diff --git a/src/gpu/batches/GrTessellatingPathRenderer.cpp b/src/gpu/batches/GrTessellatingPathRenderer.cpp index ef6d2d229d..57eac3c4b2 100644 --- a/src/gpu/batches/GrTessellatingPathRenderer.cpp +++ b/src/gpu/batches/GrTessellatingPathRenderer.cpp @@ -25,8 +25,6 @@ #include -#define SK_DISABLE_SCREENSPACE_TESS_AA_PATH_RENDERER - /* * This path renderer tessellates the path into triangles using GrTessellator, uploads the * triangles to a vertex buffer, and renders them with a single draw call. It can do screenspace