New helpers for converting SkColor to GrColor4f

These versions will eliminate lots of copy-pasting in various fragment
processor creation code.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3787

Change-Id: I3ada2d4866e92cfc0507beeea11e05790d73757d
Reviewed-on: https://skia-review.googlesource.com/3787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This commit is contained in:
Brian Osman 2016-10-20 16:53:45 -04:00 committed by Skia Commit-Bot
parent 6a7287c14b
commit 72ae431e40
2 changed files with 23 additions and 0 deletions

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@ -42,6 +42,14 @@ static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
return GrColorPackRGBA(r, g, b, a);
}
/** Transform an SkColor (sRGB bytes) to GrColor4f for the specified color space. */
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace);
/**
* As above, but with explicit control over the linearization and gamut xform steps.
* Typically used when you have easy access to a pre-computed xform.
*/
GrColor4f SkColorToPremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform);
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform);

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@ -438,6 +438,21 @@ sk_sp<GrTexture> GrMakeCachedBitmapTexture(GrContext* ctx, const SkBitmap& bitma
///////////////////////////////////////////////////////////////////////////////
GrColor4f SkColorToPremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace) {
// We want to premultiply after linearizing, so this is easy:
return SkColorToUnpremulGrColor4f(c, dstColorSpace).premul();
}
GrColor4f SkColorToUnpremulGrColor4f(SkColor c, SkColorSpace* dstColorSpace) {
if (dstColorSpace) {
auto srgbColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
auto gamutXform = GrColorSpaceXform::Make(srgbColorSpace.get(), dstColorSpace);
return SkColorToUnpremulGrColor4f(c, true, gamutXform.get());
} else {
return SkColorToUnpremulGrColor4f(c, false, nullptr);
}
}
GrColor4f SkColorToPremulGrColor4f(SkColor c, bool gammaCorrect, GrColorSpaceXform* gamutXform) {
// We want to premultiply after linearizing, so this is easy:
return SkColorToUnpremulGrColor4f(c, gammaCorrect, gamutXform).premul();