlurMask.h"
#include "tools/ToolUtils.h"
/** Holds either a bitmap or image to be rendered and a rect that indicates what part of the bitmap
or image should be tested by the GM. The area outside of the rect is present to check
for bleed due to filtering/blurring. */
struct TestPixels {
enum Type {
kBitmap,
kImage
};
Type fType;
SkBitmap fBitmap;
sk_sp<SkImage> fImage;
SkIRect fRect; // The region of the bitmap/image that should be rendered.
};
/** Creates an image with two one-pixel wide borders around a checkerboard. The checkerboard is 2x2
checks where each check has as many pixels as is necessary to fill the interior. It returns
the image and a src rect that bounds the checkerboard portion. */
std::tuple<sk_sp<SkImage>, SkIRect> make_ringed_image(int width, int height) {
// These are kRGBA_8888_SkColorType values.
static constexpr uint32_t kOuterRingColor = 0xFFFF0000,
kInnerRingColor = 0xFF0000FF,
kCheckColor1 = 0xFF000000,
kCheckColor2 = 0xFFFFFFFF;
/** Creates a bitmap with two one-pixel rings around a checkerboard. The checkerboard is 2x2
logically where each check has as many pixels as is necessary to fill the interior. The rect
to draw is set to the checkerboard portion. */
template<typename PIXEL_TYPE>
bool make_ringed_bitmap(TestPixels* result, int width, int height,
SkColorType ct, SkAlphaType at,
PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor,
PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) {
SkASSERT(0 == width % 2 && 0 == height % 2);
SkASSERT(width >= 6 && height >= 6);
result->fType = TestPixels::kBitmap;
SkImageInfo info = SkImageInfo::Make(width, height, ct, at);
SkImageInfo info = SkImageInfo::Make(width, height, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
size_t rowBytes = SkAlign4(info.minRowBytes());
result->fBitmap.allocPixels(info, rowBytes);
SkBitmap bitmap;
bitmap.allocPixels(info, rowBytes);
PIXEL_TYPE* scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 0);
uint32_t* scanline = bitmap.getAddr32(0, 0);
for (int x = 0; x < width; ++x) {
scanline[x] = outerRingColor;
scanline[x] = kOuterRingColor;
}
scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, 1);
scanline[0] = outerRingColor;
scanline = bitmap.getAddr32(0, 1);
scanline[0] = kOuterRingColor;
for (int x = 1; x < width - 1; ++x) {
scanline[x] = innerRingColor;
scanline[x] = kInnerRingColor;
}
scanline[width - 1] = outerRingColor;
scanline[width - 1] = kOuterRingColor;
for (int y = 2; y < height / 2; ++y) {
scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
scanline[0] = outerRingColor;
scanline[1] = innerRingColor;
scanline = bitmap.getAddr32(0, y);
scanline[0] = kOuterRingColor;
scanline[1] = kInnerRingColor;
for (int x = 2; x < width / 2; ++x) {
scanline[x] = checkColor1;
scanline[x] = kCheckColor1;
}
for (int x = width / 2; x < width - 2; ++x) {
scanline[x] = checkColor2;
scanline[x] = kCheckColor2;
}
scanline[width - 2] = innerRingColor;
scanline[width - 1] = outerRingColor;
scanline[width - 2] = kInnerRingColor;
scanline[width - 1] = kOuterRingColor;
}
for (int y = height / 2; y < height - 2; ++y) {
scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, y);
scanline[0] = outerRingColor;
scanline[1] = innerRingColor;
scanline = bitmap.getAddr32(0, y);
scanline[0] = kOuterRingColor;
scanline[1] = kInnerRingColor;
for (int x = 2; x < width / 2; ++x) {
scanline[x] = checkColor2;
scanline[x] = kCheckColor2;
}
for (int x = width / 2; x < width - 2; ++x) {
scanline[x] = checkColor1;
scanline[x] = kCheckColor1;
}
scanline[width - 2] = innerRingColor;
scanline[width - 1] = outerRingColor;
scanline[width - 2] = kInnerRingColor;
scanline[width - 1] = kOuterRingColor;
}
scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 2);
scanline[0] = outerRingColor;
scanline = bitmap.getAddr32(0, height - 2);
scanline[0] = kOuterRingColor;
for (int x = 1; x < width - 1; ++x) {
scanline[x] = innerRingColor;
scanline[x] = kInnerRingColor;
}
scanline[width - 1] = outerRingColor;
scanline[width - 1] = kOuterRingColor;
scanline = (PIXEL_TYPE*)result->fBitmap.getAddr(0, height - 1);
scanline = bitmap.getAddr32(0, height - 1);
for (int x = 0; x < width; ++x) {
scanline[x] = outerRingColor;
scanline[x] = kOuterRingColor;
}
result->fBitmap.setImmutable();
result->fRect.setLTRB(2, 2, width - 2, height - 2);
return true;
bitmap.setImmutable();
return {SkImage::MakeFromBitmap(bitmap), {2, 2, width - 2, height - 2}};
}
/** Create a black and white checked bitmap with 2 1-pixel rings around the outside edge.
The inner ring is red and the outer ring is blue. */
static bool make_ringed_color_bitmap(TestPixels* result, int width, int height) {
const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
return make_ringed_bitmap<SkPMColor>(result, width, height, kN32_SkColorType,
kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite);
}
/** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2
checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with
the 2x2 checker grid. */
static bool make_ringed_alpha_bitmap(TestPixels* result, int width, int height) {
constexpr uint8_t kZero = 0x00;
constexpr uint8_t kHalf = 0x80;
constexpr uint8_t k3Q = 0xC0;
constexpr uint8_t kOne = 0xFF;
return make_ringed_bitmap<uint8_t>(result, width, height, kAlpha_8_SkColorType,
kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf);
}
/** Helper to reuse above functions to produce images rather than bmps */
static void bmp_to_image(TestPixels* result) {
SkASSERT(TestPixels::kBitmap == result->fType);
result->fImage = SkImage::MakeFromBitmap(result->fBitmap);
SkASSERT(result->fImage);
result->fType = TestPixels::kImage;
result->fBitmap.reset();
}
/** Color image case. */
bool make_ringed_color_image(TestPixels* result, int width, int height) {
if (make_ringed_color_bitmap(result, width, height)) {
bmp_to_image(result);
return true;
}
return false;
}
/** Alpha image case. */
bool make_ringed_alpha_image(TestPixels* result, int width, int height) {
if (make_ringed_alpha_bitmap(result, width, height)) {
bmp_to_image(result);
return true;
}
return false;
}
static sk_sp<SkShader> make_shader() {
constexpr SkPoint pts[] = { {0, 0}, {20, 20} };
constexpr SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW };
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kMirror);
}
static sk_sp<SkShader> make_null_shader() { return nullptr; }
enum BleedTest {
kUseBitmap_BleedTest,
kUseImage_BleedTest,
kUseAlphaBitmap_BleedTest,
kUseAlphaImage_BleedTest,
kUseAlphaBitmapShader_BleedTest,
kUseAlphaImageShader_BleedTest,
};
const struct {
const char* fName;
bool (*fPixelMaker)(TestPixels* result, int width, int height);
sk_sp<SkShader> (*fShaderMaker)();
} gBleedRec[] = {
{ "bleed", make_ringed_color_bitmap, make_null_shader },
{ "bleed_image", make_ringed_color_image, make_null_shader },
{ "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader },
{ "bleed_alpha_image", make_ringed_alpha_image, make_null_shader },
{ "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader },
{ "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader },
};
/** This GM exercises the behavior of the drawBitmapRect & drawImageRect calls. Specifically their
handling of :
- SrcRectConstraint(bleed vs.no - bleed)
- handling of the sub - region feature(area - of - interest) of drawBitmap*
- handling of 8888 vs. A8 (including presence of a shader in the A8 case).
In particular, we should never see the padding outside of an SkBitmap's sub - region (green for
8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o
interest (i.e., the inner four checks) due to AA or filtering if allowed by the
SrcRectConstraint.
*/
/**
* This GM exercises the behavior of the drawImageRect and its SrcRectConstraint parameter. It
* tests various matrices, filter qualities, and interaction with mask filters. It also exercises
* the tiling image draws of SkGpuDevice by overriding the maximum texture size of the GrContext.
*/
class BleedGM : public skiagm::GM {
public:
BleedGM(BleedTest bt) : fBT(bt){}
BleedGM() = default;
protected:
SkString onShortName() override {
return SkString(gBleedRec[fBT].fName);
}
SkString onShortName() override { return SkString("bleed"); }
SkISize onISize() override {
return SkISize::Make(1200, 1080);
}
void drawPixels(SkCanvas* canvas, const TestPixels& pixels, const SkRect& src,
const SkRect& dst, const SkPaint* paint,
SkCanvas::SrcRectConstraint constraint) {
if (TestPixels::kBitmap == pixels.fType) {
canvas->drawBitmapRect(pixels.fBitmap, src, dst, paint, constraint);
} else {
canvas->drawImageRect(pixels.fImage.get(), src, dst, paint, constraint);
}
}
SkISize onISize() override { return SkISize::Make(1200, 1080); }
// Draw the area of interest of the small image
void drawCase1(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::Make(fSmallTestPixels.fRect);
SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
paint.setShader(fShader);
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(aa);
this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
canvas->drawImageRect(fSmallImage.get(), fSmallSrcRect, dst, &paint, constraint);
}
// Draw the area of interest of the large image
void drawCase2(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::Make(fBigTestPixels.fRect);
SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
paint.setShader(fShader);
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(aa);
this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
canvas->drawImageRect(fBigImage.get(), fBigSrcRect, dst, &paint, constraint);
}
// Draw upper-left 1/4 of the area of interest of the large image
void drawCase3(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::MakeXYWH(SkIntToScalar(fBigTestPixels.fRect.fLeft),
SkIntToScalar(fBigTestPixels.fRect.fTop),
fBigTestPixels.fRect.width()/2.f,
fBigTestPixels.fRect.height()/2.f);
SkIRect src = SkIRect::MakeXYWH(fBigSrcRect.fLeft,
fBigSrcRect.fTop,
fBigSrcRect.width()/2,
fBigSrcRect.height()/2);
SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
SkPaint paint;
paint.setFilterQuality(filter);
paint.setShader(fShader);
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(aa);
this->drawPixels(canvas, fBigTestPixels, src, dst, &paint, constraint);
canvas->drawImageRect(fBigImage.get(), src, dst, &paint, constraint);
}
// Draw the area of interest of the small image with a normal blur
void drawCase4(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::Make(fSmallTestPixels.fRect);
SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
@ -294,17 +177,15 @@ protected:
paint.setFilterQuality(filter);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(3)));
paint.setShader(fShader);
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(aa);
this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
canvas->drawImageRect(fSmallImage.get(), fSmallSrcRect, dst, &paint, constraint);
}
// Draw the area of interest of the small image with a outer blur
void drawCase5(SkCanvas* canvas, int transX, int transY, bool aa,
SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
SkRect src = SkRect::Make(fSmallTestPixels.fRect);
SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
@ -312,22 +193,18 @@ protected:
paint.setFilterQuality(filter);
paint.setMaskFilter(SkMaskFilter::MakeBlur(kOuter_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(7)));
paint.setShader(fShader);
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(aa);
this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint);
canvas->drawImageRect(fSmallImage.get(), fSmallSrcRect, dst, &paint, constraint);
}
void onOnceBeforeDraw() override {
SkAssertResult(gBleedRec[fBT].fPixelMaker(&fSmallTestPixels, kSmallSize, kSmallSize));
SkAssertResult(gBleedRec[fBT].fPixelMaker(&fBigTestPixels, 2 * kMaxTileSize,
2 * kMaxTileSize));
std::tie(fBigImage, fBigSrcRect) = make_ringed_image(2*kMaxTileSize, 2*kMaxTileSize);
std::tie(fSmallImage, fSmallSrcRect) = make_ringed_image(kSmallSize, kSmallSize);
}
void onDraw(SkCanvas* canvas) override {
fShader = gBleedRec[fBT].fShaderMaker();
canvas->clear(SK_ColorGRAY);
SkTDArray<SkMatrix> matrices;
// Draw with identity
@ -346,7 +223,7 @@ protected:
matrices[matrices.count()-1].mapPoints(corners, 4);
SkScalar y = (corners[0].fY + corners[1].fY + corners[2].fY + corners[3].fY) / 4;
SkScalar x = std::max(std::max(corners[0].fX, corners[1].fX),
std::max(corners[2].fX, corners[3].fX));
std::max(corners[2].fX, corners[3].fX));
m.setTranslate(x, y);
m.preScale(0.2f, 0.2f);
*matrices.append() = m;
@ -438,23 +315,14 @@ private:
static constexpr int kSmallSize = 6;
static constexpr int kMaxTileSize = 32;
TestPixels fBigTestPixels;
TestPixels fSmallTestPixels;
sk_sp<SkShader> fShader;
const BleedTest fBT;
sk_sp<SkImage> fBigImage;
sk_sp<SkImage> fSmallImage;
SkIRect fBigSrcRect;
SkIRect fSmallSrcRect;
typedef GM INHERITED;
};
DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseImage_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); )
DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); )
DEF_GM(return new BleedGM(););
///////////////////////////////////////////////////////////////////////////////////////////////////