Use forwarding with SkTLazy::init.
This allows removal the difficult to use (and so currently unused) placement new and related macros to allow any constructor of T to be used to initilize the storage of SkTLazy. This also properly aligns the SkTLazy storage. Review URL: https://codereview.chromium.org/1283183003
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@ -1,4 +1,3 @@
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/*
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* Copyright 2011 Google Inc.
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*
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@ -6,17 +5,13 @@
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* found in the LICENSE file.
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*/
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#ifndef SkTLazy_DEFINED
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#define SkTLazy_DEFINED
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#include "SkTemplates.h"
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#include "SkTypes.h"
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#include <new>
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template <typename T> class SkTLazy;
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template <typename T> void* operator new(size_t, SkTLazy<T>* lazy);
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/**
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* Efficient way to defer allocating/initializing a class until it is needed
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* (if ever).
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@ -27,13 +22,13 @@ public:
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explicit SkTLazy(const T* src) : fPtr(NULL) {
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if (src) {
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fPtr = new (fStorage) T(*src);
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fPtr = new (fStorage.get()) T(*src);
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}
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}
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SkTLazy(const SkTLazy<T>& src) : fPtr(NULL) {
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if (src.isValid()) {
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fPtr = new (fStorage) T(*src->get());
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fPtr = new (fStorage.get()) T(*src->get());
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} else {
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fPtr = NULL;
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}
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@ -46,16 +41,16 @@ public:
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}
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/**
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* Return a pointer to a default-initialized instance of the class. If a
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* previous instance had been initialized (either from init() or set()) it
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* will first be destroyed, so that a freshly initialized instance is
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* always returned.
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* Return a pointer to an instance of the class initialized with 'args'.
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* If a previous instance had been initialized (either from init() or
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* set()) it will first be destroyed, so that a freshly initialized
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* instance is always returned.
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*/
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T* init() {
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template <typename... Args> T* init(Args&&... args) {
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if (this->isValid()) {
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fPtr->~T();
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}
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fPtr = new (SkTCast<T*>(fStorage)) T;
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fPtr = new (SkTCast<T*>(fStorage.get())) T(skstd::forward<Args>(args)...);
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return fPtr;
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}
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@ -69,7 +64,7 @@ public:
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if (this->isValid()) {
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*fPtr = src;
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} else {
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fPtr = new (SkTCast<T*>(fStorage)) T(src);
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fPtr = new (SkTCast<T*>(fStorage.get())) T(src);
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}
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return fPtr;
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}
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@ -103,27 +98,10 @@ public:
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T* getMaybeNull() const { return fPtr; }
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private:
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friend void* operator new<T>(size_t, SkTLazy* lazy);
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T* fPtr; // NULL or fStorage
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char fStorage[sizeof(T)];
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T* fPtr; // NULL or fStorage
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SkAlignedSTStorage<1, T> fStorage;
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};
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// Use the below macro (SkNEW_IN_TLAZY) rather than calling this directly
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template <typename T> void* operator new(size_t, SkTLazy<T>* lazy) {
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SkASSERT(!lazy->isValid());
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lazy->fPtr = reinterpret_cast<T*>(lazy->fStorage);
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return lazy->fPtr;
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}
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// Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete
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// to match the op new silences warnings about missing op delete when a constructor throws an
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// exception.
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template <typename T> void operator delete(void*, SkTLazy<T>*) { SK_CRASH(); }
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// Use this to construct a T inside an SkTLazy using a non-default constructor.
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#define SkNEW_IN_TLAZY(tlazy_ptr, type_name, args) (new (tlazy_ptr) type_name args)
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/**
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* A helper built on top of SkTLazy to do copy-on-first-write. The object is initialized
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* with a const pointer but provides a non-const pointer accessor. The first time the
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@ -13,7 +13,6 @@
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class GrGpuTraceMarker {
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public:
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GrGpuTraceMarker() {};
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GrGpuTraceMarker(const char* marker, int idCounter) : fMarker(marker), fID(idCounter) {}
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bool operator<(const GrGpuTraceMarker& rhs) const {
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@ -12,6 +12,7 @@
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#include "GrDrawTarget.h"
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#include "GrGpu.h"
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#include "GrTraceMarker.h"
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#include "SkTLazy.h"
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#include "SkTraceEvent.h"
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/**
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@ -28,9 +29,7 @@ public:
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}
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void initialize(const char* marker_str, int* marker_counter) {
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GrGpuTraceMarker* traceMarker = fTraceMarker.init();
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traceMarker->fMarker = marker_str;
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traceMarker->fID = *marker_counter;
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GrGpuTraceMarker* traceMarker = fTraceMarker.init(marker_str, *marker_counter);
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fTarget->addGpuTraceMarker(traceMarker);
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}
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@ -50,9 +49,7 @@ public:
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}
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void initialize(const char* marker_str, int* marker_counter) {
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GrGpuTraceMarker* traceMarker = fTraceMarker.init();
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traceMarker->fMarker = marker_str;
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traceMarker->fID = *marker_counter;
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GrGpuTraceMarker* traceMarker = fTraceMarker.init(marker_str, *marker_counter);
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fContext->addGpuTraceMarker(traceMarker);
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}
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