Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.""
This reverts commit 807371c15b
.
Docs-Preview: https://skia.org/?cl=40260
Change-Id: I28e0434c455155ff39a5aaa4141abdf442474e87
Reviewed-on: https://skia-review.googlesource.com/40260
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This commit is contained in:
parent
1b4602bd9b
commit
71554bc256
@ -55,11 +55,10 @@ void SkGLWidget::createRenderTarget() {
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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fCurContext->resetContext();
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GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height());
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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fGpuSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext.get(), desc, nullptr);
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GrBackendRenderTarget backendRenderTarget = this->getBackendRenderTarget();
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fGpuSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext.get(), backendRenderTarget,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, nullptr);
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fCanvas = fGpuSurface->getCanvas();
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}
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@ -78,18 +77,19 @@ void SkGLWidget::paintGL() {
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}
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}
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GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) {
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GrBackendRenderTargetDesc desc;
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desc.fWidth = SkScalarRoundToInt(this->width());
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desc.fHeight = SkScalarRoundToInt(this->height());
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desc.fConfig = kSkia8888_GrPixelConfig;
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_SAMPLES, &desc.fSampleCnt);
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_STENCIL_BITS, &desc.fStencilBits);
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GrGLint buffer;
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_FRAMEBUFFER_BINDING, &buffer);
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desc.fRenderTargetHandle = buffer;
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return desc;
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GrBackendRenderTarget SkGLWidget::getBackendRenderTarget() {
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GrGLFramebufferInfo info;
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int stencilBits;
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int sampleCnt;
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_FRAMEBUFFER_BINDING, &info.fFBOID);
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_SAMPLES, &sampleCnt);
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GR_GL_GetIntegerv(fCurIntf.get(), GR_GL_STENCIL_BITS, &stencilBits);
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return GrBackendRenderTarget(SkScalarRoundToInt(this->width()),
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SkScalarRoundToInt(this->height()),
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sampleCnt,
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stencilBits,
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kSkia8888_GrPixelConfig,
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info);
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}
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#endif
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@ -16,6 +16,7 @@
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#include "SkDebugCanvas.h"
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#include "SkDebugger.h"
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#include "SkGpuDevice.h"
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLUtil.h"
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@ -51,7 +52,7 @@ private:
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SkCanvas* fCanvas;
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SkDebugger* fDebugger;
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GrBackendRenderTargetDesc getDesc(int w, int h);
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GrBackendRenderTarget getBackendRenderTarget();
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};
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#endif /* SK_SUPPORT_GPU */
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@ -5,12 +5,11 @@
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* found in the LICENSE file.
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*/
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#include "GLFW/glfw3.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include "GLFW/glfw3.h"
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#include "GrBackendSurface.h"
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#include "GrContext.h"
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#include "SkCanvas.h"
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#include "SkImage.h"
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#include "SkRSXform.h"
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@ -33,16 +32,17 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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static void init_skia(int w, int h) {
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sContext = GrContext::MakeGL(nullptr).release();
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GrBackendRenderTargetDesc desc;
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desc.fWidth = w;
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desc.fHeight = h;
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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desc.fSampleCnt = 1;
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desc.fStencilBits = 0;
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desc.fRenderTargetHandle = 0; // assume default framebuffer
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sSurface = SkSurface::MakeFromBackendRenderTarget(sContext, desc, nullptr, nullptr).release();
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GrGLFramebufferInfo framebufferInfo;
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framebufferInfo.fFBOID = 0; // assume default framebuffer
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GrBackendRenderTarget backendRenderTarget(w, h,
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0, // sample count
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0, // stencil bits
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kSkia8888_GrPixelConfig,
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framebufferInfo);
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sSurface = SkSurface::MakeFromBackendRenderTarget(sContext, backendRenderTarget,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, nullptr).release();
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}
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static void cleanup_skia() {
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@ -8,13 +8,12 @@
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*/
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#include <v8.h>
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#include <include/libplatform/libplatform.h>
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#include "SkV8Example.h"
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#include "Global.h"
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#include "JsContext.h"
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#include "Path2D.h"
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#include "Path2DBuilder.h"
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#include "GrBackendSurface.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLInterface.h"
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@ -84,19 +83,17 @@ void SkV8ExampleWindow::windowSizeChanged() {
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exit(1);
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}
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GrBackendRenderTargetDesc desc;
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desc.fWidth = SkScalarRoundToInt(this->width());
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desc.fHeight = SkScalarRoundToInt(this->height());
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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desc.fSampleCnt = attachmentInfo.fSampleCount;
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desc.fStencilBits = attachmentInfo.fStencilBits;
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GrGLint buffer;
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GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
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desc.fRenderTargetHandle = buffer;
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GrGLFramebufferInfo framebufferInfo;
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GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &framebufferInfo.fFBOID);
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GrBackendRenderTarget backendRenderTarget(SkScalarRoundToInt(this->width()),
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SkScalarRoundToInt(this->height()),
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attachmentInfo.fSampleCount,
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attachmentInfo.fStencilBits,
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kSkia8888_GrPixelConfig,
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framebufferInfo);
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SkSafeUnref(fCurSurface);
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fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, desc,
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fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, backendRenderTarget,
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kBottomLeft_GrSurfaceOrigin,
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nullptr, nullptr).release();
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}
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}
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@ -92,16 +92,6 @@ public:
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GrSurfaceOrigin origin, int sampleCnt,
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sk_sp<SkColorSpace>, const SkSurfaceProps*);
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/**
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* Used to wrap a pre-existing 3D API rendering target as a SkSurface. Skia will not assume
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* ownership of the render target and the client must ensure the render target is valid for the
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* lifetime of the SkSurface.
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*/
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static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext*,
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const GrBackendRenderTargetDesc&,
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sk_sp<SkColorSpace>,
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const SkSurfaceProps*);
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static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext*,
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const GrBackendRenderTarget&,
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GrSurfaceOrigin origin,
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@ -111,10 +101,9 @@ public:
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/**
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* Used to wrap a pre-existing 3D API texture as a SkSurface. Skia will treat the texture as
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* a rendering target only, but unlike NewFromBackendRenderTarget, Skia will manage and own
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* the associated render target objects (but not the provided texture). The kRenderTarget flag
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* must be set on GrBackendTextureDesc for this to succeed. Skia will not assume ownership
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* of the texture and the client must ensure the texture is valid for the lifetime of the
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* SkSurface.
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* the associated render target objects (but not the provided texture). Skia will not assume
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* ownership of the texture and the client must ensure the texture is valid for the lifetime
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* of the SkSurface.
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*/
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static sk_sp<SkSurface> MakeFromBackendTextureAsRenderTarget(GrContext*,
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const GrBackendTexture&,
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@ -123,17 +112,6 @@ public:
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sk_sp<SkColorSpace>,
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const SkSurfaceProps*);
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/**
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* Legacy version of the above factory, without color space support. This creates a "legacy"
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* surface that operate without gamma correction or color management.
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*/
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static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrContext* ctx,
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const GrBackendRenderTargetDesc& desc,
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const SkSurfaceProps* props) {
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return MakeFromBackendRenderTarget(ctx, desc, nullptr, props);
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}
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/**
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* Return a new surface whose contents will be drawn to an offscreen
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* render target, allocated by the surface.
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@ -108,12 +108,6 @@ public:
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#endif
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private:
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// Temporary constructor which can be used to convert from a GrBackendRenderTargetDesc.
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GrBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrBackend backend);
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// Friending for access to above constructor taking a GrBackendRenderTargetDesc
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friend class SkSurface;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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@ -641,39 +641,6 @@ enum GrWrapOwnership {
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Gr can wrap an existing render target created by the client in the 3D API
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* with a GrRenderTarget object. The client is responsible for ensuring that the
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* underlying 3D API object lives at least as long as the GrRenderTarget object
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* wrapping it. We require the client to explicitly provide information about
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* the target, such as width, height, and pixel config rather than querying the
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* 3D API for these values. We expect these properties to be immutable even if
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* the 3D API doesn't require this (OpenGL).
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*/
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struct GrBackendRenderTargetDesc {
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GrBackendRenderTargetDesc() { memset(this, 0, sizeof(*this)); }
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig; //<! color format
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GrSurfaceOrigin fOrigin; //<! pixel origin
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/**
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* The number of samples per pixel. Gr uses this to influence decisions
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* about applying other forms of anti-aliasing.
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*/
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int fSampleCnt;
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/**
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* Number of bits of stencil per-pixel.
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*/
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int fStencilBits;
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/**
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* Handle to the 3D API object.
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* OpenGL: FBO ID
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* Vulkan: GrVkImageInfo*
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*/
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GrBackendObject fRenderTargetHandle;
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};
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/**
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* The GrContext's cache of backend context state can be partially invalidated.
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* These enums are specific to the GL backend and we'd add a new set for an alternative backend.
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@ -116,11 +116,9 @@ can be in any gamut, but must have a linear transfer function.
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sk_sp<SkImage> MakeFromEncoded(sk_sp<SkData> encoded);
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// Create an image from a texture in a particular color space
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// Caution: There are versions of this constructor that do not take an
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// SkColorSpace. But without an SkColorSpace, Skia does not have
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// enough information to draw correctly.
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sk_sp<SkImage> MakeFromTexture(GrContext*, const GrBackendTextureDesc&,
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SkAlphaType, sk_sp<SkColorSpace>, ...);
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sk_sp<SkImage> MakeFromTexture(GrContext*, const GrBackendTexture&,
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GrSurfaceOrigin, SkAlphaType, sk_sp<SkColorSpace>,
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...);
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**SkBitmap** is another (not preferred) representation for image sources. Be careful to not forget
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the color space.
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@ -190,4 +188,5 @@ cannot know how to draw without knowing the color space of the source.
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It is possible to create **an object that is both a source and destination**, if Skia will both
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draw into it and then draw it somewhere else. The same rules from above still apply, but it is
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subtle that the color space tag could have an effect (or no effect) depending on how the object is
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used.
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used.
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@ -33,14 +33,16 @@ To create a GrContext that is backed by Vulkan the client creates a Vulkan devic
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sk_sp<GrContext> context = GrContext::MakeVulkan(vkBackendContext);
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When using the Vulkan backend the GrBackendObject field in
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GrBackendRenderTargetDesc and GrBackendTextureDesc is interpeted as a pointer
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to a GrVkImageInfo object. GrVkImageInfo specifies a VkImage and associated
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state (tiling, layout, format, etc). This allows the client to import
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externally created Vulkan images as destinations for Skia rendering via
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SkSurface factory functions or for to composite Skia rendered content using
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SkImage::getTextureHandle().
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When using the Vulkan backend, GrVkImageInfo is used to construct GrBackendTexture
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and GrBackendRenderTarget objects that in turn are used to create SkSurface and SkImage
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objects that refer to VkImages created by the Skia client.
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The GrBackendObject returned by SkImage::getTextureHandle(),
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SkSurface::getTextureHandle(), and SkSurface::getRenderTargetHandle() should be
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interpreted as a GrVkImageInfo*. This allows a client to get the backing VkImage
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of a SkImage or SkSurface.
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GrVkImageInfo specifies a VkImage and associated state (tiling, layout, format, etc).
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After getting a GrVkImageInfo* via getTextureHandle() or
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getRenderTargetHandle(), the client should check the fImageLayout field to know
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what layout Skia left the VkImage in before using the VkImage. If the client
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@ -97,29 +97,6 @@ GrBackendRenderTarget::GrBackendRenderTarget(int width,
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, fBackend(kOpenGL_GrBackend)
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, fGLInfo(glInfo) {}
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GrBackendRenderTarget::GrBackendRenderTarget(const GrBackendRenderTargetDesc& desc,
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GrBackend backend)
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: fWidth(desc.fWidth)
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, fHeight(desc.fHeight)
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, fSampleCnt(desc.fSampleCnt)
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, fStencilBits(desc.fStencilBits)
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, fConfig(desc.fConfig)
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, fBackend(backend) {
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if (kOpenGL_GrBackend == backend) {
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fGLInfo.fFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle);
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} else {
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SkASSERT(kVulkan_GrBackend == backend);
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#ifdef SK_VULKAN
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const GrVkImageInfo* vkInfo =
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reinterpret_cast<const GrVkImageInfo*>(desc.fRenderTargetHandle);
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fConfig = GrVkFormatToPixelConfig(vkInfo->fFormat);
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fVkInfo = *vkInfo;
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#else
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fConfig = kUnknown_GrPixelConfig;
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#endif
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}
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}
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#ifdef SK_VULKAN
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const GrVkImageInfo* GrBackendRenderTarget::getVkImageInfo() const {
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if (kVulkan_GrBackend == fBackend) {
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@ -250,13 +250,6 @@ sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrContext*, const GrBackendTe
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return nullptr;
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}
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sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext*,
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const GrBackendRenderTargetDesc&,
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sk_sp<SkColorSpace>,
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const SkSurfaceProps*) {
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return nullptr;
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}
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sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext*,
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const GrBackendRenderTarget&,
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GrSurfaceOrigin origin,
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@ -234,20 +234,6 @@ sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrContext* context, const GrB
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return sk_make_sp<SkSurface_Gpu>(std::move(device));
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}
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sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext* context,
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const GrBackendRenderTargetDesc& desc,
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sk_sp<SkColorSpace> colorSpace,
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const SkSurfaceProps* props) {
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if (!context) {
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return nullptr;
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}
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GrBackendRenderTarget backendRT(desc, context->contextPriv().getBackend());
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return MakeFromBackendRenderTarget(context, backendRT, desc.fOrigin,
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std::move(colorSpace), props);
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}
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sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext* context,
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const GrBackendRenderTarget& backendRT,
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GrSurfaceOrigin origin,
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