SkRecordDraw: use SkCanvas::quickRejectY for text draws
PS 1) factor apart into canSkip, draw, updateClip PS 2) use quickRejectY for text BUG=skia:2378 R=fmalita@chromium.org, reed@google.com, mtklein@google.com, tomhudson@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/233493004 git-svn-id: http://skia.googlecode.com/svn/trunk@14192 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -17,80 +17,146 @@ public:
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unsigned index() const { return fIndex; }
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void next() { ++fIndex; }
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// No base case, so we'll be compile-time checked that we implemented all possibilities below.
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template <typename T> void operator()(const T&);
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template <typename T> void operator()(const T& r) {
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if (!this->canSkip(r)) {
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this->draw(r);
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this->updateClip<T>();
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}
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}
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private:
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// Must be called after any potential clip change.
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void updateClip() { fClipEmpty = fCanvas->isClipEmpty(); }
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// Can we skip this command right now?
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template <typename T> bool canSkip(const T&) const {
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// We can skip most commands if the clip is empty. Exceptions are specialized below.
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return fClipEmpty;
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}
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// No base case, so we'll be compile-time checked that we implemented all possibilities below.
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template <typename T> void draw(const T&);
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// Update fClipEmpty if necessary.
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template <typename T> void updateClip() {
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// Most commands don't change the clip. Exceptions are specialized below.
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}
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SkCanvas* fCanvas;
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unsigned fIndex;
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bool fClipEmpty;
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};
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template <> void Draw::operator()(const SkRecords::PushCull& r) {
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if (r.popOffset != SkRecords::kUnsetPopOffset &&
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fCanvas->quickReject(r.rect)) {
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// We skip to the popCull, then the loop moves us just beyond it.
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// These commands may change the clip.
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#define UPDATE_CLIP(T) template <> void Draw::updateClip<SkRecords::T>() \
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{ fClipEmpty = fCanvas->isClipEmpty(); }
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UPDATE_CLIP(Restore);
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UPDATE_CLIP(SaveLayer);
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UPDATE_CLIP(ClipPath);
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UPDATE_CLIP(ClipRRect);
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UPDATE_CLIP(ClipRect);
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UPDATE_CLIP(ClipRegion);
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#undef UPDATE_CLIP
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// These commands must always run.
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#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T&) const { return false; }
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CAN_SKIP(Restore);
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CAN_SKIP(Save);
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CAN_SKIP(SaveLayer);
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CAN_SKIP(Clear);
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CAN_SKIP(PushCull);
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CAN_SKIP(PopCull);
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#undef CAN_SKIP
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// We can skip these commands if they're intersecting with a clip that's already empty.
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#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T& r) const \
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{ return fClipEmpty && SkRegion::kIntersect_Op == r.op; }
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CAN_SKIP(ClipPath);
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CAN_SKIP(ClipRRect);
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CAN_SKIP(ClipRect);
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CAN_SKIP(ClipRegion);
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#undef CAN_SKIP
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static bool can_skip_text(const SkCanvas& c, const SkPaint& p, SkScalar minY, SkScalar maxY) {
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// If we're drawing vertical text, none of the checks we're about to do make any sense.
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// We use canComputeFastBounds as a proxy for "is this text going to be rectangular?".
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if (p.isVerticalText() || !p.canComputeFastBounds()) {
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return false;
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}
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// Rather than checking the top and bottom font metrics, we guess. Actually looking up the top
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// and bottom metrics is slow, and this overapproximation should be good enough.
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const SkScalar buffer = p.getTextSize() * 1.5f;
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SkDEBUGCODE(SkPaint::FontMetrics metrics;)
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SkDEBUGCODE(p.getFontMetrics(&metrics);)
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SkASSERT(-buffer <= metrics.fTop);
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SkASSERT(+buffer >= metrics.fBottom);
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return c.quickRejectY(minY - buffer, maxY + buffer);
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}
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template <> bool Draw::canSkip(const SkRecords::DrawPosTextH& r) const {
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return fClipEmpty || can_skip_text(*fCanvas, r.paint, r.y, r.y);
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}
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template <> bool Draw::canSkip(const SkRecords::DrawPosText& r) const {
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if (fClipEmpty) {
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return true;
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}
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// TODO(mtklein): may want to move this minY/maxY calculation into a one-time pass
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const unsigned points = r.paint.countText(r.text, r.byteLength);
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if (points == 0) {
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return true;
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}
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SkScalar minY = SK_ScalarInfinity, maxY = SK_ScalarNegativeInfinity;
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for (unsigned i = 0; i < points; i++) {
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minY = SkTMin(minY, r.pos[i].fY);
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maxY = SkTMax(maxY, r.pos[i].fY);
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}
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return can_skip_text(*fCanvas, r.paint, minY, maxY);
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}
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#define DRAW(T, call) template <> void Draw::draw(const SkRecords::T& r) { fCanvas->call; }
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DRAW(Restore, restore());
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DRAW(Save, save(r.flags));
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DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
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DRAW(PopCull, popCull());
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DRAW(Clear, clear(r.color));
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DRAW(Concat, concat(r.matrix));
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DRAW(SetMatrix, setMatrix(r.matrix));
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DRAW(ClipPath, clipPath(r.path, r.op, r.doAA));
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DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
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DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA));
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DRAW(ClipRegion, clipRegion(r.region, r.op));
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DRAW(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint));
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DRAW(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint));
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DRAW(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint));
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DRAW(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags));
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DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
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DRAW(DrawOval, drawOval(r.oval, r.paint));
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DRAW(DrawPaint, drawPaint(r.paint));
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DRAW(DrawPath, drawPath(r.path, r.paint));
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DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
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DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
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DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
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DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
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DRAW(DrawRect, drawRect(r.rect, r.paint));
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DRAW(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint));
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DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
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DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
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DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
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r.xmode.get(), r.indices, r.indexCount, r.paint));
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#undef DRAW
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// PushCull is a bit of a oddball. We might be able to just skip until just past its popCull.
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template <> void Draw::draw(const SkRecords::PushCull& r) {
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if (r.popOffset != SkRecords::kUnsetPopOffset && fCanvas->quickReject(r.rect)) {
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fIndex += r.popOffset;
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} else {
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fCanvas->pushCull(r.rect);
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}
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}
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// These commands might change the clip.
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#define CASE(T, call) \
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template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; this->updateClip(); }
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CASE(Restore, restore());
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CASE(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
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#undef CASE
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// These certainly do change the clip,
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// but we can skip them if they're intersecting with a clip that's already empty.
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#define CASE(T, call) template <> void Draw::operator()(const SkRecords::T& r) { \
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if (!(fClipEmpty && SkRegion::kIntersect_Op == r.op)) { fCanvas->call; this->updateClip(); } \
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}
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CASE(ClipPath, clipPath(r.path, r.op, r.doAA));
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CASE(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
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CASE(ClipRect, clipRect(r.rect, r.op, r.doAA));
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CASE(ClipRegion, clipRegion(r.region, r.op));
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#undef CASE
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// Commands which must run regardless of the clip, but don't change it themselves.
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#define CASE(T, call) \
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template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; }
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CASE(Save, save(r.flags));
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CASE(Clear, clear(r.color));
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CASE(PopCull, popCull());
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#undef CASE
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// Nothing fancy below here. These commands respect and don't change the clip.
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#define CASE(T, call) \
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template <> void Draw::operator()(const SkRecords::T& r) { if (!fClipEmpty) fCanvas->call; }
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CASE(Concat, concat(r.matrix));
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CASE(SetMatrix, setMatrix(r.matrix));
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CASE(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint));
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CASE(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint));
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CASE(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint));
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CASE(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags));
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CASE(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
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CASE(DrawOval, drawOval(r.oval, r.paint));
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CASE(DrawPaint, drawPaint(r.paint));
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CASE(DrawPath, drawPath(r.path, r.paint));
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CASE(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
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CASE(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
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CASE(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
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CASE(DrawRRect, drawRRect(r.rrect, r.paint));
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CASE(DrawRect, drawRect(r.rect, r.paint));
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CASE(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint));
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CASE(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
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CASE(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
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CASE(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
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r.xmode.get(), r.indices, r.indexCount, r.paint));
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#undef CASE
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} // namespace
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void SkRecordDraw(const SkRecord& record, SkCanvas* canvas) {
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