Improve inliner variable name mangling.
Previously, multiple inliner passes in a row would each apply a separate name mangling to variable names, so names like "_25_14_3_1_pos" were not uncommon. This change demangles the name before re-mangling it, so we would have just "_25_pos" instead. It's not important, but it makes things easier to read. Change-Id: I1257222dac2a68e337f431af230ce50730cedc9b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345116 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
This commit is contained in:
parent
632a23afa4
commit
6f31e27f1e
@ -298,19 +298,33 @@ void Inliner::reset(ModifiersPool* modifiers, const Program::Settings* settings)
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fInlinedStatementCounter = 0;
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}
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String Inliner::uniqueNameForInlineVar(const String& baseName, SymbolTable* symbolTable) {
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// If the base name starts with an underscore, like "_coords", we can't append another
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// underscore, because OpenGL disallows two consecutive underscores anywhere in the string. But
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// in the general case, using the underscore as a splitter reads nicely enough that it's worth
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// putting in this special case.
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const char* splitter = baseName.startsWith("_") ? "" : "_";
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String Inliner::uniqueNameForInlineVar(String baseName, SymbolTable* symbolTable) {
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// The inliner runs more than once, so the base name might already have a prefix like "_123_x".
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// Let's strip that prefix off to make the generated code easier to read.
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if (baseName.startsWith("_")) {
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// Determine if we have a string of digits.
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int offset = 1;
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while (isdigit(baseName[offset])) {
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++offset;
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}
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// If we found digits, another underscore, and anything else, that's the inliner prefix.
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// Strip it off.
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if (offset > 1 && baseName[offset] == '_' && baseName[offset + 1] != '\0') {
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baseName.erase(0, offset + 1);
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} else {
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// This name doesn't contain an inliner prefix, but it does start with an underscore.
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// OpenGL disallows two consecutive underscores anywhere in the string, and we'll be
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// adding one as part of the inliner prefix, so strip the leading underscore.
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baseName.erase(0, 1);
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}
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}
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// Append a unique numeric prefix to avoid name overlap. Check the symbol table to make sure
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// we're not reusing an existing name. (Note that within a single compilation pass, this check
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// isn't fully comprehensive, as code isn't always generated in top-to-bottom order.)
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String uniqueName;
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for (;;) {
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uniqueName = String::printf("_%d%s%s", fInlineVarCounter++, splitter, baseName.c_str());
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uniqueName = String::printf("_%d_%s", fInlineVarCounter++, baseName.c_str());
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StringFragment frag{uniqueName.data(), uniqueName.length()};
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if ((*symbolTable)[frag] == nullptr) {
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break;
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@ -48,7 +48,7 @@ public:
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private:
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using VariableRewriteMap = std::unordered_map<const Variable*, std::unique_ptr<Expression>>;
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String uniqueNameForInlineVar(const String& baseName, SymbolTable* symbolTable);
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String uniqueNameForInlineVar(String baseName, SymbolTable* symbolTable);
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void buildCandidateList(const std::vector<std::unique_ptr<ProgramElement>>& elements,
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SymbolTable* symbols, ProgramUsage* usage,
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@ -13,9 +13,9 @@ OpName %_1_alpha "_1_alpha"
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OpName %_2_sda "_2_sda"
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OpName %_3_dsa "_3_dsa"
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OpName %_4_blend_set_color_luminance "_4_blend_set_color_luminance"
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OpName %_5_11_blend_color_luminance "_5_11_blend_color_luminance"
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OpName %_5_blend_color_luminance "_5_blend_color_luminance"
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OpName %_6_lum "_6_lum"
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OpName %_7_12_blend_color_luminance "_7_12_blend_color_luminance"
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OpName %_7_blend_color_luminance "_7_blend_color_luminance"
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OpName %_8_result "_8_result"
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OpName %_9_minComp "_9_minComp"
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OpName %_10_maxComp "_10_maxComp"
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@ -117,9 +117,9 @@ OpDecorate %158 RelaxedPrecision
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%_2_sda = OpVariable %_ptr_Function_v3float Function
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%_3_dsa = OpVariable %_ptr_Function_v3float Function
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%_4_blend_set_color_luminance = OpVariable %_ptr_Function_v3float Function
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%_5_11_blend_color_luminance = OpVariable %_ptr_Function_float Function
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%_5_blend_color_luminance = OpVariable %_ptr_Function_float Function
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%_6_lum = OpVariable %_ptr_Function_float Function
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%_7_12_blend_color_luminance = OpVariable %_ptr_Function_float Function
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%_7_blend_color_luminance = OpVariable %_ptr_Function_float Function
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%_8_result = OpVariable %_ptr_Function_v3float Function
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%_9_minComp = OpVariable %_ptr_Function_float Function
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%_10_maxComp = OpVariable %_ptr_Function_float Function
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@ -144,14 +144,14 @@ OpStore %_2_sda %32
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OpStore %_3_dsa %38
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%46 = OpLoad %v3float %_3_dsa
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%41 = OpDot %float %42 %46
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OpStore %_5_11_blend_color_luminance %41
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%48 = OpLoad %float %_5_11_blend_color_luminance
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OpStore %_5_blend_color_luminance %41
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%48 = OpLoad %float %_5_blend_color_luminance
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OpStore %_6_lum %48
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%52 = OpLoad %v3float %_2_sda
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%50 = OpDot %float %51 %52
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OpStore %_7_12_blend_color_luminance %50
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OpStore %_7_blend_color_luminance %50
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%54 = OpLoad %float %_6_lum
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%55 = OpLoad %float %_7_12_blend_color_luminance
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%55 = OpLoad %float %_7_blend_color_luminance
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%56 = OpFSub %float %54 %55
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%57 = OpLoad %v3float %_2_sda
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%58 = OpCompositeConstruct %v3float %56 %56 %56
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@ -8,15 +8,15 @@ void main() {
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vec3 _2_sda = src.xyz * dst.w;
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vec3 _3_dsa = dst.xyz * src.w;
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vec3 _4_blend_set_color_luminance;
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float _5_11_blend_color_luminance;
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_5_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _5_blend_color_luminance;
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_5_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _6_lum = _5_11_blend_color_luminance;
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float _6_lum = _5_blend_color_luminance;
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float _7_12_blend_color_luminance;
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_7_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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float _7_blend_color_luminance;
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_7_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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vec3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _2_sda;
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vec3 _8_result = (_6_lum - _7_blend_color_luminance) + _2_sda;
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float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
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float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
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@ -18,15 +18,15 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
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float3 _2_sda = _in.src.xyz * _in.dst.w;
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float3 _3_dsa = _in.dst.xyz * _in.src.w;
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float3 _4_blend_set_color_luminance;
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float _5_11_blend_color_luminance;
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_5_11_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _5_blend_color_luminance;
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_5_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _6_lum = _5_11_blend_color_luminance;
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float _6_lum = _5_blend_color_luminance;
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float _7_12_blend_color_luminance;
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_7_12_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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float _7_blend_color_luminance;
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_7_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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float3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _2_sda;
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float3 _8_result = (_6_lum - _7_blend_color_luminance) + _2_sda;
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float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
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float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
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@ -8,15 +8,15 @@ void main() {
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vec3 _2_sda = src.xyz * dst.w;
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vec3 _3_dsa = dst.xyz * src.w;
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vec3 _4_blend_set_color_luminance;
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float _5_11_blend_color_luminance;
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_5_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _5_blend_color_luminance;
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_5_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
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float _6_lum = _5_11_blend_color_luminance;
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float _6_lum = _5_blend_color_luminance;
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float _7_12_blend_color_luminance;
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_7_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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float _7_blend_color_luminance;
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_7_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
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vec3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _2_sda;
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vec3 _8_result = (_6_lum - _7_blend_color_luminance) + _2_sda;
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float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
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float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
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@ -9,7 +9,7 @@ OpName %src "src"
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OpName %dst "dst"
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OpName %main "main"
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OpName %_0_blend_darken "_0_blend_darken"
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OpName %_1_1_blend_src_over "_1_1_blend_src_over"
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OpName %_1_blend_src_over "_1_blend_src_over"
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OpName %_2_result "_2_result"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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@ -51,7 +51,7 @@ OpDecorate %45 RelaxedPrecision
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%main = OpFunction %void None %14
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%15 = OpLabel
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%_0_blend_darken = OpVariable %_ptr_Function_v4float Function
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%_1_1_blend_src_over = OpVariable %_ptr_Function_v4float Function
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%_1_blend_src_over = OpVariable %_ptr_Function_v4float Function
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%_2_result = OpVariable %_ptr_Function_v4float Function
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%19 = OpLoad %v4float %src
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%21 = OpLoad %v4float %src
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@ -60,8 +60,8 @@ OpDecorate %45 RelaxedPrecision
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%24 = OpLoad %v4float %dst
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%25 = OpVectorTimesScalar %v4float %24 %23
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%26 = OpFAdd %v4float %19 %25
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OpStore %_1_1_blend_src_over %26
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%28 = OpLoad %v4float %_1_1_blend_src_over
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OpStore %_1_blend_src_over %26
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%28 = OpLoad %v4float %_1_blend_src_over
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OpStore %_2_result %28
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%30 = OpLoad %v4float %_2_result
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%31 = OpVectorShuffle %v3float %30 %30 0 1 2
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@ -4,10 +4,10 @@ in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_darken;
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vec4 _1_1_blend_src_over;
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_1_1_blend_src_over = src + (1.0 - src.w) * dst;
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vec4 _1_blend_src_over;
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_1_blend_src_over = src + (1.0 - src.w) * dst;
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vec4 _2_result = _1_1_blend_src_over;
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vec4 _2_result = _1_blend_src_over;
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_2_result.xyz = min(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
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_0_blend_darken = _2_result;
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@ -14,10 +14,10 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float4 _0_blend_darken;
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float4 _1_1_blend_src_over;
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_1_1_blend_src_over = _in.src + (1.0 - _in.src.w) * _in.dst;
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float4 _1_blend_src_over;
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_1_blend_src_over = _in.src + (1.0 - _in.src.w) * _in.dst;
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float4 _2_result = _1_1_blend_src_over;
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float4 _2_result = _1_blend_src_over;
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_2_result.xyz = min(_2_result.xyz, (1.0 - _in.dst.w) * _in.src.xyz + _in.dst.xyz);
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_0_blend_darken = _2_result;
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@ -4,10 +4,10 @@ in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_darken;
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vec4 _1_1_blend_src_over;
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_1_1_blend_src_over = src + (1.0 - src.w) * dst;
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vec4 _1_blend_src_over;
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_1_blend_src_over = src + (1.0 - src.w) * dst;
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vec4 _2_result = _1_1_blend_src_over;
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vec4 _2_result = _1_blend_src_over;
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_2_result.xyz = min(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
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_0_blend_darken = _2_result;
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@ -9,7 +9,7 @@ OpName %src "src"
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OpName %dst "dst"
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OpName %main "main"
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OpName %_0_blend_dst_in "_0_blend_dst_in"
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OpName %_1_0_blend_src_in "_1_0_blend_src_in"
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OpName %_1_blend_src_in "_1_blend_src_in"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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@ -37,13 +37,13 @@ OpDecorate %24 RelaxedPrecision
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%main = OpFunction %void None %14
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%15 = OpLabel
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%_0_blend_dst_in = OpVariable %_ptr_Function_v4float Function
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%_1_0_blend_src_in = OpVariable %_ptr_Function_v4float Function
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%_1_blend_src_in = OpVariable %_ptr_Function_v4float Function
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%19 = OpLoad %v4float %dst
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%20 = OpLoad %v4float %src
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%21 = OpCompositeExtract %float %20 3
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%22 = OpVectorTimesScalar %v4float %19 %21
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OpStore %_1_0_blend_src_in %22
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%23 = OpLoad %v4float %_1_0_blend_src_in
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OpStore %_1_blend_src_in %22
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%23 = OpLoad %v4float %_1_blend_src_in
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OpStore %_0_blend_dst_in %23
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%24 = OpLoad %v4float %_0_blend_dst_in
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OpStore %sk_FragColor %24
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@ -4,10 +4,10 @@ in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_dst_in;
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vec4 _1_0_blend_src_in;
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_1_0_blend_src_in = dst * src.w;
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vec4 _1_blend_src_in;
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_1_blend_src_in = dst * src.w;
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_0_blend_dst_in = _1_0_blend_src_in;
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_0_blend_dst_in = _1_blend_src_in;
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sk_FragColor = _0_blend_dst_in;
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@ -14,10 +14,10 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float4 _0_blend_dst_in;
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float4 _1_0_blend_src_in;
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_1_0_blend_src_in = _in.dst * _in.src.w;
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float4 _1_blend_src_in;
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_1_blend_src_in = _in.dst * _in.src.w;
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_0_blend_dst_in = _1_0_blend_src_in;
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_0_blend_dst_in = _1_blend_src_in;
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_out->sk_FragColor = _0_blend_dst_in;
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@ -4,10 +4,10 @@ in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _0_blend_dst_in;
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vec4 _1_0_blend_src_in;
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_1_0_blend_src_in = dst * src.w;
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vec4 _1_blend_src_in;
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_1_blend_src_in = dst * src.w;
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_0_blend_dst_in = _1_0_blend_src_in;
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_0_blend_dst_in = _1_blend_src_in;
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sk_FragColor = _0_blend_dst_in;
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@ -45,7 +45,7 @@ OpName %_17_blend_src_over "_17_blend_src_over"
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OpName %_18_blend_dst_over "_18_blend_dst_over"
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OpName %_19_blend_src_in "_19_blend_src_in"
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OpName %_20_blend_dst_in "_20_blend_dst_in"
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OpName %_21_0_blend_src_in "_21_0_blend_src_in"
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OpName %_21_blend_src_in "_21_blend_src_in"
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OpName %_22_blend_src_out "_22_blend_src_out"
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OpName %_23_blend_dst_out "_23_blend_dst_out"
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OpName %_24_blend_src_atop "_24_blend_src_atop"
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@ -55,10 +55,10 @@ OpName %_27_blend_plus "_27_blend_plus"
|
||||
OpName %_28_blend_modulate "_28_blend_modulate"
|
||||
OpName %_29_blend_screen "_29_blend_screen"
|
||||
OpName %_30_blend_darken "_30_blend_darken"
|
||||
OpName %_31_1_blend_src_over "_31_1_blend_src_over"
|
||||
OpName %_31_blend_src_over "_31_blend_src_over"
|
||||
OpName %_32_result "_32_result"
|
||||
OpName %_33_blend_lighten "_33_blend_lighten"
|
||||
OpName %_34_2_blend_src_over "_34_2_blend_src_over"
|
||||
OpName %_34_blend_src_over "_34_blend_src_over"
|
||||
OpName %_35_result "_35_result"
|
||||
OpName %_36_blend_color_dodge "_36_blend_color_dodge"
|
||||
OpName %_37_blend_color_burn "_37_blend_color_burn"
|
||||
@ -1530,7 +1530,7 @@ OpFunctionEnd
|
||||
%_18_blend_dst_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_19_blend_src_in = OpVariable %_ptr_Function_v4float Function
|
||||
%_20_blend_dst_in = OpVariable %_ptr_Function_v4float Function
|
||||
%_21_0_blend_src_in = OpVariable %_ptr_Function_v4float Function
|
||||
%_21_blend_src_in = OpVariable %_ptr_Function_v4float Function
|
||||
%_22_blend_src_out = OpVariable %_ptr_Function_v4float Function
|
||||
%_23_blend_dst_out = OpVariable %_ptr_Function_v4float Function
|
||||
%_24_blend_src_atop = OpVariable %_ptr_Function_v4float Function
|
||||
@ -1542,10 +1542,10 @@ OpFunctionEnd
|
||||
%834 = OpVariable %_ptr_Function_v4float Function
|
||||
%836 = OpVariable %_ptr_Function_v4float Function
|
||||
%_30_blend_darken = OpVariable %_ptr_Function_v4float Function
|
||||
%_31_1_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_31_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_32_result = OpVariable %_ptr_Function_v4float Function
|
||||
%_33_blend_lighten = OpVariable %_ptr_Function_v4float Function
|
||||
%_34_2_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_34_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_35_result = OpVariable %_ptr_Function_v4float Function
|
||||
%_36_blend_color_dodge = OpVariable %_ptr_Function_v4float Function
|
||||
%895 = OpVariable %_ptr_Function_v2float Function
|
||||
@ -1657,8 +1657,8 @@ OpReturnValue %752
|
||||
%756 = OpLoad %v4float %688
|
||||
%757 = OpCompositeExtract %float %756 3
|
||||
%758 = OpVectorTimesScalar %v4float %755 %757
|
||||
OpStore %_21_0_blend_src_in %758
|
||||
%759 = OpLoad %v4float %_21_0_blend_src_in
|
||||
OpStore %_21_blend_src_in %758
|
||||
%759 = OpLoad %v4float %_21_blend_src_in
|
||||
OpStore %_20_blend_dst_in %759
|
||||
%760 = OpLoad %v4float %_20_blend_dst_in
|
||||
OpReturnValue %760
|
||||
@ -1765,8 +1765,8 @@ OpReturnValue %837
|
||||
%844 = OpLoad %v4float %689
|
||||
%845 = OpVectorTimesScalar %v4float %844 %843
|
||||
%846 = OpFAdd %v4float %840 %845
|
||||
OpStore %_31_1_blend_src_over %846
|
||||
%848 = OpLoad %v4float %_31_1_blend_src_over
|
||||
OpStore %_31_blend_src_over %846
|
||||
%848 = OpLoad %v4float %_31_blend_src_over
|
||||
OpStore %_32_result %848
|
||||
%850 = OpLoad %v4float %_32_result
|
||||
%851 = OpVectorShuffle %v3float %850 %850 0 1 2
|
||||
@ -1795,8 +1795,8 @@ OpReturnValue %864
|
||||
%871 = OpLoad %v4float %689
|
||||
%872 = OpVectorTimesScalar %v4float %871 %870
|
||||
%873 = OpFAdd %v4float %867 %872
|
||||
OpStore %_34_2_blend_src_over %873
|
||||
%875 = OpLoad %v4float %_34_2_blend_src_over
|
||||
OpStore %_34_blend_src_over %873
|
||||
%875 = OpLoad %v4float %_34_blend_src_over
|
||||
OpStore %_35_result %875
|
||||
%877 = OpLoad %v4float %_35_result
|
||||
%878 = OpVectorShuffle %v3float %877 %877 0 1 2
|
||||
|
@ -144,10 +144,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
|
||||
case 6:
|
||||
vec4 _20_blend_dst_in;
|
||||
vec4 _21_0_blend_src_in;
|
||||
_21_0_blend_src_in = dst * src.w;
|
||||
vec4 _21_blend_src_in;
|
||||
_21_blend_src_in = dst * src.w;
|
||||
|
||||
_20_blend_dst_in = _21_0_blend_src_in;
|
||||
_20_blend_dst_in = _21_blend_src_in;
|
||||
|
||||
|
||||
return _20_blend_dst_in;
|
||||
@ -204,10 +204,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
return blend_overlay(src, dst);
|
||||
case 16:
|
||||
vec4 _30_blend_darken;
|
||||
vec4 _31_1_blend_src_over;
|
||||
_31_1_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _31_blend_src_over;
|
||||
_31_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _32_result = _31_1_blend_src_over;
|
||||
vec4 _32_result = _31_blend_src_over;
|
||||
|
||||
_32_result.xyz = min(_32_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_30_blend_darken = _32_result;
|
||||
@ -216,10 +216,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
|
||||
case 17:
|
||||
vec4 _33_blend_lighten;
|
||||
vec4 _34_2_blend_src_over;
|
||||
_34_2_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _34_blend_src_over;
|
||||
_34_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _35_result = _34_2_blend_src_over;
|
||||
vec4 _35_result = _34_blend_src_over;
|
||||
|
||||
_35_result.xyz = max(_35_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_33_blend_lighten = _35_result;
|
||||
|
@ -152,10 +152,10 @@ float4 blend(int mode, float4 src, float4 dst) {
|
||||
|
||||
case 6:
|
||||
float4 _20_blend_dst_in;
|
||||
float4 _21_0_blend_src_in;
|
||||
_21_0_blend_src_in = dst * src.w;
|
||||
float4 _21_blend_src_in;
|
||||
_21_blend_src_in = dst * src.w;
|
||||
|
||||
_20_blend_dst_in = _21_0_blend_src_in;
|
||||
_20_blend_dst_in = _21_blend_src_in;
|
||||
|
||||
|
||||
return _20_blend_dst_in;
|
||||
@ -212,10 +212,10 @@ float4 blend(int mode, float4 src, float4 dst) {
|
||||
return blend_overlay(src, dst);
|
||||
case 16:
|
||||
float4 _30_blend_darken;
|
||||
float4 _31_1_blend_src_over;
|
||||
_31_1_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
float4 _31_blend_src_over;
|
||||
_31_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
float4 _32_result = _31_1_blend_src_over;
|
||||
float4 _32_result = _31_blend_src_over;
|
||||
|
||||
_32_result.xyz = min(_32_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_30_blend_darken = _32_result;
|
||||
@ -224,10 +224,10 @@ float4 blend(int mode, float4 src, float4 dst) {
|
||||
|
||||
case 17:
|
||||
float4 _33_blend_lighten;
|
||||
float4 _34_2_blend_src_over;
|
||||
_34_2_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
float4 _34_blend_src_over;
|
||||
_34_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
float4 _35_result = _34_2_blend_src_over;
|
||||
float4 _35_result = _34_blend_src_over;
|
||||
|
||||
_35_result.xyz = max(_35_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_33_blend_lighten = _35_result;
|
||||
|
@ -144,10 +144,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
|
||||
case 6:
|
||||
vec4 _20_blend_dst_in;
|
||||
vec4 _21_0_blend_src_in;
|
||||
_21_0_blend_src_in = dst * src.w;
|
||||
vec4 _21_blend_src_in;
|
||||
_21_blend_src_in = dst * src.w;
|
||||
|
||||
_20_blend_dst_in = _21_0_blend_src_in;
|
||||
_20_blend_dst_in = _21_blend_src_in;
|
||||
|
||||
|
||||
return _20_blend_dst_in;
|
||||
@ -204,10 +204,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
return blend_overlay(src, dst);
|
||||
case 16:
|
||||
vec4 _30_blend_darken;
|
||||
vec4 _31_1_blend_src_over;
|
||||
_31_1_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _31_blend_src_over;
|
||||
_31_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _32_result = _31_1_blend_src_over;
|
||||
vec4 _32_result = _31_blend_src_over;
|
||||
|
||||
_32_result.xyz = min(_32_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_30_blend_darken = _32_result;
|
||||
@ -216,10 +216,10 @@ vec4 blend(int mode, vec4 src, vec4 dst) {
|
||||
|
||||
case 17:
|
||||
vec4 _33_blend_lighten;
|
||||
vec4 _34_2_blend_src_over;
|
||||
_34_2_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _34_blend_src_over;
|
||||
_34_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _35_result = _34_2_blend_src_over;
|
||||
vec4 _35_result = _34_blend_src_over;
|
||||
|
||||
_35_result.xyz = max(_35_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_33_blend_lighten = _35_result;
|
||||
|
@ -14,12 +14,12 @@ OpName %_1_alpha "_1_alpha"
|
||||
OpName %_2_sda "_2_sda"
|
||||
OpName %_3_dsa "_3_dsa"
|
||||
OpName %_4_blend_set_color_saturation "_4_blend_set_color_saturation"
|
||||
OpName %_5_13_blend_color_saturation "_5_13_blend_color_saturation"
|
||||
OpName %_5_blend_color_saturation "_5_blend_color_saturation"
|
||||
OpName %_6_sat "_6_sat"
|
||||
OpName %_7_blend_set_color_luminance "_7_blend_set_color_luminance"
|
||||
OpName %_8_11_blend_color_luminance "_8_11_blend_color_luminance"
|
||||
OpName %_8_blend_color_luminance "_8_blend_color_luminance"
|
||||
OpName %_9_lum "_9_lum"
|
||||
OpName %_10_12_blend_color_luminance "_10_12_blend_color_luminance"
|
||||
OpName %_10_blend_color_luminance "_10_blend_color_luminance"
|
||||
OpName %_11_result "_11_result"
|
||||
OpName %_12_minComp "_12_minComp"
|
||||
OpName %_13_maxComp "_13_maxComp"
|
||||
@ -203,7 +203,7 @@ OpFunctionEnd
|
||||
%_2_sda = OpVariable %_ptr_Function_v3float Function
|
||||
%_3_dsa = OpVariable %_ptr_Function_v3float Function
|
||||
%_4_blend_set_color_saturation = OpVariable %_ptr_Function_v3float Function
|
||||
%_5_13_blend_color_saturation = OpVariable %_ptr_Function_float Function
|
||||
%_5_blend_color_saturation = OpVariable %_ptr_Function_float Function
|
||||
%_6_sat = OpVariable %_ptr_Function_float Function
|
||||
%109 = OpVariable %_ptr_Function_v3float Function
|
||||
%111 = OpVariable %_ptr_Function_float Function
|
||||
@ -218,9 +218,9 @@ OpFunctionEnd
|
||||
%167 = OpVariable %_ptr_Function_v3float Function
|
||||
%169 = OpVariable %_ptr_Function_float Function
|
||||
%_7_blend_set_color_luminance = OpVariable %_ptr_Function_v3float Function
|
||||
%_8_11_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_8_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_9_lum = OpVariable %_ptr_Function_float Function
|
||||
%_10_12_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_10_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_11_result = OpVariable %_ptr_Function_v3float Function
|
||||
%_12_minComp = OpVariable %_ptr_Function_float Function
|
||||
%_13_maxComp = OpVariable %_ptr_Function_float Function
|
||||
@ -260,8 +260,8 @@ OpStore %_3_dsa %70
|
||||
%88 = OpCompositeExtract %float %87 2
|
||||
%81 = OpExtInst %float %1 FMin %82 %88
|
||||
%89 = OpFSub %float %73 %81
|
||||
OpStore %_5_13_blend_color_saturation %89
|
||||
%91 = OpLoad %float %_5_13_blend_color_saturation
|
||||
OpStore %_5_blend_color_saturation %89
|
||||
%91 = OpLoad %float %_5_blend_color_saturation
|
||||
OpStore %_6_sat %91
|
||||
%92 = OpLoad %v3float %_2_sda
|
||||
%93 = OpCompositeExtract %float %92 0
|
||||
@ -371,14 +371,14 @@ OpBranch %99
|
||||
%99 = OpLabel
|
||||
%179 = OpLoad %v3float %_3_dsa
|
||||
%174 = OpDot %float %175 %179
|
||||
OpStore %_8_11_blend_color_luminance %174
|
||||
%181 = OpLoad %float %_8_11_blend_color_luminance
|
||||
OpStore %_8_blend_color_luminance %174
|
||||
%181 = OpLoad %float %_8_blend_color_luminance
|
||||
OpStore %_9_lum %181
|
||||
%185 = OpLoad %v3float %_4_blend_set_color_saturation
|
||||
%183 = OpDot %float %184 %185
|
||||
OpStore %_10_12_blend_color_luminance %183
|
||||
OpStore %_10_blend_color_luminance %183
|
||||
%187 = OpLoad %float %_9_lum
|
||||
%188 = OpLoad %float %_10_12_blend_color_luminance
|
||||
%188 = OpLoad %float %_10_blend_color_luminance
|
||||
%189 = OpFSub %float %187 %188
|
||||
%190 = OpLoad %v3float %_4_blend_set_color_saturation
|
||||
%191 = OpCompositeConstruct %v3float %189 %189 %189
|
||||
|
@ -11,10 +11,10 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_2_sda.x <= _2_sda.y) {
|
||||
if (_2_sda.y <= _2_sda.z) {
|
||||
@ -33,15 +33,15 @@ void main() {
|
||||
}
|
||||
|
||||
vec3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
vec3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
vec3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -21,10 +21,10 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
float3 _2_sda = _in.src.xyz * _in.dst.w;
|
||||
float3 _3_dsa = _in.dst.xyz * _in.src.w;
|
||||
float3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_2_sda.x <= _2_sda.y) {
|
||||
if (_2_sda.y <= _2_sda.z) {
|
||||
@ -43,15 +43,15 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
}
|
||||
|
||||
float3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
float3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
float3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -11,10 +11,10 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_2_sda.x <= _2_sda.y) {
|
||||
if (_2_sda.y <= _2_sda.z) {
|
||||
@ -33,15 +33,15 @@ void main() {
|
||||
}
|
||||
|
||||
vec3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
vec3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
vec3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -9,7 +9,7 @@ OpName %src "src"
|
||||
OpName %dst "dst"
|
||||
OpName %main "main"
|
||||
OpName %_0_blend_lighten "_0_blend_lighten"
|
||||
OpName %_1_2_blend_src_over "_1_2_blend_src_over"
|
||||
OpName %_1_blend_src_over "_1_blend_src_over"
|
||||
OpName %_2_result "_2_result"
|
||||
OpDecorate %sk_FragColor RelaxedPrecision
|
||||
OpDecorate %sk_FragColor Location 0
|
||||
@ -51,7 +51,7 @@ OpDecorate %45 RelaxedPrecision
|
||||
%main = OpFunction %void None %14
|
||||
%15 = OpLabel
|
||||
%_0_blend_lighten = OpVariable %_ptr_Function_v4float Function
|
||||
%_1_2_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_1_blend_src_over = OpVariable %_ptr_Function_v4float Function
|
||||
%_2_result = OpVariable %_ptr_Function_v4float Function
|
||||
%19 = OpLoad %v4float %src
|
||||
%21 = OpLoad %v4float %src
|
||||
@ -60,8 +60,8 @@ OpDecorate %45 RelaxedPrecision
|
||||
%24 = OpLoad %v4float %dst
|
||||
%25 = OpVectorTimesScalar %v4float %24 %23
|
||||
%26 = OpFAdd %v4float %19 %25
|
||||
OpStore %_1_2_blend_src_over %26
|
||||
%28 = OpLoad %v4float %_1_2_blend_src_over
|
||||
OpStore %_1_blend_src_over %26
|
||||
%28 = OpLoad %v4float %_1_blend_src_over
|
||||
OpStore %_2_result %28
|
||||
%30 = OpLoad %v4float %_2_result
|
||||
%31 = OpVectorShuffle %v3float %30 %30 0 1 2
|
||||
|
@ -4,10 +4,10 @@ in vec4 src;
|
||||
in vec4 dst;
|
||||
void main() {
|
||||
vec4 _0_blend_lighten;
|
||||
vec4 _1_2_blend_src_over;
|
||||
_1_2_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _1_blend_src_over;
|
||||
_1_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _2_result = _1_2_blend_src_over;
|
||||
vec4 _2_result = _1_blend_src_over;
|
||||
|
||||
_2_result.xyz = max(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_0_blend_lighten = _2_result;
|
||||
|
@ -14,10 +14,10 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
Outputs _outputStruct;
|
||||
thread Outputs* _out = &_outputStruct;
|
||||
float4 _0_blend_lighten;
|
||||
float4 _1_2_blend_src_over;
|
||||
_1_2_blend_src_over = _in.src + (1.0 - _in.src.w) * _in.dst;
|
||||
float4 _1_blend_src_over;
|
||||
_1_blend_src_over = _in.src + (1.0 - _in.src.w) * _in.dst;
|
||||
|
||||
float4 _2_result = _1_2_blend_src_over;
|
||||
float4 _2_result = _1_blend_src_over;
|
||||
|
||||
_2_result.xyz = max(_2_result.xyz, (1.0 - _in.dst.w) * _in.src.xyz + _in.dst.xyz);
|
||||
_0_blend_lighten = _2_result;
|
||||
|
@ -4,10 +4,10 @@ in vec4 src;
|
||||
in vec4 dst;
|
||||
void main() {
|
||||
vec4 _0_blend_lighten;
|
||||
vec4 _1_2_blend_src_over;
|
||||
_1_2_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
vec4 _1_blend_src_over;
|
||||
_1_blend_src_over = src + (1.0 - src.w) * dst;
|
||||
|
||||
vec4 _2_result = _1_2_blend_src_over;
|
||||
vec4 _2_result = _1_blend_src_over;
|
||||
|
||||
_2_result.xyz = max(_2_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
|
||||
_0_blend_lighten = _2_result;
|
||||
|
@ -13,9 +13,9 @@ OpName %_1_alpha "_1_alpha"
|
||||
OpName %_2_sda "_2_sda"
|
||||
OpName %_3_dsa "_3_dsa"
|
||||
OpName %_4_blend_set_color_luminance "_4_blend_set_color_luminance"
|
||||
OpName %_5_11_blend_color_luminance "_5_11_blend_color_luminance"
|
||||
OpName %_5_blend_color_luminance "_5_blend_color_luminance"
|
||||
OpName %_6_lum "_6_lum"
|
||||
OpName %_7_12_blend_color_luminance "_7_12_blend_color_luminance"
|
||||
OpName %_7_blend_color_luminance "_7_blend_color_luminance"
|
||||
OpName %_8_result "_8_result"
|
||||
OpName %_9_minComp "_9_minComp"
|
||||
OpName %_10_maxComp "_10_maxComp"
|
||||
@ -117,9 +117,9 @@ OpDecorate %158 RelaxedPrecision
|
||||
%_2_sda = OpVariable %_ptr_Function_v3float Function
|
||||
%_3_dsa = OpVariable %_ptr_Function_v3float Function
|
||||
%_4_blend_set_color_luminance = OpVariable %_ptr_Function_v3float Function
|
||||
%_5_11_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_5_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_6_lum = OpVariable %_ptr_Function_float Function
|
||||
%_7_12_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_7_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_8_result = OpVariable %_ptr_Function_v3float Function
|
||||
%_9_minComp = OpVariable %_ptr_Function_float Function
|
||||
%_10_maxComp = OpVariable %_ptr_Function_float Function
|
||||
@ -144,14 +144,14 @@ OpStore %_2_sda %32
|
||||
OpStore %_3_dsa %38
|
||||
%46 = OpLoad %v3float %_2_sda
|
||||
%41 = OpDot %float %42 %46
|
||||
OpStore %_5_11_blend_color_luminance %41
|
||||
%48 = OpLoad %float %_5_11_blend_color_luminance
|
||||
OpStore %_5_blend_color_luminance %41
|
||||
%48 = OpLoad %float %_5_blend_color_luminance
|
||||
OpStore %_6_lum %48
|
||||
%52 = OpLoad %v3float %_3_dsa
|
||||
%50 = OpDot %float %51 %52
|
||||
OpStore %_7_12_blend_color_luminance %50
|
||||
OpStore %_7_blend_color_luminance %50
|
||||
%54 = OpLoad %float %_6_lum
|
||||
%55 = OpLoad %float %_7_12_blend_color_luminance
|
||||
%55 = OpLoad %float %_7_blend_color_luminance
|
||||
%56 = OpFSub %float %54 %55
|
||||
%57 = OpLoad %v3float %_3_dsa
|
||||
%58 = OpCompositeConstruct %v3float %56 %56 %56
|
||||
|
@ -8,15 +8,15 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_luminance;
|
||||
float _5_11_blend_color_luminance;
|
||||
_5_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
float _5_blend_color_luminance;
|
||||
_5_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
|
||||
float _6_lum = _5_11_blend_color_luminance;
|
||||
float _6_lum = _5_blend_color_luminance;
|
||||
|
||||
float _7_12_blend_color_luminance;
|
||||
_7_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _7_blend_color_luminance;
|
||||
_7_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
vec3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _3_dsa;
|
||||
vec3 _8_result = (_6_lum - _7_blend_color_luminance) + _3_dsa;
|
||||
|
||||
float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
|
||||
float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
|
||||
|
@ -18,15 +18,15 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
float3 _2_sda = _in.src.xyz * _in.dst.w;
|
||||
float3 _3_dsa = _in.dst.xyz * _in.src.w;
|
||||
float3 _4_blend_set_color_luminance;
|
||||
float _5_11_blend_color_luminance;
|
||||
_5_11_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
float _5_blend_color_luminance;
|
||||
_5_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
|
||||
float _6_lum = _5_11_blend_color_luminance;
|
||||
float _6_lum = _5_blend_color_luminance;
|
||||
|
||||
float _7_12_blend_color_luminance;
|
||||
_7_12_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _7_blend_color_luminance;
|
||||
_7_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _3_dsa;
|
||||
float3 _8_result = (_6_lum - _7_blend_color_luminance) + _3_dsa;
|
||||
|
||||
float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
|
||||
float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
|
||||
|
@ -8,15 +8,15 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_luminance;
|
||||
float _5_11_blend_color_luminance;
|
||||
_5_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
float _5_blend_color_luminance;
|
||||
_5_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
|
||||
|
||||
float _6_lum = _5_11_blend_color_luminance;
|
||||
float _6_lum = _5_blend_color_luminance;
|
||||
|
||||
float _7_12_blend_color_luminance;
|
||||
_7_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _7_blend_color_luminance;
|
||||
_7_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
vec3 _8_result = (_6_lum - _7_12_blend_color_luminance) + _3_dsa;
|
||||
vec3 _8_result = (_6_lum - _7_blend_color_luminance) + _3_dsa;
|
||||
|
||||
float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z);
|
||||
float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z);
|
||||
|
@ -14,12 +14,12 @@ OpName %_1_alpha "_1_alpha"
|
||||
OpName %_2_sda "_2_sda"
|
||||
OpName %_3_dsa "_3_dsa"
|
||||
OpName %_4_blend_set_color_saturation "_4_blend_set_color_saturation"
|
||||
OpName %_5_13_blend_color_saturation "_5_13_blend_color_saturation"
|
||||
OpName %_5_blend_color_saturation "_5_blend_color_saturation"
|
||||
OpName %_6_sat "_6_sat"
|
||||
OpName %_7_blend_set_color_luminance "_7_blend_set_color_luminance"
|
||||
OpName %_8_11_blend_color_luminance "_8_11_blend_color_luminance"
|
||||
OpName %_8_blend_color_luminance "_8_blend_color_luminance"
|
||||
OpName %_9_lum "_9_lum"
|
||||
OpName %_10_12_blend_color_luminance "_10_12_blend_color_luminance"
|
||||
OpName %_10_blend_color_luminance "_10_blend_color_luminance"
|
||||
OpName %_11_result "_11_result"
|
||||
OpName %_12_minComp "_12_minComp"
|
||||
OpName %_13_maxComp "_13_maxComp"
|
||||
@ -203,7 +203,7 @@ OpFunctionEnd
|
||||
%_2_sda = OpVariable %_ptr_Function_v3float Function
|
||||
%_3_dsa = OpVariable %_ptr_Function_v3float Function
|
||||
%_4_blend_set_color_saturation = OpVariable %_ptr_Function_v3float Function
|
||||
%_5_13_blend_color_saturation = OpVariable %_ptr_Function_float Function
|
||||
%_5_blend_color_saturation = OpVariable %_ptr_Function_float Function
|
||||
%_6_sat = OpVariable %_ptr_Function_float Function
|
||||
%109 = OpVariable %_ptr_Function_v3float Function
|
||||
%111 = OpVariable %_ptr_Function_float Function
|
||||
@ -218,9 +218,9 @@ OpFunctionEnd
|
||||
%167 = OpVariable %_ptr_Function_v3float Function
|
||||
%169 = OpVariable %_ptr_Function_float Function
|
||||
%_7_blend_set_color_luminance = OpVariable %_ptr_Function_v3float Function
|
||||
%_8_11_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_8_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_9_lum = OpVariable %_ptr_Function_float Function
|
||||
%_10_12_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_10_blend_color_luminance = OpVariable %_ptr_Function_float Function
|
||||
%_11_result = OpVariable %_ptr_Function_v3float Function
|
||||
%_12_minComp = OpVariable %_ptr_Function_float Function
|
||||
%_13_maxComp = OpVariable %_ptr_Function_float Function
|
||||
@ -260,8 +260,8 @@ OpStore %_3_dsa %70
|
||||
%88 = OpCompositeExtract %float %87 2
|
||||
%81 = OpExtInst %float %1 FMin %82 %88
|
||||
%89 = OpFSub %float %73 %81
|
||||
OpStore %_5_13_blend_color_saturation %89
|
||||
%91 = OpLoad %float %_5_13_blend_color_saturation
|
||||
OpStore %_5_blend_color_saturation %89
|
||||
%91 = OpLoad %float %_5_blend_color_saturation
|
||||
OpStore %_6_sat %91
|
||||
%92 = OpLoad %v3float %_3_dsa
|
||||
%93 = OpCompositeExtract %float %92 0
|
||||
@ -371,14 +371,14 @@ OpBranch %99
|
||||
%99 = OpLabel
|
||||
%179 = OpLoad %v3float %_3_dsa
|
||||
%174 = OpDot %float %175 %179
|
||||
OpStore %_8_11_blend_color_luminance %174
|
||||
%181 = OpLoad %float %_8_11_blend_color_luminance
|
||||
OpStore %_8_blend_color_luminance %174
|
||||
%181 = OpLoad %float %_8_blend_color_luminance
|
||||
OpStore %_9_lum %181
|
||||
%185 = OpLoad %v3float %_4_blend_set_color_saturation
|
||||
%183 = OpDot %float %184 %185
|
||||
OpStore %_10_12_blend_color_luminance %183
|
||||
OpStore %_10_blend_color_luminance %183
|
||||
%187 = OpLoad %float %_9_lum
|
||||
%188 = OpLoad %float %_10_12_blend_color_luminance
|
||||
%188 = OpLoad %float %_10_blend_color_luminance
|
||||
%189 = OpFSub %float %187 %188
|
||||
%190 = OpLoad %v3float %_4_blend_set_color_saturation
|
||||
%191 = OpCompositeConstruct %v3float %189 %189 %189
|
||||
|
@ -11,10 +11,10 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_3_dsa.x <= _3_dsa.y) {
|
||||
if (_3_dsa.y <= _3_dsa.z) {
|
||||
@ -33,15 +33,15 @@ void main() {
|
||||
}
|
||||
|
||||
vec3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
vec3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
vec3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -21,10 +21,10 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
float3 _2_sda = _in.src.xyz * _in.dst.w;
|
||||
float3 _3_dsa = _in.dst.xyz * _in.src.w;
|
||||
float3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_3_dsa.x <= _3_dsa.y) {
|
||||
if (_3_dsa.y <= _3_dsa.z) {
|
||||
@ -43,15 +43,15 @@ fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front
|
||||
}
|
||||
|
||||
float3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
float3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
float3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -11,10 +11,10 @@ void main() {
|
||||
vec3 _2_sda = src.xyz * dst.w;
|
||||
vec3 _3_dsa = dst.xyz * src.w;
|
||||
vec3 _4_blend_set_color_saturation;
|
||||
float _5_13_blend_color_saturation;
|
||||
_5_13_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
float _5_blend_color_saturation;
|
||||
_5_blend_color_saturation = max(max(_2_sda.x, _2_sda.y), _2_sda.z) - min(min(_2_sda.x, _2_sda.y), _2_sda.z);
|
||||
|
||||
float _6_sat = _5_13_blend_color_saturation;
|
||||
float _6_sat = _5_blend_color_saturation;
|
||||
|
||||
if (_3_dsa.x <= _3_dsa.y) {
|
||||
if (_3_dsa.y <= _3_dsa.z) {
|
||||
@ -33,15 +33,15 @@ void main() {
|
||||
}
|
||||
|
||||
vec3 _7_blend_set_color_luminance;
|
||||
float _8_11_blend_color_luminance;
|
||||
_8_11_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
float _8_blend_color_luminance;
|
||||
_8_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
|
||||
|
||||
float _9_lum = _8_11_blend_color_luminance;
|
||||
float _9_lum = _8_blend_color_luminance;
|
||||
|
||||
float _10_12_blend_color_luminance;
|
||||
_10_12_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
float _10_blend_color_luminance;
|
||||
_10_blend_color_luminance = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
|
||||
|
||||
vec3 _11_result = (_9_lum - _10_12_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
vec3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
|
||||
|
||||
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
|
||||
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
|
||||
|
@ -3,11 +3,11 @@ in vec2 x;
|
||||
vec4 main() {
|
||||
vec2 _2_InlineA;
|
||||
vec2 _3_reusedName = x + vec2(1.0, 2.0);
|
||||
vec2 _4_0_InlineB;
|
||||
vec2 _5_1_reusedName = _3_reusedName + vec2(3.0, 4.0);
|
||||
_4_0_InlineB = _5_1_reusedName;
|
||||
vec2 _4_InlineB;
|
||||
vec2 _5_reusedName = _3_reusedName + vec2(3.0, 4.0);
|
||||
_4_InlineB = _5_reusedName;
|
||||
|
||||
_2_InlineA = _4_0_InlineB;
|
||||
_2_InlineA = _4_InlineB;
|
||||
|
||||
|
||||
return _2_InlineA.xyxy;
|
||||
|
@ -52,11 +52,11 @@ vec4 blend_hue(vec4 src, vec4 dst) {
|
||||
uniform vec4 color;
|
||||
void main() {
|
||||
float _1_fma;
|
||||
float _2_0_mul;
|
||||
_2_0_mul = color.x * color.y;
|
||||
float _2_mul;
|
||||
_2_mul = color.x * color.y;
|
||||
|
||||
float _7_add;
|
||||
float _8_c = _2_0_mul + color.z;
|
||||
float _8_c = _2_mul + color.z;
|
||||
_7_add = _8_c;
|
||||
|
||||
_1_fma = _7_add;
|
||||
@ -73,10 +73,10 @@ void main() {
|
||||
sk_FragColor *= _4_blend_src_in;
|
||||
|
||||
vec4 _5_blend_dst_in;
|
||||
vec4 _6_0_blend_src_in;
|
||||
_6_0_blend_src_in = color.zzww * color.y;
|
||||
vec4 _6_blend_src_in;
|
||||
_6_blend_src_in = color.zzww * color.y;
|
||||
|
||||
_5_blend_dst_in = _6_0_blend_src_in;
|
||||
_5_blend_dst_in = _6_blend_src_in;
|
||||
|
||||
|
||||
sk_FragColor *= _5_blend_dst_in;
|
||||
|
@ -2,11 +2,11 @@
|
||||
uniform vec4 color;
|
||||
vec4 main() {
|
||||
float _1_fma;
|
||||
float _2_0_mul;
|
||||
_2_0_mul = color.x * color.y;
|
||||
float _2_mul;
|
||||
_2_mul = color.x * color.y;
|
||||
|
||||
float _8_add;
|
||||
float _9_c = _2_0_mul + color.z;
|
||||
float _9_c = _2_mul + color.z;
|
||||
_8_add = _9_c;
|
||||
|
||||
_1_fma = _8_add;
|
||||
@ -16,11 +16,11 @@ vec4 main() {
|
||||
float a = _1_fma;
|
||||
|
||||
float _3_fma;
|
||||
float _4_0_mul;
|
||||
_4_0_mul = color.y * color.z;
|
||||
float _4_mul;
|
||||
_4_mul = color.y * color.z;
|
||||
|
||||
float _10_add;
|
||||
float _11_c = _4_0_mul + color.w;
|
||||
float _11_c = _4_mul + color.w;
|
||||
_10_add = _11_c;
|
||||
|
||||
_3_fma = _10_add;
|
||||
@ -30,11 +30,11 @@ vec4 main() {
|
||||
float b = _3_fma;
|
||||
|
||||
float _5_fma;
|
||||
float _6_0_mul;
|
||||
_6_0_mul = color.z * color.w;
|
||||
float _6_mul;
|
||||
_6_mul = color.z * color.w;
|
||||
|
||||
float _12_add;
|
||||
float _13_c = _6_0_mul + color.x;
|
||||
float _13_c = _6_mul + color.x;
|
||||
_12_add = _13_c;
|
||||
|
||||
_5_fma = _12_add;
|
||||
|
@ -9,10 +9,10 @@ void main() {
|
||||
sk_FragColor = _0_blend_src_in;
|
||||
|
||||
vec4 _1_blend_dst_in;
|
||||
vec4 _2_0_blend_src_in;
|
||||
_2_0_blend_src_in = dst == vec4(0.0) ? vec4(0.0) : dst * src.w;
|
||||
vec4 _2_blend_src_in;
|
||||
_2_blend_src_in = dst == vec4(0.0) ? vec4(0.0) : dst * src.w;
|
||||
|
||||
_1_blend_dst_in = _2_0_blend_src_in;
|
||||
_1_blend_dst_in = _2_blend_src_in;
|
||||
|
||||
|
||||
sk_FragColor = _1_blend_dst_in;
|
||||
|
@ -9,10 +9,10 @@ void main() {
|
||||
sk_FragColor = _0_blend_src_in;
|
||||
|
||||
vec4 _1_blend_dst_in;
|
||||
vec4 _2_0_blend_src_in;
|
||||
_2_0_blend_src_in = dst * src.w;
|
||||
vec4 _2_blend_src_in;
|
||||
_2_blend_src_in = dst * src.w;
|
||||
|
||||
_1_blend_dst_in = _2_0_blend_src_in;
|
||||
_1_blend_dst_in = _2_blend_src_in;
|
||||
|
||||
|
||||
sk_FragColor = _1_blend_dst_in;
|
||||
|
Loading…
Reference in New Issue
Block a user