[skottie] Add spread/choke support for glow styles
Spread/choke operates as a compression of the alpha channel towards the low bits. Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Florin Malita <fmalita@google.com>
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@ -15,6 +15,8 @@
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#include "modules/skottie/src/SkottieValue.h"
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#include "modules/sksg/include/SkSGRenderEffect.h"
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#include <cmath>
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namespace skottie::internal {
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namespace {
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@ -32,33 +34,81 @@ public:
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this->bind(abuilder, jstyle["o" ], fOpacity);
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this->bind(abuilder, jstyle["s" ], fSize);
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this->bind(abuilder, jstyle["sr"], fInnerSource);
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this->bind(abuilder, jstyle["ch"], fChoke);
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}
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private:
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void onSync() override {
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const auto sigma = fSize * kBlurSizeToSigma,
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opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f);
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opacity = SkTPin(fOpacity / 100, 0.0f, 1.0f),
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choke = SkTPin(fChoke / 100, 0.0f, 1.0f);
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const auto color = static_cast<SkColor4f>(fColor);
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// Select and colorize the source alpha channel.
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SkColorMatrix cm{0, 0, 0, 0, color.fR,
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0, 0, 0, 0, color.fG,
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0, 0, 0, 0, color.fB,
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0, 0, 0, opacity * color.fA, 0};
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// Select the source alpha channel.
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SkColorMatrix mask_cm{
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 1, 0
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};
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// Inner glows with an edge source use the alpha inverse.
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if (fType == Type::kInnerGlow && SkScalarRoundToInt(fInnerSource) == kEdge) {
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cm.preConcat({1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0,-1, 1});
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mask_cm.preConcat({
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1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0,-1, 1
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});
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}
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auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(cm), nullptr);
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// Add glow color and opacity.
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const SkColorMatrix color_cm {
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0, 0, 0, 0, color.fR,
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0, 0, 0, 0, color.fG,
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0, 0, 0, 0, color.fB,
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0, 0, 0, opacity * color.fA, 0
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};
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// Alpha choke only applies when a blur is in use.
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const auto requires_alpha_choke = (sigma > 0 && choke > 0);
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if (!requires_alpha_choke) {
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// We can fold the colorization step with the initial source alpha.
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mask_cm.postConcat(color_cm);
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}
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auto f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(mask_cm), nullptr);
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if (sigma > 0) {
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f = SkImageFilters::Blur(sigma, sigma, std::move(f));
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}
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if (requires_alpha_choke) {
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// Choke/spread semantics (applied to the blur result):
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//
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// 0 -> no effect
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// 1 -> all non-transparent values turn opaque (the blur "spreads" all the way)
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// (0..1) -> some form of gradual/nonlinear transition between the two.
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//
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// One way to emulate this effect is by upscaling the blur alpha by 1 / (1 - choke):
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static constexpr float kMaxAlphaScale = 1e6f,
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kChokeGamma = 0.2f;
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const auto alpha_scale =
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std::min(sk_ieee_float_divide(1, 1 - std::pow(choke, kChokeGamma)), kMaxAlphaScale);
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SkColorMatrix choke_cm(1, 0, 0, 0, 0,
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0, 1, 0, 0, 0,
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0, 0, 1, 0, 0,
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0, 0, 0, alpha_scale, 0);
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f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(choke_cm), std::move(f));
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// Colorization is deferred until after alpha choke. It also must be applied as a
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// separate color filter to ensure the choke scale above is clamped.
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f = SkImageFilters::ColorFilter(SkColorFilters::Matrix(color_cm), std::move(f));
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}
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sk_sp<SkImageFilter> source;
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if (fType == Type::kInnerGlow) {
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@ -82,6 +132,7 @@ private:
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VectorValue fColor;
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ScalarValue fOpacity = 100, // percentage
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fSize = 0,
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fChoke = 0,
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fInnerSource = kEdge;
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using INHERITED = DiscardableAdapterBase<GlowAdapter, sksg::ExternalImageFilter>;
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resources/skottie/skottie-glow-spread.json
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resources/skottie/skottie-glow-spread.json
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@ -0,0 +1 @@
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