tweaks for nov demo
Add this flag to SampleApp, and it will run with the specified restricted sequence --sequence /skia/trunk/resources/nov-talk-sequence.txt BUG=skia: TBR= Review URL: https://codereview.chromium.org/1410243009
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@ -1,4 +1,10 @@
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Arcs
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GM:aaclip
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GM:xfermodes
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GM:addarc
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DrawAtlasSim
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DrawAtlas
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DrawShipSim
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DrawShip
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PerlinPatch
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FilterQuality
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GM:xfermodes2
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GM:aaxfermodes
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GM:colortype
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AnimatedText
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@ -12,6 +12,8 @@
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#include "SkAnimTimer.h"
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#include "SkCanvas.h"
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#include "SkInterpolator.h"
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#include "SkGradientShader.h"
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#include "SkData.h"
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#include "SkPath.h"
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#include "SkSurface.h"
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#include "SkRandom.h"
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@ -25,6 +27,27 @@ static SkSurface* make_surface(SkCanvas* canvas, const SkImageInfo& info) {
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return surface;
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}
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static SkShader* make_shader(const SkRect& bounds) {
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#if 0
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const SkPoint pts[] = {
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{ bounds.left(), bounds.top() },
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{ bounds.right(), bounds.bottom() },
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};
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const SkColor colors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorBLACK,
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SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
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};
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return SkGradientShader::CreateLinear(pts,
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colors, nullptr, SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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#else
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SkString resourcePath = GetResourcePath("mandrill_128.png");
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SkAutoTUnref<SkData> data(SkData::NewFromFileName(resourcePath.c_str()));
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SkAutoTUnref<SkImage> image(SkImage::NewFromEncoded(data));
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return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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#endif
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}
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#define N 128
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#define ANGLE_DELTA 3
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#define SCALE_DELTA (SK_Scalar1 / 32)
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@ -42,12 +65,15 @@ static SkImage* make_image() {
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path.addRect(SkRect::MakeWH(N, N/2));
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path.moveTo(0, 0); path.lineTo(N, 0); path.lineTo(0, N); path.close();
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canvas->drawPath(path, SkPaint());
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SkPaint paint;
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paint.setShader(make_shader(SkRect::MakeWH(N, N)))->unref();
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canvas->drawPath(path, paint);
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return surface->newImageSnapshot();
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}
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static SkImage* zoom_up(SkSurface* origSurf, SkImage* orig) {
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const SkScalar S = 8; // amount to scale up
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const SkScalar S = 16; // amount to scale up
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const int D = 2; // dimension scaling for the offscreen
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// since we only view the center, don't need to produce the entire thing
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