check bounds of each cubic segment against clip
Timing against complex svg image (map), no tiling: no change or very slightly faster tiling (4x4): went from 3x slower (than untiled) to 2x slower no gold changes expected BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1532733002 Review URL: https://codereview.chromium.org/1532733002
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@ -358,14 +358,19 @@ void SkEdgeClipper::clipMonoCubic(const SkPoint src[4], const SkRect& clip) {
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}
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}
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static bool quick_reject_in_y(const SkPoint pts[4], const SkRect& clip) {
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Sk4s ys(pts[0].fY, pts[1].fY, pts[2].fY, pts[3].fY);
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Sk4s t(clip.top());
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Sk4s b(clip.bottom());
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return (ys < t).allTrue() || (ys > b).allTrue();
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}
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bool SkEdgeClipper::clipCubic(const SkPoint srcPts[4], const SkRect& clip) {
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fCurrPoint = fPoints;
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fCurrVerb = fVerbs;
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SkRect bounds;
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bounds.set(srcPts, 4);
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if (!quick_reject(bounds, clip)) {
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if (!quick_reject_in_y(srcPts, clip)) {
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SkPoint monoY[10];
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int countY = SkChopCubicAtYExtrema(srcPts, monoY);
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for (int y = 0; y <= countY; y++) {
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@ -318,8 +318,69 @@ static void hair_cubic(const SkPoint pts[4], const SkRegion* clip, SkBlitter* bl
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lineproc(tmp, lines + 1, clip, blitter);
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}
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static inline void haircubic(const SkPoint pts[4], const SkRegion* clip,
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static SkRect compute_nocheck_cubic_bounds(const SkPoint pts[4]) {
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SkASSERT(SkScalarsAreFinite(&pts[0].fX, 8));
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Sk2s min = Sk2s::Load(&pts[0].fX);
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Sk2s max = min;
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for (int i = 1; i < 4; ++i) {
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Sk2s pair = Sk2s::Load(&pts[i].fX);
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min = Sk2s::Min(min, pair);
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max = Sk2s::Max(max, pair);
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}
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return { min.kth<0>(), min.kth<1>(), max.kth<0>(), max.kth<1>() };
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}
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static bool is_inverted(const SkRect& r) {
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return r.fLeft > r.fRight || r.fTop > r.fBottom;
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}
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// Can't call SkRect::intersects, since it cares about empty, and we don't (since we tracking
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// something to be stroked, so empty can still draw something (e.g. horizontal line)
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static bool geometric_overlap(const SkRect& a, const SkRect& b) {
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SkASSERT(!is_inverted(a) && !is_inverted(b));
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return a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom;
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}
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// Can't call SkRect::contains, since it cares about empty, and we don't (since we tracking
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// something to be stroked, so empty can still draw something (e.g. horizontal line)
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static bool geometric_contains(const SkRect& outer, const SkRect& inner) {
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SkASSERT(!is_inverted(outer) && !is_inverted(inner));
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return inner.fRight <= outer.fRight && inner.fLeft >= outer.fLeft &&
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inner.fBottom <= outer.fBottom && inner.fTop >= outer.fTop;
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}
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//#define SK_SHOW_HAIRCLIP_STATS
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#ifdef SK_SHOW_HAIRCLIP_STATS
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static int gKillClip, gRejectClip, gClipCount;
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#endif
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static inline void haircubic(const SkPoint pts[4], const SkRegion* clip, const SkRect* insetClip, const SkRect* outsetClip,
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SkBlitter* blitter, int level, SkScan::HairRgnProc lineproc) {
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if (insetClip) {
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SkASSERT(outsetClip);
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#ifdef SK_SHOW_HAIRCLIP_STATS
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gClipCount += 1;
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#endif
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SkRect bounds = compute_nocheck_cubic_bounds(pts);
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if (!geometric_overlap(*outsetClip, bounds)) {
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#ifdef SK_SHOW_HAIRCLIP_STATS
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gRejectClip += 1;
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#endif
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return;
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} else if (geometric_contains(*insetClip, bounds)) {
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clip = nullptr;
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#ifdef SK_SHOW_HAIRCLIP_STATS
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gKillClip += 1;
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#endif
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}
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#ifdef SK_SHOW_HAIRCLIP_STATS
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if (0 == gClipCount % 256)
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SkDebugf("kill %g reject %g total %d\n", 1.0*gKillClip / gClipCount, 1.0*gRejectClip/gClipCount, gClipCount);
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#endif
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}
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if (quick_cubic_niceness_check(pts)) {
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hair_cubic(pts, clip, blitter, lineproc);
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} else {
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@ -400,6 +461,9 @@ void hair_path(const SkPath& path, const SkRasterClip& rclip, SkBlitter* blitter
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SkAAClipBlitterWrapper wrap;
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const SkRegion* clip = nullptr;
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SkRect insetStorage, outsetStorage;
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const SkRect* insetClip = nullptr;
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const SkRect* outsetClip = nullptr;
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{
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const SkIRect ibounds = path.getBounds().roundOut().makeOutset(1, 1);
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@ -415,6 +479,35 @@ void hair_path(const SkPath& path, const SkRasterClip& rclip, SkBlitter* blitter
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blitter = wrap.getBlitter();
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clip = &wrap.getRgn();
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}
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/*
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* We now cache two scalar rects, to use for culling per-segment (e.g. cubic).
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* Since we're hairlining, the "bounds" of the control points isn't necessairly the
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* limit of where a segment can draw (it might draw up to 1 pixel beyond in aa-hairs).
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*
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* Compute the pt-bounds per segment is easy, so we do that, and then inversely adjust
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* the culling bounds so we can just do a straight compare per segment.
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*
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* insetClip is use for quick-accept (i.e. the segment is not clipped), so we inset
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* it from the clip-bounds (since segment bounds can be off by 1).
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*
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* outsetClip is used for quick-reject (i.e. the segment is entirely outside), so we
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* outset it from the clip-bounds.
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*/
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insetStorage.set(clip->getBounds());
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outsetStorage = insetStorage.makeOutset(1, 1);
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insetStorage.inset(1, 1);
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if (is_inverted(insetStorage)) {
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/*
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* our bounds checks assume the rects are never inverted. If insetting has
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* created that, we assume that the area is too small to safely perform a
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* quick-accept, so we just mark the rect as empty (so the quick-accept check
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* will always fail.
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*/
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insetStorage.setEmpty(); // just so we don't pass an inverted rect
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}
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insetClip = &insetStorage;
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outsetClip = &outsetStorage;
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}
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}
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@ -465,7 +558,7 @@ void hair_path(const SkPath& path, const SkRasterClip& rclip, SkBlitter* blitter
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if (SkPaint::kButt_Cap != capStyle) {
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extend_pts<capStyle>(prevVerb, iter.peek(), pts, 4);
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}
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haircubic(pts, clip, blitter, kMaxCubicSubdivideLevel, lineproc);
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haircubic(pts, clip, insetClip, outsetClip, blitter, kMaxCubicSubdivideLevel, lineproc);
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lastPt = pts[3];
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} break;
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case SkPath::kClose_Verb:
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