GN/Win: hook in GPU support

Just a simple oversight... this should make Ganesh work.

CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Win-MSVC-x86-Debug-Exceptions-Trybot,Build-Win-MSVC-x86_64-Debug-GN-Trybot,Build-Win-MSVC-x86_64-Release-GN-Trybot
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3382

Change-Id: I90353732a137d004b884cea75f1bd722ede24888
Reviewed-on: https://skia-review.googlesource.com/3382
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This commit is contained in:
Mike Klein 2016-10-13 17:18:04 -04:00
parent 69f6ed40eb
commit 703cf5aa20

View File

@ -363,16 +363,19 @@ optional("gpu") {
"src/gpu/gl/GrGLDefaultInterface_none.cpp",
],
"abspath")
libs = []
if (is_android) {
sources += [ "src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp" ]
} else if (is_linux) {
sources += [ "src/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp" ]
} else if (is_mac) {
sources += [ "src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp" ]
} else if (is_win) {
sources += [ "src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp" ]
libs += [ "OpenGL32.lib" ]
} else {
sources += [ "src/gpu/gl/GrGLCreateNativeInterface_none.cpp" ]
}
libs = []
if (skia_use_vulkan) {
public_defines += [ "SK_VULKAN" ]