add localToGlobal and parents
git-svn-id: http://skia.googlecode.com/svn/trunk@511 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -53,11 +53,54 @@ public:
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// children
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/** Return the number of layers in our child list.
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*/
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int countChildren() const;
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/** Return the child at the specified index (starting at 0). This does not
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affect the reference count of the child.
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*/
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SkLayer* getChild(int index) const;
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/** Add this layer to our child list at the end (top-most), and ref() it.
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If it was already in another hierarchy, remove it from that list.
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Return the new child.
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*/
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SkLayer* addChild(SkLayer* child);
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/** Remove this layer from our child list, and unref() it and return true.
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If it is not in our child list, do nothing and return false.
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*/
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bool removeChild(SkLayer* child);
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/** Remove, and unref(), all of the layers in our child list.
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*/
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void removeChildren();
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/** Return our parent layer, or NULL if we have none.
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*/
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SkLayer* getParent() const { return fParent; }
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/** Return the root layer in this hiearchy. If this layer is the root
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(i.e. has no parent), then this returns itself.
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*/
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SkLayer* getRootLayer() const;
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// coordinate system transformations
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/** Return, in matrix, the matix transfomations that are applied locally
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when this layer draws (i.e. its position and matrix/anchorPoint).
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This does not include the childrenMatrix, since that is only applied
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after this layer draws (but before its children draw).
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*/
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void getLocalTransform(SkMatrix* matrix) const;
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/** Return, in matrix, the concatenation of transforms that are applied
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from this layer's root parent to the layer itself.
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This is the matrix that is applied to the layer during drawing.
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*/
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void localToGlobal(SkMatrix* matrix) const;
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// paint method
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void draw(SkCanvas*, SkScalar opacity);
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@ -69,6 +112,7 @@ protected:
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virtual void onDraw(SkCanvas*, SkScalar opacity);
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private:
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SkLayer* fParent;
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SkScalar m_opacity;
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SkSize m_size;
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SkPoint m_position;
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@ -54,6 +54,24 @@ static void test44() {
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///////////////////////////////////////////////////////////////////////////////
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static void dump_layers(const SkLayer* layer, int tab = 0) {
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SkMatrix matrix;
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SkString matrixStr;
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layer->getLocalTransform(&matrix);
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matrix.toDumpString(&matrixStr);
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for (int j = 0; j < tab; j++) {
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SkDebugf(" ");
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}
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SkDebugf("layer=%p parent=%p size=[%g %g] transform=%s\n",
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layer, layer->getParent(), layer->getWidth(), layer->getHeight(),
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matrixStr.c_str());
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for (int i = 0; i < layer->countChildren(); i++) {
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dump_layers(layer->getChild(i), tab + 4);
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}
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}
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class TestLayer : public SkLayer {
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public:
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TestLayer(SkColor c) : fColor(c) {}
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@ -77,7 +95,7 @@ private:
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class SkLayerView : public SkView {
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private:
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SkLayer* fRootLayer;
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SkLayer* fLastChild;
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public:
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SkLayerView() {
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test44();
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@ -115,7 +133,16 @@ public:
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m.setRotate(SkIntToScalar(30));
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child->setMatrix(m);
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}
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fLastChild = child;
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fRootLayer->addChild(child)->unref();
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if (false) {
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SkMatrix matrix;
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matrix.setScale(0.5, 0.5);
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fRootLayer->setMatrix(matrix);
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}
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dump_layers(fRootLayer);
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}
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virtual ~SkLayerView() {
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@ -132,17 +159,25 @@ protected:
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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virtual void onDraw(SkCanvas* canvas) {
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canvas->drawColor(SK_ColorWHITE);
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canvas->translate(20, 20);
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fRootLayer->draw(canvas);
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// visual test of getLocalTransform
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if (true) {
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SkMatrix matrix;
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fLastChild->localToGlobal(&matrix);
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SkPaint paint;
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(5);
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paint.setColor(0x88FF0000);
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canvas->concat(matrix);
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canvas->drawRect(SkRect::MakeSize(fLastChild->getSize()), paint);
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}
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}
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virtual void onDraw(SkCanvas* canvas) {
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this->drawBG(canvas);
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}
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private:
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typedef SkView INHERITED;
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};
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@ -1,9 +1,17 @@
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#include "SkLayer.h"
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#include "SkCanvas.h"
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//#define DEBUG_LAYER_BOUNDS
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//#define DEBUG_DRAW_LAYER_BOUNDS
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//#define DEBUG_TRACK_NEW_DELETE
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#ifdef DEBUG_TRACK_NEW_DELETE
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static int gLayerAllocCount;
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#endif
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///////////////////////////////////////////////////////////////////////////////
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SkLayer::SkLayer() {
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fParent = NULL;
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m_opacity = SK_Scalar1;
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m_size.set(0, 0);
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m_position.set(0, 0);
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@ -11,9 +19,15 @@ SkLayer::SkLayer() {
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fMatrix.reset();
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fChildrenMatrix.reset();
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#ifdef DEBUG_TRACK_NEW_DELETE
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gLayerAllocCount += 1;
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SkDebugf("SkLayer new: %d\n", gLayerAllocCount);
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#endif
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}
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SkLayer::SkLayer(const SkLayer& src) {
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fParent = NULL;
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m_opacity = src.m_opacity;
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m_size = src.m_size;
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m_position = src.m_position;
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@ -21,12 +35,34 @@ SkLayer::SkLayer(const SkLayer& src) {
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fMatrix = src.fMatrix;
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fChildrenMatrix = src.fChildrenMatrix;
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#ifdef DEBUG_TRACK_NEW_DELETE
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gLayerAllocCount += 1;
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SkDebugf("SkLayer copy: %d\n", gLayerAllocCount);
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#endif
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}
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SkLayer::~SkLayer() {
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this->removeChildren();
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#ifdef DEBUG_TRACK_NEW_DELETE
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gLayerAllocCount -= 1;
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SkDebugf("SkLayer delete: %d\n", gLayerAllocCount);
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkLayer::setMatrix(const SkMatrix& matrix) {
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fMatrix = matrix;
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}
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void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
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fChildrenMatrix = matrix;
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}
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///////////////////////////////////////////////////////////////////////////////
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int SkLayer::countChildren() const {
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return m_children.count();
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}
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@ -40,23 +76,65 @@ SkLayer* SkLayer::getChild(int index) const {
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SkLayer* SkLayer::addChild(SkLayer* child) {
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child->ref();
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if (child->fParent) {
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child->fParent->removeChild(child);
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}
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SkASSERT(child->fParent == NULL);
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child->fParent = this;
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*m_children.append() = child;
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return child;
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}
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bool SkLayer::removeChild(SkLayer* child) {
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int index = m_children.find(child);
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if (index >= 0) {
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SkASSERT(child->fParent == this);
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child->fParent = NULL;
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child->unref();
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m_children.remove(index);
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return true;
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}
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return false;
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}
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void SkLayer::removeChildren() {
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m_children.unrefAll();
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m_children.reset();
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkLayer::setMatrix(const SkMatrix& matrix) {
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fMatrix = matrix;
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SkLayer* SkLayer::getRootLayer() const {
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const SkLayer* root = this;
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while (root->fParent != NULL) {
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root = root->fParent;
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}
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return const_cast<SkLayer*>(root);
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}
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void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
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fChildrenMatrix = matrix;
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///////////////////////////////////////////////////////////////////////////////
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void SkLayer::getLocalTransform(SkMatrix* matrix) const {
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matrix->setTranslate(m_position.fX, m_position.fY);
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SkScalar tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
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SkScalar ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
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matrix->preTranslate(tx, ty);
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matrix->preConcat(this->getMatrix());
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matrix->preTranslate(-tx, -ty);
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}
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void SkLayer::localToGlobal(SkMatrix* matrix) const {
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this->getLocalTransform(matrix);
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const SkLayer* layer = this;
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while (layer->fParent != NULL) {
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layer = layer->fParent;
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SkMatrix tmp;
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layer->getLocalTransform(&tmp);
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tmp.preConcat(layer->getChildrenMatrix());
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matrix->postConcat(tmp);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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@ -88,15 +166,12 @@ void SkLayer::draw(SkCanvas* canvas, SkScalar opacity) {
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SkAutoCanvasRestore acr(canvas, true);
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// update the matrix
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// apply our local transform
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{
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SkScalar tx = m_position.fX;
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SkScalar ty = m_position.fY;
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canvas->translate(tx, ty);
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canvas->translate(m_position.fX, m_position.fY);
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// now apply our matrix about the anchorPoint
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tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
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ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
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SkScalar tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
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SkScalar ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
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canvas->translate(tx, ty);
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canvas->concat(this->getMatrix());
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canvas->translate(-tx, -ty);
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@ -104,7 +179,7 @@ void SkLayer::draw(SkCanvas* canvas, SkScalar opacity) {
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this->onDraw(canvas, opacity);
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#ifdef DEBUG_LAYER_BOUNDS
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#ifdef DEBUG_DRAW_LAYER_BOUNDS
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{
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SkRect r = SkRect::MakeSize(this->getSize());
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SkPaint p;
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