Revert "Revert "GrContext::dump that produces JSON formatted output""

This reverts commit 0f450acd76.

Bug: skia:
Change-Id: I97428fbbc6d82bf8b186ec5fdbf1a939c00e4126
Reviewed-on: https://skia-review.googlesource.com/32726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2017-08-10 10:23:25 -04:00 committed by Skia Commit-Bot
parent 47238c79c4
commit 71a1889a14
20 changed files with 324 additions and 241 deletions

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@ -89,7 +89,6 @@ tests_sources = [
"$_tests/GrAllocatorTest.cpp",
"$_tests/GrContextAbandonTest.cpp",
"$_tests/GrContextFactoryTest.cpp",
"$_tests/GrDrawTargetTest.cpp",
"$_tests/GrMemoryPoolTest.cpp",
"$_tests/GrMeshTest.cpp",
"$_tests/GrPipelineDynamicStateTest.cpp",

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@ -45,6 +45,7 @@ skia_utils_sources = [
"$_src/utils/SkInsetConvexPolygon.cpp",
"$_src/utils/SkInsetConvexPolygon.h",
"$_src/utils/SkInterpolator.cpp",
"$_src/utils/SkJSONWriter.cpp",
"$_src/utils/SkJSONWriter.h",
"$_src/utils/SkMatrix22.cpp",
"$_src/utils/SkMatrix22.h",

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@ -16,6 +16,7 @@
struct GrContextOptions;
class GrRenderTargetProxy;
class SkJSONWriter;
/**
* Represents the capabilities of a GrContext.
@ -24,7 +25,8 @@ class GrCaps : public SkRefCnt {
public:
GrCaps(const GrContextOptions&);
virtual SkString dump() const;
void dumpJSON(SkJSONWriter*) const;
const GrShaderCaps* shaderCaps() const { return fShaderCaps.get(); }
bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
@ -238,6 +240,7 @@ protected:
private:
virtual void onApplyOptionsOverrides(const GrContextOptions&) {}
virtual void onDumpJSON(SkJSONWriter*) const {}
bool fSuppressPrints : 1;
bool fWireframeMode : 1;

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@ -310,6 +310,9 @@ public:
void dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
void printGpuStats() const;
/** Returns a string with detailed information about the context & GPU, in JSON format. */
SkString dump() const;
/** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge.
this is for testing only */
void setTextBlobCacheLimit_ForTesting(size_t bytes);

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@ -16,6 +16,7 @@ namespace SkSL {
class ShaderCapsFactory;
}
struct GrContextOptions;
class SkJSONWriter;
class GrShaderCaps : public SkRefCnt {
public:
@ -68,7 +69,7 @@ public:
GrShaderCaps(const GrContextOptions&);
SkString dump() const;
void dumpJSON(SkJSONWriter*) const;
bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
bool geometryShaderSupport() const { return fGeometryShaderSupport; }

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@ -13,6 +13,7 @@
#include "SkString.h"
struct GrGLInterface;
class SkJSONWriter;
/**
* This helper queries the current GL context for its extensions, remembers them, and can be
@ -64,7 +65,7 @@ public:
void reset() { fStrings->reset(); }
void print(const char* sep = "\n") const;
void dumpJSON(SkJSONWriter*) const;
private:
bool fInitialized;

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@ -8,6 +8,7 @@
#include "GrCaps.h"
#include "GrContextOptions.h"
#include "GrWindowRectangles.h"
#include "SkJSONWriter.h"
static const char* pixel_config_name(GrPixelConfig config) {
switch (config) {
@ -116,44 +117,45 @@ static SkString map_flags_to_string(uint32_t flags) {
return str;
}
SkString GrCaps::dump() const {
SkString r;
static const char* gNY[] = {"NO", "YES"};
r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]);
r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileSupport]);
r.appendf("sRGB Support : %s\n", gNY[fSRGBSupport]);
r.appendf("sRGB Write Control : %s\n", gNY[fSRGBWriteControl]);
r.appendf("Discard Render Target Support : %s\n", gNY[fDiscardRenderTargetSupport]);
r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]);
r.appendf("Reuse Scratch Buffers : %s\n", gNY[fReuseScratchBuffers]);
r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]);
r.appendf("Oversized Stencil Support : %s\n", gNY[fOversizedStencilSupport]);
r.appendf("Texture Barrier Support : %s\n", gNY[fTextureBarrierSupport]);
r.appendf("Sample Locations Support : %s\n", gNY[fSampleLocationsSupport]);
r.appendf("Multisample disable support : %s\n", gNY[fMultisampleDisableSupport]);
r.appendf("Instance Attrib Support : %s\n", gNY[fInstanceAttribSupport]);
r.appendf("Uses Mixed Samples : %s\n", gNY[fUsesMixedSamples]);
r.appendf("Prefer client-side dynamic buffers : %s\n", gNY[fPreferClientSideDynamicBuffers]);
r.appendf("Full screen clear is free : %s\n", gNY[fFullClearIsFree]);
r.appendf("Must clear buffer memory : %s\n", gNY[fMustClearUploadedBufferData]);
r.appendf("Sample shading support : %s\n", gNY[fSampleShadingSupport]);
r.appendf("Fence sync support : %s\n", gNY[fFenceSyncSupport]);
r.appendf("Cross context texture support : %s\n", gNY[fCrossContextTextureSupport]);
void GrCaps::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOfClear]);
r.appendf("Prefer VRAM Use over flushes [workaround] : %s\n", gNY[fPreferVRAMUseOverFlushes]);
writer->appendBool("MIP Map Support", fMipMapSupport);
writer->appendBool("NPOT Texture Tile Support", fNPOTTextureTileSupport);
writer->appendBool("sRGB Support", fSRGBSupport);
writer->appendBool("sRGB Write Control", fSRGBWriteControl);
writer->appendBool("sRGB Decode Disable", fSRGBDecodeDisableSupport);
writer->appendBool("Discard Render Target Support", fDiscardRenderTargetSupport);
writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures);
writer->appendBool("Reuse Scratch Buffers", fReuseScratchBuffers);
writer->appendBool("Gpu Tracing Support", fGpuTracingSupport);
writer->appendBool("Oversized Stencil Support", fOversizedStencilSupport);
writer->appendBool("Texture Barrier Support", fTextureBarrierSupport);
writer->appendBool("Sample Locations Support", fSampleLocationsSupport);
writer->appendBool("Multisample disable support", fMultisampleDisableSupport);
writer->appendBool("Instance Attrib Support", fInstanceAttribSupport);
writer->appendBool("Uses Mixed Samples", fUsesMixedSamples);
writer->appendBool("Prefer client-side dynamic buffers", fPreferClientSideDynamicBuffers);
writer->appendBool("Full screen clear is free", fFullClearIsFree);
writer->appendBool("Must clear buffer memory", fMustClearUploadedBufferData);
writer->appendBool("Sample shading support", fSampleShadingSupport);
writer->appendBool("Fence sync support", fFenceSyncSupport);
writer->appendBool("Cross context texture support", fCrossContextTextureSupport);
writer->appendBool("Draw Instead of Clear [workaround]", fUseDrawInsteadOfClear);
writer->appendBool("Prefer VRAM Use over flushes [workaround]", fPreferVRAMUseOverFlushes);
if (this->advancedBlendEquationSupport()) {
r.appendf("Advanced Blend Equation Blacklist : 0x%x\n", fAdvBlendEqBlacklist);
writer->appendHexU32("Advanced Blend Equation Blacklist", fAdvBlendEqBlacklist);
}
r.appendf("Max Vertex Attributes : %d\n", fMaxVertexAttributes);
r.appendf("Max Texture Size : %d\n", fMaxTextureSize);
r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
r.appendf("Max Color Sample Count : %d\n", fMaxColorSampleCount);
r.appendf("Max Stencil Sample Count : %d\n", fMaxStencilSampleCount);
r.appendf("Max Raster Samples : %d\n", fMaxRasterSamples);
r.appendf("Max Window Rectangles : %d\n", fMaxWindowRectangles);
writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes);
writer->appendS32("Max Texture Size", fMaxTextureSize);
writer->appendS32("Max Render Target Size", fMaxRenderTargetSize);
writer->appendS32("Max Color Sample Count", fMaxColorSampleCount);
writer->appendS32("Max Stencil Sample Count", fMaxStencilSampleCount);
writer->appendS32("Max Raster Samples", fMaxRasterSamples);
writer->appendS32("Max Window Rectangles", fMaxWindowRectangles);
static const char* kInstancedSupportNames[] = {
"None",
@ -167,8 +169,7 @@ SkString GrCaps::dump() const {
GR_STATIC_ASSERT(3 == (int)InstancedSupport::kMixedSampled);
GR_STATIC_ASSERT(4 == SK_ARRAY_COUNT(kInstancedSupportNames));
r.appendf("Instanced Support : %s\n",
kInstancedSupportNames[(int)fInstancedSupport]);
writer->appendString("Instanced Support", kInstancedSupportNames[(int)fInstancedSupport]);
static const char* kBlendEquationSupportNames[] = {
"Basic",
@ -180,30 +181,32 @@ SkString GrCaps::dump() const {
GR_STATIC_ASSERT(2 == kAdvancedCoherent_BlendEquationSupport);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kBlendEquationSupportNames) == kLast_BlendEquationSupport + 1);
r.appendf("Blend Equation Support : %s\n",
kBlendEquationSupportNames[fBlendEquationSupport]);
r.appendf("Map Buffer Support : %s\n",
map_flags_to_string(fMapBufferFlags).c_str());
writer->appendString("Blend Equation Support",
kBlendEquationSupportNames[fBlendEquationSupport]);
writer->appendString("Map Buffer Support", map_flags_to_string(fMapBufferFlags).c_str());
SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, false));
SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, true));
for (size_t i = 1; i < kGrPixelConfigCnt; ++i) {
GrPixelConfig config = static_cast<GrPixelConfig>(i);
r.appendf("%s is renderable: %s, with MSAA: %s\n",
pixel_config_name(config),
gNY[this->isConfigRenderable(config, false)],
gNY[this->isConfigRenderable(config, true)]);
}
SkASSERT(!this->isConfigTexturable(kUnknown_GrPixelConfig));
for (size_t i = 1; i < kGrPixelConfigCnt; ++i) {
writer->beginArray("configs");
for (size_t i = 1; i < kGrPixelConfigCnt; ++i) {
GrPixelConfig config = static_cast<GrPixelConfig>(i);
r.appendf("%s is uploadable to a texture: %s\n",
pixel_config_name(config),
gNY[this->isConfigTexturable(config)]);
writer->beginObject();
writer->appendString("name", pixel_config_name(config));
writer->appendBool("renderable", this->isConfigRenderable(config, false));
writer->appendBool("renderableMSAA", this->isConfigRenderable(config, true));
writer->appendBool("texturable", this->isConfigTexturable(config));
writer->endObject();
}
return r;
writer->endArray();
this->onDumpJSON(writer);
writer->appendName("shaderCaps");
this->shaderCaps()->dumpJSON(writer);
writer->endObject();
}

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@ -26,6 +26,7 @@
#include "GrTracing.h"
#include "SkConvertPixels.h"
#include "SkGr.h"
#include "SkJSONWriter.h"
#include "SkUnPreMultiplyPriv.h"
#include "effects/GrConfigConversionEffect.h"
#include "text/GrTextBlobCache.h"
@ -993,3 +994,41 @@ void GrContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
ASSERT_SINGLE_OWNER
fResourceCache->dumpMemoryStatistics(traceMemoryDump);
}
//////////////////////////////////////////////////////////////////////////////
SkString GrContext::dump() const {
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty);
writer.beginObject();
static const char* kBackendStr[] = {
"Metal",
"OpenGL",
"Vulkan",
"Mock",
};
GR_STATIC_ASSERT(0 == kMetal_GrBackend);
GR_STATIC_ASSERT(1 == kOpenGL_GrBackend);
GR_STATIC_ASSERT(2 == kVulkan_GrBackend);
GR_STATIC_ASSERT(3 == kMock_GrBackend);
writer.appendString("backend", kBackendStr[fBackend]);
writer.appendName("caps");
fCaps->dumpJSON(&writer);
writer.appendName("gpu");
fGpu->dumpJSON(&writer);
// Flush JSON to the memory stream
writer.endObject();
writer.flush();
// Null terminate the JSON data in the memory stream
stream.write8(0);
// Allocate a string big enough to hold all the data, then copy out of the stream
SkString result(stream.bytesWritten());
stream.copyToAndReset(result.writable_str());
return result;
}

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@ -26,6 +26,7 @@
#include "GrSurfacePriv.h"
#include "GrTexturePriv.h"
#include "GrTracing.h"
#include "SkJSONWriter.h"
#include "SkMathPriv.h"
////////////////////////////////////////////////////////////////////////////////
@ -538,3 +539,13 @@ GrSemaphoresSubmitted GrGpu::finishFlush(int numSemaphores,
return this->caps()->fenceSyncSupport() ? GrSemaphoresSubmitted::kYes
: GrSemaphoresSubmitted::kNo;
}
void GrGpu::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
// TODO: Is there anything useful in the base class to dump here?
this->onDumpJSON(writer);
writer->endObject();
}

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@ -40,6 +40,7 @@ class GrStencilAttachment;
class GrStencilSettings;
class GrSurface;
class GrTexture;
class SkJSONWriter;
namespace gr_instanced {
class InstancedOp;
@ -458,6 +459,7 @@ public:
};
Stats* stats() { return &fStats; }
void dumpJSON(SkJSONWriter*) const;
/** Creates a texture directly in the backend API without wrapping it in a GrTexture. This is
only to be used for testing (particularly for testing the methods that import an externally
@ -619,6 +621,8 @@ private:
virtual void onFinishFlush(bool insertedSemaphores) = 0;
virtual void onDumpJSON(SkJSONWriter*) const {}
void resetContext() {
this->onResetContext(fResetBits);
fResetBits = 0;

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@ -9,6 +9,7 @@
#include "GrShaderCaps.h"
#include "GrContextOptions.h"
#include "SkJSONWriter.h"
////////////////////////////////////////////////////////////////////////////////////////////
@ -95,33 +96,36 @@ GrShaderCaps::GrShaderCaps(const GrContextOptions& options) {
fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
}
SkString GrShaderCaps::dump() const {
SkString r;
static const char* gNY[] = { "NO", "YES" };
r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]);
r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]);
r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]);
r.appendf("Integer Support : %s\n", gNY[fIntegerSupport]);
r.appendf("Texel Buffer Support : %s\n", gNY[fTexelBufferSupport]);
r.appendf("Image Load Store Support : %s\n", gNY[fImageLoadStoreSupport]);
void GrShaderCaps::dumpJSON(SkJSONWriter* writer) const {
writer->beginObject();
r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);
writer->appendBool("Shader Derivative Support", fShaderDerivativeSupport);
writer->appendBool("Geometry Shader Support", fGeometryShaderSupport);
writer->appendBool("Path Rendering Support", fPathRenderingSupport);
writer->appendBool("Dst Read In Shader Support", fDstReadInShaderSupport);
writer->appendBool("Dual Source Blending Support", fDualSourceBlendingSupport);
writer->appendBool("Integer Support", fIntegerSupport);
writer->appendBool("Texel Buffer Support", fTexelBufferSupport);
writer->appendBool("Image Load Store Support", fImageLoadStoreSupport);
writer->appendBool("Variable Precision", fShaderPrecisionVaries);
for (int s = 0; s < kGrShaderTypeCount; ++s) {
GrShaderType shaderType = static_cast<GrShaderType>(s);
r.appendf("\t%s:\n", shader_type_to_string(shaderType));
writer->beginArray(SkStringPrintf("%s precisions",
shader_type_to_string(shaderType)).c_str());
for (int p = 0; p < kGrSLPrecisionCount; ++p) {
if (fFloatPrecisions[s][p].supported()) {
GrSLPrecision precision = static_cast<GrSLPrecision>(p);
r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n",
precision_to_string(precision),
fFloatPrecisions[s][p].fLogRangeLow,
fFloatPrecisions[s][p].fLogRangeHigh,
fFloatPrecisions[s][p].fBits);
writer->beginObject();
writer->appendString("precision", precision_to_string(precision));
writer->appendS32("log_low", fFloatPrecisions[s][p].fLogRangeLow);
writer->appendS32("log_high", fFloatPrecisions[s][p].fLogRangeHigh);
writer->appendS32("bits", fFloatPrecisions[s][p].fBits);
writer->endObject();
}
}
writer->endArray();
}
static const char* kAdvBlendEqInteractionStr[] = {
@ -136,47 +140,41 @@ SkString GrShaderCaps::dump() const {
GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1);
r.appendf("--- GLSL-Specific ---\n");
writer->appendBool("FB Fetch Support", fFBFetchSupport);
writer->appendBool("Drops tile on zero divide", fDropsTileOnZeroDivide);
writer->appendBool("Bindless texture support", fBindlessTextureSupport);
writer->appendBool("Uses precision modifiers", fUsesPrecisionModifiers);
writer->appendBool("Can use any() function", fCanUseAnyFunctionInShader);
writer->appendBool("Can use min() and abs() together", fCanUseMinAndAbsTogether);
writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues);
writer->appendBool("Must force negated atan param to float", fMustForceNegatedAtanParamToFloat);
writer->appendBool("Must use local out color for FBFetch", fRequiresLocalOutputColorForFBFetch);
writer->appendBool("Must implement geo shader invocations with loop",
fMustImplementGSInvocationsWithLoop);
writer->appendBool("Must obfuscate uniform color", fMustObfuscateUniformColor);
writer->appendBool("Must guard division even after explicit zero check",
fMustGuardDivisionEvenAfterExplicitZeroCheck);
writer->appendBool("Flat interpolation support", fFlatInterpolationSupport);
writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport);
writer->appendBool("Multisample interpolation support", fMultisampleInterpolationSupport);
writer->appendBool("Sample variables support", fSampleVariablesSupport);
writer->appendBool("Sample mask override coverage support", fSampleMaskOverrideCoverageSupport);
writer->appendBool("External texture support", fExternalTextureSupport);
writer->appendBool("texelFetch support", fTexelFetchSupport);
writer->appendBool("sk_VertexID support", fVertexIDSupport);
r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO"));
r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES" : "NO"));
r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogether ? "YES" : "NO"));
r.appendf("Can use fract() for negative values: %s\n", (fCanUseFractForNegativeValues ?
"YES" : "NO"));
r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegatedAtanParamToFloat ?
"YES" : "NO"));
r.appendf("Must use local out color for FBFetch: %s\n", (fRequiresLocalOutputColorForFBFetch ?
"YES" : "NO"));
r.appendf("Must implement geo shader invocations with loop : %s\n",
(fMustImplementGSInvocationsWithLoop ? "YES" : "NO"));
r.appendf("Must obfuscate uniform color: %s\n", (fMustObfuscateUniformColor ? "YES" : "NO"));
r.appendf("Must guard division even after explicit zero check: %s\n",
(fMustGuardDivisionEvenAfterExplicitZeroCheck ? "YES" : "NO"));
r.appendf("Flat interpolation support: %s\n", (fFlatInterpolationSupport ? "YES" : "NO"));
r.appendf("No perspective interpolation support: %s\n", (fNoPerspectiveInterpolationSupport ?
"YES" : "NO"));
r.appendf("Multisample interpolation support: %s\n", (fMultisampleInterpolationSupport ?
"YES" : "NO"));
r.appendf("Sample variables support: %s\n", (fSampleVariablesSupport ? "YES" : "NO"));
r.appendf("Sample mask override coverage support: %s\n", (fSampleMaskOverrideCoverageSupport ?
"YES" : "NO"));
r.appendf("External texture support: %s\n", (fExternalTextureSupport ? "YES" : "NO"));
r.appendf("texelFetch support: %s\n", (fTexelFetchSupport ? "YES" : "NO"));
r.appendf("sk_VertexID support: %s\n", (fVertexIDSupport ? "YES" : "NO"));
r.appendf("Max VS Samplers: %d\n", fMaxVertexSamplers);
r.appendf("Max GS Samplers: %d\n", fMaxGeometrySamplers);
r.appendf("Max FS Samplers: %d\n", fMaxFragmentSamplers);
r.appendf("Max Combined Samplers: %d\n", fMaxFragmentSamplers);
r.appendf("Max VS Image Storages: %d\n", fMaxVertexImageStorages);
r.appendf("Max GS Image Storages: %d\n", fMaxGeometryImageStorages);
r.appendf("Max FS Image Storages: %d\n", fMaxFragmentImageStorages);
r.appendf("Max Combined Image Storages: %d\n", fMaxFragmentImageStorages);
r.appendf("Advanced blend equation interaction: %s\n",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
return r;
writer->appendS32("Max VS Samplers", fMaxVertexSamplers);
writer->appendS32("Max GS Samplers", fMaxGeometrySamplers);
writer->appendS32("Max FS Samplers", fMaxFragmentSamplers);
writer->appendS32("Max Combined Samplers", fMaxFragmentSamplers);
writer->appendS32("Max VS Image Storages", fMaxVertexImageStorages);
writer->appendS32("Max GS Image Storages", fMaxGeometryImageStorages);
writer->appendS32("Max FS Image Storages", fMaxFragmentImageStorages);
writer->appendS32("Max Combined Image Storages", fMaxFragmentImageStorages);
writer->appendString("Advanced blend equation interaction",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
writer->endObject();
}
void GrShaderCaps::initSamplerPrecisionTable() {

View File

@ -12,6 +12,7 @@
#include "GrGLTexture.h"
#include "GrShaderCaps.h"
#include "GrSurfaceProxyPriv.h"
#include "SkJSONWriter.h"
#include "SkTSearch.h"
#include "SkTSort.h"
#include "instanced/GLInstancedRendering.h"
@ -1248,18 +1249,23 @@ void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) {
}
}
SkString GrGLCaps::dump() const {
void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const {
SkString r = INHERITED::dump();
// We are called by the base class, which has already called beginObject(). We choose to nest
// all of our caps information in a named sub-object.
writer->beginObject("GL caps");
writer->beginArray("Stencil Formats");
r.appendf("--- GL-Specific ---\n");
for (int i = 0; i < fStencilFormats.count(); ++i) {
r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
i,
fStencilFormats[i].fStencilBits,
fStencilFormats[i].fTotalBits);
writer->beginObject();
writer->appendS32("stencil bits", fStencilFormats[i].fStencilBits);
writer->appendS32("total bits", fStencilFormats[i].fTotalBits);
writer->endObject();
}
writer->endArray();
static const char* kMSFBOExtStr[] = {
"None",
"Standard",
@ -1298,55 +1304,59 @@ SkString GrGLCaps::dump() const {
GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]);
r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]);
r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
writer->appendBool("Core Profile", fIsCoreProfile);
writer->appendString("MSAA Type", kMSFBOExtStr[fMSFBOType]);
writer->appendString("Invalidate FB Type", kInvalidateFBTypeStr[fInvalidateFBType]);
writer->appendString("Map Buffer Type", kMapBufferTypeStr[fMapBufferType]);
writer->appendS32("Max FS Uniform Vectors", fMaxFragmentUniformVectors);
writer->appendBool("Unpack Row length support", fUnpackRowLengthSupport);
writer->appendBool("Unpack Flip Y support", fUnpackFlipYSupport);
writer->appendBool("Pack Row length support", fPackRowLengthSupport);
writer->appendBool("Pack Flip Y support", fPackFlipYSupport);
r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
r.appendf("Alpha8 is renderable: %s\n", (fAlpha8IsRenderable ? "YES" : "NO"));
r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO"));
r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ? "YES" : "NO"));
r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO"));
r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO"));
r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO"));
r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO"));
r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO"));
r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
r.appendf("BGRA to RGBA readback conversions are slow: %s\n",
(fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO"));
r.appendf("Intermediate texture for partial updates of unorm textures ever bound to FBOs: %s\n",
fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO ? "YES" : "NO");
r.appendf("Intermediate texture for all updates of textures bound to FBOs: %s\n",
fUseDrawInsteadOfAllRenderTargetWrites ? "YES" : "NO");
writer->appendBool("Texture Usage support", fTextureUsageSupport);
writer->appendBool("GL_R support", fTextureRedSupport);
writer->appendBool("Alpha8 is renderable", fAlpha8IsRenderable);
writer->appendBool("GL_ARB_imaging support", fImagingSupport);
writer->appendBool("Vertex array object support", fVertexArrayObjectSupport);
writer->appendBool("Direct state access support", fDirectStateAccessSupport);
writer->appendBool("Debug support", fDebugSupport);
writer->appendBool("Draw indirect support", fDrawIndirectSupport);
writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport);
writer->appendBool("Base instance support", fBaseInstanceSupport);
writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow);
writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow);
writer->appendBool("Bind uniform location support", fBindUniformLocationSupport);
writer->appendBool("Rectangle texture support", fRectangleTextureSupport);
writer->appendBool("Texture swizzle support", fTextureSwizzleSupport);
writer->appendBool("BGRA to RGBA readback conversions are slow",
fRGBAToBGRAReadbackConversionsAreSlow);
writer->appendBool("Intermediate texture for partial updates of unorm textures ever bound to FBOs",
fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO);
writer->appendBool("Intermediate texture for all updates of textures bound to FBOs",
fUseDrawInsteadOfAllRenderTargetWrites);
writer->beginArray("configs");
r.append("Configs\n-------\n");
for (int i = 0; i < kGrPixelConfigCnt; ++i) {
r.appendf(" cfg: %d flags: 0x%04x, b_internal: 0x%08x s_internal: 0x%08x, e_format: "
"0x%08x, e_format_teximage: 0x%08x, e_type: 0x%08x, i_for_teximage: 0x%08x, "
"i_for_renderbuffer: 0x%08x\n",
i,
fConfigTable[i].fFlags,
fConfigTable[i].fFormats.fBaseInternalFormat,
fConfigTable[i].fFormats.fSizedInternalFormat,
fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage],
fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage],
fConfigTable[i].fFormats.fExternalType,
fConfigTable[i].fFormats.fInternalFormatTexImage,
fConfigTable[i].fFormats.fInternalFormatRenderbuffer);
writer->beginObject();
writer->appendHexU32("flags", fConfigTable[i].fFlags);
writer->appendHexU32("b_internal", fConfigTable[i].fFormats.fBaseInternalFormat);
writer->appendHexU32("s_internal", fConfigTable[i].fFormats.fSizedInternalFormat);
writer->appendHexU32("e_format",
fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage]);
writer->appendHexU32(
"e_format_teximage",
fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage]);
writer->appendHexU32("e_type", fConfigTable[i].fFormats.fExternalType);
writer->appendHexU32("i_for_teximage", fConfigTable[i].fFormats.fInternalFormatTexImage);
writer->appendHexU32("i_for_renderbuffer",
fConfigTable[i].fFormats.fInternalFormatRenderbuffer);
writer->endObject();
}
return r;
writer->endArray();
writer->endObject();
}
static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {

View File

@ -348,10 +348,7 @@ public:
bool srgbDecodeDisableAffectsMipmaps() const { return fSRGBDecodeDisableAffectsMipmaps; }
/**
* Returns a string containing the caps info.
*/
SkString dump() const override;
void onDumpJSON(SkJSONWriter*) const override;
bool rgba8888PixelsOpsAreSlow() const { return fRGBA8888PixelsOpsAreSlow; }
bool partialFBOReadIsSlow() const { return fPartialFBOReadIsSlow; }

View File

@ -9,6 +9,7 @@
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
#include "SkJSONWriter.h"
#include "SkMakeUnique.h"
#include "SkTSearch.h"
#include "SkTSort.h"
@ -146,12 +147,10 @@ void GrGLExtensions::add(const char ext[]) {
}
}
void GrGLExtensions::print(const char* sep) const {
if (nullptr == sep) {
sep = " ";
}
int cnt = fStrings->count();
for (int i = 0; i < cnt; ++i) {
SkDebugf("%s%s", (*fStrings)[i].c_str(), (i < cnt - 1) ? sep : "");
void GrGLExtensions::dumpJSON(SkJSONWriter* writer) const {
writer->beginArray();
for (int i = 0; i < fStrings->count(); ++i) {
writer->appendString((*fStrings)[i].c_str());
}
writer->endArray();
}

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@ -27,6 +27,7 @@
#include "GrTexturePriv.h"
#include "GrTypes.h"
#include "SkAutoMalloc.h"
#include "SkJSONWriter.h"
#include "SkMakeUnique.h"
#include "SkMipMap.h"
#include "SkPixmap.h"
@ -208,8 +209,6 @@ GrGpu* GrGLGpu::Create(const GrGLInterface* interface, const GrContextOptions& o
return nullptr;
}
static bool gPrintStartupSpew;
GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
: GrGpu(context)
, fGLContext(ctx)
@ -258,26 +257,6 @@ GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context)
}
GrGLClearErr(this->glInterface());
if (gPrintStartupSpew) {
const GrGLubyte* vendor;
const GrGLubyte* renderer;
const GrGLubyte* version;
const GrGLubyte* glslVersion;
GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
GL_CALL_RET(version, GetString(GR_GL_VERSION));
GL_CALL_RET(glslVersion, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
SkDebugf("------------------------- create GrGLGpu %p --------------\n",
this);
SkDebugf("------ VENDOR %s\n", vendor);
SkDebugf("------ RENDERER %s\n", renderer);
SkDebugf("------ VERSION %s\n", version);
SkDebugf("------ SHADING LANGUAGE VERSION %s\n", glslVersion);
SkDebugf("------ EXTENSIONS\n");
this->glContext().extensions().print();
SkDebugf("\n");
SkDebugf("%s", this->glCaps().dump().c_str());
}
}
GrGLGpu::~GrGLGpu() {
@ -4424,3 +4403,24 @@ int GrGLGpu::TextureToCopyProgramIdx(GrTexture* texture) {
return 0;
}
}
void GrGLGpu::onDumpJSON(SkJSONWriter* writer) const {
// We are called by the base class, which has already called beginObject(). We choose to nest
// all of our caps information in a named sub-object.
writer->beginObject("GL GPU");
const GrGLubyte* str;
GL_CALL_RET(str, GetString(GR_GL_VERSION));
writer->appendString("GL_VERSION", (const char*)(str));
GL_CALL_RET(str, GetString(GR_GL_RENDERER));
writer->appendString("GL_RENDERER", (const char*)(str));
GL_CALL_RET(str, GetString(GR_GL_VENDOR));
writer->appendString("GL_VENDOR", (const char*)(str));
GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION));
writer->appendString("GL_SHADING_LANGUAGE_VERSION", (const char*)(str));
writer->appendName("extensions");
glInterface()->fExtensions.dumpJSON(writer);
writer->endObject();
}

View File

@ -409,6 +409,8 @@ private:
// Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying.
void unbindTextureFBOForPixelOps(GrGLenum fboTarget, GrSurface* surface);
void onDumpJSON(SkJSONWriter*) const override;
sk_sp<GrGLContext> fGLContext;
bool createCopyProgram(GrTexture* srcTexture);

View File

@ -0,0 +1,43 @@
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// Make sure that the PRI format string macros are defined
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include <stdarg.h>
#include "SkJSONWriter.h"
void SkJSONWriter::appendS64(int64_t value) {
this->beginValue();
this->appendf("%" PRId64, value);
}
void SkJSONWriter::appendU64(uint64_t value) {
this->beginValue();
this->appendf("%" PRIu64, value);
}
void SkJSONWriter::appendHexU64(uint64_t value) {
this->beginValue();
this->appendf("\"0x%" PRIx64 "\"", value);
}
void SkJSONWriter::appendf(const char* fmt, ...) {
const int kBufferSize = 1024;
char buffer[kBufferSize];
va_list argp;
va_start(argp, fmt);
#ifdef SK_BUILD_FOR_WIN
int length = _vsnprintf_s(buffer, kBufferSize, _TRUNCATE, fmt, argp);
#else
int length = vsnprintf(buffer, kBufferSize, fmt, argp);
#endif
SkASSERT(length >= 0 && length < kBufferSize);
va_end(argp);
this->write(buffer, length);
}

View File

@ -9,8 +9,7 @@
#define SkJSONWriter_DEFINED
#include "SkStream.h"
#include <inttypes.h>
#include "SkTArray.h"
/**
* Lightweight class for writing properly structured JSON data. No random-access, everything must
@ -182,13 +181,13 @@ public:
}
}
void appendS32(int32_t value) { this->beginValue(); this->appendf("%d", value); }
void appendS64(int64_t value) { this->beginValue(); this->appendf("%" PRId64, value); }
void appendS64(int64_t value);
void appendU32(uint32_t value) { this->beginValue(); this->appendf("%u", value); }
void appendU64(uint64_t value) { this->beginValue(); this->appendf("%" PRIu64, value); }
void appendU64(uint64_t value);
void appendFloat(float value) { this->beginValue(); this->appendf("%f", value);; }
void appendDouble(double value) { this->beginValue(); this->appendf("%f", value); }
void appendHexU32(uint32_t value) { this->beginValue(); this->appendf("\"0x%x\"", value); }
void appendHexU64(uint64_t value) { this->beginValue(); this->appendf("\"0x%" PRIx64 "\"", value); }
void appendHexU64(uint64_t value);
#define DEFINE_NAMED_APPEND(function, type) \
void function(const char* name, type value) { this->appendName(name); this->function(value); }
@ -235,20 +234,7 @@ private:
kArrayValue,
};
void appendf(const char* fmt, ...) {
const int kBufferSize = 1024;
char buffer[kBufferSize];
va_list argp;
va_start(argp, fmt);
#ifdef SK_BUILD_FOR_WIN
int length = _vsnprintf_s(buffer, kBufferSize, _TRUNCATE, fmt, argp);
#else
int length = vsnprintf(buffer, kBufferSize, fmt, argp);
#endif
SkASSERT(length >= 0 && length < kBufferSize);
va_end(argp);
this->write(buffer, length);
}
void appendf(const char* fmt, ...);
void beginValue(bool structure = false) {
SkASSERT(State::kObjectName == fState ||

View File

@ -139,4 +139,10 @@ DEF_GPUTEST(GrContextFactory_sharedContexts, reporter, /*factory*/) {
}
}
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrContextDump, reporter, ctxInfo) {
// Ensure that GrContext::dump doesn't assert (which is possible, if the JSON code is wrong)
SkString result = ctxInfo.grContext()->dump();
REPORTER_ASSERT(reporter, !result.isEmpty());
}
#endif

View File

@ -1,23 +0,0 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrCaps.h"
#include "GrContext.h"
#include "GrGpu.h"
DEF_GPUTEST_FOR_ALL_CONTEXTS(GrDrawTargetPrint, reporter, ctxInfo) {
// This used to assert.
SkString result = ctxInfo.grContext()->caps()->dump();
SkASSERT(!result.isEmpty());
SkString shaderResult = ctxInfo.grContext()->caps()->shaderCaps()->dump();
SkASSERT(!shaderResult.isEmpty());
}
#endif